The Mighty No. 9 From Keiji Inafune Is A Spiritual Successor To Mega Man

By Spencer . August 31, 2013 . 5:16pm

mightyno9

image Keiji Inafune moved of from Capcom years ago so he doesn’t have a say in the future of Mega Man. However, Inafune and Comcept can make spiritual successors like J.J. Rockets where you play as the American President who stomps mutants in his spare time.

 

Comcept, Mega Man 9 developer Inti Creates, and localization studio 8-4 are teaming up to create The Mighty No. 9. In this game you play as Beck who gains different powers and the ability to transform after defeating bosses. Beck, of course, has a sister and her name is Call. Beck and Call, get it? While the screenshots you may may have seen are of 2D hand drawn art, The Mighty No. 9 is actually a 2.5D game.

 

The Mighty No. 9 brings back many former Mega Man staff including Manami Matsumae who made music for the first Mega Man game, Naoya Tomita who was a level designer on the original Mega Man games and Shinsuke Komaki, an illustrator that worked on Mega Man: Battle Network and the unreleased Mega Man Legends 3.

 

The Mighty No.9 is in development for PC and a Kickstarter campaign just launched. If stretch goals are met, the The Mighty No. 9 will be released for consoles too. The game is slated for release in spring 2015.


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  • LunarKnite

    Beck and Call, Rock and Roll. Gotta love the sibling names. Looks pretty awesome, even if it is seemingly a Megaman clone.

    • Bigabu Beaze

      What console will it be on?

      • http://www.siliconera.com Spencer

        PC first. Maybe consoles like PS3, 360, and Wii U if they meet stretch goals.

    • Symbol de Au

      I like how only two letters were changed in each name.

      • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

        From R & O, to A, B, C!

        • Solomon_Kano

          You’re missing an E(tank).

          • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

            Oh yeah! And I think he missed the D! But, since he’s a Robot, I don’t think he’ll need a D…

          • Anime10121

            What you talkin about konpon EVERYBODY either needs (i.e. has) or wants the D.

            It comes at everyones Beck and Call :P

    • Aoshi00

      I like how he sticks it to Capcom by making a MM-like game and naming the chars in a similar way, kinda like the Gooch w/ Lost Odyssey and the Last Story sounding like Final Fantasy.

      I liked MM 9 & 10 by Intel Creates. Hope this would go straight to PSN/XBLA like Ducktales or Castle of Illusion remake, it just fits being on a console.. Ducktales is awesome and pre-ordered Mickey Mouse alrdy (Rain as well), got the original Genesis game.. w/ all these talent, hope this is not PC only.

      • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

        Stretch goal or not, it will eventually go to Consoles an Handhelds! Count on it!

        • Aoshi00

          Hopefully so. I just don’t like to read about a game I’m very interested in, then it turns out to be mobile game or PC only. I thought Comcept only has done console/handheld games so far? One would think core gamers would prefer to play a platformer on the consoles.. 2.5D game just so suitable for a d/lable title on PSN/XBLA.

          • InfectedAI

            Platformers are plenty successful on PC. Many great ones like Cave Story start there. And many become huge successes there like Super Meat Boy.

          • Testsubject909

            Or more recent examples. A metroidvania style action platformer game called Rogue Legacy.

          • Aoshi00

            I never played either of those Indie titles. I just prefer playing games on console instead of PC, which I don’t have a controller for. All Megaman games so far are on console except that street fighter collaboration. I’ve just been playing side scrollers on console all my life and especially like the ones on PSN and xbla in recent years.

          • Testsubject909

            Cave Story is available for 3DS. Give it a shot, it’s a wonderful game.

            And Super Meat Boy should become available digitally for PS4 and is available digitally for 360.

          • Aoshi00

            I never tried Cave Story I think it’s on the Wii too, Super Meat boy was on sale on XBLA before, but I just didn’t dig their art styles, maybe I’ll try one day. I did get lots of other titles like Fez, Braid, Deadlight, etc..

          • Testsubject909

            Cave Story comes highly recommended from me.

            It’s an all star.

          • Zero_Destiny

            Yeah Aoshi, I would also recommend Cave Story on 3DS too, grab it off the eShop if you can. Very great game. Top notch platforming, and really tight controls. It’s one of Code’s favorites, actually.

          • Testsubject909

            And pro-tip.

            Try to jump over extremely large chasms rather then follow those who fall in them. It’s for the best.

          • Aoshi00

            really, yeah, sounds like Code’s cup of tea, he’s a huge Super Meat boy fan too :) just that I never liked the art styles too much.. maybe too indie. But I always love a good platformer, Ducktales really good and can’t wait for Castle of Illusion remake, alrdy paid for. Oh, and Hunter tonight, after missing a week :)!

          • Testsubject909

            If it helps any. You wouldn’t know from looking at Cave Story, but it’ll have a touching story.

          • Aoshi00

            Thanks, maybe I did overlook a little gem. I’d try Cave Story one day if it does have good story, super meat boy just looks scary to me… I d/l’ed The Cave and still haven’t finished that yet lol..

          • Testsubject909

            Cave Story hits all the marks just right.

            Great visuals, the presentation is top notch despite not pushing hardware limits. Music is wonderful, catchy, memorable. Controls are tight and smooth. Gameplay shines with good use of platforming and action, it has customization, multiple endings, multiple weapons, various branching paths of sorts and, as I stated, a good story to boot.

          • Aoshi00

            do you work for them? You had me at hello lol.. I’d check it out later.

          • Testsubject909

            No. I just played it way back when.

            Also. If you’d like to try it on PC.

            It’s free.

            The creator of the game released Cave Story for free online since the day he finished it. You should easily find it in English.

            The versions you pay for tend to have extra stuff, but the core game, excellent as it is, is completely 100% free.

            Just saying.

          • Aoshi00

            I chk’ed out some footage on youtube (some look like Gunstar heroes). That’s OK, I’ll think about getting 2D ver on Wii or on 3DS if I can find a copy. Wonder if there’s any chance it would turn up on PSN or XBLA. Like I said, I just don’t play games on PC at all.. tks for the breakdown and recommendation. Didn’t realize an indie platformer would have such good story. Just that their art styles never caught my attention before despite being quite an avid sidescroller fan.

          • Testsubject909

            Oh and, to my mystery downvoter.

            Don’t worry. I got Cave Story + as well.

            Pixel deserves the support.

          • Zero_Destiny

            Maybe the new art will help, I totally loved the art done for the 3DS version in Japan. lol

            http://www.siliconera.com/2012/05/01/new-cave-story-3d-artwork-made-just-for-japan/

            Anyways, the 3DS has a 3D version (3D models like NSMB) and an eShop version in 2D still. Not sure about the 3D version but the 2D one is real great stuff.

          • Testsubject909

            I’d say that the first playthrough should be in 2D.

            There’s a certain charm to those sprites that can’t be fully captured with a 3D model. It loses something in it’s translation.

          • Aoshi00

            yeah, I remember they cutify the art design :) like the fanart of Mirror’s Edge.. I’ll be sure to chk it out later, seems like the 3DS copies are rare on Amazon now.. maybe I should’ve gotten it when it was one sale on time.

          • TrevHead

            I hope this site is mistaken on this been a 2.5D game not 2D.

          • Testsubject909

            It’ll look good either way. So I’m fine with it.

          • mikanko

            With a driver download you can use a PS3 controller on PC. If you have a wired 360 controller(not wireless) those will work as well.

          • Testsubject909

            Rogue Legacy plays very well with a controller.

          • Testsubject909

            Rogue Legacy, my bad. Edited it… But it won’t appear until you reload/refresh the page…

    • InfectedAI

      Clone? It’s by the people who made him! This is more like a sequel, but since they don’t have the rights to the IP a spiritual successor by the original devs.

      • Testsubject909

        Basically, think of this as the equivalent of Bayonetta to Megaman’s DMC.

