Tales of Hearts R Arrives On iOS Devices In Japan

By Ishaan . October 9, 2013 . 10:44am

Tales of Hearts R, the PlayStation Vita remake of Tales of Hearts, is now available for purchase on iOS devices in Japan, Game Jouhou reports.


The game costs 3,800 yen, but until October 15th, Namco Bandai are selling it at an introductory price of 1,800 yen.


You can catch up with our Tales of Hearts R coverage at this link.

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  • Go2hell66

    Well that couldn’t have been an easy port

  • Smooosher than ever

    Why would you want to play this on a device without hardware input methods? e.e

    I really don’t get the smartphone craze… I mean, turnbased RPGs and puzzlegames for example probably play alright without buttons, but action RPGs, shooters and stuff like that?

    • TheExile285

      its cheap and everybody has one

      sucks for us though

      • neocatzon

        especially ios in Japan..

      • Smooosher than ever

        I get that, nowadays, pretty much everyone owns a smartphone. But that doesn’t change the problem that there are things that just don’t work well with nothing but a touchscreen. I mean sure, it’s doable, but definitely not fun from what I’ve played. :|

        But who knows, maybe they got used to it over in japan. I can’t wrap my head around it though.

        • Pockystix

          to be fair, even getting used to the Monster Hunter claw grip was easier than playing an action game with touch controls o n o

        • DyLaN

          I believe its more of a asian thing. IOS stuff is popular here too.

    • Pockystix

      I can imagine it will cause a lot of unnecessary deaths and hits, in a game that requires a lot of skill to control your character. . .

      the only way they could fix it is. . . sort of automatic settings, with very limited button input. . . but then there is the problem of how to even do artes. . . jeebus, this must have been a real headache to port. . .

      • no one

        I’m curious how free run is handled in the iOS version, if at all. The Vita version has two methods (option 1 is d-pad for directional inputs (e.g. for artes) and left analog for free run, and option 2 is left analog for both, but free run is enabled by holding down the L trigger) and I don’t imagine either method would translate well.

    • Radiosity

      From what I’ve heard so far the controls are so bad it’s basically unplayable. I’ll stick with my Vita version, thanks.

    • WingsOfEternity

      Exactly my thoughts. I can imagine all the people stuck on the Chaldedony full party battle because of the clunky controls.(Though I guess with the 3d battle on the new version its not as much of a clusterf***)

  • GH56734

    In typical Namco fashion for its recent PSP releases (Idolmaster English version for example), I think this would be unfortunately the one to be localized. I’d love to be proven wrong, though, since the market saturation will ensure the eventual sales won’t justify any more Tales localizations for handhelds..

  • Guess we can’t point fingers just at SquareEnix on mobile treatment.

  • Pdugna

    man i really want this for my Vita in the NA >.< why do you do this Namco Bandai

    • JuhRo

      I’d recommend just getting the import at this point.. It’s a great game.. beat it on Hard and I don’t know a lick of Japanese.. just play with some guides and a translation. :) Super fun game.

    • steven1212121212

      Just import every game from Namco that’s only in Japan and become bilingual.

  • pimpalicious

    Who cares if this is on phones? What would bother me though, is if this version got localized but not the Vita version.

    • TheExile285

      I’m thinking if this version gets localized, they may just throw the Vita version up on the PSN as well like FF3 iOS and PSP ports.

      Maybe I’m a bit too optimistic. We will have to see.

    • Ladius

      The best thing that could happen is a dual localization, since Vita’s userbase is apparently not enough to justify a Tales localization in Namco’s eyes. Vita and iOS, however, could make this viable and satisfy both those who want a traditional Tales experience and those who are ok with a touch battle system.

  • Lord Búho

    If this and the DQ series get localized I might have to get an iPad *sigh*… there are controllers for it, right?

  • Laer_HeiSeiRyuu

    Sigh its a damn shame they never localized the DS version back when.

    I dont know why they went with 3D graphics either. The game looks way better in 2D.

    • Alexander Marquis Starkey

      Kind of but not really. I haven’t seen much Tales of Hearts R, but the DS version was very pixely. Sprites are nice, and I may be biased, but I’d love seeing the Hearts gang rendered in 3D…proper 3D for Tales I mean.

