BlazBlue: Chronophantasma Has 64 Player Lobbies, CPU Fights While Waiting

By Sato . July 17, 2013 . 12:13am


This week’s Japanese magazine leaks shared some new information regarding Arc System Works’ upcoming 2D fighter, BlazBlue: Chronophantasma, which will be based on the arcade version of the game with  additional features for PlayStation 3.


Things can get pretty slow while waiting for online matchmaking, especially during the non-peak hours, so Arc System Works will be introducing a feature that allows you to fight against CPUs while waiting for online opponents in matchmaking. The online lobbies will be able to fill up to a total of 64 players at a time, which will also include text chat.


In addition, you’ll get to play as chibi-style characters to “login” to various cities of the BlazBlue world. The stage selection will be done in the fashion of an arcade center, according to magazine reports.


Finally, the “Teach Me, Miss Litchi!” feature, where Litchi Faye-Ling gave lessons about various facts on the world of BlazBlue, will be returning again with full voice-acting in BlazBlue: Chronophantasma.


BlazBlue: Chronophantasma is slated for release on October 24 in Japan and early 2014 in North America.

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  • Sardorim

    This is turning out to be the best Blazblue yet! They keep outdoing themselves with every new entry!

    Also, Chibi Noel.

    That is all.

  • This is a great idea! I like the idea of a chibi Noel in my lobby!

  • Closet_Ninja

    Wow Arcsystem is going all out with BBCP, glad to see that

  • Go2hell66

    that chibi thing is confusing me. is that a mini game or what?

  • Solomon_Kano

    Holy shit. This sounds bananas.

    • Only if it’s not lobbies the likes of Namco Bandai’s recent fighting games.

  • Sentsuizan_93

    64 player lobbies!?
    Damn this sounds incredible.

    • Go2hell66

      not really, since there’s only gonna be 2 people online after about a week

      • Patrick Lucas Honeyman

        That’s just not true. You can still easily get a game on BBCS:EX. Plus the online functionalitydoes a great job of eliminating latency at the start of a match so it doesn’t interfere with the flow of battle.

        I’m sure it’ll be a good installment upon release.

  • PlatinumMad

    62 players watching the other 2 beating each other.

    • RichyGaming

      If I was battling someone, i’ll be a little nervous if 62 people were watching me. And on the on the other hand, i’lll be annoyed if I have to wait for 62 other people to finish their matches before I can have another battle. So what they should do is let people request matches in the lobby individually amongst themselves so 62 people don’t have to be waiting for their turn.

      • Setsu Oh

        i m so tired of those ppl who are too old.
        get over it!

        i know some remain in japan but they HAVE to evolve!
        why would 62 ppl while playing the cpu WAIT to fight?

        make it a fking tournament!!
        aaaaaaaaAAAAAAAAAAH i hate that sheat!
        they still, NOW in 2013 can t make online as smooth as offline.
        playing the cpu while waiting is a slim satisfaction.

        • RichyGaming

          It took me a while to figure out what you were trying to say but since i’m an idiot, I had to talk with my nigga prinnies (penguins) from the hood and we came to the conclusion that you were refering to millions of people waiting for a 1 vs 1 to finish. Amirite? I agree with you with them having to make a tournament, but meh, arcades can stay in my opinion. It’s not a bad thing to leave arcades alone, but i’m talking about the arcades put irl and not the games itself treated as an arcade, now THAT’S BS and that’s what we’re talking about. So I agree with you, they should make a tournament. :D But not just a tournament mode, they should make several more modes because the majority of BlazBlue players play online 24/7. :DDD

          • Setsu Oh

            what i was refering to is what mr harada said about revo, that the whole thing about it is from his feeling of making the young discover how arcades were. guess what NO, putting your quaters in and waiting for somebody to finish is NOT fun.

    • mike dickson

      wow look at that dudes wombo combo so good he can rape anyone in 5min next round i am against that guy me : well fuck

    • Vash bane

      kinda glad I don’t do online play now

  • If the lobbies are this big and they don’t operate like Injustice, this is a complete waste of time. Injustice, if it did anything right, was how it structured its online component. Best system thus far.

  • EtherealEarth

    There’s no mode in which the waiting players can watch the fight?

    • Crevox

      Spectator mode has always existed.

    • If you’re in a lobby and there’s a match going on, you’re watching the match.

      The CPU opponent feature is for when you’re doing regular matchmaking, not player lobbies.

  • Jezzy

    I’m guessing this is like SCV’s Global Colosseo mode, where you can have multiple matches happening at the same time. If it’s a normal lobby, it won’t be too fun waiting in line for your turn.

    • Jezzy

      Pics out.

  • British_Otaku

    More Teach Me, Litchi? Sounds good, I enjoyed it in CS2 from the silly humour to the genuine answers about the lore it provided. The online features sound pretty brilliant too.

