The Difference Between Designing Final Fantasy XIV And Dragon Quest X

By Matt Hawkins . September 6, 2013 . 6:20pm

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Both Dragon Quest and Final Fantasy have numbered titles that are also MMORPGs and Final Fantasy XIV: A Realm Reborn director Naoki Yoshida worked on both titles. Yoshida started his career at Square Enix working on the Dragon Quest: Monster Battle Road arcade game and then was the chief planner on Dragon Quest X. When Square Enix decided Final Fantasy XIV needed a reboot, Yoshida took on the role as the director and producer of A Realm Reborn.

 

Since Yoshida has a unique perspective on Square Enix’s two main MMORPGs, Siliconera asked Yoshida about the differences between developing Dragon Quest X and Final Fantasy XIV: A Realm Reborn.

 

"I not only worked on Dragon Quest X, but various other Dragon Quest games. When working in all Dragon Quest projects, the theme is not about complexity but having a game that’s really easy to get into. That’s not just for an online Dragon Quest game, but all Dragon Quest games. And so when making Dragon Quest X, yes it is a MMORPG, but it had to act and feel like a regular Dragon Quest and follow those rules," Yoshida said to Siliconera.

 

"To have that really solo type of feel, there’s a feature in which you can register your character in an inn, to allow other characters borrow your character as an NPC party member. You’re creating a party with other people’s characters, but they’re not being controlled by other people. So even though you have this MMORPG, which is all about partying with other people, you’re not partying with other people. It’s an MMORPG that’s not an MMORPG, but doing that is something you have to do for the Dragon Quest series."

 

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"Whereas, when designing Final Fantasy XIV, we knew that we wanted to get into the hands of hardcore MMO players but also reach out to players that have never played them before. We wanted to reach out to those Final Fantasy fans, knowing that a lot of Final Fantasy fans have never played a MMO before, perhaps because they are very intimidated by the genre. We wanted A Realm Reborn to feel like you’re playing a regular Final Fantasy, for those first few levels. The game design has it so you’re playing solo [initially], and to go ‘wow, this isn’t as hard as I thought’, maybe because you don’t have to talk to other players during those first 15 levels.

 

But during those levels, we want to show them, from 0 to 100, what is a MMO and get that knowledge to those players. Once we have that, we can introduce those global standard MMO features, with the biggest feature being partying up. We didn’t want to go the Dragon Quest X route; that discourages working with other people. Instead we worked on our party matching system, our duty finder system. By taking the burden of creating a party and making it easy, with a matching system that does everything automatically. You don’t have to go out there, you don’t have to be proactive; with just a press of a button, you can do all that," Yoshida continued.

 

The other major difference is Final Fantasy XIV was always planned for a worldwide release while Dragon Quest X has only been released in Japan thus far. Final Fantasy XIV: A Realm Reborn is out now for PC and PS3. A PlayStation 4 version is also in development.



  • Laer_HeiSeiRyuu

    …. Then why make Dragon Quest an MMO to begin with? .-.

    • http://youtube.com/miyabigaming 水木

      SE needs money :P

    • Xerain

      While it sounds like FFXIV will definately ease new players into the MMO and get them playing, it sounds like it’s still intended for players who at least are interested in playing an MMO.

      DQX, on the other hand, sounds like it’s supposed to be a true “Gateway” MMO, getting people who would normally not be interested in MMOs to play it. Then maybe when they finish with it they graduate to FFXIV. Or Stay with DQX where they are more comfortable.

      • Barrylocke89

        Congratulations, young quester! You’ve completed Dragon Quest X! We at Square-Enix are so proud of your accomplishments and dedication.

        As a token of your accomplishments, here’s your 1st MMO diploma. We’ve also included a special heavy duty sock, so you’ll be ready if you decide to move on to FFXIV post-graduate school.

    • XiaomuArisu

      Well making DQ,The much loved old-school RPG, to a MMO seemed like a good Idea for SE.
      ….I want a game like DQ8

    • Anime10121

      For the monthly subscription fees…

    • SuperSailorV

      Probably something to do with FFXI’s financial success.

  • Crevox

    “Square Enix’s two main MMORPGs”

    FFXI doesn’t count?

    • http://www.fogalchemist.com/ caleb1993

      Well, I think the keyword here is ‘main’. I don’t think that FFXI is one of their main ones anymore, not that it’s irrelevant.

    • CirnoLakes

      I think by main they also mean “new”.

  • ShawnOtakuSomething

    never should have called it Dragon Quest 10 :/

  • Brandonmkii

    I’m still holding out for an English release, or at least the PC version getting English patched a la pso2.

  • http://www.twitter.com/geen82 Geen

    Still hoping for a western release of DQX.

  • tovarichyuri

    and…Dragon Quest for PS 4 or Vita?

    I’m starting to get tired of these jagged edges on the clothes of the characters

    • LunarKnite

      I don’t think better graphics for a not-so-graphically-intense series are quite that important considering what SE hasn’t been doing with Dragon Quest, particularly localizing the games.

      • tovarichyuri

        I know the graphics doesn’t count much in Dragon Quest, but I would like to see more natural movements and clothing in DQ characters

        • LunarKnite

          While that would be nice, it’s also rather superfluous. The bigger priorities would be localization and connectivity (IX showed just a snippet of how awesome a similar concept would work with the 3DS features).

          I enjoy nice graphics, but with a series like DQ with SE so reluctant to bring the games over, a lesser overall budget would be more conducive to them bringing the series over to the west.

    • Zenthos

      Yes, lets just ignore the fact that it was release on pc.

      • tovarichyuri

        and handheld ?

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