Lightning Returns: Final Fantasy XIII Makes Money Easier To Get And Other Details

By Spencer . July 9, 2013 . 1:38am

imageA few tidbits about Lightning Returns: Final Fantasy XIII came from Japanese magazines this week. One important detail is time does stop in the game. Like The Legend of Zelda: Majora’s Mask, Lightning Returns: Final Fantasy XIII has an in-game clock and events change depending on the time of day.


The clock stops at certain points in the game. Time also stops when you’re in battle so you can take your time while selecting attacks.


Money will be easier to obtain in Lightning Returns: Final Fantasy XIII since enemies drop cash after you defeat them. Another tweak is Lightning recovers HP if she’s standing on the field and not doing anything. Sure, that consumes time, but the other options are potions that cost money, eating at restaurants or consuming precious EP which is probably better used to freeze time during a fight.

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  • I like what I read. Looking forward to it.

  • Raze

    There’s no inn?

    Oh right…Time is precious in this game….

    • Randy Marsh

      There are inns in the game, shown in a screenshot quite a while ago. At least that is what I remember.

      • Raze

        I see….
        I wonder what will they use for it…
        It’s kinda pointless now it it’s only recover hp/status…Because It’ll surely consume time more than using Potion…

        Will they make tired status here like Brave Fencer Musashi?
        In that case…They should’ve make sleep anywhere action too like Musashi than having Lightning just stand there and regenerate her hp…

        • Randy Marsh

          I think they are meant to be used when you’re battling in towns.

      • SunOatBoatMatadorQuattro

        I read all of your comments with Randy’s voice, lol.

  • Andrew A

    Interesting.. I wonder why they took out getting all your health back at the end of every battle? I figured this was going to be a mainstay in the XIII series and possibly future FF titles.

  • Eddie

    I wish they would stop having your character fully recover after every fight. I miss the days where I would have to worry about if I had enough potions or antidotes. I think its taking the difficulty and item management away from rpgs as a whole.

    • OathkeeperSoraXIII

      Did you read the article? it says she only recovers if she’s not doing anything. She doesn’t recover after fights. meaning you have to choose between items, time or spending money…plus, when the hell did you ever have to worry about having enough potions? I never struggled to have enough potions

      • Eddie

        I did read the article….. But the thing is I’m sure you don’t have to stand in your idle pose for 10 minutes in order for your health to recover. Characters usually go into idle pose fairly quickly especially in rpgs so forgive me for believing that it will be nearly identical to your health auto recovering after battle. I like the time mechanic but I think the final product wont be as crucial as it seems. Its kind of been a trend to throw in mechanics in games that have the potential to be awesome but end up being under utilized. I did struggle during certain times with the older Shin Megami Tensei’s, Dragon Quest, Star Ocean’s, and even Final Fantasy X. But yeah that my opinion on the whole thing, take it for what it is I guess.

        • Ouch My Head Said Dionysus

          What if you have to sit down like in Ragnarok Online?

    • Daniel blue

      I think the JRPG genre in general has taken the focus away from resource management as their battle systems became more complex. Now the strategy is to manage your actions in a battle-per-battle basis, rather than worrying about how far into a dungeon you are and whether you have enough Magic or potions to face the boss.

      Take, for example, Final Fantasy XIII (the first one). Magic is such an integral part of the battle system they couldn’t afford to let you run out of mana, otherwise it would be impossible to stagger your opponents. Meanwhile, the battles in Dragon Quest are simple attack-magic-healing affairs that would be quite tedious to fight through, but the additional layer of resource management as you dwelve deeper and deeper into a dungeon is what makes it involving.

      I think both approaches have their merits, as long as they manage to reach a fine balance and not make the game too easy or too difficult.

  • OathkeeperSoraXIII

    I like that she gains HP by just standing on the field, It reminds me of FFXIV where your health regens over time. I was definitely skeptical about time management in this game at first but it sounds like they’re definitely trying to balance it out and also make you think about what you want to spend your time doing

    • Eddie

      I’ve yet to play FFXIV, I’m waiting for the console release. It would be great if everything does come out balanced and I hope it does. Either way I’m definitely going to pick up the game. I think we’re just at a disagreeance (is that word even used anymore) on the health recovery, which is perfectly okay.

    • Kelohmello

      Regenerating health over time is a very standard mechanic in MMOs for various reasons. It doesn’t really have any bearing on why they’re doing it in this game. However doing things this way certainly sounds cool though I wonder how fast it’ll happen. I don’t want to waste my IRL time just trying to get a free heal.

  • Noctis Caelum

    These features are amost like the old Final Fantasy titles!!
    I’m really excited about this game.

    • $1484028

      i can’t say whether they’ll be good or not, but one thing i’m tentatively happy about in everything i’ve heard about LR and FFXV is they seem to have a fairly clear vision of what those 2 games are trying to be.

      that’s something the FF franchise has been lacking for a while now, and i’m not even talking just about XIII.

      staff issues with XII, which led to a bit of a staff “he said she said” over who/what was responsible for that game taking so long.

      the engine taking too long to build for XIII, leading Toriyama to admit they didn’t even have a playable game design for XIII until upper management promised a playable demo packaged with the blu-ray Advent Children release.

      and XIII-2’s design was less distinct individual vision as much as tweaking things complained about in XIII.

      that’s 2 main series entries (or 7 years of Final Fantasy) where the series was being somewhat churned out without a clear vision.
      so whether they are specifically good or bad aside, the fact that the Kitase/Toriyama duo seemingly has a clear vision of what they are trying to produce with LR (and Nomura with XV) is already a step in the right direction.

  • AokiShizuku

    That’s great. I’m always hoarding my junk rather than selling it so this’ll be a great addition for me.

  • Gilgamesh2025

    I like the idea with the HP recovery since Lightning fights alone.

  • Göran Isacson

    Wonder how fast the auto-regen will be, like if it will be a real time-consuming chore to stand still or if you’ll have no problems pausing after every fight and just get yourself back to full HP….

  • Sardorim

    Hmm… So with all this does that mean Lightning will get her happy Harem End? Young Hope, Adult Hope, Fang, and Vanille?

  • Sardorim

    Hmm… So with all this does that mean Lightning will get her happy Harem End? Young Hope, Adult Hope, Fang, and Vanille?

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