      • Laer_HeiSeiRyuu

        Yeah but you can tell from that image that the character models and environments suck. Just look at that stick figured girl, MIlla looks better. Hell Marta’s model from Ratatosk is better.

      • Ladius

        It’s actually pretty nice, give a look to the videos I posted above.

    • Ladius

      I respect different opinions and I like 2D Tales games, too, but to say Tales of Hearts R looks worse than ToH seems really forced considering ToH is far from being the best looking 2D Tales game, while Hearts R is actually better looking than most Vita jrpgs. I really can’t understand why some people are belittling this game.

      Here’s the DS version (slight spoiler) :http://www.youtube.com/watch?v=KkxihEkybCs

      And here’s the Vita remake, same scenebattle: http://www.youtube.com/watch?v=sHsa52pO3JM

      • Kajitani-Eizan

        It looks worse. Take a look at the outrageously lazy animation/event scripting at about 1:50 of the ToHR video. Peridot kicks Shing into Beryl while Hisui just stands there pointing his bowgun vaguely in the direction that Peridot used to be standing and Galad’s model sort of glides sideways on contact with Shing’s. This sort of lazy animation is rampant throughout the remake.

        • GH56734

          Kajitani-sama, please save us
          You’re our only hope
          We’re counting on you, no matter how long it takes ♥

        • Ladius

          I’m sorry, but unless my sarcasm meter is broken this sounds a bit nitpicky.

          Tales of Hearts R isn’t an high budget game and I’m sure we could single out some other awkward animation if we watched a full playthrough (at least regarding the game’s cutscenes, since battles aren’t really worse than other handheld 3D Tales games), but saying it globally looks worse than the original, which is barely on par with Tales of Eternia in terms of aesthetics, is really stretching things a bit too far for comfort.

          • Kajitani-Eizan

            I don’t know, it depends on how you view aesthetics. I think, for example, that Castlevania II is a pretty nice-looking game. That’s because it was good for the hardware it was on. Hearts looks pretty good for a DS game, and you can see where they put in a lot of love in crafting nice sprite animations, even if it isn’t at 1080p hidef resolution. Hearts R is not a game with a lot of love. The overall graphics aren’t too bad, but the animations often look terrible and it’s clear it’s second-rate. If you think that’s not a big deal and are sold on the !!! 3D !!! and higher resolution, then I suppose ToHR is by far the better-looking game. If you have an eye for detail, it’s pretty clear which game is of higher overall quality.

          • Laer_HeiSeiRyuu

            Well for a DS game this really looks nice http://www.youtube.com/watch?v=bqeISWI013M

            Imo a 3DS version would have been better choice. Without all that ghosting and in 2D would have been great

          • Ladius

            I beg your pardon, but no one is going on some “!!3D!!” rant or using some absurd 3D>2D argument, I tried to get that point out of the way in my very first post exactly to avoid reactions like this.

            Also, it’s pretty arbitrary to call on some supposed “eye for detail” when the original Tales of Hearts was itself a low budget game that couldn’t really be compared to most 2D Tales games in terms of production values. Tales of Hearts R, even acknowledging its faults, is overall a big step up compared to previous handheld 3D Tales games (and lots of other Vita jrpgs, too), while no one is trying to hide its inferiority compared to most 3D Tales mothership games.

            Again, no one is saying ToHR is a technical masterpiece, far from it, but putting it below the original while ToH wasn’t impressive even by DS standards seems really unfair.

          • Kajitani-Eizan

            I’m not sure where this arbitrary statement that the original Hearts was a “low budget” game with “low production values” is coming from. Are you comparing a handheld DS game to console PS2 titles?

            To be honest, I’m not really sure there is much to discuss here… you seem convinced that ToH’s graphics aren’t so great and ToHR’s are pretty good, primarily on the basis of things like render resolution, polygons, and vibrant colors (I assume… correct me if I am wrong). I am convinced of the opposite, looking at, well, details. Unless we somehow convince each other that the other criterion is more important, this discussion isn’t going to lead anywhere.

