Next Hatsune Miku Game Has Brand New Arcade Hardware

By Spencer . September 4, 2013 . 12:48am

nuarcade Sega is developing Hatsune Miku: Project Diva Future Tone and it will be the first game on next-generation arcade hardware called "Nu." Nu is Direct X11 compatible hardware and uses Windows Embedded 8 Standard as its operating system.

 

CPU
Intel i3-3220 Processor running at 3.30 GHz

Memory
4GB DDR3 SDRAM PC3-12800

Storage
SATA SSD 64GB + 500GB hard drive

GPU
NVIDIA GeForce GTX650 Ti with 1GB GDDR5 Memory supports Direct X 11.1 and Open GL 4.3 with two screens in full HD

Sound
High definition audio 192Khz / 32bit 5.1 channel output

OS
Windows Embedded 8 Standard

I/O
Video: Analog / Digital DVI-D x 1, Digital DVI-D x1
Sound: 5.1 channel with three stereo mini jacks
LAN: 10BASE-T, 100BASE-TX, 1000BASE-T
Arcade I/O: JVS I/O Controller
Serial: 4x USB 3.0 ports, 2x CAN

Supports Sega’s ALL.net  network which Hatsune Miku: Project Diva Arcade and many other Sega games use.

 

Hatsune Miku: Project Diva Future Tone is scheduled to debut in arcades in November.


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  • 324234

    Just me or are the Arcade models inferior to the f/F models? Uncanny valley sort of feeling.

    • MasterScrub

      I kind of prefer the Arcade models, honestly. I can see why people prefer F though.

  • malek86

    Why not go for a hardware more similar to the next-gen consoles? I assume that arcade ports are not one of Sega’s focuses at the moment, and they prefer to save money on the arcade hardware.

    • http://www.unit03.net blackraen

      This is actually describing Sega’s new Arcade hardware platform. Most of the arcade systems out there (Taito’s X2 being extremely popular) are basically Windows systems running the embedded version of the OS.

      The “Nu” is an update to Sega’s RingEdge 2 spec — The story is basically news that the new Miku arcade game will be the first game released on this new platform.

      The reason why arcade hardware isn’t generally as strong as what you’d consider home-gaming is due to the nature of arcade games — Nobody will be playing Watchdogs on a arcade system for instance.

      • malek86

        I know, but I remember there was a time (pretty much until the HD consoles) when arcade boards were made very similar to consoles, probably in order to facilitate ports.

  • Victor Wesker

    Arcade models maybe worse than F, but i like them more. Textures quality in arcade version much better than in F. Damn why Sega can’t port it on PC.

    • ギャビン

      Dreamy theater had the nice models on PS3. I guess it’s more of a style choice than a hardware constraint.

    • CirnoLakes

      SEGA have such a good and even improving history with the PC(before even Sonic CD). With their recent PC ports being some of their best yet.

      It makes me wish they’d put everything they’ve ever made on Steam. Everything.

  • Neppygear

    There’s a lot of content in Arcade that never found its way into the home versions and it makes me very very very very sad.

    Wishful thinking: A stand-alone Dreamy Theater compilation release on PS3 that includes bonus songs and modules from Arcade. Ha ha ha cries self to sleep.

  • CirnoLakes

    Ah, SEGA. Keeping those arcades alive as always.

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