Fairy Fencer F’s Battle System Takes Cues From Hyperdimension Neptunia

By Sunjun . August 22, 2013 . 1:50pm

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Since Fairy Fencer F an upcoming RPG from Compile Heart, it predictably has a battle system similar to that of Hyperdimension Neptunia. In battle, the triangle, circle, and square button are each assigned a skill, which you will perform in battle to execute a combo.



To fight, you must use ancient weapons called Furies, which are able to transform in the middle of a combo depending on the skills you use. For example, Fang’s Fury can start off as a sword, but it can instantly change into an axe or gun. Changing forms can bring out benefits such as increasing the number of hits you can execute, inflicting ailments, or dealing more damage in mid-air combos.



By viewing the menu screen, you can check the special traits of each skill, such as which ones can easily launch an enemy into the air, and which ones are effective against mid-air enemies. By organizing these skills together, you can execute devastating combos in combat.


Fairy Fencer F will be released on October 10 for the PlayStation 3.


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  • Nyekun

    Throw in the fact that it’s Compile Heart so you can expect a half ass battle system with overpowered skills. Don’t be surprised if there are cheap PS Store DLC weapons that are stronger than end game and available less than a week after release.

    As negative as I’m being, I’ll probably still grab a copy assuming it’ll get licensed, which it probably will by NIS I assume.

    • Jake Joe

      Don’t forget the Limited Edition.

    • DesmaX


      I think the battle system are the “best” thing about these games, so I don’t see any reason to buy them if you are not into that

      • Nyekun

        For Neptunia, the change from 1 to MK2/Victory was fantastic but the overall battle system was still half assed in the end. They pretty much thought of a new decent battle system but didn’t bother to put any effort into it. Skills that pretty much OHKO bosses, completely useless stats you probably never even noticed, so on and so on. The change from the 1st game to the next were just so drastic that you can’t help but like it so much more in compared to the first 1. What made the Neptunia games so enjoyable were the characters, not the battle system.

        I have both mk2 and victory platinum’d, although they’re not even hard too plat in the first place.

        tl;dr – I find the characters the ‘best’ part of any Compile Heart I’ve played.

        @AkuLord, I never said you need to buy them, all I stated was that they usually add DLC weapons that take no effort to get making all the time you put into making those ‘ultimate’ weapons for your characters pointless.

    • AkuLord3

      Then don’t buy the DLC weapons…those are really DLC you REALLLY DON”T NEED and its not like its an MMO game where you pvp others soooo eh?

  • TeddyAltman

    Can someone explain the appeal of these games to me? There have been THREE Neptunia games since 2011, with 2 more coming by the end of this year. I played the first one which was mediocre at best, with an interesting concept (which I’m sure has been run into the ground by now), and hypersexualized characters. So, what’s the appeal? Why bother investing in an RPG series that gets released so fast and half-assedly?

    Like seriously, what’s the appeal? I’m a huge JRPG fan and although the games have been sparse compared to the huge number of amazing JRPGs during the playstation 2 era, I’m not desperate enough to buy these hollow-ass games.

    • DesmaX

      People like the fanservice, I guess.

      I did buy some of their games, but after the last Neptunia, I just gave up on them

      • FitzpatrickPhillips

        Nobody plays Neptunia for the fanservice. If I wanted fan service, I’d pick a game waaay more focused on it.

        • DesmaX


          I guess Senran Kagura is coming here, but hey

          And, if we’re talking about Japan, the otaku market they try to appeal pretty much buys whatever moe-thing they find

          • FitzpatrickPhillips

            Already beat that.

          • DesmaX

            that’s cool, I guess

            But I though we were talking about using fan-service as selling point

          • FitzpatrickPhillips

            That’s not what we were talking about. I’m saying Neptunia is hardly a fan service game unless you have a very low threshold.

          • DesmaX

            But that’s the main selling point
            People look at it, and buy it because of the moe characters and fanservice (There is still some).

