Cosmic Star Heroine Fills The Classic Phantasy Star Void On PS4 And Vita

By Spencer . August 31, 2013 . 3:11am

While we’ve seen a bunch of retro fantasy RPGs, there aren’t that many retro sci-fi RPGs. Breath of Death VIIi developer Zeboyd Games will fill the void with Cosmic Star Heroine. This upcoming game blends the combo battle system from Chrono Trigger with the expandable base in Suikoden and the character & world design of Phantasy Star.

 

The girl with the beret is Alyssa L’Salle, the protagonist in Cosmic Space Heroine and a spy that saved the galaxy at least once before the story begins. When she uncovers a conspiracy involving her government, her identity is revealed and her old enemies want to hunt her down. Cosmic Space Heroine was announced for PlayStation 4 and PlayStation Vita as well as PC and Mac.

 

Sony Computer Entertainment also announced a bunch of other indie games at PAX Prime. Warframe from Dark Sector developer Digital Extremes will be exclusive to PlayStation 4. Road not Taken is in development for PS4 and Vita. VVVVVV is coming to Vita. Samurai Gunn will get PS4 and Vita ports. Also Octodad: Dadliest Catch, a PlayStation 4 launch title where you move an octopus around leg by leg, will have PlayStationMove support.


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  • AndyLC

    I wasn’t even aware of the classic Phantasy Star void, but having become aware of it, I am now feeling it.

    It’s great to see games from small publishers also receive lots of attention… though in a way weren’t many games from the 80′s and 90′s “indie”? Tiny teams of guys who really just made the games they wanted to make.

    • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

      Most of them were responsible for the Video Game Crash, so…

      • AndyLC

        Im thinking more of the Japanese studios that revived videogames, like Donkey Kong being pretty much all Miyamoto.

  • Lester Rat

    Now a developer that have only made boring RPGs that wanted to be funny, but aren’t says the next game is influenced by Phantasy Star and the press will sell it as the game that will fill the void of the lack of a new classic Phantasy Star just because the studio calls itself indie.

    This indie madness must stop. They are no different than “normal” studios. First Zeboyd must deliver a game that is better than an average group of friends toying with RPG Maker before people start throwing Chrono Trigger and Phantasy Star comparisons.

    • malek86

      I would argue that CSTW was pretty good for its price, but I didn’t like Penny Arcade 3 much.

    • psycho_bandaid

      Though I think you are being a bit harsh here, I do think that comparing this game to the classics considering this studio’s previous efforts is too optimistic. I will certainly need to see more before getting excited.

    • fiks

      (spoiler alert: the old phantasy star games werent that much better than friends toying with RPG maker)

  • Sentsuizan_93

    Looks promising. Very promising.

  • Arcana Wiz

    this looks interesting!

  • PreyMantis

    I thought it looks kinda generic for it to even be compared with those RPGs.

  • Repede91

    Indie titles almost always put me off with their snooty attitude; but there have been a couple indie games in the past year I really liked: Guacamelee and Hotline Miami. Nearly all of the indie stuff Sony showed at their E3 press conference and now this are games I think I’d really enjoy.

    It is nice to see not all smaller studios are falling back on the Starbucks hoity-toity “Look my game is so important; because its in black and white and or sepia tone.” Or “It turns out I’m the monster that drove my girlfriend away all along.”

    I can’t stand the it’s sophisticated for sophisticated people because the game is unnecessarily vague too.

    • anarchy_panty

      You’re acting like Braid isn’t one of the most tightly crafted puzzle-platformers ever made. Yes, John Blow is pretentious, but the dude knows how to make a game.

      • Ashilyn

        Really? Because the last time I checked, Braid was pretty awful. It seemed like it won it’s attention more for being artsy and different (like a lot of shitty indie games do) than for actually being good.

        • anarchy_panty

          I have no idea what game you played, but it wasn’t Braid. Yes, the game has a lot of atmosphere and aesthetic choices that set it apart from your typical platformer, but I’m not sure why that would totally overshadow how genuinely excellent the game is for you. The pacing is perfect, its constantly finding new ways to explore its central gimmick, and the controls are tight and responsive. What more can you ask from a puzzle game?

  • anarchy_panty

    If the game interests you, be sure to follow the developer blog over at their website. The lead designer is always posting interesting things about the games influences and design.

    http://zeboyd.com/

  • Tincho D

    It might end being good, but the teaser makes it look like a newgrounds game.

    • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

      And is that bad to you? Newgrounds games can be good. And more often than not, said good Newgrounds games end up getting ported to other, better platforms!

      • Tincho D

        The teaser makes it look like a very cheap game, not exactly the best if you’re trying to sell something on PSN (or XBL) that will most likely have a standard downloadable price.

        The goofy running animation doesn’t help either.
        A better choice would’ve been showing flashes of cool looking in-game material, like battles, moving in towns, etc in between the animation.

        • anarchy_panty

          It’s most likely going to be five dollars, and on top of that it’s being developed by two people. The teaser is kind of odd, but last I checked they weren’t even finished developing the engine yet, which is why you’re not seeing any real gameplay.

