Killer Is Dead: Maybe Punk Is Dead After All

By Jamie Love . August 31, 2013 . 6:00pm

A killer runs through dark and rain soaked streets with Mondo Zappa in hot pursuit, easily blocking machinegun fire with his sword while moving ever closer to his target. These first steps in the assassin’s shoes found me anticipating some mix of Blade Runner’s future noir and Cowboy Bebop’s quirky episodic bounty hunting thrown together in a Suda51 blender, and a fair amount of drool ran down my chin over that idea.


Unfortunately, those first immersive moments quickly gave way to a game strangely eager to throw the player back out of this world, unfolding to reveal a game that feels more like a fan fiction written by the president of Grasshopper’s fan club, rather than the hands that created No More Heroes.


Players join Mondo just as he gains employment within a state sponsored executioner office, where people come with targets they’d like dealt with. While Mondo’s targets all share a loose connection to a dark energy running throughout the game (which is never really explained), it’s unclear what qualifies a person for execution—maybe you can have your neighbor killed for playing music too loud; I just don’t know.


The office is run by Bryan and Vivienne, with Mondo bringing along his bubbly schoolgirl assistant Mika for good measure. There’s an immediate attempt to establish a level of comfort with this grouping, with episodic assassination missions that find characters spouting recurring concerns with familiar attitudes. And I very much wanted to fall into that world, but the invitation to do so is never really extended, instead acting as if the player should both “get” and care about these characters simply because they exist. Some small attempt is made to draw a connection between one target and Brian, but otherwise these might as well be four strangers completely devoid of motivation, aside from moving the game forward toward a conclusion that players are equally expected to simply accept because it exists.


It’s a very strange state of affairs. I kept waiting for more, for the connections of No More Heroes’ contentious, subtle, complicated and rather lovely relationship between Travis and Sylvia. But there’s none of that here. These characters never really express personalities that explain where they are coming from or where they are headed—everyone is just doing their job. By the time the game rushes to draw fuddled connections linking them together, there’s zero reason for the player to care, given the lack of incentive to invest any feelings toward them.


But this is a Grasshopper game, so maybe there’s something clever being said in all this, aided by a few lines referring to the idea that this is a videogame, with players expecting certain things from a Suda 51 title. I encourage you to dig for that meaning, though I really don’t think you’ll find it. Killer is Dead rushes to create a weak plot stringing together the space for a random array of missions that offer no substance to snack on when the ride is over.


The truly confusing bit is that the game still provides ample cinematic sequences that could serve such a task, but instead opt to create a space for slowly delivered lines and snippets of conversations that act as if we should all know far more than we do. The pervasive cinematic breaks actually tear the player away from the few enjoyable moments of action, slicing through missions like a hot knife intent on cutting the player further and further away from investing in the events unfolding.


The game will confront you with a Yakuza boss who summons a tiger from his tattoo and then suddenly throws you into a twenty second motorcycle chase before tossing you back on foot, breaking all of that up further with the load times needed to do so and cinematic sequences offering more chances for dialogue that might mean something if we knew anything at all about these characters. And I really want to stress that this is not meant to leave you imagining the quirky opponents of No More Heroes that offered cryptic words worth reading into. Those have been replaced here with a series of bosses that simply bend to the needs of the game rather than dominating and changing the space with their own attitudes.


You can ride Killer is Dead’s blue unicorn around in circles looking for some significance, but it isn’t for lack of a code book to understand what’s going on here. It’s just weak writing carrying you to a final confrontation against a villain that you slash through just to be done with the experience. If there is a deeper joke at work here, I’m afraid it’s at the player’s expense.


But here’s a twist—Grasshopper is getting better at the bits of combat leading toward these bosses.


Each strike of Mondo’s sword builds a combo gauge that persists so long as Mondo doesn’t take damage. And the game offers an evasive move as well as a block to aid that cause. Aside from some well-animated moments of Mondo throwing back an attacker, the right timing can also find Mondo slipping to the side and tasking the player with hammering the attack button to gain bonus strikes. As your combos reach a threshold, Mondo’s attack speed will increase. Keeping the combo meter at max will additionally allow Mondo to deal final judgment finishing blows to enemies, offering players four techniques for a final move that will reward players with one of four key items. It’s a simple and straightforward system that gives one hell of an invitation to players to dodge and counter rather than simply mashing and taking a little bit of damage as par for the course.


