Mission Failed, Metal Gear Solid Social Ops Shuts Down After One Year

By Spencer . October 16, 2013 . 12:02am

image Snake! Snake! SNAAAAAAAAKKKKE!!

 

Last year, Konami followed the footsteps of Namco Bandai and Square Enix by turning one of their key franchises into a social game.

 

Metal Gear Solid: Social Ops stood out from other social games because it was shown with full 3D graphics and just like other Metal Gear games you could sneak around the battlefield. Boss fights were different because they played like a card game, this was made by GREE after all.

 

Konami will shut down Metal Gear Solid: Social Ops on December 13, the publisher has announced. The game launched on December 4, 2012 so it was around for about a year. That is longer than some social games like Wizardlings from Square Enix, but not as long as most GREE or Mobage titles with a popular franchise.


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  • konsama

    Can’t say anything without sounding like an anti-mobile games, told-you-so, like post. So…

    Told you mobile games ARE NOT the future.

  • leingod

    Judging just by name, this needed to die. Franchise bastardization.

  • chibiwall

    even ops on psp had a lot of rooms in the last year before the shutdown

  • Arizato

    Good Riddance!

  • neocatzon

    Fission Mailed. Failure is the only option.
    Now, about MGS:V and Enders Project..

  • hazelnut1112

    Sucks for the 5 people that played this game.

  • fearlubu

    You missed on such a good opportunity to use Fission Mailed.

    :/

  • icecoffemix

    Shows that you can’t really mix your core with casuals, at least in this case.

  • GH56734

    Well, such is the inevitable fate for all games from the GREE/free-to-play genre. Whether it’s one mounth or several years, they’re being retired indefinitely from market at some point in the future.

    It’s sad that games on mobile phones, that had good quality standards such as this (http://www.square-enix.co.jp/mobile/sem/) are no longer being produced (even in-app purchases were more subtle, such as with Romancing Saga 2), and ROID games (such as Hotroit Stories, a cell-phone exclusive Layton and Inazuma Eleven that are actually like their handheld counterparts) and those Tales of Mobile….

    But instead we get games with little to nonexistant substance and being more like a pocker game at best and an ATM that eats your money at worst. The occasional gem, such as Bomberman 100 or Layton Brothers are too scarce, and them being in a market flooded with bad products in a way uncannily similar to the eighties pre-crash period, is not good for them in the long run.

    I’d wish some efforts were done at preserving the earlier Japanese mobile games (imode, docomo, …), or at least re-releasing/translating them properly.

  • http://thepunkeffect.com/?author=2370 FOXHOUNDER1014

    I made a Japanese iTunes account and downloaded this game. With the amount of text, I pretty much had no idea what was going on. If they take down this app, wouldn’t you say that I have a digital collector’s item? XP

  • Hector Velar

    nice, who us next?!

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