• malek86

    The thing that bothers me with Kickstarter, is that while it was initially thought to help get backing for fresh ideas that publishers wouldn’t allow, it just ended up getting backing for old ideas that publishers wouldn’t allow anymore. Neverhood successor? Planescape sequel? Leisure Suit Larry remake? I like sequels to old games too, but where is the creativity?

    Publishers are playing it safe, but sometimes I think that industry veterans who rely on Kickstarter are playing it even safer.

    • Godmars

      Still, there’s the further development of game mechanics and forms which the contemporary industry have largely abandoned chasing after COD.

      • malek86

        Haven’t seen many of those from Kickstarter yet. In fact, it’s easier to see them from one-man devs who make their games by themselves (think Lone Survivor, Gunpoint, VVVVVV, which were not kickstarted).

        It seems like creativity is actually discouraged on Kickstarter right now, because to get a lot of backers you need to give them what they want… and paradoxally, despite all their whining against publishers, they still don’t actually want new things: they want more of the same (just more of the “old same”, not the “new same” which publishers prefer).

    • Lexaus_the_Alchemist

      I think those are more of the well known developers/industry veterans. I’d say most of the smaller/start-up devs are experimenting with new game concepts (or revisions to existing concepts). Sometimes well known devs do something new, with most recently Brad Muir of Double Fine starting a tactical RPG game.

      But you’d have to search through the Kickstarter (and IndieGogo) pages to find those. Game sites rarely pick up news on the small guys, unless they blow through their goals with a ton of crowd support.

    • TrevHead

      It might seem that all KS is doing is bringing a few old IPs back to life but it’s more than that.

      Just consider that practically the only genres AAAs bother with is FPS shooters, KS is prooving to publishers that there is still money to be made in more niche genres.

      God Sim’s, 2D WRPGs, Space Sims are just 3 genres off the top of my head that KS has breathed life into. And then there’s my personal favorites Skullgirls & FTL both are great new IPs.

      There’s also the issue of free marketing for all these niche games which is all important for any game to be a success nowadays.

      Let’s see KS establish itself and the first round of games are finished before we start expecting monumental things from it. Better this first wave be proven fan favorites that have more chance of making backers happy than lots of risky unproven concepts that scare ppl away for good.

      • malek86

        I just hope that you are right and the second wave won’t be like this again. Because I know full well that if for example Geoff Crammond suddenly arrived and said “I’m making an awesome new game”, it won’t get people nearly as excited as if he instead said “I’m making Grand Prix 5″.

        I fear that industry veterans will eventually start acting almost like publishers themselves – relying on old IPs and nostalgia so as to shun any possible risks.

        In other words – what makes us think the second wave will be any better? Because in the end, small developers dislike risk as much as publishers. Possibly even more, since their own possible career is on the line. Why would they want to go for new concepts when they can attract fans with old concepts instead?

  • Pombar

    Looks right up my alley. I hope it hits its funding and more!

  • firstarioch

    This is what I have been waiting for all along …cant wait ….

  • GGear0323

    i am looking forward to this but i will admit, i really enjoyed the FPS Syndicate as well. tons of hours of great co-op fun.

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