Mondo has a fair amount of meters to keep an eye on, with his health signified by a series of diamonds, which increase as he gains health gems from fighting. Mondo also has a blood meter represented by roses, which fuels his gun arm and is also used for adrenaline burst moves that cleave larger enemies in two, and play a big part in finishing bosses. This also means that you can’t just go off on a fun run with the gun arm, or “musselback” all the time because you won’t readily have the means to finish a boss at the right moment. Enemies with defensive shielding can be dealt with via a punch button, though it’s entirely more efficient to evasive roll behind them and get down to business.


Moon shards gathered from enemies and a few breakable items give Mondo points used to upgrade his abilities, and even here the game shows a baffling lack of imagination. There’s a few additional strike moves to unlock, but the handful of upgrades seem like abilities you should have from the outset, like swinging your sword in a circular defensive move. Aside from upgrading the musselback and adding regenerating health, I stopped paying attention to this small distraction early on. There are three additional modes for the musselback, freeze ray, drill, and charge cannon, which seems to match up with the predictability of everything else going on here just dandy.


I suppose the entertaining thing about the combo system is that the game offers a host of challenge missions, both from bonus tasks unlocked by completing story missions and from finding nurse Scarlett hidden throughout stages, who then adds more challenge tasks to her own selectable stage. Ensuring that combat isn’t always fun however, I often found myself losing sight of Mondo temporally throughout claustrophobic set pieces that really haven’t evolved since No More Heroes released back in 2007, which is a hell of a long time to raise the bar even slightly for environmental designs.


You may have heard about Killer is Dead’s other draw, Gigolo missions, during which Mondo will hit a bar and take a seat alongside a few select ladies in a pickup mini-game. While Mondo and his potential date are drinking, there are two gauges to keep an eye on—a guts gauge represented by a head and another gauge that looks somewhat like a penis.


The guts gauge will fill red in increments as you stare at a girl, faster if you stare at her chest and crotch, and even faster still if you use the gigolo glasses to see through her outer clothing to her underwear. If she catches you staring, the penis looking gauge will drain until you stop staring, and if it drains all the way you fail the mission. If you manage to fill the guts gauge, you are then able to offer presents, and repeat the process until you fill another gauge with hearts to win the girls affection. If successfully seduced with gifts, the girl goes home with Mondo and initially unlocks the previously mentioned added modes for his gun. It’s an experience that comes off as tedious and several shades of creepy, and more than anything suggests that Killer is Dead is a creature of marketing gimmicks rather than a real game.


It’s a shitty state of affairs, because the elements are here for a better game, for a noir classic building on what Grasshopper has already accomplished. But all that can be found is a checklist of things you might expect from a Grasshopper game, and a weak showing of that to boot. I can report that the game is competent, but that only seems like a compliment if it were the first game Grasshopper had ever released.


Ultimately, Killer is Dead is simply a hurriedly cobbled together release that clearly could have been more with time and attention. It’s a huge missed opportunity, and if it represents the future of Grasshopper releases, then it gives me absolutely no joy to suggest that maybe punk is dead, kids.


Food for Thought:


1. Even with Akira Yamaoka on board, Killer is Dead’s soundtrack seems as confused about creating an identity unique to the experience as I remain regarding what exactly said experience is, and that’s really disappointing.


2. There are twelve primary mission stages, three of which take place in dream states, which just seems superbly short. I ran through the main game missions in just a little more than a single afternoon.


3. Even the menu systems lack imagination, with bland mission select screens and a gift shop that looks like it came straight from a 16-bit RPG.

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  • Revorse

    Hmm. I’ve seen reviews and they all say the same things. But I’ve watched it played and it seems nowhere near as bad as people are making it out to be.

    • 60hz

      yeah i’m feeling the same way – but i’m on a tight budget so i can only hope to convince a friend to purchase it mwahahaha…

    • Cameron Ward

      it really isnt as bad as people make it out to be. it isnt a 10/10 game, but for me, its a 7-8, I need to think about it more.

  • Andrew A

    Someone linked this Killer is Dead plot analysis to me a day ago. Its a pretty good read and they make it sound like all the strange design choices were thematically intentional:

    This post contains massive spoilers so I wouldn’t check it out until after you’ve beaten the game though.

    • This guy looks like he’s trying REALLY hard.

      I know it’s a stretch, but it’s worth considering that maybe, just maybe, the game looks, sounds, acts and smells like an undisciplined fucking mess because… it actually is one.

      • TheCynicalReaper

        How is he trying hard? Dude, everything in that article is proven in the game’s events and dialogue. If you watch the cutscenes and play the game you’ll notice these crucial plot elements that many are overlooking because “random Suda is random”.