      • LunarKnite

        Despite that, it’s still a clone. I didn’t mean it in a derogatory sense. It is what it is. It’s not Megaman himself, so I can’t call it a sequel, or a spiritual one. Closest thing I’d prefer to call it is a reincarnation.

        • InfectedAI

          But that’s exactly what a spiritual successor is. They tend to not have the rights to the original IP or they’re not using them for one reason or another.

  • Guest

    The link to kickstarter is busted. :x

  • konsama

    With the sad megaman forceful killing i will look forward for this.

  • Tincho D

    Looking good.

  • SilentMC

    Ah so much hype from me, I haven’t seen Inti-Creates doing anything too interesting in a while, so it’s great to see Inafune and them back together again.

    • Solomon_Kano

      Holy mostaccioli, I didn’t even get to the part about Inti Creates. This is gonna be fantastic.

      • Anime10121

        Saw that in the credits, created Kickstarter account and pledged! Aw who am I kidding I woulda done that anyway, Inafune recreating Megaman and having pure complete control…Nice

        http://www.youtube.com/watch?v=kIfOjkB17BA

        Though I’ll always have a soft spot for the original and wish that things could have been different, but Beck and Call will assuredly fill the void that Rock and Roll have left. I just hope this makes it to consoles, as that is the only place I see a title like this succeeding.

  • ShawnOtakuSomething

    “sigh” I hope Megamans soul lives on in this one. As long as he doesnt fight Airman I think he is safe

  • John Diamond

    they oughta call it omegaman just to piss capcom off

    • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

      Ro__ & Ro__ vs Be__ & Ca__! The way Inafune did it was more clever! Fill the blanks and see for youself!

  • Testsubject909

    …*sighs and pulls out his credit card*

    So. 250 with 30$ for shipping to Canada huh?

    Mkay… 2015 is so far away…

    But at least we’ll have hoverboards too by then! Right? Right!

    • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

      Don’t forget the flying cars! Ford and other car companies have confirmed them since 2011! Domestic Hover & Flight Technology is slated to be released in 2015!

      • Testsubject909

        Okay on a serious note though, there are Jetpacks commercially available for public purchase.

        Just so you know. Though you need the appropriate license.

        http://www.dailymail.co.uk/sciencetech/article-1253670/First-commercial-jetpack-sale-50-000.html

        And it burns fuel like hell. But hey. You’d be traveling in style. (And it is a step towards hovercars)

        • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

          I read that you need 3 licenses for owning and driving a flying car. About the Jetpacks, however, I am not sure yet.

  • ChiffonCake

    Inafune probably decided that since Capcom wasn’t delivering, he would. What a bro.

    • TheRealMalek

      If you look at the video on kickstarter it’s the MML3 debacle that left him thinking that he betrayed his fans, so yes it’s capcom not deliviring that push him to release this project.

    • Brion Valkerion

      You know Capcom is going to announce a new Mega Man in a month now. They did the same with Jojo’s and Dungeons and Dragons when those spiritual successors were announced.

      • TheBlackRabbit

        Good, there will be more awesome games then.

  • Testsubject909

    *looks at the reward tiers further*

    You know… That 500$ one with recording your voice in it.

    I wonder if someone out there’ll use that to record his marriage proposal and have his fiancee or her fiance to be play the game and beat it to hear said proposal.

  • GriffithOfTheHawk

    Capcom will surely sue him like Nintendo did with Shouzou Kaga and his Tear Ring Saga. Also i’m tired of seeing many people really believing that Inafune is the Megaman creator. He’s not. It’s Akira Kitamura.

    • Ferrick

      he’s the character designer, so he’s the character’s creator

    • epy

      Even the geniuses at Capcom wouldn’t do that. It would be a PR disaster for a company that has done its best to annoy people the last couple of years.

    • Anime10121

      Most people (I think) know that Inafune didnt “create” Megaman per se, but hes had FAR more influence on the character and where the series went starting with Megaman 2. Kitamura my have been the father with the seed who created Rock, but Inafune was the mother who nurtured him into becoming the character we all know and love…

      Reading that out aloud sounds SO wrong :P

  • AuraGuyChris

    Even he can tell his former creation is dead.
    Well, I’ll support him.

    • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

      Not really. All he did was salvaged the parts from Capcom’s dumpster, then rebuilt him!

      • Testsubject909

        So this is Bionic Rock?

        • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

          Yep! He’s The [insert final stretch goal here] Man!

          • Ferrick

            Gentlemen, we can rebuild him. We have the technology. We have the money (through kickstarter) to rebuild the Blue Bomber. Megaman will be
            that man. Better than he was before. Better, stronger, faster. He shall be known as… No. 9! [cue dramatic music]

          • Testsubject909

            So basically he’s Megaman X’s prototype.

          • Zero_Destiny

            No, there were 8 prototypes before this one, together they make a team that fights crime.

          • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

            They are repairing X! So, X is the prototype in this case.

          • Jose Deckard Narváez

            This is more funny if you take into consideration than before this, 8 was the number of series that conformed the megaman series as a whole:
            Megaman
            X
            Zero
            ZX
            Network
            Starforce
            Legends and
            Xover
            Inafune you genious bastard.

          • Anime10121
  • GHAmer

    Rock & Roll DLC Costume will be fit in this

  • hazelnut1112

    If it makes more than enough money, then they can make the game look like the picture posted on the article. I hope this makes it.

  • https://twitter.com/BinksFrost Binks5

    i welcome this! hopefully its a big success so we can get spin-offs too like the mighty no. X!

    • Uso Ewin

      Don’t forget Mightyno.exe and Mighty no. 0

      • Testsubject909

        Mighty No. Legend?

        • Uso Ewin

          Might as well include Mighty No. *4C and Mighty no. 0X.

          • RablaAndrews

            C-Can we have a Mighty No. Z, and then Mighty No. ZX? I miss ZX…

  • GH56734

    You bet this would be the most successful kickstarter ever seen! ZX3 and a MM8 successor! I wish he would include J.J Rocket too, as a bonus inside this version. It was removed from the AppStore, I wouldn’t say no for button controls for it.

  • https://twitter.com/Panda_castro Panda

    The music sounds great. Everyone should go listen to it. Good luck to everyone at Comcept.

  • Ethan_Twain

    This is smart. The internet has been all aflutter about Mega Man for a LONG time now. So here’s one of the guys associated with the brand taking advantage of the opportunity to monetize that enthusiasm. If the internet puts it’s money where it’s mouth has been, then this is one of the safest bets a kickstarter project has ever been.

  • Robgoro

    Head’s up to Siliconera’s Kris for being a badass and having a hand in the Kickstarter project :)

  • FitzpatrickPhillips

    Donated as soon as I saw it. This is great, gahaha.

    • Testsubject909

      Eh, you know what?

      I’ma go high five everyone here with an upvote.

      Edit: Okay… I’m gonna upvote most not all.

  • BlueTree

    Honestly, I’m just glad that I can see Inafune realize ideas he wanted without caveats like “I know you made Mega Man 8 with all these cool updated graphics but man, people want to play some game they’ve already played and we already have so just make Mega Man 2 again.”

  • SirRichard

    With the Mega Man fanbase rabid and angry, and Inafune’s studio established and broken in, what better time than to call a do-over? Here’s hoping.

    • LaserVision

      Rabid is right. The behavior of my fellow fans the past 3 years have made me ashamed to be a die-hard Mega Man fan (Hey guys, guess what? There hasn’t been a new Metroid in the exact same time frame..)

      Hopefully people put their money where their mouth is, and the kickstarter reaches it’s goal (and possibly hits some stretch goals), however I’m skeptical (I can already imagine people blaming KI for asking too much money already).

      • Testsubject909

        And on that note. You know what? People bitched about Metroid Other M (and also Third Birthday for Parasite Eve fans, and I bring it up because they both got screwed over by the same detail. Screwing up the protagonist and her depiction.)

        You wanna know why you don’t hear as much bitching about either of those games though? Because after that traumatic event to their image and to their fanbase… There wasn’t much else.