            Regarding the details, it’s not that we would have to comb through footage to find such details… they’re all over the place. I’m not just cherry picking some obscure details like that one cutscene with Peridot’s kick, which I guess I could understand them skimping on since it’s just one scene that only lasts a second or two that the player will never see again. I’m also talking about extremely common animations you see all the time, like drawing your weapons, sheathing your weapons, or running around. All are bad, and all were not like that in the DS version. They also decided to animate Hisui’s bowgun in a different way that makes absolutely no sense no me, but I don’t know, maybe they thought it worked better that way, so I guess it isn’t objectively bad.

          • ToH wasn’t impressive by DS standards? Low budget production? Err, gotta disagree. It was one of the most impressive DS games technical-wise what with the huge amount of backgrounds, particle effects and sprites.
            It’s one of the prettiest sprite-on-3D-background games on the system, as far as I can tell. There are a lot of artistic setpieces, detail in spells and every sprite looks vivid and emotional.
            Sure, the field events may look pixelated and odd, but I think you are undermining the game’s feats.
            There are weak areas like some Combination Blasters and specially certain cameo attacks but it’s not too terrible, honestly.

            You compare it to Eternia and I gotta disagree again. Eternia had BEAUTIFUL usage of 3D effects for spells for its time but all backgrounds are in 2D unlike ToH’s 3D. They lack the life and dynamic feel; specially in fights. You got some amazing places like the Cendrillon or beautiful caves. Heart’s sprites are also much more dynamic. Each part of the body is its own sprite creating a much more fluid look in transitions and overall cleaner feel.I think Eternia had stronger usage of particle effects (mostly due to a better hardware) but overall Hearts’ sprites and background win me over.

            As for how it stands with the reimagination, it’s all opinion. I personally cant conceive the reimagination’s graphics as anything but generic but solid; with many event animations being incredibly stiff or surreal. Sure, the sprites in the field in the original had cheap animations, sometimes hilariously so (and here’ s where opinion starts getting in) but I can forgive them due to being sprites. Models on the other hand should give me a higher sense of cinematics but it does the opposite. I felt it was a great opportunity to get glaring or amiguous moments and solidify them with clearer expressions and body animations. However, many scenes end up being quite hilarious to watch in the ToH R, honestly. The body animations often lack impact and are harsh and generically reused. Due to the new depiction, I felt some scenes were outright ruined. The characters dont even have polygonal mouths which have been a thing since Graces for the Wii.
            I just cant see its presentation as anything worth mentioning for an early 2013 Vita title. There are 3DS titles like Ace Attorney 5 which have vastly expressive models and they work very well. I believe the Vita can do that.

            On the other hand I agree that Heart R is a step up from ToIR, RM3 and ToIDS graphically. Specially particle effects and texture detail.
            But if we’re going to go with that logic, it’s worth mentioning that in 2008 at the time of ToH DS release it was the biggest step up to the handheld 2D Tales games in terms of graphics, too.

            I disagree on the notion this is one of the prettiest Vita games. Even P4G, a two generation old game, has more care on how to use its models and animations to represent its story. It knows they are limited so it mostly uses stock pictures to show emotion. When they are in battle they move fluidly and look natural. It just feels right and cohesive.

            I can’t stress enough how this is all opinion. If you feel okay with the graphics of the Vita and think the DS ones are garbage, okay go ahead. It’s not like I can boil down something as big as the graphic experience of a game into words.
            My opinion, however, is this: I honestly think Hearts DS has a more consistant, cohesive look with a couple weak areas while Hearts R has some neat models and particle effects but with really weird event animations, weird facial expression and an overall step down from the artistic vivid look of the original.

            I apologize if this is too long, but I felt the need to get my ideas laid out. Hearts is one of my favorite Tales so I’m very passionate when talking about it.

          • Laer_HeiSeiRyuu

            Animation, physics and geometry are the utmost importance when it comes to a fluid 3D game.

            Also the characters look worse in 3D imo.

          • Ladius

            Calling out an awkward animation during a cutscene is fairly different than building a coherent criticism against a game’s “animations, physics and geometry”, though, and the point still stands that ToHR is aesthetically better than lots of Vita jrpgs and is in many ways the best 3D handheld Tales game up to now.

