Maybe Gaist Crusher Is Meant To Lead Kids Into Capcom Games…

By Kris . September 20, 2013 . 5:20am

gaist1a When I first leapt into Gaist Crusher, my character Rekka Shirokane carried a giant sword into battle with him. Each swing of this blade would take a chunk of his four-part stamina gauge. His attacks increased in damage and startup time from Y to X to A, with the last one acting as a launcher that would throw him into the air as well.


Pressing A again would bring him crashing to the ground with a helm-breaker. In a weird way, the slow startup on most of these attacks reminded me of using the long sword in Monster Hunter, but Gaist Crusher’s robotic enemies were much more straightforward than most of what you’d find in Monster Hunter. Maybe Gaist Crusher is meant to lead kids into Capcom games…


Given that the game has an aerial combat aspect, I was a bit surprised that the B button was a dashing attack rather than a jump. Multiple dashes could be chained together, which basically made the attack my de facto method of evasion. However, this drained my stamina gauge, too.




That’s where form switching comes in. Tapping R turned the Gaimetal sword Rekka was using into a suit of armor. Every attack was a punch or kick, and they wouldn’t drain my stamina like the sword form would. The attacks were faster and weaker, but still useful. For instance, I still had access to a launcher on A. Sadly, my beloved dash was gone, replaced by a defensive burst. It didn’t feel particularly powerful, and while I did block a couple attacks with it, its utility seemed kind of limited.


Fortunately, swapping between these two forms was immediate, so I could beat up on an enemy with a flurry of punches, shoryuken them into the air, swap to sword form, use my aerial dash to stab the enemy back down to the ground with very little effort or pause.


When I finally made it to the boss (who looked like a fire-breathing robotic parasaurolophus), I found that my armor form attacks did very little to him. I used the sword form for a whole, but I used most of my stamina dodging. I then noticed an EX icon on the touchscreen, tapped it, and turned into a gigantic flaming robotic wolf.




Once again, my moveset completely changed, and the attacks fell on the slow side of things… which didn’t work so well against my more nimble foe, who kept hitting me out of my attacks’ startup. After a little bit of biting and clawing randomly, my wolf was destroyed and I returned to human form. That said, I had done enough damage to finish him off with a few slashes.


After the boss fell, he turned into a rock that contained a new Gaimetal. I had 45 seconds to shatter all the rock off of it, and I was (presumably) rewarded with a new armor set for it, but I couldn’t try it out because my demo was over.

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  • anthony apduhan

    Why can’t I resist Rekka? Why do I think he is cute, even though he is obnoxious, annoying and a big eater! Why inner childhood heart why?

  • FitzpatrickPhillips

    Is there a public demo?

    • British_Otaku

      Presumably, Kris was playing a demo at TGS.
      The 3DS Japanese e-Shop updated a few days ago with some novel and education looking games.

      • FitzpatrickPhillips


    • This was from our TGS coverage. Kris is there checking stuff out and visiting places like Namco Bandai.

  • Derek

    So is it a kid’s version of Monster Hunter?

  • “Rekka Shirogane”, eh? I think that can be roughly translated as “Blaze Silver(/Platinum?)”.

    • VenerableSage

      While possible, I assume it’s basically just Capcom using a really simple name to describe the character for ease of accessibility for kids.

      The guy’s color scheme is red and the sword kinda looks like fire (hence, Blaze) and his weapon of choice is a sword (hence, Steel(e)). (Going off of, at the very least, the fact that in Kill Bill Vol. 1, multiple characters refer to swords as steel.)

  • British_Otaku

    If they really want to lead kids into the more mainline Capcom games, they should add in some cameos or bonus armour related to Megaman, Street Fighter, Monster Hunter and so on too.

    Half of my interest in Monster Hunter is because a friend of mine keeps bugging me about it and the other half is because it had a selectable costume in E.X Troopers.

    The combat sounds worth a spin in a demo at the least, if there was a jump and projectiles to keep enemies in the air, it would be something of a DMC on a portable (what happened to the PSP DMC?)… I wouldn’t mind more beat em ups on the 3DS, I’m nearly done with Senran Kagura Burst.

  • Demeanor

    Awww… no food for thought? I was looking forward to it, I was expecting it to contain all the “skin impressions” and comparisons with other titles. I’m not interested in this series (feels too much like a combination of elements from cardinal series without a strong identity of its own, not to mention I game on different platforms), but from a gamer’s perspective it would have been interesting nonetheless :P

  • Göran Isacson

    Man, that does sound like a more simple Monster Hunter… pity that the super form seems so poorly balanced though. Do you at least not take as much damage in it as outside it?

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