Strider Moves At 8x His Original Speed In His New Game

By Ishaan . July 19, 2013 . 3:00pm

In the new Strider game from Capcom and Double Helix, Strider Hiryu moves at eight times the speed the used to in the original game.


Senior producer Andrew Szymanski shared with Siliconera that, during development, the devteam had to make sure to design levels that were large enough because Strider would run through stages at breakneck speed.


Look out for our full Strider interview in the near future. The game is slated for release in early 2014 on PC, Xbox 360, Xbox One, PlayStation 3 and PlayStation 4.


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  • Eliminathan

    Breakneck neck?

    • KrazyBean


    • Solomon_Kano

      Guess his neck broke into two necks?

      • JustThisOne

        I… can’t stop laughing at this imagery.

    • Ishaan

      Whoops, fixed!

  • 60hz

    hopefully they have some real gameplay information to tell us.

    • Solomon_Kano

      What more can they really tell us at this point? They gave us 7 minutes of gameplay with the announcement.

  • Longsun_Zhao

    I’m much more curious about how this game stacks up to Strider 2. The controls in that game are my favorite of any action platformer; Hiryu is so fast it’s almost out of control, but once you get the hang of it, you have a freedom of movement unlike anything else.

    • ZenTzen

      thets the thing he moves slower compared to strider 2 and i’m hoping they speed this one to strider 2 levels, he also lacks the momentum when he runs and jumps, thats not ok, a couple of things that annoyed me here was the scarf and the black shoes, in some screens it looks like hes wearing schoolgirl shoes or something, theres washed out colors, and the musc is lackluster, hes also a bullet sponge now, wtf is that, and the camera is too close, we rarely see where enemies are until they are right in your face.

  • ChiffonCake

    So I guess you could say that he no longer merely… strides?

    I’m so sorry.

    • Guest

      Care for a game of chess?

    • colorblindnightmare

      That made my horrible day a bit better. Thank you.

  • Ni

    my only complain is that Strider has the bullet/projectile resistence way too high (and the low volume of the ost)

  • Valtiel Ikari

    Capcom really has something for western dev teams that are really… doubtfull with they curriculum.

    On the actual topic, I actually felt like he’s slower, might be the animation, but that how I felt it. Also, anyone else feels the colors are kinda lackluster? looks more like an xbox arcade game.

  • tubers

    Nice marketing and not using Strider 2 where he seems to move just as fast (he can’t seem to walk in this new game).

    He also slashes much more rapid in Strider 2 than in this new installment.

    • BlueTree

      Yeah, I was gonna say, it’s like Capcom is conveniently forgetting Strider 2 exists and focusing on Strider 1 fan “dat was mah shit” tendencies.

    • epy

      Yeah, it seems pretty slow compared to Strider 2 to me.

  • TrevHead

    It looks fast and fluid but the game needs to be harder, less bullet sponges, many varied enemy types & better stage design with situational puzzles / obstacles that the original was famous for not just jump and slash.

    Hopefully the difficulty ramps up later into the game and there’s some good bossfights.

    • JustThisOne

      I’m actually excited to see what they’ll come up for bosses. I feel like they’ll have a lot of things to work with, considering all the different “power-ups” he gets. Whether it’s implemented well or not though… hmm. We’ll just have to see.

  • Pinwheel

    All details are irrelevant like this to me at this point. After the gameplay and the announcement of this game, I’m sold. Want soooooo bad.

  • Suzaku

    I’m really liking the look of this. It’s somewhere between the original Strider and Strider 2, and incorporates the Metroidvania elements from the NES version of Strider.

    For what it’s worth, Kouichi Yotsui (“Isuke,” creator of the original Strider) seems to be pretty enthusiastic about it, though he’s not involved in development (he works freelance). He wants to see them do a fully three-dimensional antigravity stage for the new version of BALROG.

    It’s not just Double Helix working on this, either. Several of Capcom’s veterans from the Osaka studio are helping consult and supervise to make sure it feels authentic.

    As for the way he just tanks those bullets — I’m sure there will be higher difficulty levels that’ll require you to cartwheel over that shit.

    • BlueTree

      Was this on Twitter?

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