The Changes To Classes In Etrian Odyssey Untold: The Millennium Girl

By Laura . September 15, 2013 . 12:30pm

Etrian Odyssey Untold: The Millennium Girl has a wide variety of classes to choose from in Classic Mode. Many of these have roots that can be seen in other Etrian Odyssey games, but Untold certainly doesn’t have a dearth of jobs to choose from. There are also two classes special to Story Mod—Highlander and Gunner—which we’ll cover later.

 

The standard swordsman class is the Landsknecht. They are basically the physical combat jack-of-all-trades, with stat increases possible in almost every category. They can equip swords and axes, and their skillset reflects this dual-specialty.

 

A Survivalist class is the Ranger of Etrian Odyssey Untold. As usual, they have a relatively low defense stat but amazingly high agility that can also be boosted through skill points. They also have supplementary skills that improve the party’s rates of preemptive attacks and the rate of rare items from any of the collecting points in the dungeons – mining, gathering, and chopping.

 

Protectors serve the roles they always have. They have very incredibly high HP and defense with skills that increase the party’s physical defense as well as skills that allows the Protector to guard either the front or rear line. They’re also rather heavy hitters, although this definitely isn’t their priority.

 

The Dark Hunter is an interesting class. They use whips and swords and have skill sets for both. However, their sword skills are extremely different from those of the Landsknecht. Rather than focusing on physical and elemental attacks, the Dark Hunter’s skills focus on inflicting status effects in addition to damage. The rather…  interestingly named whip skills focus on binding different parts of the enemy.

 

The Medic is the only class that specializes in healing (though not the only class with Healing skills), but this time around, they also have a fair attack stat that allows them to fight on the frontlines. In addition, they can also learn status afflictions as well as elemental defense skills.

 

The Alchemist is the magician this time around. They learn all sorts of elemental attacks that are very powerful. Unfortunately, their HP, defense, and attack are so low they can’t take a role in the front line like the Medic. Their spells can hit either one enemy or an entire party. They also have a few intermediate-powered spells with various splash effects, encouraging the player to vary their elemental attacks.

 

Meanwhile, the Troubadour is a bard that specializes in buffs for the parties. They can learn techniques that increase any stat of your choice temporarily, increase HP or TP after any turn, hasten the healing from any status affliction, add an element to physical attacks of any ally, and decrease elemental resistance to any element of all enemies. Understandably, they also have skills that increase TP.

 

A Ronin is like a Landsknecht that specializes in swords and attacking. They have many different physical skills that target individuals or parties or attack multiple times and they also have access to skills that increase their attack and defense stat. However, their uniqueness come from their use of stances. The buffing skills have a side effect of leaving the Ronin in a certain stance, and some skills are only accessible after the Ronin has entered that stance. There are three stances, and each gives access to a different set of skills that inflict various status effects and deal different elemental damage.

 

Last, but not least, is the Hexer. This class specializes in inducing debuffs and status effects on the enemy. Any stat can be decreased. They can also induce fear in the enemy in addition to being able to control terrorized enemies to their will. For example, they can make any enemy that has fear attack themselves or attack each other.

 

Each class has their own specialties and skill set to learn. However, a character isn’t confined to his or her skillset, since they can also use any skill available on their Grimoire Stone, although this is a story for another day.


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  • Andrew Arndt

    i hope this comes to the Eu i love the othete ones ;D there soooooo good

  • KuroNathan

    You could also go the silly route and teach your medic caduceus and just bash your way through the labyrinth with your frontline combat medic

    • AkuLord3

      Silly….but it works well

    • AntonioPeYangIII

      Ah, blows to the head. The medically approved Ork approach to anesthetics :)

  • Shane Guidaboni

    I thought this was going to be about changes they made to the classes since the original Etrian Odyssey.

    • Ereek

      I thought so too. I’m quite curious – no doubt they’ve rebalanced quite a bit.

  • jugss

    does the hexer keep their revenge skill from EO2?

  • AkuLord3

    Oh i thought this was going be about ACTUALLY changes from the first game since i was wonder if some skills were still going be broken…*cough cough* immunize *cough*. Misleading title is misleading…but good for those who didn’t play the first two games and i didn’t know about Highlander class.

    • KuroNathan

      what’s that? 40% damage reduction across the board? I can’t see how this is a bad idea at all!

      • riceisnice

        It was practically necessary later on. But when used, it trivialized the entire game save the 6th stratum boss.

        • Folk Hellfang

          And that fact alone makes it almost certain that skill will no longer function like that. A bone chilling prospect.

  • konsama

    Dark Hunter sounds a lot like the Nightseeker, tho i love that change on the magicians being alchemists, always had a fixation for them, and once i read FMA, let’s say it went x1000.xP

  • KingGunblader

    This game is a remake of the original Etrian Odyssey right? Might pick this up and jump into story mode… and go straight to IV if I like it. :P

  • Rogerrmark

    How long are the Etrian Odyssey games? I played the four of them,but never beat any.

    Wonder if the remake of the first will be better than III and IV. The original one was kinda mediocre,but the last 2 games had great additions and played very nice.

    • gold163

      Etrian Odyssey 3 took me about 3 years to beat, but I took a long break in-between and I was only playing the game on and off. I focused on doing a lot of side-quests and charting the sea, but I found that once I bucked down and focused on the main story the game moved surprisingly quickly, and I was able to beat the latter two strata of the game within a few weeks of on-off play on the train and stuff.

      I recently started the first EO (haven’t played the second or fourth yet), but it’s only been a month or so and I’m already well through the second stratum (out of five, I think). Generally, I think the games are moderately long, but the reason why I think they seem longer than they really are is because every secondary aspect of the game is still time-consuming, and you’re highly encouraged to do these things. For example, there’s that one quest in EO where you have to spend five in-game days on one floor of the labyrinth. Real menial stuff. Furthermore, the very high frequency of random battles can be fatiguing. Get past all that, put yourself on auto-pilot, and the game goes by relatively quickly.

      From what I’ve been hearing, Untold is very nice. Some people like it better than IV. RPGamer seemed to feel like the game was a breath of fresh air for the series.

      • Folk Hellfang

        I would say they are a good 30-40 hour experience if you can handle the bone crunching difficulty. Other wise you may have to add another 10-20 hours to grind to an over-leveled state.
        I experienced the same thing as far as my initial playthroughs. Start out enthusiastic, get murdered, put the game down for a while, the next game gets announced and right before release, finish the game a year later.
        Except part two. Man, one more stolen Thread and I will just smash the cart! Still haven’t beat that one. If its any consolation they seem to be getting easier, but I am in the dormant period of my EO IV play through. Maybe in April, 2014…

  • Mace

    I’m looking forward to the demo for this. Although, it seems kinda soon to already be playing another EO. Having finished EO4 earlier this year and loving it, seems a lil too soon to be playing this. Especially with the rate I complete my jrpgs. Plus, the amount of re-used assets and name swaps for classes that pretty much do the same thing is a bit of a bummer. But I’m sure I’m missing out on some of the intricacies of the classes. I shall see…

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