Namco Bandai Has Feedback From 20,000 God Eater 2 Fans Already

By Eugene . October 3, 2013 . 10:59am

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Namco Bandai have revealed that upcoming action RPG God Eater 2 is already undergoing tweaks and changes well before its November 14th release date in Japan.

 

The company polled some 20,000 gamers who tried out the demo title and have incorporated some of their suggestions and advice. The most obvious will be three selectable levels of difficulty, called “Coffee Break”, “Slowly Chilled Water” and “Thunderous Icy Waterfall”

 

God Eater 2 follows in the steps of other recent Japanese titles, which have called for fan feedback during the development process, such as Bravely Default and Toukiden, both of which used their respective demos to gauge feedback from players.

 

Players can check out the tweaks by heading down to special in-store promotional areas across Japan, which will feature the three levels of difficulty alongside gameplay from the Tokyo Game Show demo. For a full list of locations and times, please refer to this 4Gamer list.

 

God Eater 2 will be out for the PlayStation Vita and PSP November 14th in Japan.

 


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  • Chris Yuen

    More Alisa underboob.

    • MonoChrome

      もちろん~ More Alisa underboob onegaishimasu~

  • tubers

    Difficulty level eh? Hopefully there are corresponding rewards.

  • TheExile285

    Difficulty levels? That sounds great! I love the names too, so appropriate.

  • Ni ~UNREAL BLACK THINGS~

    i think that the difficult levels will not mean much when we reach the star rank missions in GE2 lol.
    I hope thay fix the hit boxes of the aragamis.
    Please! maintain that bug that make us put 3 of the same character in our party!!

  • http://www.gamefaqs.com/features/recognition/21421.html?type=4 Kashell

    I want some Over the Clouds realness!!

  • Mugen555

    They already taking feedback from player since first God Eater.
    I think this site once making article about this

  • Ivan Junior

    I came here to see if they included online multiplayer :(

  • Takui Nanao

    localization would be nice

  • Luis Camargo

    Here’s my feedback: I want this localized, please =)

    • Erwin MadJelly

      I second that. Or rather have a English patch DLC, just like God Eater Burst.

  • http://epiclyamazing.wordpress.com/ AzureNova

    Nice. So much love for the God Eater series =^_^=

  • Dagobert

    Real talk, that title led me to believe Namco Bandai got feedback from 20,000 people to localize the game. Damn.

  • Ferrick

    my feedback: needs an actual multiplayer net code like SS’ or better. Ad hoc just doesn’t cut it anymore

  • neogeno

    These changes will be reflected in the second demo I imagine. Still no word on the release date of that right?

  • XiaomuArisu

    was one of the 20000 about localization?XD

  • Skeptika Crediblus

    Give us KOS-MOS as a playable character. Oversized weapons are her thing, anyway.

  • Ryujin

    I wonder if the difficulty levels can be selected before each individual quest or if you’ll have to pick one and stick with it for the entire campaign. As some people have pointed out already, it’d be nice if the harder version of a quest had a higher chance of giving you rare drops.

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