Monster Hunter 4′s Insect Staff Is The Most Mobile Weapon Yet

By Sato . August 14, 2013 . 4:13pm

Monster Hunter 4’s release is just a month away, and Capcom recently held an event called the “Summer Hunting Tryouts” where people got to try out the game’s two new weapons. Famitsu recorded parts of their demo play-through, and also shared some noteworthy info regarding the new weapons.

 

 

Famitsu start out by showing off the Insect Staff in the fight against a Great Jaggi and his Jaggi minions. One of the weapon’s main features is being able to send the insect perched on the top of the staff to extract power from enemies. By pressing the R and X buttons, you’ll be able to send it out, and pressing R and A will have it return back to its Hunter.

 

In addition to being the only weapon that can jump without the use of a ledge (by pressing the R and B buttons), the Insect Staff is proving to be one of the most mobile weapons in Monster Hunter yet, which is well demonstrated in the video. This feature makes Insect Staff users the ideal candidate for someone who could be in charge of jumping on monsters to knock them down. According to Famitsu, most of the play experience with the staff consists of powering up using extract provided by the insect while finding jumping opportunities.

 

Halfway through the video, the play focuses on the Charge Axe Hunter, who also takes on a Great Jaggi. Famitsu says that the weapon’s Sword Mode doesn’t feel as light as the Sword and Shield, but it isn’t too shabby when it comes to movement speed. By pressing the X and A buttons, you’ll be able to attack while moving forward.

 

The main purpose of the Sword Mode is to charge energy so you can unleash devastating blows using the more powerful Axe Mode. In order to actually charge up energy in Sword Mode, you’ll have to press R and A buttons, otherwise the charge will go wasted. Once you have enough charges, there are various combinations of attacks you’ll be able to pull off using Axe Mode, which they say feels pretty great. If used correctly, the Charge Axe could become a formidable damage dealer for all hunting parties.

 

Monster Hunter 4 is slated for release on September 14 for Nintendo 3DS.


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  • Marcelo Henrique Chaves

    And now the western waiting begins…
    But i’m used to the waiting by now…..not really….

    • riceisnice

      Has it been announced that it was coming. Cappitycom said they wouldn’t bring it over if the Wii U version didn’t perform well.

      • 하세요

        It never has been confirmed yet, but most have pretty high hopes for it. One thing is for sure; if we do get it confirmed, it’ll probably be Q4 2014 or even early 2015.

        We just got 3G/3U so it would be a shame honestly if we got this very soon. MH ain’t like CoD – releasing one every year is kind of a kick in the nuts for all the hard work we do for getting gear just to completely restart it the next month after getting that final drop.

        • Antixono

          But,I held out on MH 3G for MH 4 online.

          • 하세요

            I wouldn’t let a lack of online (for 3DS) to hold you back from 3U. It’s still excellent. I hunt solo about 70% of the time, especially off-campus. Even when I get MH4 I’m still going to play 3U – just gotta remember no parkour when going to 3U haha

          • Antixono

            So,its fun solo?Its gonna be the first Mh game i’ve ever played and I have no one to play it with.

          • 하세요

            Personally, I say it’s good to start MH solo. It’s a tough and unforgiving game, I won’t lie to you there. Starting as a group may spoil you as more allies makes hunts much easier. My friend was really far into the first MH game I played with him so when he helped I basically had a guardian angel. Once I went solo, I got my ass handed to left and right because I was used to him doing so much damage.

          • Antixono

            I see.Might get Mh 3G then.

          • http://www.youtube.com/user/DisturbedKoala DisturbedKoala

            MH3U has been my first MH and I got it on 3DS in hopes that it would support localization of MH4. So far it has been a good fun experience on my own.

          • http://blackstar2661.deviantart.com/ SilverSpades

            I bought it partly because I didn’t have any MH games on me atm, and to support the franchise. Unfortunately, I ended up short on cash and had to trade it in in order to get Fire Emblem.

            While I don’t regret my decision, hearing “probably be Q4 2014 or even early 2015″ does sound like a lot of waiting for me on yet ANOTHER MH. Might have to save again, lol

    • http://blackstar2661.deviantart.com/ SilverSpades

      -Phantasy Star Online 2
      -Final Fantasy Type-0
      -Monster Hunter 4
      -Monster Hunter Online

      Eh…

  • https://twitter.com/BinksFrost Binks5

    sick that looks like great fun, the staff seems to handle better then i thought it would

  • tubers

    Hope it comes to the West and gets a demo that you can play all you want.. I kinda read that there was an MH 3DS demo that you can only play a limited time :P

    • http://www.cubiz.tk/ Auragar

      Nintendo imposed the limited demos. They aren’t going away anytime soon either.

      • http://www.facebook.com/jefriputra Jeff

        But theatrythm demo was unlimited… i wonder who actually limiting the demo use

        • http://www.cubiz.tk/ Auragar

          Was it really? I could’ve swore when I downloaded it, it was limited.

        • British_Otaku

          Unlimited plays in America? Both demos?

          They had 30 uses both in Europe and Japan. >_>

          • http://www.facebook.com/jefriputra Jeff

            Yep america e shop
            Both demo? We only got 1 demo :|

          • British_Otaku

            I see.
            Yeah, there was a Demo version which had two tracks where one of them from FFVII (Man with the Machine Gun?) and Demo version 2 which had a vocal Final Fantasy XIII track which was really nice.

