Lead Your Army Into Battle In Battle Princess of Arcadia

By Sunjun . September 12, 2013 . 3:58pm

 

Nippon Ichi Software has shared another short gameplay video of their side-scrolling action-RPG Battle Princess of Arcadia. The story is centered around Plume, the princess sworn to protect the kingdom of Schwert. Throughout the game, you’ll run across the continent of Weltecs fighting monsters in a team of three, but at certain points, you’ll have to lead an army against enemy troops from the kingdoms of Armatura.

 

Your army consists of different branches who each use a different type of weapon and have their own strengths and weaknesses. In battle, you will switch between these branches and arrange them into offensive or defensive formations, all while fighting in the front line to boost their morale. When your army’s morale is high enough, you can also unleash a special attack.

 

Battle Princess of Arcadia will be released for the PlayStation 3 on September 26.


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  • Death Saved

    Wow that looks bad and i mean really bad, hell i would not get this even if it was free.

  • WyattEpp

    As ever, I love the art, but they need to add some weight to the hit feedback or this is going to be intensely unsatisfying.

    Notice how the enemies don’t flinch back or even really animate much when hit? Now compare to things like Dragon’s Crown, RBO, or even Dynasty Warriors stuff– very few enemies tank through your hits without any visual feedback that they’ve been damaged.

    That feedback is important to good game feel.

    • almostautumn

      With the archer I notice that, but with the swordsman the feedback seems about right.

      Largest issue I’m noticing is that the overlap on the 2-dimensional plane really gets in the way of seeing just what is happening/important to the player. Enemies in-front of the player; player in-front of the enemies— tack in that there’s so much going on in the background there and it seems chaotic to the point of confusing rather than fun.

      • WyattEpp

        Possibly because it”s a smaller weapon with faster, lighter hits. IMO, the real jarring one is Plume. The disparity between the art style, the movement, the sounds, and the hit feedback make it feel all weird.

    • KuroNathan

      feedback and maybe flashier hits? I feel like the action is too slow, I mean patapon is even slower but it makes up for it with flash (and recoil from enemies) and RBO same thing. There’s a big disconnect in that vid and it feels like you’re not really doing damage and enemies just magically fall over dead.

  • Göran Isacson

    I am intrigued by the possibilities this presents, if also a little bit confused. I saw a lot of action in the foreground but don’t quite grasp how you fight in the background, and was that a boss-monster that the PLAYER summoned? Strange. Also strange- are the soldiers girls only, but the playables seem to be a fairly even mix sex-wise…

    Also I’ve seen other trailers where the game seems much more fast-paced. For some reason some trailers have a really slow frame-rate, others are way faster.

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