Guilty Gear Xrd -SIGN- Retains Old Moves, And Adds Plenty Of New Ones

By Sato . August 8, 2013 . 1:30pm

Arc System Works will be holding location tests for the latest in the Guilty Gear series, Guilty Gear Xrd –SIGN-, at the Sega Akihabara Building for the next few days. Here’s a look at some of the content in the playing manual that will be available at the event.

 

The controls will be in the same format we’ve become familiar with in the Guilty Gear series. There will be the Dust attacks with a newer system, and dashes, high-jumps and double-jumps will be performed in the same manner as they previously were.

 

While some of the marked points on the screen are obvious to anyone who’s ever played a fighting game (such as the health bar), there are some that are unique to the Guilty Gear or BlazBlue series.

 

For example the Burst gauge shown at (2) above fills up over time or by taking attacks. Once it’s full, you can use it to perform a “Psych Burst,” which uses up your entire gauge but can help out when you’re in a pinch by blasting your opponent away. Additionally, successfully landing the Psych Burst will instantly fill up your Tension Gauge (#4) which can be used to pull off special attacks and Roman Cancels.

 

Previously, the Dust attack was used to launch opponents into the air, followed by aerial-combos. In Guilty Gear X3rd –SIGN-, it is a special move that can’t be blocked by crouching, and follows up with two different patterns. By pressing up after the opponent is launched into the air, you will follow them, similar to the older Guilty Gear games. By pressing either right or left, you launch them forward while remaining on the ground, making it possible to connect with powerful attacks.

 

Additionally, the air-recovery feature will be making a return as well. This move is done by pressing any attack button after getting hit into the air. The “Faultless Defense” is much stronger than the regular guard, as it requires holding down two attack buttons while guarding and gradually depletes your Tension Guage.

 

Finally, the “Dead Angle Attack” is a more offensive version of the Faultless Defense, that is done by pressing left or right, along with the two attack buttons while guarding. This action uses up 50% of your Tension Guage, but you get to your opponent with a counter-attack in the middle of the guard.

 

The Roman Cancel is a technique in the Guilty Gear series that allows you to eliminate recovery time or interrupt movement and actions, by pressing the three attacking buttons (minus the Dust button,) in exchange for 50% of your Tension Gauge.

 

Additionally, you can also use the Roman Cancel’s effect of slowing the time of everything but your character’s. For example, you can use it while using a projectile then hit your opponent with a simultaneous flurry of attacks along with the slowed projectile.

 

When two players hit each other with attacks at the same time, it results in what’s called a “Clash”. There are three different patterns for various situations when this happens.

 

The regular Clash (to the left) is when two close-ranged attacks hit simultaneously. When this happens, either player can take another action right away. On the right is “Repel,” which happens when a stronger attack collides with a weaker one. When this happens, the player who performs the weaker action will be repelled, and left open to attack.

 

Finally, “Danger Time” occurs when both players collide with stronger attacks, which results in a short cinematic scene. Once you’re in Danger Time, whoever gets the first hit will start a Super Counter, which allows for massive combo attacks.

 

Guilty Gear Xrd –SIGN- is currently in development, and is being considered for next generation consoles.

 


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  • Go2hell66

    cant wait to see danger time in some actual footage, that sounds awesome

  • Sergio Briceño

    The Guilty Gear X series effectively took 5 years off of my adolescence. Curse you ASW for making a sequel. Now I’ll be lucky to get married before I turn 30.

    • leingod

      you say it as if getting married was a good thing :P

  • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

    Dust isn’t that new. The Kick button, however… maybe that’s just me… it’s been a long while since I played Guilty Gear. 5 years, to be exact…

    • xAKUM3TSUx

      5 years is a long time buddy don’t be ashamed, The “K” button has always been there, it’s nothing new. (if you weren’t joking that is lol)

      Clash has a whole system now which surprises me. Now it depends on the power of the move and if they are stronger or weaker than the opposing power.

      Danger Time is new and looks very interesting but nothing on it yet!

      They removed False Roman Cancel (I call it “Blue Roman Cancel”) which I just got used to sadly.

      Dust is quite the same with an added option to run forward first.

      Roman Cancel can now be activated after a projectile hits and freezes time for a split second….I think thats all the new stuff….I think

      • Guest

        clash was always there, no?

