God Eater 2 Developers On How Fan Feedback Improved The Game

By Sato . July 29, 2013 . 1:30pm

The hunting genre has been a competitive market for Japanese developers since the immense popularity of Monster Hunter took off. While all hunting games share the simple formula of hunting and collecting gear, it’s the other features that set them apart. In a new interview, God Eater 2 producer Yosuke Tomizawa and director Kou Yoshimura talk to Famitsu about how much they value fan feedback in order to make a better game.


The Famitsu interview starts with both Tomizawa and Yoshimura expressing their relief at finally having a concrete release date for God Eater 2. It’s been about a year since they dropped the original concept they had for the upcoming sequel, only to start over from scratch with a completely new idea.


God Eater 2’s demo was released to the public earlier this week, but last month Namco Bandai were able to host an event where the developers were able to get feedback from 600 lucky fans, thanks to Sony Computer Entertainment Japan.


According to Yoshimura, the toughest part of the event was keeping up with the schedule, as they had 10 groups of 30 people across just two days, making up the total of 600 players. Between each group’s play session, the team only had 10-minute breaks.


“Having the free-spoken opinions was the biggest part,” says God Eater 2 producer Tomizawa. “While players only got to play for a short while of about 15 minutes, knowing the first impression they felt from it was very important. The opinions we got from there have been put into action for the demo version, so it was a very significant event for us.”


Famitsu asks the developers to share what kind of feedback from fans of the event has been reflected in the recently released demo.


“The opinions surrounding the configurations were the biggest in particular,” shares Yoshimura. “God Eater 2 is an action game that is played in a repetitive manner, so we really took into consideration the feeling of players who asked for a more stress-free in-game environment. In God Eater 2, there are battle notifications via radio, but some people want to only hear about the ones they feel are required. So we’ve improved the configurations to correspond accordingly in those regards.”


Additionally, players felt that the new Charge Spear weapon made character movements appear too heavy and slow. After taking note of this, the development team adjusted the weapon and finished with something completely different.


One of the new features which God Eater 2’s developers were most eager to see players try out is the Blood Arts system. Yoshimura, who is also considered to be the “founding father” of the new concept, weighs in on the subject.


Says Yoshimura, “Honestly, I didn’t see the sparkle in their eyes as originally expected (laughs). That told me that the comfort level of the Blood Arts wasn’t enough. For this reason, we’ve raised it for the demo version. I believe that we’ll be required to enhance it even further after seeing player requests from the demo.”


“To those of you who get a chance to play the demo, please send us your feedback,” continues Yoshimura. “Not only would we like to know about areas of God Eater 2 that need to be fixed, but we’d also like to be able to meet the expectations of opinions such as, ‘It’d be better if it was more like this,’ and such. We actually want to hear about all of your ‘selfish’ requests (laughs).”


Producer Tomizawa adds, “From 600 people at the demo event, to 500,000~1,000,000 people now, we’d like to  know about all of your opinions. So, please don’t hesitate and continue giving us your feedback on the official website.”


I believe there are some of you who are currently playing the demo of God Eater 2 are actually new to the God Eater series. To those of you I ask, please let us know about your opinions, such as parts that may have been a little confusing.”


Tomizawa continues, “We’ve been working on the God Eater series for three years now, and we may feel that some parts of the game are self-evident, so if there are any parts that are even slightly difficult to grasp, we’d love to hear about it from you guys.”


“While most of the information we’ve disclosed so far is about the action, as we move closer to the release, we look forward to sharing other elements such as story and character creation. You can also enjoy a part of the story in the demo, so please give it a shot. I believe you’ll be surprised with the graphics we’ve refined in the past three years,” he concludes.


God Eater 2 is slated for release November 14th in Japan for PlayStation Vita and PSP.


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  • NewestType

    Has anyone gotten a chance to play the demo?
    Thoughts? Impressions?

    • veruses

      It’s slightly faster and the difficulty has gone up. Can’t joke around with Vajra anymore.

      A lot more fun and challenging than what I remember from Burst.

      • TheExile285

        ugh, I need this game :(

        • Ferrick

          /人◕ ‿‿ ◕人\

          • ShadowDivz

            ” I can make your wish come true you know….”
            Is the translation.

      • Ryujin

        Faster, you say? And here I was feeling a little worried because people were saying the game felt slower than the original.

        • Abyan Haidar

          I thought I was the only one…. for my eyes, it’s true that it’s slower…. the Aragami’ s attack is slightly easier to dodge.. and I can do a combo with random button, and always have more combo to be done in a sequence, however, the monsters seems to become tankier (is it just me? or that Ogretail took more time to be killed?)

          • Vash bane

            yeah it does seem that way they can take a beating now.

            Vajra seems to have gotten weaker it still hit hard it just that compared to the burst demo imo it was harder. in the burst demo it took me like 5 tried to beat it but in this one I did it on the first try…. un-prepared mind you.

            but I do like the redesign of some of them :)

      • 栗場 江理久

        I honestly thought it was just me when fighting the Vajra in the demo. It was actually whittling away at my HP for once and it didn’t as quick, but then again, I did use the default spear but still.

    • Kefkiroth

      It’s really nice. It plays very similar to Burst, but the right analog stick makes it significantly easier to move the camera and aim.
      Graphics are at native res, so it looks very nice, albeit with slight slowdowns.
      The Boost Hammer and Charge Spear are very fun to play with, playing much differently than the other weapons.

      • NewestType

        Awesome summary. Thanks!

  • Ferrick


  • Juan Manuel M. Suárez

    English version please, that’s the most crucial feedback I can give you right now~.

  • Judgephoenix

    I hope more people buy the vita. I know I will get one soon.

    • KnifeAndFork

      Can you make that two? One for me?

      • Abyan Haidar

        and three for my bros too

  • Guest

    oh man i didnt buy any of the other games cause of this beauty of a game waiting for the english version make it happen !!!

  • Edzo04

    im absolutely loving the demo. cant wait for an english release but ill likely import it this november as well

  • MasterScrub

    I’ll cry if this doesn’t come out over here, real talk.

    • you and me both + I hope Namco Bandai Games does the USA release because ever time D3 Publisher does a game it dies and we never get everything the game has to offer.

  • ShadowDivz

    Why can’t we make a female character with long hair in hunting games?

    • tubers

      There was in the Ge2 demo.. it looked stupid and stiff and goes through your body 90% in gameplay.

      • ShadowDivz

        Oh. Nevermind then.

  • ZEROthefirst

    Sad thing for me is I know I’m going to be getting this game twice (assuming it gets localized). I’m going to be getting the GE2 themed Vita with this when it’s available.

  • tubers

    I hope they polish up the framerate more.

    Gotten plenty of frame hiccups with fighting a giant wolf and a male chicken.. same when fighting a hen boss that spawns 3 teal chickens.

  • I’m actually glad they drop the final fantasy look for the characters model at the beginning of the announcement.

  • neogeno

    God Eater is like the little hunter game that could.

    • Ya that could and is great with a nice storyline and boss fight i just love it. Not to forget the anime style charters and fights to die for.
      God Eater makes me feel like this dog ever seen day 1 of the Japan releases.

      • neogeno

        lol! That it one happy dog.

  • I hope Namco Bandai Games does the USA release because ever time D3 Publisher does a game it dies and we never get everything the game has to offer.

  • Ashton Matute Jamal

    Where can I give my feedback to Mr Yoshimura?

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