        Megaman on the other hand? That kept gaining attention back to it, and none that helped to quell the worries of it’s fanbase and often time could be taken quite negatively with great ease.

        If Capcom had well left Megaman alone and just didn’t do anything with the IP for a while, the fanbase would’ve moved on momentarily to other news. But unfortunately it wasn’t the case. So of course they’d be rabid as you would put it.

        Just saying by the way. First thing that came to mind when reading your comment.

        • TheRealMalek

          Other M wasn’t half as bad as 3rd birthday.

          Sure other M has some of the most stupid characters of the metroid universe but it’s ok in term of exploration and gameplay. And it remains quite “on the line” in terms of monsters and backgrounds.

          There are still fans bitching that they don’t have a new metroid, but they know that with Nintendo it will come back in a good “version” after a bad one…

          3Rd birthday on the opposite :
          - Spit on the established background of the two previous game, Mitochondria ? what’s that ?
          - Horror ?- Third person shooter, nearly no “RPG” gameplay
          - Previous characters ?
          - No more search inside the levels just follow the arrow…

          So the 3rd birthday was way worse than metroid, and fans (with most S-E titles lately) have leave the fan boat and gone look somewhere else.

          This is why you see so many people asking for “remake” instead of sequels, like this they can’t butcher a series.

          On the Blue bomber topic : A lot of fans have already leaved the ship, i’m not sure it will have as much inpact as they want.

          But because they don’t ask “that much” for a game that will be released in april 2015 (one year and 8 months), there is still hope.

          • Vash bane

            I have nothing to say on other M(have not played it) but what you said about 3rd was spot on

          • ZEROthefirst

            Only thing I will honestly give Other M is it’s design, environments and kind of it’s gameplay. The only reason I say kind of on gameplay is because it’s so simple and then to dodge it’s as simple as taping the D-pad in 1 direction at the right time (or in most cases) just mashing it and you’re almost guaranteed to dodge anything.
            Other M was the first Metroid game I had ever played (aside from demos for Fusion or Zero Mission at stores) so I never understood why so many people hated it. Then I played the other games and I can kind of understand most of the hate for the game (especially how it knocked the Prime entries from being canon in the timeline due to it’s bad writing). So again Other M isn’t as bad and complete $hit like the majority of people make it out to be, but it’s definitely not a great game and is better to play without playing the other Metroid games.

          • Testsubject909

            Or just play the other Metroid games and skip the flawed Other M which, really, the main thing is that it kills the character.

            You can argue “But there is no character in the previous silent games, she never talks, we can never get a feel as to what kind of person she is” Bullshit you can’t.

            Gameplay, situation, action, miniature cutscenes and sequences, your end-goal and beginning motivations can provide great details in a character much like how you can tell a lot of personality from a mime’s action or from a silent movie through the actor’s acting.

            There is a reason why there is a consistent, let me underline that, Consistent and general understanding of Samus’ personality and why so many people reacted violently to her portrayal in Other M.

          • C_Diamond

            Forgot to add that the story sucked big time.
            During most of the game you have no idea what’s going on.

          • tubers

            The 3rd Birthday was officially a spin-off.. Metroid still had that “Metroid” title.

            It’s not Parasite Eve 3.. a good reason why it isn’t called such.

          • TheRealMalek

            That’s why it had a 3 in the title ?

            It started as a spinoff on phones but was released as a complete episode.

        • LaserVision

          Ok I guess. But is it really that hard to read news about MM 3DS Covers and Japan exclusive phone games as if they were personal insults?

          I played the 3rd Birthday. The writing was terrible. I was disappointed and moved on. Why should I care if SE did a bunch of Aya cameos after the fact? Or sold PE t-shirts?

          On a sidenote, I am happy to be wrong if this Kickstarter succeeds, which is increasingly likely.

          • Testsubject909

            Not just increasingly likely. It’s guaranteed to succeed. The question now is if it’ll reach the 2.5 million.

            And it’s not that hard to do so. Really the biggest flaw is that Capcom seems to have a very bad PR department and doesn’t seem to be able to read the mood right. Their focus makes them seem transparently greedy in the “We only want money from you guys” sort of way. A good company who wants a good relationship with it’s customer supports will at least provide a clear and proper image of “We care about our customers and want to give them a product that they want”.

            But unto your question about Parasite Eve, 3rd Birthday and Aya.

            Well.. For one part. Parasite Eve has a much smaller fanbase then Megaman and unlike Megaman. Aya isn’t exactly an icon of gaming. Yes, I love Aya Brea, she’s an awesome character, one of the rare, complex, interesting female protagonists you can find.

            But she’s not an icon of gaming. She’s not a recognizable figure and she’s not a landmark of gaming history in general.

            Megaman though, you could argue isn’t, but is still one of the bigger influences of gaming and is very well known far and wide by many.

            By that point, there’s more emotional investment by more people and more value attributed to Megaman and the IP itself. Thus more care needs to be provided to it to properly respect it and the status it has obtained.

            By shifting it down the line into lower production cash-ins and with horrible timing on certain choices Capcom makes with the IP itself, setting up a hostile environment and just doing every wrong PR move towards the more dedicated fanbase of Megaman.

            It doesn’t become quite as comparable as Aya Brea appearing in cameos after 3rd birthday or having shirts sold. Even if you tell me that they’re blatantly oversexualized imagery of her, that’s sort of a beaten horse as Aya was always sexualized in some way, even in the original promo for Parasite Eve 1.

            And again. 3rd Birthday was a singular event and game. Megaman though suffered what many fans would see as repeat insults. It makes it far more sensitive an issue.

  • NightzeroAX

    I’ll be backing this project shortly.
    I hope IntiCreates is working on the soundtrack. I absolutely love their work!

    • SilentMC

      As far as I know Manami Matsumae the main composer of Mega Man 1 will be handling the soundtrack

  • d19xx

    Can we have The Mighty No. 9 Legends after this? :D

    • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

      Yeah! It’s gonna be LEGEN- wait for it…

      • Testsubject909

        -DARY!

        • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

          *brofists, then high fives Testsubject909*

  • OlimacFTW

    You know it people, it´s time to add funds.

    • Testsubject909

      I already put down 250+30(shipping).

      • d19xx

        Good job. But Jeebus on the 900k and 2.5 mil stretch goal for 360 and PS3 version and 2015 release.

        • Testsubject909

          Heya d19xx, haven’t seen you in a while.

          And yeah, that’s pretty high, but with a bit of luck and a lot of spreading the news can make it a possibility

          • d19xx

            I actually think its doable and I’m positive they’ll even reach the max stretch goal.

            I’m just easily overwhelmed by anything over 100k….

          • Testsubject909

            Speaking of.

            They’re at 101k right now.

          • TheRealMalek

            100k is really low (sorry to burst the bubble :p) if you consider having 6-7 skilled people on your team it’s easily 35k$ a month.

            Let’s say that some people live on their fundings and you go down to 30k$.

            they say they need 20 months to deliver the game :
            30*20 = 600k.

            This is : without the physical copies, without paying voice actors, without paying for software and console certifications.

    • TheRealMalek

      Done, just added 75$ :p

  • Ferrick

    now here’s a project i can help kickstart with, hope this works out for Inafune

  • Tom_Phoenix

    Even though I’m not a Mega Man fan (not beacuse I’m not interested in the series, but simply beacuse I haven’t gotten around to playing it yet), I’m happy to see this project. The absence of new Mega Man titles has left a void that Capcom refuses to fill, so a title like this was very much called for.

    I’m also EXTREMELY glad that even Kickstarters by Japanese developers promise a DRM-free release. That alone has ensured my continued interest in the project.

  • Godman

    This is pretty awesome! A spiritual successor is pure genius, its a wonder why this wasn’t considered back then. Hopefully it does well.
    I like to think of it as Megaman’s reincarnation with a change in color palette. Let the love for Megaman also reincarnate into the love for Mighty’o 9!

  • Shane Guidaboni

    Take that Capcom.

