Bravely Default Maker Now Offers Middleware For Xbox One

By Ishaan . May 26, 2013 . 3:00pm

 

Silicon Studio, the developer of hit Square Enix RPG Bravely Default and 3D Dot Heroes, aren’t strictly a videogame developer. They’re a technology company first and foremost, and have had their technology licensed by companies like Square Enix, who use Silicon Studio’s middleware in their new Luminous Engine.

 

The middleware in question is called YEBIS 2, which is a next-gen post-rendering middleware solution, and was recently used by Square Enix in their Agni’s Philosophy tech demo.

 

Silicon Studio announced this past week that it is now available for Microsoft’s Xbox One platform. A trailer for the engine can be viewed above.

 

“YEBIS 2 is the world’s only middleware with multi-color customizable glare effects, depth of field effects, motion blur, bokeh, and more,” Silicon Studio say. “YEBIS 2 provides various high-quality lens effects which can be used on a broad range of development platforms including Xbox One.”

 

More information on YEBIS 2 can be found here. In a recent interview with Siliconera, Silicon Studio CEO Takehiko Terada shared explained that the studio provides middleware both for traditional gaming platforms as well as smartphones.


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  • jujubee88
    • Metalsnakezero

      Ok, so now I’ll see their work on PS4 than :D

  • PoweredByHentai

    Seems like they have additional platform support for iOS, Android, PS4 and PS Vita (C# support, which is kind of unique to Vita).

    They’ve had support for PS3 and Xbox 360 and I think they’re still working on the Wii U. Then again, that was with the OROCHI engine.

    http://www.siliconstudio.co.jp/en/pr/2012/120301en.html

    • HassanJamal

      Woah, the engine is available on the vita? o_o Looking forward to shiny sparkly games :D

  • Tatsuya1221

    If this was for the Xbox one i’d see this failing, but as it’s multi-platform i sincerely hope it’s used in alot of games, the agni’s philosophy tech demo proved how beautiful games can be made using it.

  • sunK1D

    eh ENB series already does most of the effects displayed here. Good to have a commercially viable alternative though.

    • Juan Andrés Valencia

      And ENB makes any game look like what Hollywood thought that future games would look like. In a bad way.

      Also, the performance hit is ridiculous.

  • SpecDotSign

    As mentioned by other commenters, other platforms are being supported. My question is, why make just this announcement?

    • Kaitsu

      Probably because the Xbox One hasn’t been receiving good news as of late. lol

      • Richard N

        I just wanted to chime in and tell you we have the exact same name. Damn vietnamese people and their unoriginal last names!

    • nothing956

      I’m pretty sure they announced this before the Xbox was announced. (Siliconera even interviewed them about it. http://www.siliconera.com/2013/05/17/3d-dot-game-heroes-developer-provided-tech-for-square-enixs-luminous-engine/ ) Now that the Xbox is public knowledge they’re basically saying “Hey this works on the Xbox too.”

  • Brimfyre

    Some of that stuff looks better without the glare.

  • Juan Andrés Valencia

    Expect the term “Physically accurate optical post-effects” to appear in CSI, NCIS or Law & Order: SVU as another way of saying “zoom in”.

  • Damarius Wingfield

    I’m back what the hell else did I miss?!

  • JustThisOne

    Pretty cool I suppose.

    Interesting to see that this is what Gunslinger Stratos runs on, though.

  • brian

    WUB WUB WUB WUB.

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