Monster Hunter Smart Brings More RPG Elements To The Hunt

By Sato . September 24, 2013 . 4:27pm

Earlier this month, we got a glimpse at Capcom’s upcoming smartphone game Monster Hunter Smart, a rather visually impressive Monster Hunter title that puts emphasis on hunting on the go. The official website updates us with the latest on how the game is played.

 

 

The above video is Capcom’s latest trailer for the game, which focuses on showing the ease of hunting with one hand, whenever and wherever. Unlike traditional Monster Hunter titles, we see more RPG elements, such as numbers indicating damage that appear after each hit.

 

Rather than getting most of your crafting material from boss fights, you’ll also be obtaining plenty of them by clearing quests. Additionally, there will also be various skills to use, which adds another touch of an RPG element to the hunting game.

 

If you’re wondering how an action-heavy Monster Hunter game could possibly be played with just one hand, let alone on a smartphone device, Monster Hunter Smart will have various automated systems. For example, weapons that have guarding abilities won’t require any commands. Additionally, gathering and attacking can be done by simply pressing the target on the screen.

 

Armor and weapons will still require materials to forge. This time, you’ll also have to put more consideration into their attribute type, as each weapon have its own skills, which are powered up by matching the attributes.

 

Capcom will be putting more of a social aspect into this Monster Hunter title as well, so you’ll actually have to rely on having good friends to succeed in Monster Hunter Smart. You can take up to two Hunting buddies with you on a quest, and certain monsters might require you to have some strong allies to take on. The type of quests will also vary.

 

Monster Hunter Smart will be coming out this fall on iOS platforms in Japan.


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  • https://twitter.com/BinksFrost Binks5

    honestly this has my curisoity, i wonder what the end product will be like

  • Laer_HeiSeiRyuu

    I really dont get the whole appeal of playing games on phones for more than 5 minutes, the battery/heat/the fact its a phone ration relegates it to never being more than a wireless away from home internet browser

    • Flandre Scarlet

      I don’t get it either. They’re good distractions if you’re in a place where you can’t reach a computer or don’t want to look to conspicuous like you would with a handheld gaming device, but playing anything on them for more than 10-15 minutes is bizarre. There’s always a better option, somewhere, unless you’re just…trapped in a cave with nothing but a phone and a charger.

      But people eat them up and the market is clearly supporting them so someone likes them enough.

      • Laer_HeiSeiRyuu

        I dont know, I just know that the revenue has been on decline and the nature of the platform isnt conducive to dev culture.

    • AkiraScare

      exactly plus itll kill your battery and befpre you know it you will be buying a new battery over and over again… not worth it…

    • WhyWai

      because public impression that playing console games = geek, but playing smartphone games = hipster.

      • Laer_HeiSeiRyuu

        And this matters why?
        I swear humans keep up with some high tiered amount of foolishness

    • Mnstrzero00

      Most people don’t own a console or can’t afford one. This lowers the bar for entry and gets new people excited about he series. If I was a kid without a games console reading this I would be excited by the possibility of being able to play this on my moms phone.

      • Laer_HeiSeiRyuu

        Cellphones are ridiculously expensive.

        It also appalls me that kids even have them these days.

        If you want an inexpensive gaming device that provides notable gaming experiences, there these things called Nintendo DS’s.

        • Göran Isacson

          But smartphones allow you to do other things than game in a quicker way (my iphones web browser is way faster and simpler to use than my 3DS) and contact other friends with smartphones, and touch controls are extremely easy for kids to grasp. And like he says: I think a large portion of kids start playing games on moms or dads phone, because it’s easy for a parent to justify buying a smart phone, and then the kids want their own smart phone or a tablet, and the parent goes “well with a phone I can always keep in touch with him…”

          Whereas Nintendo DS is a pure game machine that you can really only play games on, not call each other or do any of those things, and you have to learn buttons and get to grips with a dpad. In time some may graduate from a touch screen to a console, but it is ever so much easier (even if it isn’t cheaper) for a kid to start on phones and stay on phones.

          • Laer_HeiSeiRyuu

            That doesnt do much for me when it comes to gaming.
            Devs dont understand making games to suit the platform for some reason.
            There is a reason the 3DS has all that functionality.

            As I’ve said, a phone is a phone, it gets hot, it doesnt cool, the games are hard to find on it too many of them have very very bad monetisation schemes

            I’d sooner recommend spending your days at an arcade than playing on them.

            This doesnt make for a healthy gaming lifestyle

          • Göran Isacson

            All true. I’m not trying to convince you to make a switch here, I’m just saying that the barrier to entry is phenomenally low for a variety of reasons, and therein lies the appeal. It’s simple, simply put. And if there’s one thing the Wii has proven, it is that the most powerful (and indeed, even ergonomic or well-designed) hardware does not always end up as the winning hardware.

          • Laer_HeiSeiRyuu

            The hardware that does well is always one that has an intuitive architecture.

          • Laer_HeiSeiRyuu

            The hardware that does well is always one that has an intuitive architecture.

  • JonathanisPrimus

    so did apple pay for this too

  • Natalie Rath

    Looks…. INTERESTING. But I will stick to my MH3U until I hear more news about this :)

  • Pockystix

    I dunno why, but I get this vibe from the game

    http://www.youtube.com/watch?v=tcGQpjCztgA

  • https://twitter.com/Onyzora Ony

    It will never be released in west so… *shrug*

  • Fango

    it’s sad that this mobile game has better graphics than MH4.

    • ianschopa

      Take into consideration that you’ll probably need an iphone 5 ($650) vs. a 2DS ($129) so it’s not really surprising that it looks a bit better.

      • Fango

        the iphone also makes phone calls and many other things the 3ds can’t, so comparing the hardware price was just silly to begin with. I also like your choice to compare the most expensive iphone model to the cheapest nintendo option. lol nicely biased

    • Dylan Anantha

      To be fair, a lot of mobile games rely on graphics to sell since the content itself usually ranges from terrible to mediocre with a few exceptions. Not to mention hardware is a major selling point for modern phones, which is why Nokia coudn’t sell their newer phones. I still fail to see why phones even need to be able to play HD Blu-Ray quality and mobile MMOs thoughthough, I still only use mine for calls and messages.

  • Syn

    Graphics look good……..Thats all ave got to say……..*walks out of room*

    • Laer_HeiSeiRyuu

      Looks like standard MH fair to me.

      So are the monster considerably weaker? These are phone games so they have to be able to clear them in at least 10 minutes for this to be any form of effective.

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