Final Fantasy Agito Producer Talks All About The Game And Its Story

By Sato . September 12, 2013 . 11:30am

Hajime Tabata, who has directed several of Square Enix’s high profile PSP titles in Final Fantasy Type-0, The 3rd Birthday, and Before Crisis: Final Fantasy VII, will be busy this year, as he will be co-directing Final Fantasy XV and producing Final Fantasy Agito.


In the latest issue of Famitsu magazine, Tabata discusses the upcoming mobile game. Tabata begins the interview by talking about how work on Final Fantasy Agito began.


“I wanted to write a story that depicted different fates for the main characters of Final Fantasy Type-0,starts Tabata. “Those who played Final Fantasy Type-0 were very vocal in that regard, and there were also many staff members who said ‘I want to do that,’ as well.”


He continues, “Final Fantasy Type-0 was originally going to be for mobile phones, and we were fond of the title ‘Agito,’ so with that in mind, we began production of the project. Since then, some time has gone by, and we decided that if we were going to release it, it should be for smartphones, and have it be different from Final Fantasy Type-0, by allowing users to experience to story in a live fashion.”


Famitsu asks if the game has an actual ending, to which Tabata replies that it does, and it is actually similar to Before Crisis: Final Fantasy VII, except that once you complete the story, it starts over from the beginning, as history repeats itself in the game.


“The ‘Decision’ system we wanted to use while working on the original mobile version, which allows players to decide on the story’s direction, will also be in it, so the story should gradually change over time,” says Tabata. “This will appear in the form of turning point choices in the story, where players can pick their choices, which will change the story, accordingly. On your second play-through, you might make different choices, or the number of choices you can make may increase altogether. That is the type of live-feeling you’ll have in this game.”


While Final Fantasy Agito will be similar to Before Crisis: Final Fantasy VII, it won’t be completely the same, especially when it comes to the game’s pace.


“Unlike Before Crisis: Final Fantasy VII that had 24 chapters that were delivered in the span of two years, I am thinking of having something shorter, that is repeatable-yet-enjoyable, as the base,” explains Tabata. “We’re currently reviewing how many chapters will constitute an entire cycle, but we’re expecting to have a chapter delivered once every two weeks.”

As seen in our earlier report, Final Fantasy Agito will offer various abilities, including some that are exclusive to job classes.


“Yes, jobs will have exclusive abilities, for example if you’re a Knight, they specialize in the ‘Cover’ ability that lowers all allies’ chances of being hit,” explains Tabata. “During the Solo Play Phase, you’ll accumulate job points, which can be used to acquire abilities. These job abilities can then be used during the Team Play Phase’s boss fights, by tapping the ‘Squad’ button to activate it, and the entire team will benefit from its effect.”


Famitsu asks whether you’ll be required to be on top of the game and make sure your character’s level is always high enough to do their job right.


“Even if you slack or don’t level up much, we made a system that still allows you to play along your allies with ease,” replies Tabata. “I wanted to make something that allows you to contribute, no matter what your play-style is.”


In addition to wanting the game to show off a school life, along with the decision making system, Famitsu asks if there was anything else that Tabata wanted to do and accomplished in Final Fantasy Agito.


“Being able to get to the end of the game with just free-to-play,” replies the producer. “I actually never spend money on those,” he adds with a laugh.


Final Fantasy Agito is slated for release this winter for Android and iOS devices.

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  • malek86

    “Being able to get to the end of the game with just free-to-play,” replies the producer. “I actually never spend money on those,” he adds with a laugh.”

    I approve of this. But I’m sure Squenix will still tell him to put some barriers to make people pay. Still, I also never spend money on F2P titles, so let’s see.

  • Pedro Furtado

    Awesome! If Squeenix takes this direction with their future mobile games, I’m sold: narrative elements + F2P = win.

    • Shady Shariest

      The F2P downvoting all ready started -_-‘

      • Brutal2D

        You act surprised.

        I don’t get the appeal to free to play. There would be no way to call it free to play if you had to pay for it if you actually want to progress. Makes no sense to me.

        HOW could a company make money if you don’t spend any of yours?

        • Pedro Furtado

          I get the appeal of free to play. I have no reason to not play this game since I don’t have to pay to do it. The company is going to make money out of other people’s money, not mine. Or not, since I’ll give the game a download, maybe a high rating and maybe I’ll click an ad or something, thus increasing the visibility of the app. There will be a system that will control my progress but I am both patient and busy, so I’ll pace myself well. If my progress gets blocked late in the game, well, what did I lose?

          • Brutal2D

            I WOULD like to play the game, but I doubt they’ll bring it over to the other side of the world if they didn’t even bother with type-o. Kinda frustrating really.

        • Shady Shariest

          I don’t get the strong “Disgust” that most people have against free to play… It can be done right, it can be done wrong.

