Killer Is Dead’s Gigolo Missions Were Originally For Shadows Of The Damned

By Spencer . June 12, 2013 . 1:48am


Siliconera met with Xseed and Grasshopper Manufacture to check out Killer is Dead. Goichi Suda, Director of Killer is Dead, showed off the title and one of the things we talked about was the Gigolo Missions.


The first thing I asked Suda was why does Killer is Dead have mission where Mondo tries to seduce women. I mean, this is primarily an action game about an assassin with a bionic arm that cuts up heinous criminals. "Originally, these were part of the concept for Shadows of the Damned," Suda replied. Shadows of the Damned was created by Grasshopper Manufacture and published by Electronic Arts. "It was an interesting idea and I wanted to have it in one of my games and we were able to put it in Killer is Dead."


"Interesting, but Garcia goes to Hell to save Paula. That’s devotion and I think his resolve wouldn’t be as strong if he was picking up other girls in Hell," I joked. Suda laughed and added, "Shadows of the Damned was split into five different chapters. If we would have done it, gigolo mode would have been in the first three parts because the story changes afterwards."




So, what happens in the Gigolo Missions? I got to see a demo where Mondo tried to seduce Natalia aka the "Pheromone." Gigolo Missions have two meters guts (shown on the left side of the screen) and the girl’s mood (shown on the right). Leering at Natalia increases the guts, but decreases the mood. Suda explained the trick is to sneak a peek when Natalia isn’t looking. During Gigolo Missions, Natalia automatically talks and turns her head which is when Mondo’s eyes should lock on. When the guts meter is full Mondo can kneel down and give Natalia a present. The game has a bunch of different items like flowers and perfume. The type of present you give effects how many hearts Mondo earns.


You can boost the guts meter quickly by wearing x-ray glasses which lets Mondo see through a layer of clothing. This also (and we don’t understand how) lets Mondo know what kind of present a girl would like. Natalia loves jewelry so after giving her something shiny, the heart meter went to the maximum and the two had some private time. Your reward for doing this is money and enhancements for Mondo’s metallic arm.

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  • JustThisOne

    That’s interesting. I figured it’d be a little more relevant in SotD, considering hell could be testing his resolve to rescue his girlfriend. Plus, considering it’s hell, they could’ve thrown in a couple twists to some of the chicks.

    But anyway, he’s got to work up guts to give her a gift? How cute. Perhaps this mecha-armed assassin’s got a soft side.

    • Testsubject909

      Well, to give a gift in the way he’s giving her that gift.

      I’d think he’d need to work up a little bit of guts minimum.

  • XiaomuArisu

    So when he seduces women his arm gets an upgrade?
    Sure,why not?

    • Testsubject909

      Sounds like any guys on the internet.

      • XiaomuArisu


  • isfuturebright

    I wanna like this game and I wanted it to be good but after SotD and LC I’m not as confident on suda. Hope I’m wrong.

    • Testsubject909

      He is being quite a bit style over substance. Hopefully he can arrange a happier medium here.

      I want to play Killer 7 again now…

  • Göran Isacson

    I wonder what Shadows of the Damned was before it became what it became, if it had five parts, featured gigolo missions, and the whole “save Paula” part was just the last TWO parts of the game. Maybe this was when they were still Kuroyami?

    At any rate… I do find it kinda odd that all the trailers paint Mondo Zappa as this super suave mega-cool seducer of women, yet instead of having like a conversational minigame where you say something cool, you just ogle the girls like a loser until you work up enough hornyness to overcome your social awkwardness and just hands her a gift or something. It feels kind of… clashing.

    • Ouch My Head Said Dionysus

      Wasn’t it originally meant to be based on Kafka’s The Castle, too?

      • Göran Isacson

        I think I may have read something like that before, yeah… it really is kind of amazing how something that had such high plans and strange inspirations turned out so, comparatively speaking, “middle of the road”, no?

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