  • gold163

    For Capcom fans because Capcom won’t.

  • http://shadious.tumblr.com/ Vince

    Hmmm, wonder what Capcom will say about this. Sooner or later someone will be bound to ask them about this.

  • Draparde

    Looks pretty interesting. I chuckled at how one of Call’s Concept art things looked somewhat like Aero’s (at least it does to me~)

  • MasterScrub

    YES YES I am HYPE for this! This is probably gonna be a better Megaman game than anything Capcom would have made anyways.

    • Anime10121

      Well they havent realy done anything to push the series forward since the ZX series anyway.

  • epy

    This and Project Phoenix give me hope.

    EDIT: 100k already! Go go!

  • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

    Bluntly speaking, Capcom should just give or sell the Megaman IP to Inafune. No need to delay the inevitable. Capcom doesn’t care for the IP, nor does it truly respect it. Only wave it around to smugly say that they own it. The series is in a coma in their hands, they only resort to put the IP in crossovers, but in questionable roles. The latest one, Project X Zone, Megaman X and Zero’s roles were just as lacking as their screentime throughout the story. It shows, IMO, that they were just shoved there because it’s Megaman! Comparing that to the roles of rest of the Capcom cast in that title, Megaman is no longer relevant to Capcom’s business interests…

    • Testsubject909

      They’ll keep it solely because the name can be used to sell…

      ….

      Breath of Fire…

      • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

        Exactly.

        • Testsubject909

          Which is why they’ll never part with the Megaman IP.

          • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

            Sad, but true. Megaman and BoF’s Ryu and Nina are Prisoners of War.

          • Testsubject909

            *looks at his downvote*

            Yeah.. reality hurts. If anything they’ll at least keep a hold of the IP so that they can license out cameos to other games and capitalizing as long as they can on nostalgia.

          • http://shadious.tumblr.com/ Vince

            Perhaps shackled as corporate hostages as well?

    • LaserVision

      Has any company in the history of anything ever done something like that?

      And people need to stop acting like Keiji Inafune and only Keiji Inafune made all 50+ Mega Man games by himself and thus deserves to be sole owner of all things Mega Man.

      Regarding PXZ, their were dozens of characters from 3 companies. What did you expect?

      • Testsubject909

        The closest I can think of is Crytek letting a group of fan create a new Timesplitters game, basically giving them carte blanche on the IP.

      • AkuLord3

        Exactly he didn’t…him and his team made it who are in his company…SO YEAH its fine if Inafune did. People just say Inafune because he’s the main guy who you turn to for the series, not because he ONLY DID IT because he’s the lead man of it geez CHILL BRO

  • InfectedAI

    Hell yes! So many awesome people working on this. And in full HD on the PC. Hopefully this game is a success and ends up on many platforms. I hope this is a HUGE success. After this collaboration hopefully they make a spiritual successor to Mega Man Legends. And release it on many platforms including the 3DS. Can’t wait, will definitely buy.

    • Testsubject909

      Just remember that this is to help fund their development of the game. It won’t come out until 2015.

      • InfectedAI

        I know, still excited for it.

      • Arcana Wiz

        well it’s better than capcom announcing a megaman game now, i’m sure that this would be released before than capcom game if capcom released the game

  • Göran Isacson

    Inticreates… and Keiji Inafune… Beck and Call… YOU BEAUTIFUL BASTARDS A PANNING SHOT OF A SKYSCRAPErarrsgslhgösfgh oh my god Keiji dressed in blue and a girl dressed in Roll colors walking a red poodle and a hardhat I can’t I’m expelling liquid everywherenngh

    There are not enough slow clap gifs in the world for this project. There is only me, my cash, and how much of it that will soon belong to Keiji. Good lord AND ALL THE LEGEND JOKES oh my god you brilliant bastards it hurts when I laugh don’t joke about abandoning bosses on distant planets and leave them to legends.

    I admit- 900 K sounds like a lot of cash for a game that seems to have not THAT much new stuff going on, but it is apparently a lowball estimate says the questions and they HAVE already scraped up a 100 k. The body transformations remind me of Megaman ZX, and I wonder how much the transformations AND different weapons can disrupt the games balance. But man oh man- if I am still not sold on nostalgic appeal alone, not to mention faith in the development team. You’ve got my money, mister Inafune: now all I’ve gotta invest in this project is patience…

    • Testsubject909

      30 days to go to get 800k.

      I think we can be optimistic here.

      • http://shadious.tumblr.com/ Vince

        Astounding show of support and momentum with the recent funds accumulated as we speak; 100K just reached and still going~!

  • Chaos_Knight

    Inafune should buy Megaman back from Capcom. Though I do look forward to this.

    • http://shadious.tumblr.com/ Vince

      That I too look forward. Especially big C’s thoughts about this game.

      • Testsubject909

        They’re probably safe. They’re not directly ripping anything off and they shouldn’t be troubling any copyrights or anything of the sort.

        • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

          Given the revealed list of names in this Dev Team, Capcom is completely aware of this!

    • Arcana Wiz

      Well megaman ip must br really pricey, but i think if he could get a succefull series and gain much money he can buy it…. so let’s support this!

  • サレム

    I want the main character to shoot Inafune missiles like in neptunia >:

    • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

      Mr. Inafune and his niece are all over it!

    • Arcana Wiz

      i want inafune niece camoes at it too…

  • Zonron

    id back this up with 5k if they would release it on vita and maybe make call a playable character too

    • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

      Call is probably planned as a playable character already!

      • CirnoLakes

        I want to believe.

    • http://simplephilistine.wordpress.com/ Arla

      No you wouldn’t.

    • CirnoLakes

      I don’t really want for any platform other than the PC. Since it’s being developed primarily for the PC anyway, I already have that wish. The only stretch goal that really matters to me is Linux. Because I use a lot of Linux.

      Playable Call, though? That would be so amazing I don’t even know how to tell ya how happy that’d make me.

  • http://www.youtube.com/user/EnvyMizuhashi Garyuu of Spades

    LOL Beck and Call. I bet there’s a Protoman expy and his name is Duty. I am not ashamed of saying that, btw.

    • Testsubject909

      Actually if we go by the change 2 letters pattern.

      What would we call Blues? At worst maybe change 3 letters.

      • http://www.youtube.com/user/EnvyMizuhashi Garyuu of Spades

        I dunno, Bauer?

        • Testsubject909

          …. “The Bauerglove! Now you’re playing with Bauer!” Sorry, first thing that came to mind.

      • SilentMC

        Calling it now, his name is going to be Blam

  • Hinataharem

    This looks neat! I loved the old Megaman games. Sign me up

  • NightzeroAX

    Wow….

    • SilentMC

      If I had enough money I’d totally have gone for that pledge

    • Lynx

      I’d do it.

      If I had enough and had the right scheduling.

      • Testsubject909

        I’d do it if I had enough and just rearrange my schedule to it.

    • Xii Tricky Kitsune

      Funny thing is, someone already pledged that much. I wonder…if we combined all of our cash, will they allow us as a group to go on that dinner?

    • Raltrios

      I still don’t understand how people save up that much money. Granted, I’m currently working part time at a convenience store, still trying to work towards college/uni, but I don’t have bills or rent to pay at the moment. When you factor those in I can’t imagine being able to do that.

      • Testsubject909

        There are a variety of strategies.

        One such I’ve heard of is. For one month. Save up exactly the day’s numerical worth in dollars, set up aside.

        So for example. First day of January, you’d set aside 1 dollar. 7th day of January, you set aside 7 dollars, 20th day of January, you set aside 20 dollars. And by the 30th day of January, you’ve collected 465$ set aside in your savings account.

        Of course you still need a situation where you can succeed in doing so. Such as relatively low rent either from a cheap bachelor pad or from splitting the cost of rent or the monthly payment for your purchased home across multiple tenants. And then there’s personal expenses and groceries to take into account as well.

      • Arcana Wiz

        ehhh, isn’t much hard to save money, just rent a cheap place, and only eat lunch at cheapest place, and bread for dinner.

