Muramasa Rebirth Producer Says Aksys Translation Is Closer To The Japanese Text

By Spencer . June 5, 2013 . 6:03pm

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We spoke with Yoshifumi Hashimoto, producer of Muramasa Rebirth and Chief Creative Officer at Marvelous AQL, and talked more about Muramasa Rebirth. You may recall that Muramasa: The Demon Blade for Wii was only partially complete.

 

Hashimoto explained there were other stories and characters, different protagonists and bosses, that were planned, but not finished for the original version. “We didn’t get to specifics when it came to gameplay, so the characters weren’t fully realized,” said Hashimoto. “The gameplay itself [in Muramasa Rebirth] is pretty much the same as the Wii version because we wanted it that way. We changed the controls to address feedback and added key config so all of the buttons can be reconfigured.” One of the features in Muramasa Rebirth lets players assign a button to jump instead of pressing up on the analog stick.

 

The biggest change between Muramasa: The Demon Blade and Muramasa Rebirth is a new localization from Aksys. We asked Hashimoto how he felt about the two very different approaches to localizing the game. “The localization in the Wii version was more of a direct translation while Aksys’ localization is more flavorful and closer to the Japanese text. I’m happy with the direction in this version,” Hashimoto commented.

 

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Muramasa Rebirth will have four extra playable characters released as paid downloadable content in Japan and North America. You can read about those characters here. Vanillaware handled the port of Muramasa Rebirth and we asked Hashimoto if there were future plans to work with the developer. “If Muramasa Rebirth does well we would like to work with [Vanillaware] again. I like to make new games so if we did something it would probably be something new. Maybe an RPG, but this is just a thought.

 

Marvelous AQL has been a strong supporter of PlayStation Vita with self published games like Muramasa Rebirth. They also developed Soul Sacrifice which has done fairly well in Japan. “For the Japanese Vita market we published Senran Kagura and developed Soul Sacrifice. After the [Vita] price drop, among all of the titles in the series, Kagura sold the most games on Vita. For the US market, Vita needs more growth and I would like to be a part of it.”

 

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Hashimoto was also invovled with Fate/Extra CCC, a role playing game set in the Type-Moon universe developed by Imageepoch. The PSP game was supposed to come out in 2012, but it was delayed over and over. “The story volume was supposed to be similar to Fate/Extra. However, it grew to be so much better and working on that part caused all of the delays,” Hashimoto explained.

 

We asked Aksys who published Fate/Extra if they would release Fate/Extra CCC in North America. “I think there has definitely been fans asking for us for it to be released. There is definitely a demand,” a representative from Aksys said.

 

Something else interesting is how quiet Marvelous AQL is about Harvest Moon. Marvelous AQL typically releases a Harvest Moon game which is picked up and published by Natsume. “Hmm… there’s been nothing about Harvest Moon yet,” I said. “Yeah, that’s right,” Hashimoto replied and teased, “The series is getting very interesting…”


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  • DAT Bird From DAT Cage

    We asked Aksys who published Fate/Extra if they would release Fate/Extra CCC
    in North America. “I think there has definitely been fans asking for us
    for it to be released. There is definitely a demand,” a representative
    from Aksys said.

    CCC fans rejoice. Your cries have not gone unheard. Your struggles have not gone un-noticed.

    Please, please be excited for E3.

    • DesmaX

      Well, they’re hyping for E3:
      http://www.facebook.com/AksysGames/posts/10151468640504786

      Is the original good? I know my PSP ended up becoming a JRPG machine, but more wouldn’t hurt

      • dynamic-zx

        If your already familiar with the Fate universe its a treat. If not some of the terms and references might go over your head.

        Overall it’s fun but the RPS style combat isn’t for everybody.

        • DesmaX

          … Yeeeah, that battle system looks weird.

          And since I don’t know nothing about Fate/Something, I think I’ll pass

          Thank you

      • ZEROthefirst

        The original is much better imo. CCC is more or less a full fledge fan service game (borderline hentai game if you play the taking care of saber mini-game…). The secret servant is extremely disappointing too.

        Edit: The combat is still more or less the same, but with the new game everything is a bit more animated and is much nicer to watch then in the original.

        • Laith Rem

          We did not play the same CCC apparently.

          • ZEROthefirst

            We’re missing some things from our playthrough of the game then.

    • AnimusVox

      You sounded like a revolutionist. *u*
      Here, take my +1 of awesome and thank you.

  • TheExile285

    Its nice to see an article like this about a good publisher after reading so much BS about SE earlier today.

  • ChiffonCake

    This is all nice to hear. Rebirth is indeed looking pretty good, what with the translation, new characters (even if they’re DLC), and jump button! Yay!

    Also hoping for CCC at E3!

  • Solomon_Kano

    Can’t wait to get my hands on the game, so it’s good to hear Marvelous is happy with the translation.

    That said, I had no idea Vanillaware was handling the port themselves. That’s interesting. Given their size and the ongoing work on Dragon’s Crown, I thought for sure that somebody else would’ve handled it. Nice to know they got in on this as well, though.

  • transferstudentx

    this E3 is the most epic E3 ever EVER!!!!!!!!!!!!!!!!!!!!!

  • Lexaus_the_Alchemist

    Only have wait until the end of the month until I cramp my Vita with its 2D goodness. I can’t wait~! X3

    But nice interview. Glad to know that they’re willing to do all that they can to support their games and the platforms that have embraced them. Looking forward to more games and collaborations from them.

  • Randgriz

    Hi.. im from the UK :]

  • Randgriz

    Hi.. im from the UK :]

  • ZekeFreek

    HA! Told you all.

  • z_merquise

    If Muramasa Rebirth does well we would like to work with
    [Vanillaware] again. I like to make new games so if we did something it
    would probably be something new. Maybe an RPG, but this is just a
    thought.

    I thought the game sold well in Japan. Or do they still wait and see how the game will do outside Japan? More Vanillaware is always good for me so I really hope it will happen soon.

    I hope they can make an RPG like Grand Knights History but with a story depth similar to Odin Sphere.

    • gamefreak86

      Bring GKH. Upres to Vita if need be but I wanted to play it since it came out. Cared had it almost fully translated. Should be no issues now that its Marvelous USA.

  • Asura

    I would hope it would be closer, or else all the money spent on translating it a second time would have been entirely wasted.

  • Hidayat246

    “The localization in the Wii version was more of a direct translation
    while Aksys’ localization is more flavorful and closer to the Japanese
    text. I’m happy with the direction in this version,”

    i dont get what this means -_-”””
    somebody help me, please!!!

    • Mr_SP

      What they mean is that the Japanese text was wordy. The original translation had the same tone, but it was short and to the point, as opposed to the original’s flowery and wordy statements. If you click the tag, you’ll see that Siliconera already have an article that shows those differences. The new text is 50% longer, in general.

  • gamefreak86

    SK too plz? Lol, pull a tecmo if you need to.

  • s6_miller

    Still nothing for europe…

  • Aristides

    I guess all the localization requests for CCC at the Aksys forums didn’t go unnoticed. This seems to me like a tease for CCC lol kinda like “Its a Yes but we’re not saying yes, we’ll just say everyone wants it and we’re discussing if we like money and pleasing our fans over at the office. It may be a tough call, dunno”

    Can’t wait for E3 XP

  • artemisthemp

    I really wish a EU Publisher for Muramasa Rebirth would show or Sony would allow EU user to buy dlc from US PSN

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