Because Fans Asked For It, Castlevania: Lords Of Shadow 2 Has More Exploration

By Spencer . August 16, 2013 . 8:16pm

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Castlevania: Lords of Shadow focused on combat, but many fans of the series fondly remember Castlevania: Symphony of the Night which was lauded for its exploration elements. Konami listened to requests and added multiple paths to explore and optional boss fights for Castlevania: Lords of Shadow 2. Speaking to Siliconera, producer Dave Cox said most players only see 50% to 60% of the game their first time through.

 

"We never wanted to do a game like Symphony of the Night. The problem of Symphony of the Night is a classic and it’s a game that doesn’t really have any real competitor, if you like. Even the games after it, I don’t think it’s as good as it. We never set out to make Metroidvania or Symphony of the Night style game," Cox said when we were talking about adding exploration to Lords of Shadow 2. "We set out to make a hack and slash game. The exploration aspect, is something that our fans told us ‘hey, we need more exploration this time around.’ That’s why we decided to start again our engine, to scrap it."

 

"Rather than putting our our sequel one year later, we said let’s fix the things that we did wrong and let’s improve the things that we did well. That’s why this has taken so long to come out because we are working on it and we were working on and we wanted to make something that is really going to satisfy fans. Doing a knock-off sequel is not something we ‘d really ever consider. We wanted to do new things, new exciting things. This game is really different from Lords of Shadow 1. Although there are many things in common with that particular game, there is a lot of new stuff in there that people haven’t seen before in a Castlevania game. Certainly, you need need to keep an open mind with it," Cox continued.

 

I asked about Koji Igarashi who spearheaded Castlevania: Symphony of the Night and more recently worked on Otomedius Gorgeous. Cox said Igarashi was still at Konami and he saw him in passing while in Tokyo. Has Igarashi ever checked in on Castlevania: Lords of Shadow?

 

"Not really," Cox answered. "When you work at a company like Konami and you are in charge of a franchise, and he was obviously he was in charge of Castlevania. It was his baby. It was his thing. There are certain things we won’t do in Lords of Shadow because we feel like it’s stepping on his toes. We don’t want to step on his toes. He’s been the guy that ran Castlevania longer than anyone else."

 

"There are certain characters and certain things within his world that we wouldn’t bring into our game. Purely out of respect because we think that’s his baby and we don’t want to do that. But, I think he has always been supportive of the project right from the beginning. Since he’s not involved he won’t encroach on us or say ‘you can’t do this.’ He understands, and like I do once we finish this, when you pass the torch down to the next team you have to let those guys do their thing. Once the game is finished and if someone else does Castlevania I wouldn’t want to look over their shoulder saying that’s the wrong thing to do."


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  • ndjn3979

    I don’t know. For me, Lords of Shadow 1 had enough exploration lol. More of a good thing I suppose.

    • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

      Well, yeah. But now, it will have branching routes. Hopefully, they are of the same roots as Dracula X!

      • ndjn3979

        you forgot kupo

        • Hector Velar

          hah hah Konpon586 got busted!!! he is not a real moogle but actually a crossdresser bangaa desperately trying to impressionate a moogle!

          • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

            Actually, we don’t say “kupo” when online. That is only a speech tick we have when verbally talking. We aren’t even forced to say “kupo” in a post.

            And one more thing: I take offense over being called a “Bangaa”, kupo!

          • Hector Velar

            uh huh …… suuuure xD

  • dragoon_slayer12

    I loved LoS (and MoF), and this is my anticipated console game of the year(not including handhelds). I lovewhat they did with 1, and can’t wait to see how they wrap it up with 2. I respect his reason for not making LoS in the same universe as the series, but I don’t like how they handled Trevor and Alucard, although intriguing

  • http://simplephilistine.wordpress.com/ Arla

    I’m definitely in the minority but I still enjoy single player, level based, linear games. I know this isn’t going to have repetitive backtracking like Metroidvanias but the reason I liked Lords of Shadows was because it reminded me of Classicvanias like Castlevania III and Super Castlevania IV. Lots of action, light exploration, platforming and puzzles. I didn’t really want a world to explore, just awesome levels to play in.

    Anyways, looking forward to LoS 2. I loved LoS, MoF was OK. I hope MoF HD gets released as a lone digital title. I’m gonna get LoS Ultimate Edition on Steam. I don’t wanna buy LoS Collection for consoles just for MoF HD.

    • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

      But that is mainly what Dave Cox is enforcing! His inspiration drawn from the Classicvanias! And why I support it!

  • School Idol Addict

    I didn’t have intention to buy this, but after this article i will keep a eye on this games and i might buy this games once it’s released.

  • https://twitter.com/BinksFrost Binks5

    that image is making me laugh for some reason, well either way as long as the game is bigger and better im looking forward to it

  • Letiumtide

    That’s okay Cox, you couldn’t make a good Metroidvania if you tried, I didn’t even feel that the games you did make were good.

    • Your Face

      They weren’t.

  • Richard N

    The lack of exploration was fine with me. What I wasn’t ok with however was reducing the Vampire Killer theme to a freaking music box melody!!

    • http://www.youtube.com/user/EnvyMizuhashi Garyuu of Spades

      Why? It was a nice callback. lol

  • Dexward

    “Even the games after it, I don’t think it’s as good as it.”

    “We don’t want to step on his toes.”

    Ah, Symphony of the Night, the Metroidvania Igarashi wasn’t a producer of.

    • Tom_Phoenix

      Nor was he in any way involved with Circle of the Moon, the most (commercially) successful title in the series prior to LoS.

      Honestly, Igarashi’s importance to the series tends to be overstated. As much as I want to see a (PROPER) 2D Castlevania again, I don’t really see Igarashi’s involvement as a must. Such a game can be done (well) even without him.

  • AlteisenX

    I’m not a hater, but I really wish they had two teams going for Castlevania right now. One that concentrates on Classicvania, and another that focused on Metroidvania. if CoD can do it, why can’t others? :(

    • Tom_Phoenix

      CoD has two teams because Activision wants to release them on a yearly basis and that’s only possible with multiple teams. Plus, unlike CoD, Castlevania is niche and thus arguably doesn’t warrant having that much manpower dedicated to it.

      That said, I’d be perfectly OK with a title that was similar to the Classicvania titles.

  • NightzeroAX

    As much as I’m interested in LoS2, after this give it back to IGA please. I want the battle that happens in 1999.

  • AndyLC

    “Dear Konami, please let Vanillaware make a sequel to Castlevania: Symphony of the Night”

    • Hector Velar

      Amen to that brother!

  • Shawn

    so u make 2 shitty games then u stike gold with castlevania and want to pass the torch fire this fucking retard and promote somebody else on the team..

    • Hector Velar

      BRAVO! /applauds

  • Ryudo9

    Dear Konami please return the series to CV1,3,4 type games. The Metroid vania was fun but removed the horror aspect and made it glam rock. Fun but ran it’s course.

  • AaqibRawat

    When you explore will there be loads of weapons to find? and when you equipthem will they turn up on screen?

  • Hector Velar

    “We never set out to make Metroidvania or Symphony of the Night style game”…yup and that is why your games will never get a score above 8 on any review ever again. if it isn’t broken don’t try to fix it. back when all 2d Castlevanias got 9s and 10s and where classified as awesome, now they just turned out to mediocre 3D games, face it you will never be able to make a 3D game as good as Bayonetta….pls bring back the SoTN/c1,c2,c3 play style did great for Castlevania HD. kk thnks

  • firstarioch

    Lets straighten one thing first .Lord of Shadow is not Castlevania .its God of War clone with Castlevania characters .
    Its not a terribly good game I loath it with unmitigated pashion. Boss fights are drab and just make not want to even go past act 3 thats how bad it is.
    So I can’t wait for these guys at Mercury to stop making Vania and just go away . Konami needs to go back to IGA and give him a decent BUDGET and than he can make game he wants and we expect .

    • Micah 李 文 Jung

      People dont care since they LOVE PLAYING as Dracula!

  • monkey king

    So much hate in these comments…

    • Hector Velar

      as long as there is hate, there is also hope that they will listen and bring back the old castlevania we all love and stop screwing up the series.

  • Strid

    I’d rather them had listened to us about making a real [good] Castlevania game.

  • http://www.isfuturebright.com/ Silvio Carréra

    One thing that strikes me is why they don’t keep doing 2D castlevania games… I mean Ubi has it going with Rayman just fine on 2D so why don’t they do it?

  • Micah 李 文 Jung

    So now 69 dollars just for the game?

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