        Seriously, if you can’t play the game then watch a playthrough from beginning to end and you’ll notice these things, like how Moon River is not exactly what she seems (ep4 opening), and how the Queen of Dreams was actually helping to stir up the memories Mondo had inside instead of just messing with him and how it foreshadowed the end (moon is reflected as red in water, water splashes are not water but dark purple, signifying it’s dark matter river is drowning in, etc.). David being the original executioner, the execution office being shadier than it seems, Mondo’s and David’s subtle themes in their actions, it’s all in the game.

        It’s just that no one is looking into the game. They just see flashy stuff and gigilo missions and strange twists, so they only skim across the surface. The game’s smarter than you think.

        • Suda is a smart guy, and I’m sure there are vague echoes of something intelligent in the game. But by all accounts, the end product is just an incoherent mess, and not an enthralling incoherent mess like Killer7 was. Just a scattershot pastiche of Suda’s previous successes with a fraction of their originality and appeal.

          This guy’s articles look very much like Literature 101 attempts at reading meaning into a work (as opposed to deriving it FROM the work). Just because he can formulate an explanation using the evidence at hand – a theory of a meaning – doesn’t mean the meaning’s there.

          Also, consider Occam’s Razor: is it more plausible that the game has this deeply convoluted hidden meaning that was meticulously planned out in advance, only for it to be completely lost on the vast majority of the audience, or that it’s just a murky, undisciplined jumble that one author has managed to ascribe this code to? One explanation seems a lot simpler than the other. And even if it DID have all these layers of meaning, would that rectify the fact that the meaning is conveyed through a medium of grating incoherence that has managed to provoke zero intellectual or emotional investment from players not going into the experience with their minds already made up about what they’re going to find?

          (Approaching the derivation of meaning from texts like a decrypting process, by the way, is a very amateurish method of literary interpretation.)

          And incidentally: if that author is trying to make the case that “Gigolo Mode” is thematically important to this game, he might be interested to know that it was an idea Suda had years ago and wanted to incorporate into Shadows of the Damned. It ended up getting scrapped during development, so he had it put into this game. Kind of sticks a wrench in the idea of the author as mastermind here, huh?

          • Andrew A

            “It ended up getting scrapped during development, so he had it put into
            this game. Kind of sticks a wrench in the idea of the author as
            mastermind here, huh?”

            Not…really? This happens in game development all all the time. In fact, Gigolo mode makes way more sense in Killer is Dead than it would have in Shadows of the Damned.

          • Asura

            Did you like… miss his entire point?

          • Andrew A

            I didn’t miss his entire point, I chose not to address it because its pretty silly. Using Occam’s Razor on a piece of fiction? When has that ever been a good idea?

            “Guys, all those interpretations of Waiting for Godot? Trash. They’re just waiting for Godot. Done. We solved it.”

          • Turning “maybe this ridiculously convoluted attempt at deciphering a super-secret hidden meaning from a bunch of fucking nonsense is kinda BS” into “all metaphor is BS” is kind of a mischaracterization of my argument. We’re talking about the difference between people discussing The Shining as a narrative of American guilt and people discussing The Shining as Stanley Kubrick’s insanely convoluted coded message that the moon landing was a hoax. It’s the difference between literary interpretation and conspiracy theories.

          • Leitiso

            Exactly. While I did want this game to be another Killer 7 I also wanted DMC to be another Devil may cry 3. Unfortunately you can’t expect anything these days. I have enjoyed Killer is dead, the combo system is very fun and I find that in action games the plot is never going to be very good. Sadly that is just the truth these days. Outside of MGS I can’t stand the plot of any series or 98% of the games today. Don’t know why anyone would downvote you, must be bitterness. Gigolo mode makes sense because Suda went for a “bond” like character, devoted to his job, but would “rather chase women”.

          • Raltrios

            “Suda is a smart guy, and I’m sure there are vague echoes of something
            intelligent in the game. But by all accounts, the end product is just an
            incoherent mess”

            That sounded like you pretty much just wrote off everything he said with what amounts to little more than ‘lol nope.’

            While it’s true that the article may be grasping at straws, it might also be digging up truths. I don’t think it’s fair to just brush it aside so casually like that without acknowledging the possibilities. If you ask me, it seems pretty sound.

