Gust Brainstorming Ideas For Next Atelier Game; Dusk Series Not Over Yet

By Sato . August 29, 2013 . 7:05pm

It’s been about two months since Gust’s latest of the Atelier series, in Atelier Escha & Logy: Alchemists of the Dusk Sky, has been released. Now that director Yoshito Okamura has been able to take some time to think about the franchise’s future while looking back at its past, he shares his thoughts in a recent interview with Famitsu.


Famitsu start the interview by asking how the Gust director feels after two months have gone by since the release of Atelier Escha & Logy: Alchemists of the Dusk Sky.


“I think I might be saying this each year, but the same goes for this year—I feel relieved that we were able to release an Atelier game without any problems,” answers Okamura. “We got to hear reactions from fans who played the game, and there were some thoughts about how great it was, and some about the things that need to be worked on. Having been able to get your honest opinions was really big for us.”


Escha and Logy’s adventure marks the second of the franchise’s Dusk series. Famitsu asks about the concept behind the second installment of the series.


“Well, first I think we should talk about the concept behind Atelier Ayesha,” starts Okamura. “The ‘Arland’ series that was before Atelier Ayesha, had help from Mel Kishida’s illustrations, along with the continuous support from our fans. While I believe we were able to reproduce ‘Atelier’ during the Arland series, this time we’re going in a different direction by trying to lure new fans in to enjoy Atelier.”


As we’ve seen so far from Atelier Escha & Logy: Alchemists of the Dusk Sky, the event scenes display character models in 3D, which is quite a different approach from the Arland series.


“That’s right; however, in Atelier Ayesha, there were some parts that felt rather incomplete, due to the worry of having too many changes,” says Okamura, as he describes it as a learning experience, which was used to improve the system and playability of Atelier Escha and Logy.


“In order to attract the interest of new players, we had two protagonists and their stories, and focused our abilities on creating an easy-to-play system,” shares the director, adding that the dual-protagonist idea was well received by fans, including many who stated that it was quite different than what they had expected, but in a good way.


While both fans and Gust are satisfied with the protagonist Logy, Okamura also believes that it created an additional hurdle for the company.


“For our next title, if we were to make another male lead, I think it would be quite difficult to surpass Logy… that’s just how good of a character he turned out to be,” Okamura expresses.


Famitsu then asks about his opinions on the outcome of Escha.


“Escha, too, has very Atelier-like female qualities, and I believe many fans are fond of her,” says Okamura. “Rie Murakawa (Escha’s voice actress) also did a great job performing as Escha. This time, we concentrated on gathering young voice actors who were not only great matches for the two protagonists, but for every character.”


So far, the Atelier series has followed a pattern of trilogy (Salburg), two parts (Gramnad), trilogy (Iris,)  two parts (Mana,) trilogy (Arland). That leaves Atelier Escha and Logy being the second part of the Dusk series, which has left fans wondering if it will be the end of the road for the Dusk series. According to Okamura, Gust will finally be breaking the pattern, as they have no intention to end it now. He also adds that there’s plenty more they’d like to do in the world of the Dusk series.


With regard to that, Famitsu asks if the next Atelier title will be a new Dusk series game.


“We’re currently brainstorming ideas for a non-Dusk Atelier game,” says Okamura. “While I can’t tell you when it will be released, I believe that we’d like to finish the Dusk series without feeling like we’ve left some things behind. Honestly speaking, we couldn’t do 100% of everything we wanted to in [Atelier Escha and Logy]. Visually speaking, we were able to bring out more of a dusk-like feel than the previous title; however, I think that the later parts of the game didn’t exactly show that dusk feel, as much.”


Finally, Okamura shares a message for the fans.


“To those of you who’ve played Atelier Escha and Logy: thank you very much. And those of you who’ve yet to play, please give it a try. It’s a title that is very easy to play, even for those who’ve never touched an Atelier game. We’ll be delivering downloadable content that brings new party members and maps, so I believe the game can be enjoyed for a long time. Also, if there are some parts that make you think, ‘it should be like this,’ please send your thoughts to Gust, as we’d love to be able to respond to your voices in our next title. Thank you for your continued support for Gust and the Atelier series.”


Atelier Escha & Logy: Alchemists of the Dusk Sky is currently available in Japan for PlayStation 3.

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  • Slayven19

    I just wanna know when the U.S release date is. However I guess this is good news that they are happy with the way the game turned out. with dual protagonist for the main series.

    • chibidw

      Can you believe that some western fans were actually bitching that Gust had the nerve to put a male protagonist into the series again? “This is why their sales were low!” “It’s going to be the end of the Atelier games!”, they would cry!

      I wished someone would have ended their whining.

      • Arcana Wiz

        almost all fanbases have annoying people, some more some less, glad that atelier series have less.

      • I’m personally glad that it seems like Logy existing wasn’t the case for anything. I really hope Gust continues to have regular male leads along with their female leads.

  • So glad to hear that the series isn’t ending. Also, I really hope we get localization announcements for the remake of Rorona and Escha & Logy soon =^_^=

  • James McEneely

    I hate to complain, but I really liked the PS2 era Atelier series better.

    But that’s because I’m terrible at time management (also, how the hell does it take two days to harvest a plant).