  • Anonymous

    Online training please….

    • Crevox

      Online training would be nice.

  • Hatsuaki

    I imagine these lobbies will allow multiple matches to happen at the same time. That could also mean that you could fight CPUs while inside them or even hop from match to match as a spectator. I really don’t see what the problem here is? Why would they make a 64 player Lobby if only 2 could play lol

  • The Watcher

    Pointless. I thought 8 player lobbies were bad but this is ridiculous. mind as well divide the lobby into sub lobbies and have players join different pools, i can see it being that way.

  • Antixono

    Might get this game,just hope I won’t suck it.

    • RichyGaming

      You don’t have to suck it if you don’t want to. That’s not really how video games are used for anyway.

      • Antixono

        Excuse me for not being the best at rhythm games,plus its not like I wanna be bad at it.I’ll get good.

        • RichyGaming

          Uh, that was a sex joke. I don’t want you to feel like shit or anything so I just wanted you to know that. I play bad at some videos games and we all do. Everyone has their down sides, but that changes when you make an effort. And the fact that you claim that you will get good shows that you have the ability to improve. So good for you, Antixono. Once again, I wasn’t purposely saying that you are terrible at games.

          • Antixono

            Ok,I changed suck to bad.Sorry for taking it that way.

          • RichyGaming

            Haha you don’t need to apologize

    • Tenno Seremel

      “Suck” thing is relative. If you play around your level of power (plus/minus some) it /will/ be fun.

      • Antixono

        i intend to become a semi pro at least.

  • RichyGaming

    Man, I hope within those large amount of players, there can be more people doing matches. Like, instead of just 2 people fighting and the other 62 people watching, others can just start their own matches without starting. I personally think 64 is too big but meh.

    I think it’d be cool if they made a tournament mode where…well that speaks for itself. I mean those 64 people right there would be put to good use haha.

    Online mode definitely needs more modes, because a lot of players that play BlazBlue head on straight to online mode 24/7 if they’re not doing abyss, unlimited mars, training, story, etc. But i’m really happy about this news.

    • Making the rooms allow up to 64 is just a functionality thing. You can still make your room as small as you like.

      This is actually pretty nice because in many on tournaments run on-line you would run into problems with the previous limit of 8 players.

      Room/Tourney admin, streamer, and then you only got room for six more people, which probably isn’t enough for the pool, so instead they have to send the next two fighters invites to the room after the previous match, and then there’s the issue with getting the previous guys to leave.

      Much easier to just pull everyone into the pool at the beginning and play it out.

      • RichyGaming

        The first part of your comment made me feel like facepalming myself (Not in a negative way to you at least) because I literally never even considered that I could probably reduce the number of players in a room.

        But yeah, if you mean tournaments that will have all players doing their matches all at the same time and play the match kind of like this, then yeah that sounds pretty legit.

        (By the way I just picked this out of nowhere in google so…)

  • Juliano C

    Instead of playing against CPU they should make it possible to play against other player that is also “waiting” this way we could make bigger rooms without the need to wait half hour to play a match

  • Bell

    I can’t wait for chibi Amane! And chibi Noel should just go without saying…but what the hell.

  • Istillduno

    Ehhh, can’t see the apeal of those massive lobbies myself unless they rip off/improve the arena type thing in SCV, would rather be frequently playing with actual people than just watching or beating on a computer whilst waiting for the rotation.

  • Kelohmello

    Well, that seems cute I guess. Basically you can get a bunch of people from the region alllll in one room and there’s a cute little social gaming aspect to go along with it.

  • Surely with this its time for dedicated servers in fighting games…right?

    Or Blazblue CP on the PC so we can have easier dedicated servers.

    Either one would be nice.

    • gold163

      I think that dedicated servers are probably a bad idea for fighting games given how they work and how they are extremely timing-reliant. The reason why the client-server architecture exists in the first place is because of Quake, which was a complex game with 3D physics, large game worlds, and multiple simultaneous players. This meant that instead of running the game in the client themselves, the client would send commands server-side but also retain the capability to predict certain events.

      On the other hand, because fighting games are typically 2-player and intensely focused on the specific events occurring in a smaller playing area, there’s very little need for the game to do anything excessive beyond peer-to-peer in terms of networking architecture. In fact, peer-to-peer with buffered input and prediction is probably the best way for these games to work.

      It’s likely that the 64-player lobbies and chat rooms are going to be utilizing dedicated servers, but the game itself shouldn’t do more than what it really needs to do given that precision is requisite for fighting game netcode. However, there should be no worries there since Blazblue is pretty well-known for excellent netplay in comparison to other games.

      Just a friendly reminder that the “best” solution is the one that fits the job the most, and that we, the laypeople, should be careful when applying technical terminology such as “dedicated servers”.

      If you are interested, here is some technical further reading:

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