            It is possible that they combined the both together. It isn’t rare for them to offer different regions, different demos or different amounts of tries regardless of how long it will be till the game is out or now where Theathrhythm has been out for a while and there is no benefit to limiting tries, given a second hand purchase is almost guaranteed. >_>

      • ronin4life

        Last I heard, They ask for a limit but pubs set it at their discretion. I’m sure unlimited demos are possible.

        • http://www.cubiz.tk/ Auragar

          Really… why put limits though.

          • J_Joestar

            incentive to actually buy the game.

            I got the FF Theatrythm demo early on when it was still set to unlimited plays. I have yet to buy the actual game.

          • http://www.cubiz.tk/ Auragar

            Lame reason considering Sony has not limits.

          • J_Joestar

            lame or not, it is logical.
            A Demo is a demonstration, it is there to give you a hands on feel for the game.
            Most gamers can probably tell whether or not they will enjoy a game within a handful of tries so there isn’t really a need for unlimited demos.
            If you want to play more? then just buy the game!

      • Link

        Nintendo isn’t the one to set the limits, its up to the publishers.

        • http://www.cubiz.tk/ Auragar

          Hmm… ok that’s weird.

  • Namuro

    Man, the Insect Staff looks like a really fun weapon to use! I’m so gonna main it in MH4! I also hope they include lots of insect variety to choose from in the game.

    September just can’t come soon enough! It feels like I’ve been waiting for this game for a lifetime…

    • AndyLC

      insect staff x4, bugs everywhere

  • AndyLC

    Wait, the charge axe goes from sword to charge up then axe to dish out damage?

    It’s the other way around in current MH, did they change this?

    • Pockystix

      they’re different weapons. The switch axe uses its axe mode as a base, and it’s great sword mode to unleash phials of elemental damage.

      the charge axe uses its sword and shield mode to collect phials to unleash attacks with a massive axe combo attack.

      the big difference, from what I’ve read, is that the Charge Axe is much more about unleashing big attacks as often as you can, and less about having to wait for the big moment, like switch axe or gunlance.

      *edit* I should also mention that if you don’t use the phials, or stay in SnS mode too long you run the risk of overheating, and dulling the blade faster. So yeah, they WANT you to go nuts with this style. . . I like it~

      • glenngunnerzero

        I suppose it’ll change on a monster by monster basis but I found “especially in rage mode” that the window for attacking was usually pretty small anyway in G-Ranks so those moments really shine when I was using a GunLance, or anytime a Rathalos was in the air.

        • Pockystix

          I tend to run a SnS for smaller faster monsters, and GL for larger more difficult to reach monsters. But, CA seems to be a nice in between~

  • Pockystix

    from the looks of it the insect staff is a nice marriage of dual swords and long swords, in that it’s got great combo damage and range. that boost to mobility and buffing potential is great too, so it might even be a nice alt weapon for hunting horn users.

    for me, the charge axe is where it’s at though. I love my sword and shield and gunlance, but damn, I might just go charge axe and gunlance for MH4; at this rate.

    • J_Joestar

      yeah, I main the HH right now, but I’m really looking forward to the staff as an alternate.

  • SHSL Big Bro

    What’s the difference between the Charge Axe and the Switch Axe?

    • Pockystix

      hmm, my reply disappeared, oh well

      Charge Axe is essentially a much more aggressive weapon. Timing will still be key for it’s finishing move, but instead of it being more of a slow build up a la GL or SA, its more about getting big hits in as much as you can. They drive this point home with the overheat system, so you can’t just stall and save up your phials the whole time. If you do, you’ll bounce off the enemy, as if you were low on sharpness.

      Little things like the shield and longer reach for the Axe mode are nice too, but from what I understand, it does suffer from having shorter combo rate (dunno by how much though) and the shield is only better than the SnS, but not as good as the lances. So all and all, it’s a very different weapon style than the SA or GL.

      • SHSL Big Bro

        Ah thanks, I was really confused since I don’t really like the SA and I didn’t want to feel the same way for CA before even trying it, just out of similarity, hah.

  • http://blackstar2661.deviantart.com/ SilverSpades

    You know, I really wish Rathalos did that. Save me some darn time.

  • 하세요

    Every time I want one while Low Rank, I get nothing. Whenever I try High Rank for a Ruby, I get Plates out the ass. G-Rank? You mean Ruby Rank? No Mantle for you.

  • Pockystix

    and when you finally get them? the game tosses you a million after you start helping others get them, but deny your friends.

    I actually wouldn’t mind a a trading system in the game, based on rank. At least to be fair to the poor schmucks who miss out on that one drop that everyone else got lol

  • https://twitter.com/BinksFrost Binks5

    I agree with this, a well thought out trading system would do wonders in a game like monster hunter

  • Pockystix

    all they really need to do is balance it out to drops, nothing that can be crafted like weapons or items.

    It’d really help the community, I think. So folks could go after monsters together, and seek new players for trading. And it never really cuts down on the required monster fighting, because you’ll be doing it for the other 99% of materials you’ll need anyway lol

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