    • Umar Ver 1.Happy

      I can totally afford that , but you see, the way my bank account is set up……

    • ZEROthefirst

      If I win the lottery I’d be all over that lol

  • ZEROthefirst

    Will buy and play day one on PC and or whatever console I have that it will come to (I can’t imagine this won’t with all of the support I’ve been seeing it’s getting).

  • Barrylocke89

    I think it’s smart that Inafune has this on PC first. There’s console fans that want this sort of thing too, but a big chunk of the audience that may want this game is people who do a lot of gaming on PC now.

    It’s obvious that Inafune wants this to be a game that does well out west. I wish him the best of luck and success.

    • Wake

      First off I don’t think it matters if you’re a PC gamer or console gamer, because the people this Kickstarter is targeting are mainly Mega Man fans.

      With that being said, I think it’s the exact opposite of what you said. There’s a reason why they put the PS3/360/Wii U as the final goal for the Kickstarter, and that’s because the majority of people who want these games are the same ones who’ve played Mega Man 9 and 10.

      They know their core audience, and they’re exploiting that advantage by making the game not immediately available to the said core audience. They understand that a significant number of the funding they’re going to get is going to come from the PS3/360/Wii U crowd.

      • Zenthos

        Your’e also forgetting that the people with a PS3/360/Wii U would all have PC’s, so they would play it on that system regardless if they own a console or three. A “significant number” from the console crowd would only increase that of the PC crowd. So I would like to say that the majority of the funding would come from the PC crowd not the consoles.

        • Wake

          Sigh…

          Let’s pretend that this game somehow had a goal that would put the game in ios/android. Since everyone has a cel nowadays, does that automatically mean that the “significant number” of funders are automatically from the ios/android crowd?

          I’m not trying to be rude here. I’m only trying to point out the absurdity of your logic.

          Like I said. this isn’t about PC or console gamers. and this isn’t a contest on who likes the game more, so please drop the “We love the game more!” mentality.

          • CirnoLakes

            To be honest, I think that would actually apply quite a bit, if gamers actually enjoyed those platforms in general.

            The PC is at least geared toward the majority of classic game types as much as consoles. While touch-screen devices are not.

            Phones and even tablets generally do a horrible job. Specifically because using a controller with a tablet or phone is much harder than with a PC. And touch control is generally horrible for most genres of video game.

            In fact, tablets generally are computers. And would be more popular with gamers as a PC gaming device, were it not for the touch-control based limitations. However, as technology improves, and if tablets become more keyboard-centric and touch control is less important, they could become the new “gaming laptop”.

            That logic I think really would hold true for these devices. But the problem is that, as they are currently, they really aren’t there yet. In particular the controls. Tablets, at least, are getting better keyboard support, though. And gamepad support will also improve. Tablets may indeed become the new ultrabook. Though I know many people who distaste the “mobile” devices and “casual” culture aren’t fond of this idea.

            What many don’t realize is that tablet gaming IS PC gaming. And that the laptop and tablet markets are merging. I fully expect tablets to be capable of playing games like Final Fantasy XIV at max settings soon. Not with touch screen, but with keyboard and controller dual support. Tablets are ultrabooks. They’re the same thing.

        • Testsubject909

          Just to be clear, the only reason why I’m upvoting is because I’m kind of in a cheery mood about this.

          But you’re making vague assumptions here. Plus, you completely forgot to include the multi-system users of which I’m sure they are the Greater majority.

          I myself am a multi-system user. I’m not just a console gamer, nor just a PC gamer. I’m all all-rounder, I’m a gamer.

          If you ask me. The truly greatest and highest percentage of people backing this game are gamers. What console or system? Let’s be honest. Who the fuck cares?

          • CirnoLakes

            There certainly are. But that’s an expensive thing to do. I’m a PC hardware addict and I still spend less on PC hardware than console hardware. It’s amazing how costs pile up buying consoles just to play exclusive games.

            Not every “gamer” can afford that hobby. Especially since, as gamers, would prefer to spend money on the games themselves, rather than actual hardware.

            Someone who buys a Wii for a cheap price can either spend more money on another console, or spend more money on games. It doesn’t make you less of a “gamer” or whatever to have a preference for one system. Because systems can be expensive, and buying more systems means buying less games, unless you’re very, very wealthy and can actually afford to max out multiple game libraries.

            The PC is at least convenient in that most people who can only afford a few consoles, will also have a PC. Maybe not a gaming PC, but at least a PC that can handle low end games. Of which, by now, there are hundreds of thousands of.

            I’m sure that plenty of people only have a few gaming systems rather than “all of the above” folks like us. I know plenty of people who consider themselves gamers, but only have a PlayStation 3, or only have an XBOX 360, or so forth. Because they’ve spent their money on games rather than consoles.

    • CirnoLakes

      Kickstarter as a whole has been dominated for a long time by the PC in terms of gaming. If you’ll notice, all of the most successful Kickstarter projects are PC projects with maybe other platforms as stretch goals.

      You’ve had a few other folks there experiment with mobile platform exclusives. But they never managed to really take off.

      This is why it’s the status quo to aim for PC first release with Kickstarter. For one reason or another, Kickstarter seems to have a PC gamer majority. And since it’s what works, it’s what people go with. Even Japanese developers who are probably used to console focus.

      Kickstarter is just one more piece of the “PC revolution” that people are talking about right now. And indeed, I don’t remember PC support being anything like this in years past. I think that technology advances have really brought PC gaming into the mainstream, which is why Kickstarter is PC dominated as it is. But that’s just my hypothesis.

      • Testsubject909

        I don’t know, there’s been quite a few successful board games and pen and paper games.

        But I guess you mean digitally. I think it’s mainly because of the ease at which one can create a game for PC and publish a game on PC compared to doing so on consoles, though it seems that difficulty is being alleviated on the PS4 side of things.

        But yeah, aim for as many people who can fund you and since everyone checking Kickstarter is on a PC, aim for that first and then aim for consoles as well. Considering how many people comments about their desires to get a console release, I’m quite sure there’s a lot of console gamers on Kickstarter. It’s simply that they want the game first and foremost and that just incidentally happens to be a PC build first.

        • CirnoLakes

          ” I think it’s mainly because of the ease at which one can create a game for PC and publish a game on PC compared to doing so on consoles”
          That’s true. I think aside from technology like cheap, versatile hardware. The decentralization in the PC gaming world has always been one of its strengths.

          Still, without technology this wouldn’t take off. A lot of Kickstarter projects aren’t spec heavy games, so most people have a machine, a computer, that can run them. Even if they don’t have a console.

          Also the internet wasn’t the big huge powerful thing it was now in the 90s. PC game selection wasn’t good then. Getting a PC game then meant buying a game from your local retailer, and most retailers had a vastly inferior PC game selection in comparison to consoles. What’s become mainstream in the PC gaming world is taking physical retailers out of the equation almost entirely. Thus making PC gaming more popular itself. PC distribution has gotten a lot better.

          The decentralization of the PC used to be as much of a bane as a boom. Sure, you didn’t have a middle-man like a Nintendo getting in the way of things being published. But getting your hands on PC gaming software wasn’t a pleasant task. And the variety major retailers carried was poor.

          Now, along with the original benefits of the PC. Technology has caught up to close up on some of the benefits that console gaming once had.

          I’m a believer in this because I’ve experienced it personally. I completely ignored PC gaming in the 90s because I liked console gaming as a concept(local co-op, plug and play, cheap, Japanese video games, no command prompt, no-install, just simple joys.) But over the last decade and especially the last half decade, the PC has really been doing a lot to win me over as a platform.

          But you’re right, while this explains why the PC has become more popular in around the last half decade or so. The decentralization is probably a better specific reason for why the PC dominates Kickstarter. Though I certainly think that’s not the only reason.

          • Testsubject909

            On a side note. I just began to think.