          • loempiavreter

            Just because the game doesn’t have a narrative that spoonfeeds you, it has a convulted bad story? We are all individuals, if someone spots something that you didn’t and he can put the pieces together well more power to him, but lso power to you because your opinion is yours, his is his and mine is mine, all perfectly fine. We don’t need to diss ones observations.

            Personally after playing Killer is Dead, I came up with quite the same analysis. I also caught up some pieces from the interviews which weren’t told in the game, like how Killing the Bin Laden of the KiD universe released all the dark matter, and how it corrupted Damon & David in the first place.

            We act like sheep these days, be a Tabula Rasa and form your own opinion.

            Besides, why can’t GhM take the Gigolo Idea from Shadows of the Damned and build Killer is Dead setup around it?

            Personally I enjoyed it quite a lot, but I was a bit dissapointed in the boss roster. Ioved Giant Head and Tommy the most though. Sure was better then Lollipop Chainsaw personally for me.

          • BlueTree

            Your logical reasoning as to why the game doesn’t have a plot is as feasible as that post you feel is trying too hard… the thing is that I would argue that there’s entirely more substance to the guy who’s “trying too hard.” If your goal is to be convincing that you have a belief, well, I think you’re there. If you’re trying to convince me that it also applies to everyone else, well… I think you’re not trying hard enough.

          • “I’m right and you’re wrong! I don’t need to explain myself because you’re wrong!” – your post

          • BlueTree

            “I think this is a contest” – your post

  • Göran Isacson

    So it’s pretty much what I’ve heard elsewhere: the game isn’t BAD… that is, the gameplay isn’t bad. It’s one of Grasshoppers TECHNICALLY soundest productions with really slick and engaging gameplay, but the story is their weakest yet and there’s just nothing to really think about. It’s like… well, like they say: a fan-fic written by someone who’s very technically proficient, but who completely missed out on all the themes of old Grasshopper games and thought he could just throw in wacky asides and everything would be gravy.

    Have to admit though, stage designs like No More Heroes without that games interesting gameplay gimmicks that switched up the approach to each stage sounds… well, that just sounds plain tedious.

    So yeah: fun to play, not fun to think about. I read someone else put it very well: Suda 51 has long since ceased being punk, and is now unabashedly sleaze-rock. He’s gonna put tits and he’s gonna put violence and as much exploitation as he can fit into his games with little regard to how it all ends up. It may not be as daring or as engaging or challenging as his old games… but eh, if you’re a fan of sleaze you’re probably gonna like it?

    • Asura

      From a technical perspective I’ve heard it has the worst camera of any Suda game and screen-tears at literally every point in the game.

      • Leitiso

        The main thing is that there is no “lock-on” so it is like a monhun game where you have to use the other analog stick to move the camera. I actually like that about it because you can aim your attacks without being forced or magnetized towards the enemy you are locked onto. Many players are not used to this. “Screen-tears” are only one technical issue and I haven’t seen many of them but grasshopper has never ever been known for environments. They are usually very minimal and bland, although that is part of the charm IMO.

  • SuBw00FeR

    I’ve been playing the game and I really enjoy it. The gigolo missions are a side thing and you don’t have to do say like, 5 in a row or anything. You can choose when to do them. It only takes a few minutes to do each gigolo mission so it’s not even that tedious. I really like this game so far, the combat is great.

  • Raltrios

    This is probably the fairest review I’ve heard of the game so far:

    Everything else just sounds like bandwagon hate to me. But I’m less than halfway through the game so far, so I’ll have to wait to form a final opinion of my own. But so far? I’m having a blast :)

    • BizarreJelly

      It really does seem like bandwagon hate doesn’t it? I’m having a blast with it too, it’s one of sudas more polished games – and they never have a big budget, so for what they fork out I think it’s pretty impressive. The gaming journalism scene is far too hung up on gigolo mode which is a “duh” because video game feminism(lol) is the in-thing right now, so of course anything that can be portrayed as sexist is going to be a no-no, don’t wanna be seen as a woman hating misogynic pig now do we? Gotta get them clicks! Here’s to the slamming reviews of senran kagura to look forward to!

      • Raltrios

        Oh right, Senran Kagura will be getting reviews, too…well, at least in that case they shouldn’t be able to complain about women being treated as objects because the ladies should have much more character definition than in this game, and there aren’t any men around to obnoxiously try to get into their pants.

        • BizarreJelly

          It was already met with some bad press when it was announced for western release – so I wouldn’t hold my breath lol fan service is sexist!!

