Battle Princess Of Arcadia Shows Character Swapping And Morale During Battle

By Eugene . September 26, 2013 . 3:02pm

Nippon Ichi Software’s upcoming side-scrolling, “petit princess” beat-em-up Battle Princess of Arcadia’s September 26 release in Japan on the PlayStation 3 is out, and 4Gamer have shared a preview of the game.



In their latest video showcasing the various fights players can get into, we get confirmation that Plume doesn’t need to be the lead character all the time, with Kalos the lancer seen leading the charge in one map battle. There’s also some visual confirmation that yes, players can also swap between characters mid-fight. This will probably be how players can grind character levels up as they fight across the continent of Weltecs to protect princess Plume’s kingdom of Schwert.


During battle, smacking foes raises the SP (We assume that means Skill Points) gauge. A full gauge lets players unleash a special attack—which can be either the three-man massive finisher move or just a single character’s special attack. It’s worth noting that all three characters don’t have to be full. In the video, only Plume’s gauge was maxxed out when she called in her teammates to finish off some icy foes.


Battle Princess also includes portions of battle which involve your side’s army. In army-vs-army “Raging Brawl” conflicts, we’ve previously mentioned how players will select different branches of their army to fight in the background while foreground players beat on their own set of enemies. The video shows off how players will get intel beforehand allowing them to better pick their troop types – commanded by one of your allied commanders. Spear Corps troops, for instance, do best against archers, fair better against gunners and mages and are particularly susceptible to troops carrying around Final Fantasy Cloud’s Buster Sword.


Pitting the right type of troops against the other will show, with the big numbered tickers showing remaining troops for both sides’ chosen army gradually going down as they duke it out. Doing well in the foreground fight—by quickly beating up foes or cutting off the enemy leader’s head—grants morale boosts which can then be used to unleash each army’s special attacks. It’ll also be possible to tactically get troops to swap in and out.


Hyper Melee mode Boss battles are also shown off in the video, with Plume fighting against a gigantic red dragon. Unlike the main portion of the game, where it’s just three commanders versus a bevy of random enemies, here it’s Plume’s entire army pitching in to help. Admittedly, they’re mostly cannon-fodder, going down in a single hit, but they can do mega damage too when their own morale gauge gets filled and the bosses—called Ancient Weapons—shields go down. A quick button-mashing mini-game lets players unleash “Ultimate Arts” skills which are separate from a character’s own special attack gauge.

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  • Cyrus

    Why’s Groudon in it? =o

    • Crevox

      I came here to say this

      • AuraGuyChris

        Oh god, me too.

      • Dark Zerato

        We’re the same.

      • Dark Zerato

        We’re the same.

    • Flandre Scarlet

      Even Pokemon need something to do between generations!

    • AkiraScare

      This is before they invented Pokeballs u had to literally beat them to tame them…

    • SlickRoach

      Mega Groudon confirmed!

    • Raoni Marques

      Guess I was kinda late too

    • grevlinghore

      My thoughts as well.

  • NightzeroAX

    So Kalos is mentioned in one sentence and there’s a Groudon lookalike in the pic. “Strange isn’t it?” *sonic’s voice* Anyway loving all these Beat em ups.

  • Love that song that was playing during the boss battle; I love that extra animation they added for Groudon-esque when it turns to face you. Love it.

    Look forward to hearing an announcement for it.

  • 60hz

    sp gauge could be “special gauge”

  • Learii

    is there 4 co-op?

    • Wappuli

      Nope, sadly it’s single player only.

      • Learii

        aww is should be 4 co-op that more fun

  • zferolie

    Ok, I was worried about this game, but after seeing this… all worries gone. This looks awesome and I hope it comes here!

  • Butts

    Oh man, earlier trailers didn’t do this game justice and made it look kind of clunky and slow and I lost interest, but this trailer renewed my interest entirely. I’ll have to pick it up next week when I have some more cash.

  • FitzpatrickPhillips

    Urghhh, waiting for my copy to arrive!

  • Hau To

    Is the main narrator for that video the voice of Jude or am I mistaken? Juudo!

  • Zypharium

    Isn’t this Groudon? That’s totally Groudon! I have no interest in the Game, but really, that’s funny.

    • jugss

      lol I thought he was Groudon too.

  • So NIS is the publisher. No wonder there’s a Groudon look-alike, NIS loves ’em cheeky references.

  • Matthew

    This looks seriously awful.

  • Göran Isacson

    I wonder if the boss battle is where distance fighters really get their chance to shine: I noticed the arrow-dude did really piddling damage to the monsters, so maybe he’s better to bring out during bosses where it seems you have to play keep away to keep soldiers alive. I do sincerely hope that we’re not supposed to just bash our way through by letting the soldiers stand there and mash until the bosses DEF-meter hits zero, because that seems… quite monotonous.

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