Dragon’s Crown Will Have Three Difficulties, Each With Its Own Level Cap

By Sato . July 23, 2013 . 4:40pm

In our earlier report, we got a look at some questions fans had for Atlus after trying a hands-on experience of the upcoming 2D fantasy action RPG, Dragon’s Crown. In addressing the questions, Atlus revealed the game will feature roughly 20 hours of gameplay per character, and shared additional details surrounding online play. Now, in their latest update, we get a look at the next set of questions and answers.

 

The first question is one that many fans have had since Atlus announced that Dragon’s Crown will feature local play on the PlayStation 3 version, is whether multiple players will be able to play with their own data along with their friends.

 

Atlus answers that during the PlayStation 3 version’s local play, the game will be based off the host’s data, so you won’t be able to play using your own characters; however, the PlayStation Vita version will allow you to do so through Ad-Hoc play.

 

Dragon’s Crown will feature plenty of skills that can be acquired for each character class, and some people are also worried about whether there will be any form of skill resetting, should you not be satisfied with what you have, or if you’d rather have other skills down the road. According to the developers, there will be a way to reset your skills through the use of a specific item, but it will be difficult to acquire.

 

Additionally, some players were a little disgruntled by the fact that the Elf’s arrow shots are actually limited. To these players, Atlus says that there’s a skill called “Arrow Stock” which increases the maximum amounts of arrow she can carry. In addition, there’s another skill called “Dagger Option” that allows you to play her as a “Dagger Elf,” and another skill called “Enhance Boots” that allows her to use powerful kicking attacks.

 

For the players who still wish to use her as a traditional Bow and Arrow Elf, they recommend enhancing her Arrow Stock skills.

 

As previously mentioned, it will take about 20 hours to complete a character’s story, but what about the level cap? That was another one of the questions fans had.

 

There are actually three sets of level caps in Dragon’s Crown. When you start the game, you’ll be playing in Normal Mode, which has a cap of Lv. 35. As you progress through the story and meet a certain condition, you’ll be able to  challenge stages in Hard Mode, which are level capped at 65.

 

Finally, after you clear Hard Mode, you’ll have access to the Inferno Mode, which will up the level cap to Lv. 99. Furthermore, Atlus shares that there’s a little more challenge in the Labyrinth of Chaos, an automatically generated dungeon that appears upon beating the game, especially in Inferno Mode.

 

Dragon’s Crown comes out for PlayStation 3 and PlayStation Vita on July 25 in Japan. Atlus USA will release the game in North America shortly after, on August 6.

 


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  • endril

    The little-known “Dagger Elf,” distant cousin of the High Elf and Wood Elf.

  • 無尽合体ブランタコブスキ

    And I was told I could use my own data in the other post.
    Welp.

  • TheExile285

    13 MOAR DAYS!!!

    • Suriel Cruz

      I know! Tales of Xillia comes out that day too.

      • Nickie

        Don’t remind me, my wallet is screaming at me this month. T^T
        Each week something is coming out. Xillia (CE) + Dragons Crown; following week is Rune Factory 4; following week Saints Row IV; then finally Final Fantasy XIV (PC CE’s) x2! for me and my brother. So much to get so little time!

      • xXDGFXx

        Wait, what?

  • Smooosh

    Have fun playing this game, I have high hopes for it!
    Going to support the EU-release and wait for a releasedate. Hope we don’t have to wait that long. :)

  • MickT

    I’ll buy the US version since i’m in AU, but when it releases here i’ll buy it again just to be awesome.

  • z_merquise

    Just 2 more days left before release in Japan:

    https://pbs.twimg.com/media/BP067WzCAAA-RuC.jpg:large

    I wonder if other characters can have different skills that leads to different playstyles like what they’re doing with Elf.

    • X_Bacon

      OMG this is so awesome

  • Triplicity

    Not too thrilled about the prospect of local co-op having to share characters– I was hoping to play Fighter with online friends and Elf with offline people; that doesn’t work out great if one of my offline friends wants to play Fighter.

    Can you make multiple characters (of the same class) on one account? That would cleanly solve it.

    • Triplicity

      Alright, based on that early footage of the Japanese Vita version it looks like you can create multiple characters. Hooray!