            I mean, the games are quite weak in other departments

          • FitzpatrickPhillips

            Really? Is that really why people buy it? Or is that just your perception of why people purchase it?

            Because the fanservice is weak and saying “moe” characters doesn’t even make sense, as you probably think “moe” means “cute” which is wrong.

          • DesmaX

            That’s what I believe.

            I guess the “Personification of the game industry” could also be used as selling point, but those are rarely (And badly) used that it isn’t worth talking about.

            Story? eh, I guess the characters interactions fall into that, but also the “moe” factor

            Graphics are pretty bad for the PS3, so that’s causes people to not buy it, if anything. That’s why they barely show screenshots (And most are zoomed in so much, you can’t look at the scenario, because it gets all blurry ‘n stuff)

            Gameplay wise? I guess it could be (Battles are flashy and look nice I guess), but dungeons sizes/repetitions does draw it back, and battles, while fun, there’s barely any depht in it.

            And, if I’m using “moe” wrong, please report this to NISA too, because they did put the phase “lots of moe” (or something) in one of their trailers.

            And, heh, if there’s anything I’m missing, please tell me. I would like to hear

          • FitzpatrickPhillips

            You’re missing the most prominent thing in the game, the comedy. The Nep series is a comedic game, on the same level of Disgaea if not less serious, as is the story. Its nothing more than an excuse for the characters to get into whimsical situations. The battle system in Victory is easily something worth buying it for as well.

            And yes you are using “moe” wrong but so are most people who feel the need to insert it into conversations, especially in the west where the meaning is all over the place.

          • DesmaX

            Oh right, the comedy.
            Well, to be fair, I think most of the jokes were bad, but, I can understand people buying it because of that.

          • Omnicidal Neutral

            If you think that “moe” isn’t a selling point for HDN, you’re flat out lying. “TONS AND TONS OF MOE” is a tagline in the Victory trailer, I shit you not.

            The characters ooze moe, and there is fanservice. There is nothing wrong with this. What’s wrong with just accepting it?

          • FitzpatrickPhillips

            You and the rest of the people who feel the need to shove the word in every conversation are all using it wrong. Go read and watch some japanese devs talking about it – they often say that the word has lost meaning over here. You’re all pretty much using it as a substitution for the word “cute”. Notice how “TONS AND TONS OF MOE” isn’t used in the japanese trailer – because it makes no sense.

            Yeah the game does have fanservice but hardly any of it. Hardly anything to justify the purchase solely based off that. Its not “hypersexualized” and it does not “ooze” fanservice. You’d have to be off-the-wall ignorant to believe that.

          • Omnicidal Neutral

            The first CG in the first game is naked bandages. The first CG in the second game is tentacle bondage. The second game also has the Dogoo CG. Swimsuits are paid DLC. Tit jokes are everywhere.

            Should I keep going or what?

      • Crimson_Cloud

        Fanservice in Neptunia? Where? Man, people really have a wrong opinion about that game. It has a few sex jokes and ecchi position, like almost every other JRPG, and thats about it. Didn’t fans pick it up cuz’ of the moe factor? O_o’

    • FitzpatrickPhillips

      You only played the first game, which even fans will agree is very bad. From the second game and up, they’re very enjoyable in pretty much all areas. They’re not as half-assed as the first one.

      This game builds on the huge improvements from the good neptunia entries.

      Though I will say that the company is pretty damn bad overall. Literally their only good games are Neptunia Mk2 and Neptunia Victory. I have no idea how they have stayed alive at this point. This game looks bretty gud though.

      • Kevadu

        Well, Idea Factory (which Compile Heart is just a subsidiary of) actually has a pretty solid reputation in the visual novel world. It’s just their RPGs that are weak.

        Of course if they can write decent visual novels then why can’t they make an RPG with a decent plot…

      • TeddyAltman

        It’s nice to see that fans at least recognize the weirdness that is Compile Heart.

        • FitzpatrickPhillips

          Nah I’m not a compile heart fan – I think they make horrible games. The Nep series is a OK though especially the last two. Hell, even they realized that nep 1 was bad and are remaking it.