    • Wesley Kenneth Houpt Mattingly

      Because the game hates you. But you get gloves later on that cut it to 1/3 a day per gather.

    • Arcana Wiz

      ironically, in japan the ps2 era it’s the more hated one of the three (ps1, ps2, ps3) and had less sales than ps3, so gust aren’t going to make a combat heavy game so soon, a shame cause i loved mana khemia.

      • James McEneely


        That’s a shame. I really love Atelier Iris 3. The concept of being able to remain in a dungeon for so long before being kicked out was super cool, and I loved the way you got different abilities.

  • りんごタルト@エスカのアトリエ

    So when’s the localization after all that babble, TK?
    And dual audio.
    And make the next Atelier for PS4.

    • Arcana Wiz

      nah, going to next gen consoles as a early developer it’s hard for niche companies, all their fanbase it’s already in PS3, and the PS4 have a small market, almost all early day one buyers will be buying for the high budget games…. but maybe a cross gen?

      • りんごタルト@エスカのアトリエ

        It’s more expensive for TK or GUST to go cross-gen and given the PS4’s supposedly easier-to-dev for, working on an Atelier or Dynasty Warriors, or some new franchise would be a better move. If TK’s tools are already PC-based, they don’t need to fine-tune it for PS4 at all. Only big guys like Squeenix, EA can do cross-gen because they like throwing money away.

        It’s not like the Japanese will buy an Xbone so multiplat is out of the question.

  • supervamp

    Shesh already? They keep popping these out as if it’s nothing.Give a sister some time to get used to one gust

  • Rogerrmark

    So pretty much part 3 and even 4 confirmed?
    Since they are not ending the series anytime soon. And I’m happy for that,am really liking Dusk series. And more Atelier is always good.

    • Arcana Wiz

      gust has a policy of making only trilogys or duology, so i think it’s only one more game.

  • Suriel Cruz

    About this… “For our next title, if we were to make another male lead, I think it would be quite difficult to surpass Logy…” It will an honor to play as Sterk, but this time as Protagonist. He is such BADASS and Strong, easily better than Logy. Story wise… they could do the same they did with Rorona, as if Sterk gets 17years younger.

    I’m also happy they’re continuing the story, can’t wait for more. As a suggestion… more Special Finishers?! ^ ^

    • Bell

      I’d love that so much. I really, really would. Sterk deserves his own game and is easily my favorite Atelier character (followed by Wilbell). And I agree, there needs to be a super ultra special finisher where the character’s special finisher gets even more badass (like Sterk cutting the Sun).

  • Shady Shariest

    Hm… I don’t know why, but there seems to be a harmony between the characters right from the first screenshot…

  • FetusZero

    Oh, but I do intend on trying it.. whenever it is announced here, that is. Hope it will be sooner than later :]

    • Arcana Wiz

      yep, really excited for a localization announcement. Atelier series have grown on me.

  • leingod

    No time constraints! Other than that, I love the Ateliers.

  • Reading this just really makes me wonder when they’ll be letting us play it…

  • LM009

    I’d rather they break the pattern for Arland series, alchemy in Ayesha was seriously boring compared to Totori and Meruru. E&L better be good, then again they did address issues from Rorona for Totori maybe it’ll be the same.

  • Learii

    i hope they never stop making Atelier series

  • Modern or sci-fi setting will be good

  • Demeanor

    Annouce a localization, and I’ll preorder this in a heartbeat. And don’t forget about those two golden features we NISA fans like to see… XD

  • Alexander Aubert

    so that’s why atelier ayesha is so easy…. not like that evil arland series

  • FitzpatrickPhillips

    Mana Khemia 3 Mo fooooooooooo

  • Croix Zapp

    hope they will continue ar tonelico series… :(

    • aquagon

      Considering the ownership problems due to the IP being shared between Gust and Namco-Bandai, I see it as pretty hard. I’d count more on them making a new game for Surge Concerto, which was confirmed to be set in the same universe as Ar tonelico, anyway.

      • Arcana Wiz

        maybe a new rpg ip that share many concepts of ar tonelico? like the arland and dusk sagas…. but with a different name of course. Ownership problems sucks…. looks at guilty gear.

      • Alexander Marquis Starkey

        It’s not impossible considering that Tecmo Koei and Namco have a pretty good relationship, but I think I remember hearing 3 was the last game in that series anyway.

        • aquagon

          Not when Tsuchiya and Kawachi stated they would like to revisit the world at some point, and considering the depth of the setting they developed, it would be an utter waste to never use it again after putting so much effort in fleshing it out.

  • Joshua Myers

    Glad to hear it glad your not abandoning it

  • Arcana Wiz

    glad to hear a developer that really care for his IPs not only as like something that gives money, but something special emmotionally for him, and i really curious for the new atelier game that isn’t from dusk saga, i think that gust have never released games two sagas at the same time.

  • Yan Zhao

    The next series should really go back to the PS2 style games, without a time limit and more of a grand adventure than being a mere errand girl. Mana Khemia 1 and 2 are still my favorite in the series due to it.

    • aquagon

      As if being a mere high-schooler was any different from being an errand girl.

    • りんごタルト@エスカのアトリエ

      They didn’t sell. Deal with it.

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