The 3rd Birthday Developer Worked On The Legend Of Zelda: The Wind Waker HD

By Spencer . September 25, 2013 . 10:49pm


Here’s an interesting tidbit about The Legend of Zelda: The Wind Waker HD. Hexadrive, developer of The 3rd Birthday and Rez HD, helped develop the Wii U remake of The Wind Waker. Hexadrive’s role was technical cooperation and they helped change the textures to be high resolution.


Hexadrive also did programming optimization work for The Wonderful 101 and worked on the update for Zone of the Enders HD Edition. When we last checked on Hexadrive they completed development on E.X. Troopers and Metal Gear Solid Social Ops.

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  • tubers

    LOL my heart sunk when I saw “The 3rd Birthday” on the title. :P

    • Why?

      • 65daysofstatic

        Having never played The 3rd Birthday myself, I’m curious to hear whether it’s worth investing time into.

        • It’s awesome. I think it’s the best quality PSP title behind only FF Type-0.

          • 65daysofstatic

            Fantastic. I suppose this is probably more touchy, but is the story enjoyable?

          • The story is weak. As in, there isn’t much of it. It’s mostly action. But I personally enjoyed the story nonetheless.

            Also, have you heard the FFXIII-2 soundtrack? The 3rd Birthday features one of it’s key composers (Mitsuto Suzuki). Really great stuff.

          • 65daysofstatic

            Thanks for the info; appreciate it.

  • leingod

    Well, it’d be cool if they’d make a proper Parasite Eve 3… but I kinda doubt they will :/

  • Grape Monet

    Hexadrive also worked on Okami HD, which turned out pretty great except for that weird squiggly-line effect the characters have if the camera gets too close.

    • Guest

      They also fixed Zone of the Enders: The 2nd Runner HD. They’re definitely a top-tier HD conversion studio.

  • Göran Isacson

    Man, I wonder just how many things are contracted from outside studios there days. And for a game like Windwaker HD which you think would be a real prestige project they’d want to keep inhouse. Wonder if they realized that they just didn’t have the time or desire to give it a go themselves, and figured it would be more efficient to use someone from the outside who already has the knowledge they require.

    • Link

      Its the second part. Nintendo hasn’t been shy about contracting outside developers for their games. Even though they’re increasing their in-house staff as well they’re willing to co-operate with outside sources. Platinum, Atlus, Grezzo, Next Level, Bandai-Namco, etc. As long as they’re able to keep up with the “Nintendo Quality” it makes sense, and Nintendo has the money to do so it doesn’t hurt them.

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