Tecmo Koei’s Plan For Gust Is To Continue Atelier And Give The Studio More Tech

By Spencer . August 9, 2013 . 5:15pm

warriorso While Atelier Ayesha had a bumpy release in the West, Gust’s games seem to be doing well in Japan with Tecmo Koei as the publisher. Gust was acquired about a year and a half ago. Since the two companies are used to working together now, Siliconera asked Hisashi Koinuma, Executive Vice President of Tecmo Koei, how Gust fits into the company now.


"Gust is a subsidiary of Tecmo Koei. Basically, we have them continuing doing what they’ve been doing up until now. We are not going to change what they are doing," Koinuma reassured. "They will continue the Atelier series and at the same time we will give them opportunities to do what they couldn’t have done on their own. Since they are part of the Tecmo Koei group, Gust has access to various technology and middleware we have been developing which will help them develop more titles."


One of the opportunities is having crossovers with other Tecmo Koei titles like Warriors Orochi 3 Ultimate which has Sterk from Atelier Rorona as a playable character.


We also asked Koinuma about their plans for PlayStation 4 and Xbox One. So far, Tecmo Koei has not announced any titles for next gen consoles.


"We are a multiplatform company and do want to release games on all of the platforms. We are open to the new challenges PS4, Xbox One, and Wii U bring and are hoping to try out new things. At the same time, we don’t know when the PS4 and Xbox One will be released in Japan yet. Once we know the timing we can schedule releases for those consoles," Koinuma commented.


What titles are they developing? "It’s a secret," Koinuma laughed.

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  • MrSirFeatherFang

    Ayesha did not sell well? Well that’s a bummer. Unless bumpy release means something else…

    • aquagon

      More like the lack of advertising and the whole debacle with being the first game in the series that was released in the NA and Europe without dual audio.

      • MrSirFeatherFang

        oh yeah, the lack of advertising. The dual audio confusion was weird. I guess there was a miscommunication.

        • fireguardiancoty

          Yeah. I believe NISA thought that things would go as normal.

          • MrSirFeatherFang

            Same with TK Europe, correct? I think it was on their FaceBook which they also made the mistake.

          • Arcana Wiz

            but ot wanst NISA, it was tecmo Koei that bought Gust, thus NISA cant localize anymore the atelier series.

          • ShadowJetX

            The localization work was helped along by NISA, but all decisions regarding the release and everything that was put in or taken was completely up to TK. Which was a bummer for Ayesha, but besides the complete stealth release things seemed to have improved when it came to Totori Plus.

          • fireguardiancoty

            NISA did all the localization work. I think TK just took all the credit for it.

  • Xillia

    I like Atelier Ayesha for one reason, how easy it was to get the platinum trophy, compared to other games :D

    • Ereek

      I like Atelier Ayesha for the world, the lore, Ayesha as a character, and the music.

    • Malon

      I may be a trophy hunter, I never would say that the one reason I like a game is how easy it is to get the platinum. -__-
      Sheesh, enjoy the games you play before thinking about the trophies.

      • Xillia

        haha! “enjoy the games you play before thinking about the trophies” ?? looooooooool !!

        I enjoy my games quite much thank you, I just did not like Ayesha much but atleast it was nice to get all trophies ;)

        it’s so funny how some people just want you to like the same stuff as them ! people are DIFFERENT ! everyone has a favorite, but that doesn’t mean to dislike others opinions just cause they don’t like the same stuff as you ;)

        • Malon

          Don’t try to find excuses, I’m not that dumb thank you and you clearly said that trophies were THE ONE REASON you liked the game, which means you played only for the trophies.
          I’m not forcing you to understand that games ARE games before being trophies list, I’m just telling you how I feel about it. But yeah, continue playing the way you want.

          Btw, the trophies in Atelier Totori are hard as hell and nearly impossible without a walkthrough haha.

  • leingod

    The only thing I’m not comfortable with the Atelier series is the time limits. Hope they make a game without them or with optional timer, at least.

    • Fiora

      I was worried about that before I started playing, but after playing Totori, Ayesha, and Meruru, in retrospect it really feels like it wasn’t an issue. Like, I was pretty terrible at time management in Ayesha and dallied all over the place — and I still finished the main story in about 2 years (out of 3). In every game I actually ended up just wasting time at the end because I had almost nothing to do -_- I definitely didn’t feel at all rushed.

      I can see it being an issue if you’re trying to get every single route’s ending in one playthrough (for the True Ending), but gosh, you’d need a guide for that even without the timer.

