Drakengard 3 Producer: As Long As They Have Taro Yoko, Square Enix Can Make More Drakengard

By Matt Hawkins . October 9, 2013 . 6:45pm


Cavia was the original developer of Drakengard series and Nier, but the studio was dissolved into Marvelous AQL. Access Games makers of Lord of Arcana and Deadly Premonition is in charge of Drakengard 3.


"As long as there is [Taro] Yoko-san, we can continue the series. So, even though Cavia is no longer in existence, with Yoko-san as part of whatever developmental team, the series can continue," producer Takamasa Shiba said to Siliconera when we asked how Drakengard 3 got greenlit. Yoko was working at Cavia when he led Drakengard and NIer as the director. After Cavia closed, Yoko freelanced for awhile before joining Square Enix to help the PC game Monster X Dragon.


"Speaking of Access, how did they become involved to develop Drakengard 3," I asked. Shiba had a surprisingly candid reply.


"They’re just really good at creating action games," Shiba said of Access Games. "And… this might seem odd coming from the creator himself, but Drakengard was known for the story, but the action wasn’t very good. It was not as strong. So we really wanted to have a studio that’s known for action, for it to be their strength. Why is why we asked them to join the team."


"Why don’t you believe the action in past installments were not up to par? Were there technical restraints? Perhaps creative? "


"Cavia wasn’t very experienced… they never really created action-based games before. Whereas specific studios specialize in creating action games… it’s a difficult skill to have. You really have to be experienced in it," Shiba added.

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  • ShadowDivz

    When i think studio skilled with action games i immediately think Platinum Games.

    • I like Platinum’ games. But the sales of their are rarely good, combine with niche title like Drakengard/Nier, it’s kinda worst combo.

      I love Yoko Taro’s work, but this is how I think reality is.

      • neocatzon

        Niche studio aside, their skill is genuine. I think their sales problem is more about marketing. Marketing is serious business, for AAA games half or more the budget went to marketing. When infinite space was released, no one actually knows.

        Say thanks to Sega and their obscure marketing, yes the same Sega that expecting more sales from Valkyria Chronicle when they barely cover the game. If you don’t follow game news, it guaranteed you will never know these titles.

        Platinum got lucky from media coverage in cases of Bayonetta (sexually attractive mc) and MGR:R (well, metal gear and Konami care about that franchise.).

        I’m actually happy when Nintendo took Bayonetta 2, they got enough media coverage, budget, and publisher that actually care.

    • Dagobert

      Yeah but apparently no one at Platinum can write a decent script for a game. I don’t think they have a single game where you can enjoy the storyline. The gameplay usually makes up for their games.

      • Laer_HeiSeiRyuu

        Go play the Wonderful 101 immediately

  • DesmaX

    Well, this is one series that woudn’t work out without his creator.

    Oh well, if he’ll be able to make more games, great. His games are quite unique

  • Luis Camargo

    Keep bringing great stories and I will keep buying those games.

    They deserve the sucess.

  • deadMastershiro

    Everybody needs this game. P.S. After me.

  • Consider the system, I think Omega Force is better choice.

    • Grape Monet

      Too bad Omega Force is owned by Tecmo Koei. Maybe SE could work out some kind of deal with them next time…

      • Gene Bowen

        Omega Force developed five games for Namco Bandai so far and have a solid working relationship with them. I don’t see why they couldn’t work on a Drakengard, if the interest was there.

  • Solomon_Kano

    Access is known for what? I associate them with Deadly Premonition, but I guess SE would think that, since they did the LOA games…

    I’d love to see Drakengard keep going though, so it’s good they’ve still got Taro~

  • As long as they keep making them as good as they are, I’ll keep buying them =^_^=

    • Dark Zerato

      You need them to bring it oversea. I hope SE will make this series one of their main franchises.

      • Rayhan PromisedGallery

        i hope so too, this series need some love.
        I’m just hoping SE won’t be greedy if this become one of their cashcow. Their AAA title take so long of development time

        • Dark Zerato

          You can wish someday, Zero will get as much love as Lightning now.

      • Agreed =)

  • DanteMasamune

    *WARNING: This is mainly a joke*

  • epy

    I would be very interested to hear how this game came into being. A game for this series being made for a home console in the current S-E is nothing short of a miracle. I expect someone pulled an Inafune and started development before getting management in the way.

