Gust Polished Atelier Event Scenes For Atelier Escha & Logy

By Spencer . May 20, 2013 . 1:01am

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Story is a big part of the Atelier games and Gust improved how it’s presented with Atelier Escha & Logy: Alchemists of the Dusk Sky. A "!" icon appears on the map wherever there is an event so you can walk over to see it. This game has two protagonists and you can see story events from either Escha or Logy’s perspective.

 

When you’re exploring the field, there is a new kind of event to fulfill. A gauge in the top left hand corner increases when you defeat monsters and collect items. Get the meter up over 100% and you can trigger a field event. You might get a special recipe or engage strong monsters that aren’t usually on the field that carry rare items.

 

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Gust improved how the events scenes look with more expressive characters. Micie Sun Mussemburg, Katla Larchica, and Solle Grumman are shown below. Atelier Escha & Logy is slated for release on June 27 for PlayStation 3.

 

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  • Victor Wesker

    Great game but time limit ruin it. I not hate it but it’s not interesting play it in “time attack mode” like in fighting games. I want play this game as much as i want but not just quickly finish story.

    • AkuLord3

      …but ur not playing it to beat it quick…

      • Victor Wesker

        Time limit force you beat game quick.

      • Mr_SP

        Yet the time limit often imparts a sense of “panic”. Even if it’s not too hard to do everything in a timely manner, that doesn’t mean that it’s relaxing.

        • GibbRS

          I agree. I would have enjoyed the Arland series of games far more without a time limit. I missed out on getting the best ending of Totori by 5 days or something ridiculous. I could have gone back 8 or 9 save files to try to shave some off some time, but for those last couple months of the game I was trying to optimize every single day.

    • Rogerrmark

      The fact that it’s short makes the multiple endings-mechanics worth. It would be almost impossible to beat a 80-long game with more than 10 endings.

    • aquagon

      And that’s how the series has been ever since Atelier Marie was released. Looks like everyone just focuses on getting stressed over the deadlines instead of taking it easy and just focus in trying to enjoy game by gathering, synthesizing or just watching events, as even a flawed playthrough serves to learn how to make use of the game systems and prepare better for a New Game+.

  • Bojan Njegomir

    ” Story is a big part of the Atelier games ”

    Really? I played and platinumed all 4 games on PS3 and i didn’t notice that. But i enjoyed every other element of game like battle, music and alchemy and it was really addicting, made me want to play each one. But i hope they improved the story here and finally made it more ‘serious’. ;)

    • Mr_SP

      When they say “story”, they mean “character interaction”, not “apocalypse-derived drama”.

      • Bojan Njegomir

        Whatever they mean! The char interaction is cute but it still doesn’t change the fact that most people would like a more serious approach to the story, something to really sink in, it would add so much more to the quality of the game! Like this there is nothing memorable about it really.

        • GibbRS

          I personally really liked the light-heartedness of the interactions between the characters in the other Atelier games. The games are about cutesy girls and their bishi escorts going around beating up on big monsters that look like stuffed animals. I think putting a serious storyline on the games would be really out of place.

        • DesmaX

          I’m playing Mana Khemia on my PSP nowadays (Never played the PS3 games), but I guess Logy chapter could be what you want…? It’s made to resemble more that game

          But, still, that’s what Atelier games are about. The fans like the more “cute” storyline

        • http://enria.org/ Jahla Din

          Personally, I liked the lighthearted stories.

          It was a nice break from all the RPGs which tend to lean towards the whole “Save the World” Scenario.

    • Wtv

      I never played these PS3 Atelier games, but the thing I liked about Atelier Iris was the character interaction part, since the story was horrible and boring. I coundn’t finish the second game because of that.

      So I disagree with you. I hope they keep focusing on character interaction because Gust can’t really do a good serious plot.
      And there are already a lot of serious RPGs with better story to play.

      • aquagon

        As if the Ar tonelico series and Ciel Nosurge didn’t have a serious, yet relatively good stories, which demonstrate that Gust can actually do them reasonably well.
        Likewise, I strongly disagree with Atelier Iris 2 having a terrible and boring story.

        • Wtv

          Obviously we have different tastes. I thought they were the generic “let’s save the world” and that’s it. Other series will have a more interesting plot usually.

          Never bothered with Ar Tonelico since I don’t like harem/choose your girl stories that much. I never played Ciel Nosurge because…well..

          I think the most important here however is…Why people complain about a game being lighthearted when this is the only series doing this. There are a lot of serious JRPG, so why take away this from people that like this style?

          Like I said, I don’t like harem/choose your girl stories. I don’t think Ar Tonelico should stop being something like this, though. I rather don’t play it.

          • aquagon

            I don’t disagree with Atelier being lighthearted, but Gust’s other works also deserve credit where it’s due.

            And because of only looking at the dating-sim elements, you have missed what is considered one of the better series from the previous generation from the musical and setting standpoint, as the world-saving story and dating-sim like segments are nothing more than a framework for one of the best developed worlds for a videogame, filled with likable characters with differing grades of development, songs that even further the storytelling of the games and expand their worldbuilding (the creators went even to the trouble of developing four different languages for them), and even different cultures for each of its main regions.

            There’s a reason for why it has managed to get quite a following just from the music and worldbuilding alone.

    • http://vanilladice.deviantart.com/ Dice

      Agreed. Atelier Ayehsa was almost mind-numbingly dull in that part to the point it was almost offensive. Well, maybe not that far, but I sure as hell felt bad for Linca who was happier being herself than learning to cook, being told how to dress, making something like 100 friends or whatever… when all she really liked was monster hunting. :C
      Poor awesome lass.

      • Bojan Njegomir

        Agreed on this one. I said ‘serious’ and not serious as an argument to the above poster which said ‘it would feel out of place’. Ayesha just felt really dumb. But yeah, addicting gameplay saved it.

  • grevlinghore

    Love Willbell`s new look. Not a fan of gazillions of cutscenes though!

  • Damarius Wingfield

    That Magic…

  • https://twitter.com/RaiohV Raioh

    Little girl has the most fab hat ever~

  • FitzpatrickPhillips

    Brilliant. Love to see them improving everything.

  • http://s932.photobucket.com/ usagi_san

    That’s it! I’m going to order Ayesha and add it to my backlog.

    This game is looking goooood.

  • Sammy Garner

    Katla is only missin a drum. Cuz she is givin Marching Band REALNESS,lol

  • Yan Zhao

    Im getting this of course, but I really wish they’ll relese more Atelier games without the time limit like the PS2 ones already. I like to actually have an END GAME where I focus on making every item I can with the best qualities. Having a time limit ruins that and forces me to use what little free time I have left in New Game + over and over. Its dumb.

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