  • TheHolypopeofgaming

    I just wanna see some new characters

  • xAKUM3TSUx

    Sol’s “Girlfriend” seems a lot bigger these days. In Overture it was gigantic! Loke test starts tomorrow…maybe someone will sneak a cam in…

    • DragKudo

      aria or Ky?

      • Aisha Lee

        I believe he’s talking about Sol’s sword.

        Never mind my comment. Finally got that Gun Flame joke >_>.
        p.s personal it always sound like he was saying gun blade to me.

      • xAKUM3TSUx

        I was talking about the “Gun Flame” pun that used to go on a while back. Lots of peeps (intentionally) mistook the voice over for Gun Flame as “Girlfriend” in the fighting game. I find myself saying it when I mess around with Sol in AC.

        • DragKudo

          oh at first i thought you were talking about that but i told kyself no way. i became a fan in 07
          i dont know all tthe little jokes.

    • Göran Isacson

      Well, sincei t’s been a while she may not have gotten as much exercise in, and when athletes keep a high-energy diet without putting in the appropriate exercise… swelling happens.

      Oh man I’m kinda ashamed of that joke already.

  • RichyGaming

    Sounds awesome except I uh.. don’t like some parts of the clash bit. If you and some other player hit each other at the same time and clash, you’re gonna get screwed over if your attack was weaker and not around the same strength…

    • glenngunnerzero

      Clash has always been there though. In fact a lot of these are mostly revisions on systems they’ve had in place forever. From what I remember though Clashes don’t happen often, I mean you mostly either dodge, hit, or get hit and getting hit is going to leave you open to attacks anyway, but at least Clash give you some tension out of them. http://dustloop.com/guides/ggac/data/atkefx.html

    • courte

      only attacks of same strength clash, no?

      • RichyGaming

        Looks like it, dood. I don’t think im going to be so excited for that lol

    • Chee Yang

      Well if you use a higher attack the frame and animation is longer so it’s risker, greater risk = greater opportunity I guess.

    • Thatguy
  • Shane Guidaboni

    How accurate is that PS4/Xbone at the top of the page?

    • https://twitter.com/GaleGlory89 KiQun

      It’s coming to next-gen and ASW confirm to be developer for PS4. Xbone is a question as not even Blazblue: Chronophantasma got X360 treatment.

      • Zeik56

        Isn’t the official statement for a next-gen release still “under consideration”? It seems likely, but I don’t think they’ve come out and confirmed it yet.

        • https://twitter.com/GaleGlory89 KiQun

          Daisuke Ishiwatari confirmed bringing Guilty Gear Xrd – SIGN – to E3 next year. I think that settle things for me. Bringing to console is somehow the best way to reach western audience IMO.

    • Ninastars

      It’s still under consideration. They’re considering it on next-gen consoles and possibly Wii U but current gen isn’t out of the picture either. Not to mention GGX games have a history of coming out on PC too.

  • Tonton Ramos

    Someone should take notes on this…

  • xAKUM3TSUx

    Here’s some impressions of the Loke Test event today (pretty early I know). Personally I’m excited out of my mind from what I’m hearing but, I’ll leave my opinions for later. Here’s a taste of not so bad screens from the article! LET’S ROCK: http://shoryuken.com/2013/08/08/guilty-gear-xrd-sign-location-test-impressions-and-off-screen-photos/

  • http://www.gamefaqs.com/features/recognition/21421.html?type=4 Kashell

    Excellent article. I think this is a good refresher for those who have enjoyed GG but haven’t played it in a long time (yes, I’m talking about myself) as well as for those interested in the game. When the game gets closer and closer to release, we should exchange online IDs so we can play each other! By which I mean, people can kick my butt. XD

  • colorblindnightmare

    Seeing all tgis is making me giddy. Cannot wait til I can get home and watch some footage.

  • Derek E Nay

    A.B.A Please…

    • xAKUM3TSUx

      I really hope they bring her back. She’s not one of my favs but she is one of the most interesting ones imo. Plus her “Goku Moroha” mode always gives me a scare when fighting against her *shivers*

  • Juan Andrés Valencia

    Dat characters models :D

  • Daniel

    I wonder if they are going to bring back the guard gauge….It maybe to early to tell at this point, I hope that this game still retains the old game mechinacs.
    :)

  • Chee Yang

    Roman cancel just became more like Focus in SF4.

  • Thatguy

    Bots… bots never changes

  • konsama

    Robo Ky would be ashamed.

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