          • Raltrios

            Sigh…I wish people would realize how big of an audience games like that have. It’s still small enough in the west to call it niche, but you need only look at the huge attendance of various cons to see a small percentage of how many fans of eastern games/anime there are. Granted, you can’t assume they’d all like things with the level of fanservice as Senran Kagura, but it still shows a high figure of appreciation for the area they’re created in. If so many people can accept the gaming standards of another country, why can’t reviewers?

            Besides, it’s not like the west doesn’t have games with sex appeal in them, either :/

          • BizarreJelly

            Absolutely, notice a majority of the games that get hit with the sexist claims are Japanese? They know exactly who to bait and how to do it, it’s quite pathetic really. No doubt there are some serious sexism problems out there – video games however, shouldn’t be the main focus, but it’s proving lucrative for some of these websites so I don’t expect it to vanish anytime soon.

            Video games – your number 1 for social issues and political correctness!

          • Raltrios

            I remember back in the day people used to think Pokemon was satanic. I haven’t heard anything like that in a long time, so I figure people’ve accepted it as a perfectly natural thing. If Japan keeps pumping out games like these to the west perhaps people will be desensitized towards it in the same way. Then they won’t make such a fuss.

  • M’iau M’iaut

    Folks, lets be careful here and leave the social polemics elsewhere.

  • idrawrobots

    I need to play more of this but most of my attention has been put into EarthBound.

    • Ouch My Head Said Dionysus

      Keep on with Earthbound and you’ll be ok.

  • CTRL+F “Killer 7″… nothing. I’m disappointed, I really thought this was somekind of spiritual sequel.

    Anyway I’m still under media blackout, so I’ll play the game first before reading this review.

    • Leitiso

      I was 5 hours too late but I mentioned it. it has some thematic elements of Killer 7. The gameplay however is nothing like killer 7. It is more just like a Killer 7 skin over a NMH game with some great elements like upgrades and the closest combat system to my beloved Onimusha series. It is sooo rewarding to counter enemies, basically just play this the way I play onimusha where I wait for the right moment, the enemy makes a wrong move and then the entire room is clear in a flash.

      • Sounds good to me! I’m sure I’ll have a blast.

  • supervamp

    Can one reviewer not put their moral compass on during this game’s review?
    It’s fine if you think it’s creepy but that should never dictate the score of a game, it just makes you look like your putting more biased opinion into it then actually putting out the games faults and strengths

    • Asura

      Omigod, it’s as if reviews are subjective and about the experience of the player!
      NEWS FLASH AT 11!

    • …what exactly do you think reviews are? They’re opinions.

      • supervamp

        I know but honestly i think reviews should take a more non bias approach, I don’t want to hear about how the person feels about the content i want to hear about how the game plays and if it’s any good or not. Those gigolo missions aren’t doing anything to improve or lessen the overall game mechanics, there’s no reason to even mention that you felt its morally wrong.

  • Zak Ledward

    Meh, I bought this game 90% for the Gigolo Missions and 10% because my friend said Suda51 is a good company, so I’m not too concerned with the story (which so far isn’t that bad; on mission 9/10). The Gigolo missions could have been a little more deeper than just go in and have a good night (Subarashii). I was hoping that each encounter with a woman would teach you something new about her. Even without that though I still enjoyed being able to (inner man coming out) ogle a beautiful woman with the only consequence being a small deduction to my “penis” gauge that regenerates instantly anyway. In any case, I live and breathe for Scarlett now so any amount of “bad gameplay/storyline” I have to go through so I can get her next scene is fine by me.

    • Ouch My Head Said Dionysus

      Suda51 isn’t a company, he’s a person. Grasshopper is the company.

  • SeventhEvening

    That “penis gauge” is an image of a man with his arm around a woman’s shoulder. It’s a romantic atmosphere gauge. That said, I did find the gigolo missions tedious and disappointingly repetitive. The x-ray glasses were a relief, not because the reward of seeing underwear, but for the mechanical effect of speeding up the gigolo missions.

    Overall, I have mixed feeling about the game. I’m shocked to see the game get such bad reviews, because it is quite a fun and interesting game. But at the same time, it is a bit disappointing. It doesn’t quite live up to NMH or Killer 7 and the story and characters have a lot of potential that is never touched. The plot doesn’t have as much nuance as Killer 7, but I’ve noticed a lot of strange little details and complexity that reviews seem to gloss over. The characters are left a bit bland, but the world of Killer is Dead is pretty fascinating and left me wanting more. And mechanically, it’s pretty sound (although yeah, the upgrades are disappointing)

    I find it hard to judge it properly. Maybe it’s a great game that didn’t live up to the hype, the expectations, or the pedigree, or maybe it is a bad game that has just enough of Suda’s bizarre charm to make me desperately want to like it. Either way, I’m hoping his next game is better.