    • Tyler Beale

      Then play Hyperdimension Neptunia Victory.

    • AxionAzure

      I guess it just does. Sounds simplistic but that’s how it feels for me.

    • Lynx



      Someone’s clearly never played Agarest if they’re thinking Neptunia’s hypersexualized. There’s a difference between hypersexualized characters and fanservice. I’ll give you the anime but that’s a whole other ball game.

      -Like seriously, what’s the appeal?

      Maybe, you know, JUST maybe people like the characters enough to bypass everything?

      Also; you only played the first one. Which was bad. Even the fans’ll admit it.

      What the hell does Neptunia have to do with Fairy Fencer anyway, aside from a similar battle system? The setting, characters and everything else look so vastly different.

      • TeddyAltman

        I enjoy a decent amount of fanservice as much as the next guy, but there’s a limit for me and Neptunia easily crosses it. I like Litchi from Blazblue. She’s an interesting character and gets lots of fanservice in all the boob references and occasional CGs in which it is angled interestingly. BUT WOW am I tired of japanese games in which girl characters just slip and fall onto their backs and WHOOPS LOOK AT THIS SEXUAL POSITION I FELL INTO jesus.

        I will give you that after reading some of these comments and looking into Victory that it looks much better, but come on man, these ladies are hypersexualized.

        • Lynx

          That’s not hypersexualization.
          That’s fanservice of a certain variety (It’s called ecchi.)

          Hypersexualized characters would be characters who exist for no other purpose other than fanservice.

          • TeddyAltman

            Fair enough point. Makes sense.

        • FitzpatrickPhillips

          Hardly hypersexualized. It pretty much has the same amount of “hyersexualization” as Blazblue.

          Litchi’s breasts are about to pop out at any second and she’s showing all of her legs and thighs. There are several fanservice cutscenes. Taokaka talks about boobs 80% of the time and grab’s Litchi’s on a daily basis. Look at Noel’s new outfit, etc. etc. You don’t know what fanservice is if you think Blazblue’s is tasteful and Nep is “hypersexualized”.

          • TeddyAltman

            I feel like Blazblue’s was at a much more bearable level, but yeah you’re right. Good point.

          • FitzpatrickPhillips

            Thats because you’ve actually played Blazblue, so you’re not ignorant, like you are with Neptunia.

    • Ferrick

      >Huge JRPG fan

      excuse me for abit while i laugh manically

      • TeddyAltman

        o man am i not a real fan if i think Neptunia is painfully mediocre or do i need to prove my credentials or something i forgot my ID card in my other wallet

        • Ferrick

          yes, neptunia 1 is painfully mediocre, we can vouch for that, but the rest of your post seriously says something else, for someone that claims himself/herself as a huge JRPG, your post does shout out “HEY GAIS, I’M CLOSE MINDED SO WHY THE HECK DO YOU GUYS EVEN LIKE THIS SERIES”

          • TeddyAltman

            Most people here have admitted that the first one sucked and while the rest are better, they’re not really great.

            Like, I’m sorry for making a judgement based off the fact that 1.) I played the first game in the series expecting the same crap and 2.) that 5 games (albeit one is a remake and assuming the other one comes out by the end of this year) were released in 2-3 years. I refuse to believe that any GOOD game can be shat out that quickly.

            No, just, no. I’m not gonna accept that I’m “close minded” because I criticized this *highly flawed* game series from a *highly flawed* game developer. It’s not like I played the first 5 seconds of the first game, waltzed in here and shat on the series.

            I guess I made the mistake of assuming that mediocre games wouldn’t be defended so vehemently.

          • Ferrick

            yeah, at this point you might just want to erase that whole “I’m a huge JRPG fan” because the reasons you list are close minded judgements even though others already told you otherwise

          • brian

            I wanted to add something even though I probably shouldn’t.
            I remember hearing that a common development cycle for PS1 games was just a couple months, and considering the rate of these games being released it is pretty easy to imagine that GOOD games can be “shat” out so quickly even if they take a hit visually.
            I seem to be one of few people that really like the graphics of these games especially with them looking similar to Tales games.
            One last thing: I had a (straight female) friend that absolutely loves this series and she always seemed to talk about it like something about it made her happy despite almost always being depressed.