            I never did play much of Daggerfall did I… Well thankfully that’s free to play, and so are quite a few Ultima games… I wonder if some of the older Heroes of Might and Magic are also free to play…

            And to those wondering what Daggerfall is. It’s The Elder Scrolls.

          • CirnoLakes

            I haven’t messed around with the wRPG genre much because, to be honest, it isn’t much my thing. I don’t like the Western aesthetics. I don’t particularly like the Elder Scrolls franchise, though there are wRPG franchises I like even less than it.

            To me, the character designs just look… weird… and… awful. Though that can usually be fixed with mods(to heck with “lore”, cute anime girl mods is the only way to play Skyrim!). And while a lot of people praise the “non-linearity” of wRPGs, I generally feel like they lose a lot of the depth of narrative that Japanese RPGs have.

            And if I wanted a sandbox, I’d rather play something like Animal Crossing or Minecraft generally. Though, admittedly, I’m pretty interested in the Wizardry and Ultima franchise. But then again, they’re basically jRPGs, especially nowadays.

            But then again, I’ve always had rather Japanese tastes. Not because of the country of origin, but the design and aesthetic philosophy. One of many reasons I didn’t pay much attention to PC gaming in the 90s was because games that interested me were much more common on consoles than the PC. So I just ignored the PC as a platform since it didn’t have the games I cared about. Though I did occasionally experiment with the PC on a title or two.

            It wasn’t until I discovered things like Touhou that I truly became a PC gamer. A few other things helped, but that was a major event. Touhou was the first time I started buying PC games more often than console games.

  • Spirit Macardi

    I really do love this attitude that a lot of devs have taken after splitting from companies they’ve worked with for a long time: “Separate me from the series I created? Well screw you, I’ll redo it and make it even better!”

    Platinum lost Devil May Cry and Viewtiful Joe, so they made Bayonetta and Wonderful 101.

    Monolith can’t do Xenosaga anymore. Well, say hello to Xenoblade!

    Mistwalker’s devs long abandoned Final Fantasy, but they made up for it with The Last Story.

    I’m sort of hoping that one of these days Hideo Yoshizawa will decide to give Namco the finger and follow this very same path.

    • Solomon_Kano

      Wonderful 101 isn’t the least bit similar to Viewtiful Joe apart from superheroes, really.

      And I’d say Lost Odyssey was Mistwalker’s take on FF rather than The Last Story.

      • Zero_Destiny

        From the demo W101 felt more like Pikmin with a greater focus on combat and some QTEs thrown in for good measure too.

        • Solomon_Kano

          Such a strange blend lol. Well, Kamiya is a mad genius, after all.

      • Spirit Macardi

        Super Heroes, a deep combo system, a gauge that automatically refills to let you use your powers. Plus it’s the exact same art style x3

    • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

      Lost Odyssey was better, IMHO. Probably the one title I want them to port in other Platforms.

      • Spirit Macardi

        Never played LO. Did play Last Story though and absolutely loved it.

  • Isaac Newton

    GOD PLEASE!!!
    Let it reach $2.5m PLEASE!!!

    • Testsubject909

      In 3 and a half hour, it accumulated 199k.

      2.5 is a possibility.

      • Testsubject909

        Actually, my bad. 200k right now.

        • https://twitter.com/BinksFrost Binks5

          good lord test youre still here? this really got you pumped eh?

          • Testsubject909

            I’m actually pretty calm. I’m mainly curious about who else’ll post here and what.

            *points at TV screen with DW8 on it*

            That and the OT is slow tonight.

    • Arcana Wiz

      and now didn’t even passed a day and already have almost 500 k ^.^

  • Martian Wong

    2.5 million for the PS3 and console version…doesnt look like it will happen…

    • Testsubject909

      211k in under 4 hours. 29 days and 20 hours to go.

      Not impossible.

      Edit: Also… shouldn’t it be the PC and console versions? The PS3 is itself a console version.

      • Anime10121

        Well these things tend to slow down dramatically after the first few days, so while I’m hopeful it’ll reach its console goals too, I’m not optimistic :(

        Still backed anyway, even if its released only on PC, I may never use the Steam code :(

        • Testsubject909

          Then just enjoy your DRM free version and maybe give the Steam code to a friend if you’ll truly never use it.

          • Anime10121

            Thats the plan!

  • Umar Ver 1.Happy

    at this point where megaman is nothing more than a weird on rails social who knows what game, I welcome this beautiful game. Megaman will always hold a special place in my heart though

  • Zarx

    Well then, time to back the s*** out of this campaign like I did with Skullgirls.

    • Testsubject909

      Nice. Oh and, it’s at 250k now.

      • Zarx

        Really tempted to put down the $175 pledge for that plushie right now yo.

        • Testsubject909

          Double check your finances and there’s no big rush, you have 29 days to consider it.

          • Zarx

            Aye, I should be getting some extra funds this month…or so I hope. I’ll at least put down a good 60 before the campaign ends though, I want that golden armor/palette.

  • CirnoLakes

    Oh Gods, another Kickstarter. My wallet. I can’t even imagine how broke I’d also be if I backed all of the games I missed backing but wanted to, like Sealark.

    But I am really glad to see a lot of folks in Japan get on the Kickstarter bandwagon. It can only mean good things for the Japanese gaming industry.

    And my Gods, the success. Day one and already over 250,000 dollars. If things don’t low down too much, it might actually hit that lofty near million dollar goal.

  • CirnoLakes

    >Rockman and Roll
    >Beck and Call
    Oh, I see what you did there Inafune.

    Oh, and it’s already at 270,000 dollars now. In just a few minutes since I made my last post. This project is going to succeed. This is going to make plenty more than a million.

    Goddesspeed, Inafune.

  • Muffum

    Honestly, I wish Inafune would’ve done more games after leaving Capcom before making a game in this style. The only major games he’s really worked on post-Capcom are Soul Sacrifice and Kaio, the latter of which isn’t actually out yet. I get the impression he resorted to this too quickly, and we haven’t really been able to see what his company can actually do.

    It doesn’t help that the Kickstarter itself makes me skeptical, since all it really has to it so far are names of companies/individuals, a very general idea of the gameplay, and concept art.

    • British_Otaku

      I think INAFKING has taken his time before going back to something he is recognised for. Soul Sacrifice, Bugs vs Tanks, Kaio (still coming but we have known of it and it’s ambition for a while), Sweet Fuse and Yaiba Ninja Gaiden Z.

      In comparison, Platinum Games announced a few projects with SEGA but one of them was Bayonetta, a spiritual successor to Devil May Cry right off the bat from Kamiya himself and people loved that.

      I’ll agree that like most Kickstarters, there isn’t a demo or immediately competent work in progress that we can see even if I have faith in Inafune and anyone who had a hand in Megaman.exe and Legends.

      • idrawrobots

        Speaking of Platnium, can we next get a Mighty No. 9 X Wonderful 101

        • British_Otaku

          I would rather wait to see how Mighty No. 9… MN.9 (is that our shortcut for this game?) turns out before we call for crossovers.

          However, that crossover does sound dope or probably anything between former Capcom colleagues from Comcept or Platinum.

  • Aisha Lee

    First Nintendo getting Megaman into SSB4 and now the Inafune making a spiritual successor to the blue bomber. While Capcom just been using the little guy for cameo and cross-over appearances. “sigh” but I guess they have one more shot to bring him back in the spotlight if their able to make a Stider remake.

    • epy

      I don’t know, the way Capcom does things nowadays they would give Megaman (or worse, Megaman X) to the cheapest studio available, no matter the quality of its output. I certainly wouldn’t want to see a Megaman game by Double Helix.

      • AkuLord3

        True that…not sure why people didn’t see that coming these days (also seems that noone remembers X6 and 7 thanks to Capcom :L)

        • Testsubject909

          I do. I own and played through the entire X7 game.

          It’s flawed. You can have fun in it, but it’s very flawed.

    • Testsubject909

      Eh… can’t will myself to upvote this since…

      Well I like Strider. I have mixed feelings towards Double Helix.

