Square Enix Shows Off Bravely Default Features With A Handy Overview Video

By Sato . September 4, 2013 . 11:30am


While Japan will be getting the enhanced Bravely Default: For the Sequel later this year, it was announced earlier this week that the western release will be based on the new version of the game as well. Now that we all have something to look forward to, Square Enix have uploaded a new video showing off the game’s main features.



Job Change:

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In order to acquire a new job, you’ll need to get an “Asterisk” from bosses and other enemies. There are over 20 jobs in Bravely Default, such as the more traditional Knight, Monk and White Mage, to the more advanced Magic Swordsman, Swordsmaster, and Valkyrie.


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There are over 300 abilities that you can get through leveling job classes. Furthermore, there’s a feature similar to that of Final Fantasy Tactics, called Job Command, that allows you to use abilities of other jobs while using another as a main.


Job classes also offer Support Abilities, such as Monk’s 10% HP boost, which can also be mixed and matched, further allowing you to customize characters to your liking.


Brave & Default:


Bravely Default’s battle system is a traditional command and turn-based style, with a twist, called the “Brave & Default”. The basic idea behind the system is the use of BP (Battle Points,) which acts as stock points for a character’s turn. These points are used to perform actions in combat.


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It is possible for a character to have up to four actions per turn, meaning you can have 16 actions in a single turn if you have a party of four full-Brave characters. Additionally, you can go into negative BP, and have more turns than normal, but you’ll end up having to make up for it on the next turn by having less actions.



By picking the “Default” option, your character will spend the turn defending to charge more BP, which can be added on the following turn. Strategically using this feature will come in handy (especially in boss fights,) to stock up BP, so you won’t have to worry about running out or going into negatives.


Connecting with others:

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As seen in our earlier report, you’ll get to summon your friends in Bravely Default: Flying Fairy. They can be summoned in the middle of combat, and the more you summon each other, the higher their power goes up.


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There’s also the “Abilink” system, which allows players to borrow and lend Job Abilities to registered friends. For example, let’s say you’d like to use a Super Star’s ability, but your character’s job level is too low to use it. By using the Abilink, you can borrow it from a friend who might have a high-leveled Super Star. You can register up to 4 friends at a time, and help each other complete the list of abilities.


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There’s also a Streetpass feature called Norende Village Restoration, where the goal is to recruit as many people possible through Streetpass or online connectivity to help restore the main character’s hometown.



Constructing buildings may take a while on your own, but you can speed up the process through the help of others you’ve connected with. You can create weapon and armor shops, where you’ll be able to acquire powerful items, in addition to a unique shop that allows you to customize your special attacks.


Bravely Default: For the Sequel will be coming out on December 5 in Japan, while Europe will be getting Bravely Default later this yearNorth America will see it in 2014.



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  • TheExile285

    SO glad we are getting the updated version.

    • Ric Vazquez

      My body is ready…correction, my body is desperate for this!

  • Franggio Hogland

    I’m ready.

    The only thing that can spoil this if they release a LE and I crack my hip while rushing to buy it.

  • $61526767

    All of this looks very interesting and cannot wait for next year to play this. Especially getting all those turns. Heheh ~ lol.

  • Daniel Jeanbaptiste

    This is the type of games you should be making Square Enix

    • Laer_HeiSeiRyuu

      Its Silicon Studio, they’re wizards. Enix is mismanaging their staff.

      Lets hope they put out Versus already so they can work on Twewy

      • Daniel Jeanbaptiste

        I careless about FFXV/Versus.

        Doesn’t look like an jRPG.

        • Laer_HeiSeiRyuu

          I’d take a TLS sequel any day over Versus, but Nomura makes Twewy and KH.

          So until he’s done with those he cant work on Twewy.

          Or whatever else he wants to do. Which I find annoying.

          Either way Im looking forward to whatever MistWalker makes next

      • Neophoton

        Co-developed with Square Enix.

        • Laer_HeiSeiRyuu

          Yeah, yeah, but Silicon Studios have a great understanding of the hardware they’re using, engine/system breakdowns is their business ya know

  • puchinri

    Out of curiosity, is job command in Tactics the same as in V? I haven’t had a chance to return to either yet too recently to remember? (And is it available in 4HoL and I-III?)

    Everything about this game is so exciting to me. I’m really anticipating the job system and battles, but the aesthetic, graphics and music especially have me all hyped.

    • Exkaiser

      It’s more complex than in V. In V you were able to assign a single ability to your job in addition to the default ones, but active abilities (like Black Magic) took up the same space as passive ones (like Learning). Tactics allows you to select one additional job’s set of active abilities, a separate passive ability, and a counterattack.

      4HoL and III don’t have any ability to transfer abilities between jobs, which is a bit of a shame in 4HoL’s case.

      From what I know of Bravely Default, you get one slot for a set of active abilities from another job and then five slots for passive abilities (which take up to three slots based on their power).

      • puchinri

        Right~. I was trying to remember the difference between Tactics’s active, passive and counterattack compared to V. Thanks! Shame indeed about 4HoL and III though.

        Thank you much! Between you and Neophoton, I have a pretty good understanding of it now.

    • Neophoton

      Similar to FFV with the subjob system of sorts.

      Basically, you can assign a character one job, then link them further to an additional job — however, it will only take on the properties of the main class, so you’re better off just pairing classes with similar weapon expertise together (ie, Summoner + White Mage, the former has a MP regen ability with essentially grants infinite MP, so you have yourself an endless walking potion).

      You also take on all of the passive abilities of the main class and you can equip up to 5 slots from other classes. Some abilities cost more than others to equip (ie, Hawkeye from Hunter class is 1, World Haste from Time Mage is 2, Attack +30% from Dark Knight is 3).

      Think of it a bit like FFIX’s ability system.

      • puchinri

        Ahhh, okay. What I love about FFT+V is how certain job abilities from the classes benefit each other so well, but that isn’t a bad system either. Five slots though, huh? that is very nice~.

        Ohhh. Okay, that makes more sense in my mind! Thanks for the breakdown. ^u^

        • Neophoton

          Not a problem~ I admit I really adore the game, so I admittedly invested more time than I probably should have into the game.

  • IsaacGravity

    The music in this game is really nice. I’m excited to play this down the line just for the soundtrack alone.

  • mojack411

    I keep having to restrain myself from listening to the music of this game. It is just so fantastic but I want it to be practically fresh by the time I can actually play it. So hyped for this! Hope we get a concrete release date soon!

  • Happy Gamer

    I think since the original game was announced, I have to say this was my most expected and excited game this..or last generation along with last story, xenoblade etc. 3DS has seriously some amazing games. I never in my wildest dreams thought I would buy the system at all during launch period, let alone having bought more games for it thanmy 360 and ps3 in the last 8 months.

  • shuyai

    Yea coming soon in Europe!!!

    but can i do a spinning cyclone jet armstrong double jump kick to squareenix marketing department or whoever uploaded that video in 360p?

  • Take my money!

  • Kotaku was saying that For the Sequel is using the combat system from the upcoming sequel and that it is now real-time. :( I hope that’s not true. If it is, I just want the original.

    • In the video, it still looks turn-based, and Silicon Era is still saying it’s turn-based… Maybe flaming the Japanese twitter account was premature.

  • Suicunesol

    Notice the release date at the end of the trailer. 2012, huh? :P

    And it’s an official video from SQ’s account too, uploaded on Sept. 4th.

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