    • Presea

      (Sorry for long post everyone) The first game is pretty terrible, I’m sure many agree with that and I do too. I haven’t gotten a chance to play MK2, but V is far much better than the first. For V, I liked the light-hearted and simple nature/plot of the game (which is pretty goofy but cute) and the interactions between the characters (like rivalry, sister-like bonds, friendship goodness). The battle system is very enjoyable (I mean free-run and combos galore whoot), and not as laggy and slow as the first game.The mechanics and graphics improved significantly from the first game, and compared to the first the characters feel more rounded out. Well, I guess what it has for them is moe characters which otakus in Japan like, which is most likely the reason why Compile Hearts keeps dishing games out frequently.

      Yeah they are sexualized and there is fanservice, but if anything it’s nice to see that this game has a girl protagonist and lots of girl power vibes, I mean they are an all-girl team with lots of powers and are goddesses and they save the world which is really awesome.

      But I have to admit, Compile Hearts isn’t very good in their RPGs. Like, I tend to enjoy their battle system (like in V and in Mugen Souls) but I feel that sometimes their games tend to be slow and laggy. (and I feel that re-using dungeons and NPC silhouettes feels kinda of lazy, but eh.)

      • TeddyAltman

        Yeah I looked up some gameplay for V and it looks much better. There’s only so much fanservice i can enjoy before it gets to be cringeworthy. That’s just me though. Different crowds.

        • Presea

          The V battle is great, which is one of it’s best selling points. I’ve gotten desensitize to fanservice so I tend to overlook it, but even so fanservice can get cringeworthy and annoying after awhile so I understand what you’re saying. I just wanted to tell what I thought of the game and if you wanna try it that’s great, but if you don’t think it’s your kind of game that’s totally cool too. :)

          • TeddyAltman

            Yes thank you for actually responding to my question instead of “NO MAN U JUST DONT UNDERSTAND MAN NEPTUNIA FOR PRESIDENT 2016.”

          • Presea

            It is my pleasure! :)

    • AnimeRemix

      For me, it’s a bit difficult to explain what Neptunia has that appeal to me. I just strangely love it. I guess at the end of the day it comes down to a simple “We have different tastes, so whatever” comment.

    • Fintlook

      What I really enjoyed about Neptunia is the peculiar humor unique to this series.

      The gameplay was really bad in the first one but it was worth playing just for all those easter eggs and fourth wall jokes, the game don’t take itself to seriously and the lighthearted ambiance is really enjoyable.

      It kinda reminded me a bit of earthbound but I might understand it’s not to everyone taste.

    • ShadowDivz

      Time for me to whip up a storm!

      Some people are just charmed by the characters dude. The same could be said for final fantasy 13.

    • “The appeal” is always in the eyes of the beholder. You don’t seem to like it I do, I really like the girls, their designs, the artwork, their personalities and how they interact with each other. It’s funny and light hearted, sometimes too much, but still very enjoyable. The villain cast since Mk2, especially the ones in V are absolutely hilarious in a Team Rocket kind of way but better.

      The jokes can be easily predictable at times or stale, but there is a whole bunch of them being very good and just bring a smile on your face or make you flat out laugh your lungs out ww

      There is also the part where the game is a lot more colourful than most other RPG’s we’ve seen lately~

      As for gameplay, I won’t deny that it isn’t the best ever, but it gets its job done, can be really fun at times with various combo’s, customizing them to your liking, partner attacks, special attacks etc.

      The game is literally average to above average at everything, with really good at art and soundtrack(since V), but the appeal of that simple, cute and colourful world is what makes many niche gamers enjoy the series.
      *scratches head* Well I’m not that good at explaining stuff, hope that was at least a bit helpful.