      • supervamp

        totori didn’t have a bad time limit but i hear rorona’s was kinda pushy but my only compliant is that it was too open and not to enough explanations given or hints for the paths you could take
        If you don’t want to get the bad endings then you definitely have to play a walk through which isn’t a bad thing but it can be annoying

        • Fiora

          Yeah, I heard the same about Rorona — but Rorona as a whole seemed really unpolished in general, being the first of the current-generation Atelier games. I tried to play some of it but only got a few months in; I think I’m just going to wait for the remake at this point. The other three games are just way better and a lot more fun, I think, and I kind of hope the remake will follow the same pattern.

          • Ereek

            Rorona’s timer was just like the timer in the first games, though. It’s really the most like Atelier 1-6. I wouldn’t exactly call it unpolished, I would call Totori and Meruru “different.”

          • aquagon

            That would be Atelier 1-5 actually. 6 was the first Atelier Iris.

    • Sebastian Lothian

      I haven’t truly liked the time limit that has been present in the later games either since the first Atelier game that I played was Eternal Mana 1 which focused more on the storyline and the battle system as compared to Totori. I’ll still buy the newer titles, but I would prefer if they tried to make it more like the Iris series or Mana Khemia series.

      • Kevadu

        Iris and Mana Khemia were not popular in Japan, which is where Gust’s real market is. They went back to the old-fashioned style Atelier games for a reason.

        • Sebastian Lothian

          That’s disappointing to hear. I really enjoyed what they did with those titles.

    • Dokuro

      A game without time limits would be totally awesome! =)

  • FetusZero

    Bumpy indeed. Hopefully Tecmo will continue to push Atelier in the West nonetheless.

    But man.. everytime I see an article about Atelier these days, I just keep hoping it’s about Tecmo bringing Escha & Logy over.

    • Bobby Jennings

      Yeah that was my 2nd Atelier game but I loved Ayesha so much that I couldn’t miss out on Escha and Logy. So I decided to import it.

      • FetusZero

        I would import them if I understood Japanese :/

        Why yes.. I’m one of the few, according to some people in these articles’ comments, that thoroughly enjoy the stories in Atelier and other “moe” games lol.

    • Slayven19

      I don’t think we have to worry about getting the game. I just think people need to be patient because the game has only been out in japan about a month now. We didn’t get an ayesha release date in the west until a few months after.

      • Magicks

        But when Ayesha was released, they immediately gave the annoucement that they were going to be localizing it. I think the fact that they didn’t do that this time around made people nervous.

        • chibidw

          Yeah but they didn’t announce the Vita localization of Totori Plus either, and only mentioned the localization of Meruru Plus *once*.

          They just have bad marketing.

          • shadowind

            Are you referring to TK Europe or TK Japan? If you’re referring to the former, then I just want to say that I’m not happy as I happen to know the guy in charge of marketing for the European division as he’s a very good friend of mine and he works his ass off to promote TecmoKoei games not only for Europe, but also for ALL PAL regions in the rest of the world including Africa, Middle East and Australia and even though he doesn’t have to, he also answers questions from American fans of their games as the American division is a bit shite when it comes to marketing.

            For crying out loud, it was just a genuine mistake about the lack of announcements for those Atelier games and there was no need for people to whine and moan about the whole thing in my personal opinion, especially as my friend and TecmoKoei apologised afterwards.

            Yes, I’m being loyal to my friend from TK Europe, but at the same time, I don’t whine and moan like certain people here do about certain things such as how us Europeans should be grateful that we even got Persona 4 the Arcade 4 even if it was nearly a year later and that we shouldn’t hate Atlus at all, amongst other things…

          • Guest

            That makes things more clear now.

          • chibidw

            I’m talking about neither, I’m talking about the party responsible for the US localization.

  • Maybe if Atelier Ayesha had a collectors edition it would’ve sold more perhaps? Either way I’m happy that they still want to publish titles in the West, and that Tecmo Koei is helping and not changing what they do. =)

    • Pichi

      All they really had to do was copy NISA and they would have nailed it. Really should have had a collector’s edition, dual audio, and better advertising like what NISA has always done. I’m not sure if TK will ever amount to that, so I’m forever cautious for future Atelier games. If they should ever let NISA retake localization matters, I’ll be a happy camper.

  • Ashurei

    See that attitude right there? I like that attitude. Whoever picks up Atlus better operate the same way, is all I’m saying.

  • alangato

    Maybe we will see some Gust game on PS4 by 2015? Maaaybe an Atelier game…that would be nice! I mean, a 2014 game on next gen system would be great too lol, but I don’t think they will already launch a game so early on the console life >..<

  • Croix Zapp

    ehh, will there be any more ar tonelico game? =x

  • Maxwell3000

    I must admit that I bought Totori Plus and Ayesha because I love to support these games but I haven’t started them. Since there is a good chance we are getting the Rorona Remake I’m thinking of waiting again.

