I Played The Witch And The Hundred Knights And Made A Multi Weapon Combo

By Spencer . June 19, 2013 . 3:05am

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NIS America let me play a little bit of The Witch and the Hundred Knights, an upcoming action RPG in development for PlayStation 3. The part I tried took place in an open field with a top down perspective similar to the classic Zelda games. I took control of the Hundred Knights and ran right up to a monster and started fighting. The controls are intuitive so I think anyone can start slashing away.

 

Hundred Knights started a combo with a sword and after two hits he switched to a spear then finished using a hammer. While The Witch and the Hundred Knights is easy to get into, there is tactical depth to it since players can create their own custom combo. You do this by picking which weapons you want Hundred Knights to use in a combo. Each combo is five hits, but the weapons you equip and where you place them changes the damage multiplier for each strike. I played around with this and replaced some sword attacks with spear pokes. Damage-wise, this wasn’t as effective since it lowered the damage multiplier for strikes two and three down to 1.2x. A few more weapon switches later and I was able to increase the attack rate up to 1.5 for the second strike.

 

The Witch and the Hundred Knights also has three types of attacks – slash, blow, and magic. Some attacks just won’t work on certain types of enemies. A bird enemy that I ran into wouldn’t take any damage from the combo I made. Every strike was invalid and a representative from NIS America explained players will need to experiment using different attack types.

 

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I only got to play a slice of The Witch and the Hundred Knights so I didn’t need to concern myself with one of the main gameplay mechanics – maintained Hundred Knights’ hunger. If his Giga Calorie meter drops to zero, you have to return to town. The save file I loaded had plenty of food items so there was no way I would be forced to retreat. However, it feels like The Witch and the Hundred has some roguelike elements. Nippon Ichi Software will release the game in Japan this July. NIS America will localize The Witch and the Hundred Knights, but have not set a release day for the title.


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  • TiredOfMyOldUsername

    Not fair :(
    I want to play too.

    • http://strictlyapathy.comoj.com/ SoulArbiter

      I know right! I’m pining for this game so much!

  • wings

    so was it good ??

  • personablaze

    I’m so jelly of you, i’m hella hype for this game (I’m gonna buy the Jap version just to settle my hype)

  • Göran Isacson

    Huh. I wonder if the damage multiplier is entirely dependent on weapon types so that, say, Weapon X will ALWAYS give out the best damage multiplier but they’ve organized it so that there are some enemies Weapon X will not work on but Weapon Y will, so in order to handle those you NEED to switch up your combo…

    OR if the damage multiplier is dependent on enemy type, so that Weapon X’s damage multiplier is not consistent across ALL enemies (save those who are immune to it). I do hope it’s the latter, that sounds like it would keep me on my toes far more than simply designing one standard combo for every enemey type except the one that’s invulnerable to Weapon X.

  • http://www.mrtiredmedia.com/ NickyD

    Just as further clarification, there’s an “eating” mechanic that restores your GigaCalories in dungeons. When you attack a monster and lower their HP beyond a certain threshold, you can eat them and restore some GCs!

    Honestly I just figured it out a week or two ago, myself… Sure helps!

    • DesmaX

      Oh, so that’s what “Quick Time Eat” was about.

      Pretty cool. Wasn’t that much fond of the Time Limit thing but, if I can recover in the dungeons, it’s fine by me

  • Vitonofrio del Rosso

    gimme date plox!

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