      • XiaomuArisu

        Better than just saying “Blanc thats why!”
        Good job dood.
        And dont forget over-the-top attacks and the wonderfull english translation which added to the humor.
        Dont think that the jap.version said “Jailbait” and “moéblob”

  • It’s cool to see that they are taking bits from the previous battle system and improving on them. If it ain’t broke, don’t fix it lol. Looking forward to playing this =^_^=

    • DyLaN

      Agree 1000%.

  • Presea

    I really can’t wait for this game though, it looks really fun. I’m glad they are using Neptunia’s battle system and improving it too! :D

  • DyLaN

    CH games and their ability to stir up a storm within fanbase is pretty impressive, you have to admit. Its almost like a smaller ver of FF13 shitstorm.

    Regular cover
    LE cover

    Both looks OK, but I prefer the LE cover more.

    Small new FFF info courtesy of zazza345:

    New characters:

    Galdo (romanization unknown) (CV: Takatsugu Awazu)
    Marisa (CV: Kano Ideya)

    And… SHOCKING NEWS being a CH game: a discussion about a certain event in which Harler supposedly takes her clothes off due to heat.

    • I prefer the LE as well, partly because the boy isn’t totally shafted there ww

    • DriftSlave

      Dat Amano artwork…

    • fyi1191

      Harler taking off her clothes scene is probably just texts and texts and more texts.

      Getting the LE now, just for the cover. October my month, you are really killing my wallet.

    • wererat42

      So I take it that the third portrait in those menu screenshots is the new character?

      • DyLaN

        Nice eye you have there. Seems like it.

  • DyLaN

    Also, the character page just got updated as well.

    All you need to know about Rolo is she is Gust 2.0 that looks like Abness. Though I wonder why she have a special pupil design like the ones of Goddesses CPU form or DAL Spirits.

    • Saculogir

      Holy Christ, she’s adorable! She’s earned herself a permanent slot on my part already.

      • DyLaN

        I think she an NPC. Frm wht I can read she a shop-owner tht sells stuff and information. And did I mention tht her personality is more or less like Gust?

  • Rogerrmark

    I liked Neptunia MkII(never played the first and third),and totally disagree that the game is over-sexualized.

    It’s very far from Kagura(that I REALLY despise) since 99% of the time you are either battling or talking to NPCs,or reading dialogues.Heck, the game itself is totally on low-budget side and animation and 3-D models are ok at best…and most characters are FLAT,so no bouncing tits at 99% of the time AT ALL.

    Except for some REALLY specific moments with creepiness,the game overall is very happy,light-hearted and colorfull. Atelier overall is kinda this way too,and even Tales has some creepy moments as well. And the characters overall were decently developed,mainly Nepgear,that’s really cool,which is incredible because the whole party consists of more than 12 characters,from what remember(which is nice,since most JRPG rarely has more than 6,7 or 8 party members)

    However,I DO feel the game lacked content overall. The 4 extra dungeons were just plain boring,and most battles on the coliseum consisted of pallet swaps from enemies.

    Post-game content was almost null and the multiple endings were not that great(the reason I never played Victory).

    I guess I’ll wait and see some reviews of this game.Hopefully it will be longer and have more content than Neptunia MkII.

    • Tiredman

      You owe it to yourself to play part Neptunia V. The game blows mkII out of the water.

  • Crimson_Cloud

    I’m loving the artwork of this game. It looks intriguing but I’m currently out of money. The battle system has improved a lot from Neptunia, and if nothing else it looks better.

  • Göran Isacson

    Huh. Wonder what buttons will be used to switch forms… or if switching weapon-forms will be part of the combo. So it’s not like a Devil May Cry System where you switch weapon forms and then every button does something new, but more like “triangle, triangle circle-> turns sword into axe, then circle, circle square -> turns it into a bow”, and so on. But if they say that you can alter the damage output midcombo, there’s probably more DMC than Dial-a-combo. Sounds like a pretty kewl idea…

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