    Would most people agree to wait and play Rorona, Totori, Meruru – or just get started regardless?

  • Ercoman

    The time limits in Atelier games continue to be one of the least appropriate game mechanics in any game I’ve played. They go completely against how I like to play those games. (Exploring, taking my time, fighting lots of battles, etc.) I think they should make it optional.

  • Pyrofrost

    I would really like some more games made like Atelier Iris and Ar Tonelico. The whole time management style of gameplay with classic Atelier is fine and all; but I also like the traditional style RPGs that we go from Gust via the Iris saga and Ar Tonelico.

    So hopefully we will get some more of that at some point.

  • I’m pretty much almost done with Ayesha’s first run, and it’s been great. I’m really looking forward to when Escha and Logy come, and Meruru Plus next month! I’ve even ordered a second memory card for my Vita now to prepare for it.

  • CycloneFox

    I love how the graphics of the Arland series evolved. I bought Rorona just because of the nice art-style and good memories of Mana Khemia. But when I saw pictures of Totori and Meruru, it was brathtaking for me (Which makes Roronas remake awesome news for me).

    It is even more breathtaking how flawless totori runs on the Vita. Gameplay-wise it is the perfect match for a handheld game and it is abolute fun to play an anime style game with such nice graphics on the go. I’m extremely looking foreward to Meruru and hope, they continue this trend on future Atelier games with Tecmo Koei and even more nice tech.

  • ivanchu77

    I hope they continue localizing gust titles.

    I wasn´t worried about that with NISA ,but now that tecmo is in charge…

  • AxionAzure

    This made me feel somewhat guilty for not buying Ayesha due to the lack of original audio. I guess I’ll have to show support and my wallet to Tecmo “from now on”.

    • Istillduno

      Don’t be, this now doesn’t make the Ayesha release any better.

      Never support a bad release or a release you don’t want because of separate releases, it’s pointless and gives the companies sales figures which say “We can get away with this” to stuff you don’t want.

      It may even have been that people skipping on Ayesha because of lack of dual audio helped towards Temco leaving it in for the Totori + localisation, so be proud.

      • AxionAzure

        I’m not buying Ayesha until they release a Plus version with dual audio, that’s a fact. But this doesn’t mean I won’t be buying the Plus games that do have this one thing I’m so nitpicky about. I guess it sounded as if I planned to support Atelier Ayesha, I’ll be more careful with my comments in the future.

        • shadowind

          Unless they announce one offically, I wouldn’t hold your breath just yet for a Plus version of Ayesha in all honesty…

          • AxionAzure

            I’m aware that it will take a long while for that to happen (if it happens depends on how well the Arland Plus sell and obviously I’ll be doing my part buying those). It might actually be faster to learn Japanese even, but I never said I’m in a hurry there. If that happens in two years, I’ll be playing it two years from now, no sweat.

      • shadowind

        I never understood why there were so many people whining about the fact that there were no JP audio in the English release of Ayesha. I’m of the belief that if a game comes out from Japan and it comes either as a bilingual or JP/English only voice release, I couldn’t care less as long as the game’s available with English text unlike certain weeaboos here…

        • AxionAzure

          That’s you alright, we have to respect your opinion even if we disagree with it. It’s not like I hate all English VA in games, I just prefer the original sound in everything, no exceptions. Games produced in North America are played in English language because they were created in that language, I don’t watch american movies dubbed on my mother language either because it’s not the original sound.

          • shadowind

            Where did I say that people have to respect my opinion even if they disagree with it unless you’re reading into something that’s not even there.

            I can understand where you’re coming from, but at the same time I have no respect for people who act all butthurt and over the top batshit crazy because certain things aren’t in a game because it’s either out of the hands of the publisher or due to age rating reasons such as with Mugen Souls…

          • AxionAzure

            My, my, don’t be so touchy. The same goes for you, no one said I’m butthurt for the lack of things in the game. If anything, my finances appreciate saving some money over that, so it has a bright side too. Anyway, I just said I respect your opinion because I understand not everyone has the same views and thoughts as me and that your thoughts were taken into consideration by me. No need to start an argument over something this shallow.

  • wat_wat

    That’s a good plan. Also continue localizing them :)

  • Yan Zhao

    Bumpy isnt surprising. The lack of dual audio pissed off many fans who regularly followed the series.

    It doesnt help that Ayesha was really lacking in comparisosn to Totori or Meruru. Its probably one of the few Atelier games I did not enjoy very much.

  • Chris Glare

    Regardless, the Atelier Series is one of the best in my book. I’ve been into it since Atelier Iris: Eternal Mana. I don’t know why so many people didn’t like Ayesha. Loved all of them so far.

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