  • batanen

    Thank’s Siliconera for sharing the news! Backed!

  • leingod

    Oh, so it’s gonna be MogaMen. I’m cool with it.

  • ChatKnight

    This might end up being the first Kickstarter project I toss money at. Love the adherence to 2D artwork. Hopefully the soundtrack has that rockin’ Megaman feel too!

  • Zonron

    just checked how it was doing since i last looked at kickstarter. was 100k now 330,410 and about 5x the amount of supporters then when i first arrived on the website. i see by the end of this week being 1.2m

    place your bets, ill throw 50 bucks on there if its passed 1.2m in a week

  • Anime10121

    Okay, while I’m still kinda pissed at Inafune for leaving when we were FINALLY about to get Legends 3, he’s apologized enough, and I feel that…

    First Kickstarter I’ve ever backed, and while I’m sure it’ll reach its initial goal, I’m hopeful as all hell it makes it to its console goal as well! Not really a PC gamer (my PC’s crap), so my Steam Code wont be used :(

    But DAT 3X initial goal just to get to consoles = sadface.jpeg

    Oh and also DAT INTICREATES in the Special Thanks part of the video…

    • British_Otaku

      I tend to feel that Legends 3 being cancelled is on Capcom’s part more than his even if officially the game apparently wasn’t given the full go ahead for it’s production, especially as they chose to do so long before a PAID DEMO (which I would have paid for, even on a friend’s 3DS) could have been used as some sort of gauge for interest.

      Surely 2D sidescrollers can’t be that hard to run on your PC, I’m not much a PC gamer either and my good aging laptop manages visual novels (light load I know) and 2D sidescrollers of today quite well, no idea what it’ll do when I try to play Oblivion or Skyrim one day though.

      The game got half of it’s goal in just over a day, I would say it is really likely to get a console release, though I would rather have a portable release myself, I’ll settle for the PC plus consoles.

      • Anime10121

        I still stand behind the belief that there were rumors in the company about Inafune leaving prior to his official announcement and that had he stayed, the game would have assuredly been green lit. The info about the game was coming along fine in the Dev room until he left and once he did, posts stopped being about the game development itself and more about what the devs were eating or about playing cards.

        I feel they announced the game to keep Inafune on board, and never had any confidence behind the title, and thus, when he left, so too did their support of the title. And people who followed the devroom more than likely spotted the correlated times.

        On the subject of it running on my PC, I promise you, it will not run. My PC doesnt even support Pixel Shader, has a cheap integrated graphics unit, and was bought at Best Buy (rip off the retail store) for $300-$350 6-7 years ago. My pc cant even keep a decent framerate emulating n64 games. :(

        • British_Otaku

          I see. I had heard of Inafune leaving somehow resulting in the project being cancelled but I always thought that would imply that Capcom have a lot of spite for Inafune or the creations which came to fruition because of him (see the state of the Lost Planet franchise as well)…

          That makes more sense, even if I still feel that Greenlit or not, the project should have had that Prototype on the store. >_>

          Pre-assembled computers from your equivalent to PC World from many years ago, I can understand if it can’t run modern games then, I still hope it hits more platforms than less. Chances are even if it falls short of the multiplatform goal ($2,500,000) we may see them put it on the platforms regardless.

          • idrawrobots

            Did he not say that he would work with Capcom in the sole regard to finishing Legend 3, even after leaving the company?

          • British_Otaku

            Matter of fact, you’re right.

            Inafune (http://www.edge-online.com/news/inafune-offered-finish-mega-man-legends-3/ ) did express interest in continuing even after leaving Capcom, it would have probably been a similar gig to the one that the director of The Last Guardian (Fumito Ueda) who is still leading the project despite leaving Sony in December 2011.

            Other people who expressed interest include the programming director, Yoshiyuki Fujikawa, and the CEO of CyberConnect2, Hiroshi Matsuyama.

          • Testsubject909

            So really it was just Capcom being dicks and then blaming the fans for “not having enough fan feedback, so our hands aren’t dirtied, it’s the fan’s faults”

            They need a better PR department.

          • Touma

            yep. pretty much this. damn capcom.

  • Mrgrgr and Unacceptable World

    This game looks really cool lol. especially that Megaman Powered kind of background.

    Really hoped that this game will be able to grow into a stable franchise for Inafking there.^_^

  • Ardus

    Is that how the game will look in action? Its glorious…

  • Anime10121

    Ladies and gents, may I present to you 450K :D

  • Wappuli

    Have to give it some serious thought, this might just be the first kickstarter that I back up, it looks and sounds pretty good.
    And I’m really liking that pink-haired desing for Call.

    • Anime10121

      First one I have (though Project Pheonix might get me too) :D

      No Call needs to be a blonde, we need to go as close to Megaman as we can legally get :P (Aero’d Call is pretty cute though).

      • Wappuli

        Sure, a blonde is OK, I don’t really care about the hair color itself.
        I just like the overall desing of that pink-haired version more.

        • Anime10121

          Its cool bro, I was kinda just joking. I really like both of em myself and if they had a poll to decide, Idunno…

  • Prinnydoom

    Hope i can play this on mac looks really cool.

    • Testsubject909

      One of the stretch goals guarantees a build for Mac and Linux.

      • CirnoLakes

        As a PC gamer, the Linux version is what I’m looking forward to the most.

        Linux is most accessible platform. It has many flaws. But you really can’t beat the benefits it comes with.

        Of course, being a PC gamer means I want it on the PC in general. But Linux is my preferred operating system. And it deserves so much more.

        • Testsubject909

          I’d be glad to see a Linux version.

          I’d also wonder if they’d be giving away the PC/Mac/Linux version as a combo… Because otherwise I’ll have a hard time choosing between PC and Linux.

          • CirnoLakes

            I’d happily buy both a Windows and Linux version if they were separate at all. Though with Steam you don’t have to worry about that at all.

            Since I’ll be getting a Steam copy, when you buy one copy, you buy all.

            Also, is “PC” and “Linux” really different? When I think a “PC” and what makes a PC a PC, a Linux PC seems more like a PC than a Windows PC. Since it’s a more free and “personal” experience than a Windows computer.

            Windows, Mac, and Linux computers are all “PCs” in my book. And in fact, I like Linux better than Windows. That truly is my favourite OS for any hardware at all. The only problem is that it isn’t as user friendly. And doesn’t have as much software, especially gaming and editing software.

            To me, one of the reasons to be a PC gamer rather than a console gamer is the freedom that it provides. Consoles are locked down, while PCs mean options. That’s why they’re called a “personal” computer. And Windows is more “free” than the locked down proprietary stuff that a lot of consoles have. But Linux is a lot more “free” than Windows.

            Thus, I’d say Linux is more of a PC than a Windows computer. Anything with a CPU is technically a “computer”. But it isn’t a “personal” computer. A PlayStation 3 is a “computer”, but it isn’t a personal computer, because your only options are doing whatever Sony wants you to do.

  • The Watcher

    Keiji Inafune is the man.

  • IkouKuhn

    The two girls on the left is a super deja vu.

    • CirnoLakes

      I prefer the ‘Roll’ design, personally.
      But I love the reference to Aero, as well.

      Makes me think they should make the Roll clone for this game and put an Aero clone in the sequel.

    • Touma

      i swear the roll looking one made me think of a human version of tails for a second.

  • Jon McGuire

    And this is what we call Karma, Capcom.

  • http://www.segalization.com/ Kuronoa

    Does he really need a kickstarter? He’s Keiji freaking Inafune. Unless the concept hits too close to home for a publisher to back up.

    I don’t really care for kickstarter especially putting money down on a 2015 release but I will keep this game on radar.

  • SunOatBoatMatadorQuattro

    Super fighting robot! Mighty 9!

  • Setsu Oh

    i hope capcom wont be too mad and wont send the shinobi….

  • Arcana Wiz

    Visited the kickstarter page and, woah already more than 50% of the goal and 30 days left! let’s go Magaman fans, this is like a new series like x or megaman zero, just don’t have the name cause of legal issues!

