One Piece Unlimited World: RED Lets You Perform Co-Op Combination Attacks

By Eugene . October 1, 2013 . 3:03pm

Gathering materials to build up Trans Town is one thing, but while you’re out in the field hunting down the goods, you’ll have to fight a variety of monsters and other ne’er-do-wells. Fortunately, Luffy won’t be fighting alone. One Piece Unlimited World: Red’s game will allow up to four player co-op.




Bringing friends is a good idea, as you’ll then be able to unleash special combination attacks that deal major damage against foes. In the screenshots in this post, Luffy, Chopper and Franky seem to get one set of attacks, while Zoro, Usopp and Brook get another. Finally, Nico Robin, Sanji and Nami look like they’ll be able to combine attacks, too.


Whether there are more varieties or smaller combinations for two-player co-op has yet to be revealed.





During fights, it will be possible to time button presses to evade an enemy’s attack, block with a perfect guard moment, and even counter—which will be necessary when going up against either that powerful ice yeti or multiple foes. It’s also possible to bring friends along when facing down bosses.


One Piece Unlimited World: Red will be out for Nintendo 3DS November 21st in Japan.

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  • No monster trio combo?

    • Aisha Lee

      all that haki flying around would break the game.

      • I was gonna edit my original comment and post that but you beat me to it O30.

    • 3PointDecoupage

      I love your name.

    • British_Otaku

      I get the feeling we will get one, I remember this combo made it into a previous game (Cruise I believe):

      It’s a shame that I can’t expect combos which need more than 4 characters now.

  • 3PointDecoupage

    I want this game so bad. I cant think of a 3ds game with more beautiful graphics

  • Shadowman

    I hope it doesn’t freeze up with so many haki at once.

  • British_Otaku

    So the perfect counter, perfect guard and perfect evade mechanics apply to all enemies instead of specific places for bosses, I assume that prompts were up for the bosses as they were bosses. Perfect evade was more or less the previous games, I’ll like to see how they handle this.

    Given that all of the teams in the pictures have unique members, the team attack might not actually be designed for each group like they are for some Clash of Ninja (using this as an example because I love this series so much) teams, in that game series Naruto, Sakura and Sasuke would have a unique team combo but there would be a generic one for Orochimaru, Tenten and Shikamaru.

  • Namuro

    Sanji must be happy to have that team combination LOL.

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