    • Yause

      That’s pretty much impossible since it’s externally developed. People don’t work unless they get paid (and Access Games certainly isn’t going to mess around with publisher relationships or spend their own money), whereas Inafune had the means to manage prototype funds and assign work within Capcom.

      FWIW, Yoko Taro had a strong relationship with Wada and Shiba, which likely influenced what got greenlit. Furthermore, they were still producing several console games (many of which were eventually cancelled) at the time of Cavia’s shutdown.

  • As long as there are still people with such unique ideas, I think there’s still hope.

  • bloodiOS

    "As long as there is Yoko-san, we can continue the series. So, even though Cavia is no longer in existence, with Yoko-san as part of whatever developmental team, the series can continue"

    But will it be localized?

      • bloodiOS

        I was in that thread, you know. I’m talking about future titles, not just Drakengard 3. The series may go on forever in Japan but it’ll be meaningless if it doesn’t continue being localized.

        • Right, my bad.

          I see what you mean. Hopefully the game does well enough, and Square Enix keep sales expectations to reasonable amount, to warrant more titles to come over. I would hate to see fans of the series missing out on titles they’ve followed since the PS2; potential new fans unable to get access to the series because its been kept a “Japanese exclusive.”

          • bloodiOS

            I hope so, too.

    • MrJechgo

      I don’t think you need to worry about that. All Drakengard games and its spin-off Nier got localized so far, so…

      • GH56734

        Seiken Densetsu 3
        Live a Life
        Final Fantasy Agito Type-0
        Dragon Quest X / VII 3DS / Terry’s Wonderland / Slime Mori Mori 3
        Blood of Bahamut
        Nanashi no Game

        Also, Nier Replicant didn’t get localized actually.

        What makes you think Drakengard will get more love than the main cash grab mainstream series?

  • Neophoton

    As long as the games hold a certain quality, I’ll gladly keep cracking open the wallet for them.

  • enorka miho

    Please continue to scar the fans Yoko san!! give me more!! XD

  • MrJechgo

    As long as the series doesn’t become “yearly” and doesn’t lose its touch, we should be fine.

  • AuronZanark

    Do an HD Remaster of Drakegard 1&2 for PS3 and then develop Drakengard 4&5 for PS4.

  • H_Floyd

    I call BS.

    Drakengard had exactly the kind of action I like. What Shiba really means is “…but the action wasn’t like the action that sold lots of games to the masses.”

    I wanted D3 to dump trend toward mass appeal (as much as I love NIER, it was most certainly the furthest point on this trend) and return to the original formula. Lots of interesting weapon categories (that level up with KOs and not crafting parts), hordes of enemies, and dragonflight.

    NIER undid all of this handily with very few weapon categories (that have to be upgraded with collectibles–yuck!), small-scale battles, and of course no dragons to speak of.

    I want Drakengard 4 to return to the series’ true roots, in spite of mainstream action trends. Classic enemy hordes, classic weapon leveling, classic experimental and brilliant music, and, of course, classic dark and twisted narratives.

    Drakengard doesn’t, and never did, need to change.

    • Kelohmello

      So you want the game to go back to being DW with less? Drakengard 1 and 2 are two of the most mindless hack n’ slashes I’ve ever played. They emulate Dynasty Warriors but don’t even have the level of technical gameplay potential.

      D3 /needs/ to have more than that. Rather than being close to its routes, it has to play like a game made in 2013. Everything else is already shaping up to be like a typical Drakengard game, so let them improve upon the combat in the ways it sorely needs improvement so that we can have a game with a great whole package instead of a great story/atmosphere with a brain-numbing combat design.

  • Göran Isacson

    Man, didn’t know that Access were known for action games… although maybe he’s saying that they have personel within them that ARE experienced in it, even if Access games themselves haven’t made that many action games?

    Well, if he says they’re going to do better action this time around, I am ALL for it. While I’ve only played Drakengard 1, the gameplay in that game was SORELY lacking. It was all fluff, no depth. You just hacked and hacked and hacked through enemy hordes with little tactics or skill involved, just give people weapons that all kind of feel the same after a while (with some exceptions like Ymirs Finger), and the spells and such didn’t really have much variety or function to them but to act like smart bombs. That combined with a far too slow main character made the game such a slog, despite the neat story. I heard they improved it with Drakengard 2, but I never played that.

    Oh well. As long as the action is better than the first Drakengard, I shall be a happy camper.

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