  • School Idol Addict

    Almost 500K already, maybe 2.5m for consoles release isn’t so far fetched after all.

  • s07195

    Huh, never thought that I’d like the pink-haired design over the yellow-haired one.

  • The Watcher

    Not sure 100% sure of how the licensing system works but why doesn’t Keiji take Capcom to court to get his rights for Megaman back?

    • Godman

      If that was the case it would have happened so long ago. Capcom owns all rights to Megaman :(
      But this is a brilliant Plan B

    • Anime10121

      Capcom owns Megaman plain and simple, Inafune signed away his “rights” to anything he made under the Capcom umbrella the second he was hired there. Thats unfortunately how most of these things work.

    • Testsubject909

      Sadly, being the creator does not automatically guarantee that you own the rights to your creation.

      It’s all about money, it’s all about business. And sometimes business loves to screw over creators in the long run. More specifically their freedom.

  • http://s932.photobucket.com/ usagi_san

    The title should really be The Mighty No.9: A Badass Reborn.

    I’m loving the visuals. Sometimes, I just love a good old side-scroller.

    • Testsubject909

      Sometimes true badass don’t need to announce their badassery, they just let their badass selves speak out for them.

      • http://s932.photobucket.com/ usagi_san

        That’s true – just look at that concept art. Enough said.

      • Leon_Tekashi

        Welp, action is better than words in most cases.

  • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

    Something about the Character Design: Beck reminds me of Koutetsu Jeeg when it comes to all his detachable, morphing body parts. Can anyone imagine the roles of Beck & Call when contrasting this?

  • Sardorim

    This actually looks very awesome.

  • Vitonofrio del Rosso

    instabacked :P

  • Testsubject909

    You know, it dawned on me yesterday, didn’t post it but.

    Shouldn’t we also go contact the fine folks at Sony who created this new Third Party Relations group and see if they’d be interested in helping in getting Mighty No.9 to an eventual PS4 release in the future?

    Considering how Sony’s been pushing their pro-indies side now.

    • malek86

      There might be limitations to that. For example, Sony might ask for timed exclusivity on consoles in exchange for the help, whereas they would rather have it on as many platforms as possible.

      • Testsubject909

        True. But right now there doesn’t seem to be any mention of the PS4/XboxOne as stretch goals, so for that, it wouldn’t hurt to have it on at least one of the newer consoles coming.

        • malek86

          They are probably just listing them as placeholders. But the game is supposed to have a development time of 18 months, and probably more than that. By 2015, there would be no reason to release it on PS360 and not on PS4X1. They will probably just confirm those platforms later, once they come out or something.

  • りんごタルト@エスカのアトリエ

    I don’t get it. Why not bring this game to the PS4 or Xbone?

    • Zeik56

      I’m surprised those aren’t included as part of the console port tier. Maybe if it actually makes that much money they’ll consider it, especially if it’s requested enough.

      • りんごタルト@エスカのアトリエ

        It’s just that the porting to PS3/Xbox 360 doesn’t make any sense. Why port it to these machines when they know it’ll be more expensive for them to do so than porting it to PS4/Xbone?

        I also don’t think Inafune doesn’t want to cater to potential fans. He’s trying to cater to the frustrated Megaman crowd. I’m kinda disappointed that this will be release on PC first rather than the consoles, not because lolPCmasterrace but because it’s not aiming for new audience. It’s like Inafune wants to make sure the old farts get their servings first before the kids do.

        • Zeik56

          It’s probably because they have a bigger userbase so they’ll reach a wider audience. By the time this actually comes out those consoles might have a stronger foothold though and there would probably be more of an argument to be made for a port to those consoles instead. The nice thing about this being a (partially) community driven project is that feedback like that is much more likely to be taken seriously.

          And I don’t agree with your opinion of it being on the PC at all. I personally prefer playing on consoles, but I’m certain it’s being designed for the PC platform first because it’s the most sensible place to start and they retain complete freedom to do what they want with the game without having to worry about any interference from console devs. Companies like Sony seem more open these days about letting indies do their own thing, but Inafune is clearly very wary of any possible interference, after the trouble he went through at Capcom. That kickstarter page is basically plastered with the idea that this is a project for them and for us (the gamers) and no one else.

  • MB_cl

    Now if only Beck makes it as a secret character for the next Super Smash Brothers…

  • Kevi Johnson-el

    Please everyone support this!!

  • http://shadious.tumblr.com/ Vince

    Mighty 9 hasn’t introduced its main antagonist, yes? Megaman’s scientists Dr. Light and Dr. Wily has names based on RL historical scientists. I was thinking that maybe the mad scientist type of villain for Mighty 9 would do something along the names like Professor Benjamin Franken etc…

    • Testsubject909

      I am curious about that myself.

      Also. 642k at the moment of this comment’s posting.

      • http://shadious.tumblr.com/ Vince

        Definitely astounding. There’s still weeks ahead before October, and it’s accumulated more than half a million USD already.

        I was also wondering if Seth Killian also pledged. He too was formerly affiliated with Capcom.

        • Testsubject909

          I for one am not willing to go scouting through the list of 10k backers just to see if his name is there.

  • Ric Vazquez

    I want a Megaman game not a copy T.T

  • Uso Ewin

    Everytime I see that money go up my Meg…. Mightybuster shoots a charge shot.

    • Testsubject909

      Weird way to say boner…

      Actually no, the subtle approach is nicer.

  • Uso Ewin

    If its 2.5d than its kind of the megaman powered up sequel we never got.

    • ninjabart122

      I’d be more interested in a 2.5D Parallax effect with 2D images, like the more recent Rayman games and Patapon.

      The way Rayman Legends is doing it looks very good. The lighting affects how things look, like in that concept image.

  • Juan Pablo Fernandez
  • Testsubject909

    You know… I’m curious if the 2,200,000 stretch goal is actually PS4/XboxOne release…

    I mean since it’s a very similar architecture (x86), that would mean it would require far less effort to port it over to those two systems right? Meaning they could set it down as a cheaper goal, possibly, but a goal that would not reach as large and as wide a userbase unlike with the PS3/360/Wii U audience…

    Just tossing that idea out there.

    • Zeik56

      I assume they’re questions because they haven’t decided what they want those stretch goals to be, but it’s not impossible that could end up being the ultimate reward.

  • Yan Zhao

    Theres no better way to give Capcom the middle finger than having this kickstarter surpass its stretch goal, AND sell well.

    God bless Inafune.

  • Chaos_Knight

    Holy damn. It’s been 2 days and almost to $900,000.

  • Testsubject909
  • http://www.myspace.com/Juan_Rod bluejuan85

    I’m backing this when I get paid on Wednesday. I’ll plop down $20 since I need to pay some big bills this month but I really want to support this. I wish for the best for Beck.

    • Testsubject909

      Just remember. Kickstarter doesn’t bill you until time’s up. Meaning you’ll only get charged once those 29 remaining days passes.

      That should actually give you the time to receive 2 paychecks. So really if you can figure out how much money you’ll be able or willing to put up by the time you receive your 2nd paycheck, you can decide to pledge that money now.

  • ZekeFreek

    Oh, I see what they did there.

  • Aaronrules380

    Initial goal met!

    • Testsubject909

      But let’s be honest. The real “initial Goal” is the one where we have all 8 robot masters… I mean Mighty No.

      • CirnoLakes

        And that goal was indeed just met.

  • Touma

    still not megaman :/. i’ll look at this as another completely diferent series that so happen to be…umm…coincidentally similar to megaman in almost everyway. i’m digging becks design but hes no megaman to me. I’ll still give it a fair shot though.

  • Chee Yang

    This is like a “Fuck You” to Capcom for canceling all these Mega Man games.

    • Just Tim

      After that indignity the Mega Man franchise suffered to death at the hands of Capcom, I’m glad Classic Mega Man is reborn in the manner Inafune personally wanted.

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