          • Tincho D

            >It’s most likely going to be five dollars
            Doubt it. Playstation youtube channel trailers are most likely not free.

            >and on top of that it’s being developed by two people
            It doesn’t matter.
            The consumer will look at the game and then look at the price.

            The “underdog” appeal of indie titles lost a big chunk of impact when the market got flooded with indie titles.

            >but last I checked they weren’t even finished developing the engine yet, which is why you’re not seeing any real gameplay.
            Bummer. Next trailer better show some in-game footage.

          • anarchy_panty

            >Doubt it. Playstation youtube channel trailers are most likely not free.

            Considering how much effort Sony is putting into pushing the various indie titles on their platforms, I seriously doubt it’s terribly pricey (if it even costs anything at all.

            Maybe it will be more than five dollars, but I promise you its not going to be any more than ten.

            >It doesn’t matter. The consumer will look at the game and then look at the price.

            Well they’re clearly not prioritizing consumer’s who value presentation above all else. You’re acting like this game is trying to compete with big budget, catch-all games that try to appeal to every demographic at once. This game clearly has a niche audience, and I’m sure the developers are acutely aware of this.

            >The “underdog” appeal of indie titles lost a big chunk of impact when the market got flooded with indie titles.

            “Underdog appeal?” What are you talking about? This isn’t Rocky trying to take on Apollo Creed. Most people I know who buy indie titles do so because of how genuinely different they are than most games that large publishers are putting out. I buy 2D indie games because I love 2D gaming, not because I want to see them go the distance against the big dogs, or whatever you’re assuming.

          • Tincho D

            >Maybe it will be more than five dollars, but I promise you its not going to be any more than ten.
            Ok, now that’s more like it. No more than 10 bucks is probably a good price.

            >Well they’re clearly not prioritizing consumer’s who value presentation above all else.
            Actually, the teaser gives exactly that impression by not showing any in-game footage, and instead showcasing pure unadultered 90′s anime style game (with Genesis like music) nostalgia bait. Only problem is, the lack of in-game footage fails to confirm to the people watching the video that the game will indeed be like those 16bit classic rpgs it tries to copy.

            >Most people I know who buy indie titles do so because of how genuinely
            different they are than most games that large publishers are putting
            out.
            Most people i know are willing to overlook indie games’ flaws based on them being indie, but they don’t buy the games. When it comes to spend your hard earned cash, it doesn’t matter if the game in question was made by a team of two hundred or one person, you’ll want bang for your buck regardless, which is why it’s pointless to say as an argument “But it’s made by two people”.

            I don’t expect them to compete with big budget titles, but it’d be cool if they didn’t commit the same mistake of not showcasing any in-game footage like often happens with them, specially when unlike big budget titles, this game’s animated teaser showcases something not too different looking from a newgrounds flash animation.
            It was a missed opportunity to make a better first impression.

    • chibidw

      I get a very Sega Genesis vibe from it. Which in itself is not a bad thing, and is where all of the (good/single player) Phantasy Star games are located anyway.

  • Wtv

    Usually I don’t like these indie games using a old system that no one uses anymore for good reasons.

    But if the system is like Chrono Trigger, it could be decent.

  • sakusakusakura_nyo

    I miss the old Phantasy Star games.

  • Aristides

    How about some gameplay lol. Gonna buy it for vita anyways though.

  • Crevox

    The character art looks slightly similar to Phantasy Star, but the rest looks nothing like it. At all.

  • wererat42

    The teaser really gives more the impression of an action platformer than an RPG. Also Chrono Trigger and Suikoden are some pretty serious titles to drop.

    Didn’t this studio also do two of the Rain Slick Precipice of Darkness games? From the screenshots they looked pretty well-polished, like a throwback to FFVI. Any good?

    • Tincho D

      >The teaser really gives more the impression of an action platformer than an RPG
      That’s a risk of having a teaser with no in-game footage.

      More often than not the most effective teasers/trailers are those which show at least some bits of how the game will (at least according to the developers) look.

      Some examples:
      http://www.youtube.com/watch?v=vQU0yqtEmZM
      http://www.youtube.com/watch?v=vC2MvIC4j6E
      http://www.youtube.com/watch?v=XRhd66aheNM

      And sometimes there is the risk of a teaser with no in-game footage causing hype, followed by big disappointment when people finds out the actual game looks nothing alike.
      http://www.youtube.com/watch?v=RI6vkyyK4Lc

    • http://thespellcraftcolumn.wordpress.com Rudolph Consuegra

      I preferred Breath of Death and Cthulhu Saves the World but these games are more like Grandia (a single ATB bar) with Final Fantasy VI’s looks. Maybe it’s because the second half felt like RPG Maker games to me. At least they have exapanded content. The third one has a class system with two options per character along with one they always have. The fourth game is a monster collection game but can be “equipped” with different masters affecting their skills and stats. Honestly, Cthulhu seems to take more cues from Phantasy Star IV in my opinion, especially if you beat both games.

  • Göran Isacson

    Was I the only one who got a strange case of Miami Vice with the soundtrack there? No one but me?

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