  • Ouch My Head Said Dionysus

    Punk’s not dead, Suda’s just not punk anymore.

  • Hmm, I like mixed reception stuff and I have a Flower, Sun and Rain avatar so it doesn’t bother me but so many games so I’ll wait on price drop.

    • idrawrobots

      Flower Sun Rain is overwhelming, one day I will finish it.

    • British_Otaku

      Flower, Sun and Rain is weird as hell bro, but I’ll finish it someday (maybe after the rest of my current DS backlog). I haven’t got too far, so I may start over when I get back to it.

  • anarchy_panty

    “You’re not punk, and I’m telling everyone…”

    • Jose Mossel

      Jawbreaker <3

      • anarchy_panty

        Excellent taste, my friend.

  • rurifan

    I can’t help but notice you go into excruciating detail about the dating minigame and yet somehow fail to mention the glaring technical flaws in the actual gameplay. Focus on the important stuff, right?

    You’d think constant intolerable tearing would be worth a passing mention.

    • QueenDecim

      It’s not constant, or intolerable. I had it happen maybe a handful of times through my entire playthrough, and that was mostly at the beginning. Furthermore, episode 7 is the only one with any sort of bad technical flaws. It is the only mission where the fps drops.

  • BlueTree

    This is going to sound incredibly goofy to a lot of people, but I don’t think Grasshopper Manufacture’s games often hold up to the criticism of “Is this video game fun.” I think there are a lot of points in Video Games that are not fun, but their presence is justified and gives the medium a spectrum of depth. Most people who play video games are trained to essentially distill it down to one experience, fun, without trying to justify/explain/ponder why it is they felt other emotions/sensations than fun.

    If you were to ask me if No More Heroes 1’s point is put across by making the segments between bosses “fun”, I’d tell you no. The game would have completely wasted its time showing off how much of a loser Travis Touchdown is by allowing him some sort of enjoyment between what Sylvia feeds him in the form of assassinations.

    I’ve been on the fence about this game because I’m NOT a fan of Grasshopper Manufacture. That being said, I think game criticism has such low standards at the moment that I’d be hard pressed to find a true analysis of this game that wasn’t looking to fill bullet points rather than formulate some kind of concise thought on what this game is trying to say. It is very easy to isolate one seemingly obvious element from the whole, that is often the crux of very bad criticism. It doesn’t mean that element isn’t harmful or terrible in the grand scope of things, but whether criticism is meaningful will depend on how you choose to express that element in relation to the whole.

    Basically, I’m not trying to see if this game is fun, because I’m fairly certain that Grasshopper doesn’t really churn out that type of game. Rather, I’m trying to see if it has a point. Game criticism, at the moment, isn’t up to that task.

  • Zonder88

    I find it funny how every review from gaming news sites are hating on this game, yet everyone who are playing it are having a blast.

    The game is fun, as games should be. Simple as that. And I bought it for that very reason.

  • Tincho D

    Jesus, the first half of the review forgot Killer is dead is a friggin’ action game instead of a movie.

    Food for thought: Grasshopper got away with releasing mechanically mediocre hack n slash games because there was a big amount of people searching for 2DEEP4U messages in them.

    The review’s author seems to have realized just now that stylish games with pop culture elements and random quirky shit going on don’t necessarly imply the pretense of some deep hidden meaning. Rule of cool, baby.

  • queazy

    “A killer runs through dark and rain soaked streets with MONDO ZAPPA in hot pursuit, easily blocking machinegun fire with his sword while moving ever closer to his target.”

    Oh lord, even the first sentence of this article is wrong.

    PROTIP: Look at the eyes.
    What color are David’s eyes? What color are Mondo’s eyes (not counting the flashback dream in chapter eight)? Had you beaten the game, you would know this is a significant detail. Also, have you ever noticed at the chapter end results, it says Mondo’s name and his signature gets written on the screen, and this happens at the end of every chapter…except a single specific chapter?

    See attached image. You might learn something.
    Until then, please stick to reviewing games like Bioshock Infinite or The Last Of Us and throwing praise at them. That’s what’s on your level it with no need to think, the story spoon feeds you everything. After all, it is “finally a smart games for smart people” such as yourself.

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