New Etrian Odyssey: Millennium Girl Trailer Gives A Glimpse Of Classic Mode

By Sato . May 15, 2013 . 5:00pm


New Etrian Odyssey: Millennium Girl will be all about options and customization. Players will get to pick their own skills for party members and choose between the regular and Classic Mode for the story. shows off a new trailer with all the new features in the second volume of the game play video series.



The Grimoire are stones that contain skills and can be equipped on any character. They will have skills from other characters or classes and over 200 enemy skills that can be acquired when you see “Grimoire Chance” flashing on the screen.


We recently took a peek at the Guild House, where the guild keeper will be helping out adventurers in various ways. If you become more friendly with the guild keepers, they’ll help you out in more ways.



Some may have previously felt that it’s a little tedious having to draw out your maps as you travel, while others appreciated the aspect. In Millennium Maiden, you’ll have the option of the “Auto-Map,” which will do the drawing for you.


In addition to the various gameplay options such as three different difficulty settings and switching BGM modes between old and new, the game’s tempo has also gotten an optional adjustment, as you can now speed up the adventuring parts along with their battles if you’d rather get things done quickly.



Finally, Classic Mode is where you’ll get to experience a traditional Etrian Odyssey by being able to make your own party. There will also be some new features to this mode, where you can check out the details in our previous report.


New Etrian Odyssey: Millennium Girl comes out on June 27 for Nintendo 3DS.


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  • Crevox

    They’re trying to cater to everyone… and yet I imagine there will still be complaints about that new auto-map feature…

    • nick_54g

      each game has a auto mapping for the floor but not walls and i dont see why anyone would be mad about that

    • That would be about the same reason as FE Awakening trying to cater by having no perma-death, though, while still retaining the option to go back to the original deal.

      EO4 did a great job in terms of getting its feet wet with this -option-. This just takes it a step further. I emphasize option because it doesn’t necessarily make the game easier as it does more accessible. -You- choose if you want to make it easier on yourself or not. You can make it as hard or as easy as you want it. That’s what the term difficulty represents and why it’s been an option for a long time.

      Just because something can be balls to the wall hard if you want it doesn’t mean that you shouldn’t consider the lesser crowds. It’s what got me into EO4 to begin with because I was honestly intimidated of the first 3. But after going through and beating EO4 after being coaxed into it, I have a lot more confidence of doing harder trials the next go round. That’s what you must consider when you give your audience that ability to choose.

    • AkuLord3

      To be fair, this was the bit that made the series that you were making the map and doing the exploring…now its just every other rpg map. Yeah its optional if you want to do so or not which is good and it can get people who weren’t into making maps though its not like you had to. I’m just saying that Map making was one of the awarding things to do so its kinda lame they did this especially for a touch screen system.
      You can try and understand that, but yeah if people don’t want that (like me) then we won’t pick it since its not FORCING us to

  • disqus_ln66ikSFAE

    Would be cool if in Classic mode the character portraits each had one palette swap option (like in EO 3 and 4), but unfortunately that doesn’t seem to be the case. I always felt the selection was a bit limited in EO 1 and 2.

    • AkuLord3

      Damn it how dare my old game from back then not have the cool improvements they added in New games : P but yeah of course it was Limited then. Also…did you even play them? because they do have 1 palette swap

      • disqus_ln66ikSFAE

        Er, I defeated the post-game boss in EO1 and reached B26F in EO2. That was years ago, but I’m quite sure there were only four character portraits per class in those games. 3 and 4 each had eight portraits per class (four regular, four alternate versions). Perhaps you misunderstood what I meant?

  • Kioku

    The thing that I love the most in Etrian Oddysey is its artworks.

  • Sebastian Lothian

    Standard difficulty and new bgm for the storymode, and then expert difficulty with the old bgm for classic mode.

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