  • DesmaX

    Wow, I bet it would play wonderfully on the iOS!

  • Rohan Kishibe


  • John Diamond

    namco wat r u doing
    namco stahp

  • Zangetsu777

    & still no information about a localized release for PSVITA

    • MasterScrub

      Oh, there’s information. It’s just that the information is “It’s never going to happen.” Unfortunately. It would be nice to actually have a use for my Vita for once.

  • mockturtle

    Meanwhile, on U.S. Vitas… *crickets*

    • Laer_HeiSeiRyuu

      Only Vita worth owning is a Penguin Vita.

      Prinny over here prinny over there what kind of prinny can I find o’er near the J-PSN store?


    I heard that Hearts R didn’t get received very well and a relative number of people didn’t liked the remake (no summons, reused cutscenes running in the DS resolution). maybe this is one of the reasons the game got ported aside for the mobile craze.
    Still, Tales without physical buttons lost the meaning of beign a RPG with Fighting Game like battle mechanics.
    I for one got more interested in the Innocence and in the inevitable Tempest remake than Hearts R.

    just a pesonal thought:
    well, i would be really happy if they remake eternia using AC with the ground > juggle > air-to-ground system. and the awesome artes combination mechanic that Eternia had.

    • GH56734

      Or adding a character that can fly yet with all the original cutscenes unaltered to take account of that: just standing by like a mentally challenged sitting duck while just flying could solve MOST of the problems happening to the main party.
      It killed all drama.
      Not holding anything against TOH:R (which is still a good game), but Keroro RPG (check that one out!) is more TOH than TOH:R, which is, plot aside, another game entirely.

    • Ladius

      I heard great things from the few that actually played Tales of Hearts R, while the criticism is mostly from fan of the original who never played the remake. Some of them apparently think ToHR is a porting rather than a remake, which is pretty telling considering a screenshot is enough to tell how different it is.

  • Spirit Macardi

    If this one adds back the cameo summons from the DS version I may be interested.

    Seriously, why the hell did they remove those?

    • Ladius

      While keeping them would have been nice, they were an incredibly small part of the game, and Tales of Hearts R is a full remake with lots of new features and two new characters. It would be a shame to skip it for that reason, provided they actually localize it.

      • Spirit Macardi

        Yeah, but being able to summon Guy Cecil and Klonoa is nothing short of pure awesome x3

        Hell, they could have expanded on them for the remake and added additional characters or changed up the existing ones to make them better.

        • Ladius

          Personally I think having two new characters is a more interesting feature than the summon attacks from guest characters, but I agree having both would have been even better.

      • fireguardiancoty

        One new character actually. Calcedony isn’t new. He’s just playable now.

        • Ladius

          I was talking about playable characters, new npcs are hardly considered when discussing a remake’s features, and I’ve never seen Flynn dismissed as a new full-fledged party member in Vesperia PS3 just because he was there since the X360 version.

  • Ugh, more iOS stuff? Now, if it was in English, I’d buy an iPad just for it. XD

  • Anthony Birken

    Forget the knee, this is another arrow to my heart…

  • CirnoLakes

    No Namco, don’t do that. You’re better than that.
    That’s what Square Enix does.

  • Sentsuizan_93

    >Tales of Hearts R arrives
    >for iOS in Japan

  • Lester Rat

    Is this the result of the #jrpgvita twitter campaign? :P

  • Sergio Macellaro

    Any hope to get a Wester launch?

  • ZnTxn

    The point of interest is the iTunes page, since it lists both, Japanese and English languages.


    • Will Jay

      Well, shit. That’d be damn nice if it means the game has been translated and might be released overseas. I’d honestly buy it again, even if for smartphones, if that happened.

      Though all I have is a Galaxy S3, so this wouldn’t do me much good unless it got an Android port too…

    • Jesse

      Is that part for vocals or just the text?
      Edit: It seems the other Tales of games on there say English in the language section when the page is translated, as well. =O

  • Ladius

    I really hope they localize both this and the Vita version in order to recoup translation costs thanks to the bigger userbase, having to play a 3D Tales game on a touch screen would be a nighmare, and I really want Tales of Hearts R in English :

    Considering it was the 1st game in the #jrpgvita poll, I hope Namco and Sony can manage some sort of deal.