          If they do it wrong. they will most likely see no revenue, as F2P’s core source of revenue is the small flow of cash from aesthetic appeal or from membership/boosting items. THAT is where the money comes from… Rather than a solid price they offer little things for little price.

          A major wrong turn that could be mentioned is Marvel Heroes… Cash milking with no effort to hide it :/ There are also other countless Pay To Win Games out there, but they are easy to spot from MILES away :)

          “HOW could a company make money if you don’t spend any of yours?”

          Who said i wouldn’t spend any :)

          • Brutal2D

            But then is it really free if you’re spending money on it?

            Some games even make sure you can’t progress without having money on it.

          • Shady Shariest

            Those games are again, Pay To Win… The worst end of the F2P…

            It is “Free-er” than buying a pig in a bag for 20€ :3
            Agreeing with Pedro there, at the very least, free to try… If you enjoy the game, pay some :3
            (A supporter of Artix Entertainment)

            Edit: And i didn’t need to act surprised, i didn’t know there was a F2P Lynch Mob going around -_-‘

          • Pedro Furtado

            It’s at the very least free to try :)
            Of course if you can’t progress at all, then it’s done, you pay or you move on. I can understand the hate, but I’m fine with it, I’ll just move on. If the narrative is REALLY strong, I could even consider paying.

          • Altin

            Google up Pay-to-Win. I still need to see a good F2P title from this or the previous year, besides PSO2.

        • Pedro Furtado

          There are many F2P games that suck. As there are many paid games that also suck. But to who does it suck?

          If the companies can find a F2P middle ground where games have strong/interesting narratives and still make money (even if it’s visual-novel like, which I enjoy), you bet I’ll support that.

          • Syn

            I simply dislike the unfinished feel F2P games give, its like you will never get the full experience unless you pay…and pay…and pay some more, whereas with subs, you have a full game where everything is there, and your effort is what truly matter in order to bring out the real meat of the game.

        • Bobby Jennings

          because it is free to play, believe it or not. You don’t have to pay anything to be able to play the game. As with other F2P games, using your money just gives you bonuses such as costumes and etc, but nothing gamebreaking. Regardless, I know where you’re coming from, and I agree with you.

          • Brutal2D

            Then the question is, what will they be offering to those who want to pay?

          • Bobby Jennings

            Stuff to help get through the game easier, as usual.

          • Brutal2D

            I dunno, I just hope they do something more…flashy.

  • Chaos_Knight

    This looks pretty good. Id definitely get this if it was localized.

  • Tenshiken

    If they mean free-to-play = free-to-win then that’s be good

    • Brutal2D

      I think I saw some of those games on web browsers. have fun with that.

  • Herok♞

    Its interesting how they say it was supposed to be a mobile game in the first place and they wanted to use that this time.

  • Steven Higgins

    “Famitsu asks if the game has an actual ending, to which Tabata replies that it does, and it is actually similar to Before Crisis: Final Fantasy VII”
    ^Speaking of which, where’s that DS port for NA/EU?

  • DanteMasamune

    I don’t know if its a psychological thing but my theory is that many people or gamers are verrryyy…distrusting of F2P (myself included) because its not as enticing as a game that you pay for and get everything.

    What this is is that when you buy a game for like $10-$60 you will feel encouraged to play the game, enjoy it, and even finish it as well as complete everything maybe to get the bang for your buck or make sure you got your money’s worth. Its the fact we payed for the game or the full experience we feel more enthralled to finish it and enjoy it. Whereas F2P games or games with F2P elements we get a game that isn’t done but we can still play it for free and we can buy what other aspects of the game to get a better experience or more content. This isn’t all that appealing since well it creates confusion on the consumer on what to purchase and some of us don’t want to spend so much money. We got the game for free and we may or may not enjoy it and since we have the game we got what we wanted and we are not so sure why we would want to spend money on the game. This creates a stress inducing aspect in which we worry what we should buy or the fact we are giving money to in fact unlock content in said game. Literally prioritizing how we play the game with our money. Then there is the fear of spending too much on the game no just playing the game. I’ve seen F2P games with the same amount of content as a $40 game or a $60 ones or well full games at those prices but all the content you must buy in it can sum up to over $100. Plus as gamers we like to unlock and get everything available in a game not look at it from a price wall and safe up money to buy it.

    IMO the only F2P game model that works if its a multiplayer centric game or a MMO like Guild Wars (f*ck WoW). I consider F2P single player games as a bit untrustworthy.

    • mads

      you hit that right.. lol

  • Yvonne Tsang

    Mobile game or not, those are some of the sexiest character portraits ever… Damn, do I love good art direction. Wish they’d make a version where the overworld/battle models looked like that.

  • Fox

    NIce, another (probably) good title from Square-Enix to languish in Japan. Hurry up and shovel more drivel our way, SE! We love all the XIII spin-offs. We really do. Ooh, so good.

  • Notquitesure?

    Seven looks chubby in the face

  • tubers
    • Skeptika Crediblus

      I still need to play that game….

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