  • Nickie

    I’m confused on the multi player thing. So if I choice to join someone’s game I can’t use my character? Or does it mean like if the host is a elf I cannot play my elf character if I had one and would have to play another class? Would that character’s level stay or argh, confused! T^T

    • Triplicity

      You can have duplicate classes (confirmed weeks ago), but I imagine you’d have to either use the host’s Elf (their level and Equipment) or create an entirely new Elf character. I’m hoping at least the latter is possible for people who plan to play both offline and online.

      This also only applies to local co-op (see: Scott Pilgrim VS The World, Double Dragon Neon)

      • MrSirFeatherFang

        Oh that clarifies things, thank you. Looks like I made it more complex than I thought it to be.

      • MrSirFeatherFang

        Oh that clarifies things, thank you. Looks like I made it more complex than I thought it to be.

      • Nickie

        Oh so this doesn’t apply to online play? I remember the duplicate classes as they have alternate colors as well but with this new info I thought that if I joined someone else my character wouldn’t level on line and wouldn’t get loot. I’m glad to hear that it’s the contrary. Thank you very much for the info.

  • MrSirFeatherFang

    Well it’s kind of obvious you can’t use your own data for local co-op (I’m assuming people being physically next to you). But then the article goes on about the “host’s data” which implies online play, correct?
    Wish I had enough money for both versions, but I’m willing to spend it on both anyways.
    edit: oh I see thank you @Triplicity/3LeafIvy for the explanation

    • SigX

      Um, I think “host’s data” refers to the owner of the PS3′s save data…. As in the host of the local play, owner of the couch, etc. :P

      • MrSirFeatherFang

        yeah, I just edited my OP… I figured it out right after I made my post…
        thanks for the help

  • ChiffonCake

    Having different playstyles for the characters sounds pretty great.

  • Taylor Davis

    That’s very interesting about the different skills you can have especially for the elf (and the character I’m playing first). so its only normal, hard, and Inferno Mode, well it looks like no frash mode (video games awesome’s joke, its basically easy mode *laughs*).

  • Niermyico

    Was it ever said if we were able to voice chat?

  • SlickRoach

    Ah, Dagger Elf has piqued my interests. Since the thief is an NPC that unlocks chests for you she would be the closest alternative to a rogue/thief. And if this Labyrinth of Chaos is really what I think it is (a randomly generated post-game dungeon) then this game will have more replay value than I can fathom.

  • kool_cid414

    Dadadada dagger?!!?!?! I love you miss Amazon on and lady sorceress but I gotta play elf now I still will play you and love you but there is now a thief class and therefore must be played by me.

  • JustThisOne

    Dagger Elf? Sold. Sold. Sold again!

    Seriously, not having a traditional thief character to play as is the only gripe i have about this game… and it seems like that’s being remedied in some way. (Still secretly hoping for a playable Loni at some point, though.) I should have never doubted you, Dragon’s Crown.

    A toast!

    • AndyLC

      >>Seriously, not having a traditional thief character to play as is the only gripe i have about this game…

      They went with a super oldschool D&D feel, where the thief was only functional outside of combat

  • Go2hell66

    OMG dagger elf!?
    best game evar!

  • Demeanor

    Can’t wait for my Sorceress to step forward and meet with confidence the challenges of Inferno… :D This game kind reminds me of Diablo 3, though everything about it looks awesome, unlike Diablo 3 :D Let’s hope for the best with the actual gameplay!

  • Lexaus_the_Alchemist

    Mostly news (it’s unfortunate about the PS3 local co-op situation, but personally I’ll be playing online so it’s not a deal breaker for me).

    Glad to see so much versatility with the Elf since she’ll be my second main alongside theDwarf.

  • TWE

    Bit the pillow and just preordered for both platforms. Well played, Vanillaware. Well played. Thankfully have Muramasa to tide me over.

  • http://queensblade.net/index.php/characters/cattleya gulabjamuns

    *sigh* Another reminder that gone are the days when each player could play their own games and save files at home then head over to their friends’ with their memory cards and their own personalized data and character/settings. The N64 was especially awesome at this. It’s sad that this innovation had to be left in the past…

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