Nintendo Acquires Stake In Panasonic’s PUX For New Software Engine

By Spencer . September 26, 2013 . 9:35pm

1_688_387PUX is a software development kit used in Nintendo games like Brain Age. The package includes a set of video codecs to encode movies, 2D to 3D conversion software, and various recognition tools for speech, handwriting, face, objects, and gestures. Brain Age used speech recognition and the kanji recognition tools.

 

Nintendo will take a 27% stake in PUX. Panasonic still holds the majority of shares with 51% and another 21% are public. The PUX software package has been used for Wii U and Nintendo 3DS games. Nintendo will combine their game development knowhow with PUX’s software development knowhow to create a new software engine and application software.

 

Nintendo also fully acquired Mobiclip, now known as Nintendo European Research & Development, back in 2011. Mobiclip is a video codec used for many 3DS and Wii games. This division also helped develop the Wii U Internet Browser.


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  • Pockystix

    hmmm. . . interesting indeed

  • Laer_HeiSeiRyuu

    The logo is cool.

    Must be doing something for the WiiU with this

  • Shady Shariest

    *Saw Logo*
    …Hmm~m? Something about FINLA-Aaaawwww…

  • Perona

    That log reminds me of Bearsy’s hat.

  • http://www.siliconera.com/ Ishaan

    I wonder if this new software engine that’s in the works is going to be something along the lines of what a lot of other developers have been doing of late—developing a single, company-wide engine that’s scaleable and can be used across a variety of devices.

    The best (and most efficient) example of this, of course, is Capcom’s MT Framework, which has been used to make great looking games on everything from PC and HD consoles to Nintendo 3DS. Given that Nintendo intend for their next console and handheld to share the same operating system and architecture, an engine that could be applied across both pieces of hardware would be immensely beneficial.

    The question, then, of course is just what this means for the future of Nintendo’s software development philosophy. Up until now, they’ve made it a point to keep their console experience and portable experiences very different from one another. That may no longer be the case in the future, but it makes one wonder if one of their devices won’t become irrelevant because of the other.

    We’ve seen this happen with Vita. Because it shares so much software in common with PS3 and PS4 (other platforms in the market), it’s never going to gain any real traction. Nintendo run the very real risk of the exact same thing happening to them if they follow that same path. One of the two platforms they operate could be driven out of the market by the other.

    Of course, the obvious solution to this is to have their devices be more than just game consoles. The reason iPhone and iPad can co-exist is because the two have very different (and very practical) real life applications. Phones are used to carry about one’s necessities on-the-go, whereas tablets are beginning to replace laptops.

    Given that portable are losing marketshare to phones, it goes without saying that Nintendo’s next portable needs to be more than just a game device. It needs to have practical, everyday-life applications. That part of the equation is the easier part, though. The real question is, what do they do with their next home console? Why do people need another box?

    • XypherCode

      Nice analysis. But if Reggie were to read this…
      Reggie: “It’s all about the games” xD

      Yeah games should be the focus but I’m actually hoping more than just games for their next console and handheld. Very curious to see how they’ll develop both platforms especially if they’ll have identical software architectures.

      • http://www.siliconera.com/ Ishaan

        And he’s right, it is all about the games. Just… it’s also about value for money and convenience. Games are what will be the primary appeal of the system. Other convenience features will be what make the difference between people landing on one side of the fence or the other.

        • http://terracannon876.livejournal.com Laura

          It may be about the games, but when everyone else and their third-degree-separated relative is including other features outside of gaming, you’re going to have to make your system worth the money. There are games everywhere; while some may be enough of a fan to buy a system regardless, most will need more convincing and bang for their buck to be persuaded to buy a system.

          On the other hand, if they go with just a game system, they’re setting themselves up for a handicap. To somehow overcome this handicap, they’d really have to specialize and do something, well special. (Not sure they would do this; why instill this handicap when you can avoid it?)

    • tubers

      Very interesting.

      Next gen (handhelds and post Wii U) is going to be interesting for Nintendo platforms.

    • Göran Isacson

      Apart from a “common” game engine being a detriment to creating a different console and handheld experience, I also wonder what it might to do creativity within the company. On the one hand they could create games quicker since people would only have to learn how to handle one engine, but on the other hand Nintendo have always been about making really nifty and unique titles from one another.

      Now I’ don’t know every game Capcom’s ever done in the MT Engine, but most of the ones I KNOW of are games like Dead Rising, Lost Planet, the new Resident Evil games, and those are, while not EXACTLY alike, kind of samey in terms of graphics and gameplay… do you think using only one engine could hamper Nintendo’s creativity, if they didn’t have to always make new engines for different games?

  • ZanetheWise

    Interesting. I wonder if this stuff (facial recognition, handwriting recognition, etc.) will come into play on Nintendo’s current gen systems via update or is this our first hint of what they envision for their next gen handheld and home console?

  • ZanetheWise

    Interesting. I wonder if this stuff (facial recognition, handwriting recognition, etc.) will come into play on Nintendo’s current gen systems via update or is this our first hint of what they envision for their next gen handheld and home console?

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