    • Laer_HeiSeiRyuu

      Localizing Tales of Hearts is probably not worth it in their eyes.

      • Trinity

        It’s not. Someone associated with Namco/Bandai basically said that neither Tales games would be released in the West. The Vita’s low sales makes them think that it won’t be worth it.

        …and here we have the Vita’s problem in a nutshell. It’s not selling so no games are coming out and people won’t buy it because no games are on it. And it goes around and around and around…

        • Laer_HeiSeiRyuu

          Im not even talking about the Vita here ._.

  • Just Tim

    I swear Namco Bandai, while you’re at it, do the same to SRW, yeah? Last I checked, Namdai, you own the record label Lantis that houses JAM Project, Sunrise/Gundam, Big O, Layzner, and many more non-OG mecha TV shows.

    Besides, SRW budget is smaller than Dragonball/Naruto combined profits, correct?

  • Will Jay

    The only thing I like about this is a higher chance for localization.

    Maybe it means it’ll get released for both Vita and iOS overseas. Though if the Vita version isn’t, I’d rather see it on Android than iOS.

  • Raltrios

    I wanna play this game, dammit! :'(

  • sd28

    .. really i would have though a 3ds or even a home console port.
    i phone is a weird chioce due to the controls

  • Victor Hunter

    All I want is more Tales on 3DS and at least SOMETHING for WiiU. Maps and subscreens have been shown to work wonders for dualscreen RPGs. And I don’t think anyone on the planet thinks that touchscreen controls for an action RPG are better than analog. I just don’t understand what it’s going to take to get Namco to notice. Things have been looking up ever since Xillia and Xillia 2 were announced for localization and Abyss 3DS did fairly well, but now I’m not so sure. I want to chalk it up to mobile ports being a quick and easy way to make some money off of pre-existing assets, but I don’t want the integrity of the series to be compromised because of it. Make all the mobile ports you want but don’t forget the fans that got you to that point in the first place.

  • DyLaN

    Its not made for oversea audience in mind anyway so why ppl get so touchy about it :/ I don’t see any chances tht the iOS or Vita ver is getting localized.

  • refrain

    People keep complating about the 3D remake and animation, yet they forgot that the game actually has one of the best battle system in the franchise. Much better than the artes spam in the original IMO

    • You are trying to dissipate the mindless hate but you use seemingly arbitrary opinions as proof.
      That only makes things worse as people who read your comment are lead to believe ToHR has a better battle system that doesnt allow spamming. Which isn’t quite correct. I mean it’s true there don’t seem to be infinites as easy as the original but you can still force your way spamming, alternating between two Artes. You still have Chase mode to do ridiculously long combos. It’s Tales. It’s made for casual play so most new games allow this perfectly. Both games are for casuals but have enough depth for anyone who wants to to enjoy more challenging battles like solos.

      People need to understand they are two games based on the same world with completely different development mindsets and objectives, resulting in appealing to different people. Of course I personally am biased on the original but I try my best to show respect where it’s due to the reimagination.

      And I don’t know about “people”, but personally I think that a poor presentation can go a long way. One of the reasons I play RPGs is immersion. If the graphics and music can’t help to convey a cohesive story then the narrative problems are easier to point out and take apart. Doesn’t help the reimagination creates narrative inconsistencies by selectively recycling dialogue from the original while creating its own plot points which leads to some confusing moments; on top of confusing moments in the original.

      But still I’d like to say old fas should be a little more open to the idea the reimagination and the R fans be respectful to the source material. They are different games, for different people. It’s like comparing Final Fantasy Adventure and Sword of Mana. Or a lot of reboots. It’s a base-breaker entry, sadly.

  • awat

    how about Tales of Hearts R (VITA) makes its way to the States/Europe ohwn Namco Please !?

  • Ouch My Head Said Dionysus

    i can’t fathom this battle system working on a touchscreen.

  • artemisthemp

    I just want Vita version in the West

  • French

    I think its brilliant that the game is releasing on iOS, and this trend will become a common occurance and will effortlessly overcome games consoles and handhelds in the next 2 years

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