Gaist Crusher Really Does Look Like A Stylish Monster Hunter For Kids

By Eugene . October 17, 2013 . 12:29pm

 

Capcom have released a new video showing off a couple of fights from their Treasure-developed action-RPG Gaist Crusher. In it, players can check out both Gaist Arts and Gaist Mode, previously talked about but never fully put on display. As the video above shows, the game really does look a little like Monster Hunter for younger kids. (Interesting, given the circumstances…)

 

Something the trailer doesn’t show, however, is multiplayer, which is an important aspect of these sorts of games, and something that Gaist Crusher has in spades with both co-op and competitive multiplayer modes.

 

We also have a new piece of information, though—after you’ve beaten down whichever Gaist baddy it is you’re currently hunting, a timer starts with a Crash Chance. The game shows the timer counting down from 50 seconds, and you have to completely blast off all that Gaimetal surrounding the core of the Gaist before time’s up. We assume if you fail, the thing comes back.

  

Capcom have also shared more of Gaist Crusher’s monsters and gear. First up is the Cool Absolute Zero Young Noble, an ice-based Gaist Gear that can fire off a Gaist Art called Crystal Symphony. The Art summons up a whirlwind of pure cold that pummels foes into submission.

 

 

When transformed into Gaist Mode, players become the avatar of the Blizzard Unicorn, which can attack from afar with an arrow attack (From its horns?).

 

That should come in handy to help resist the attacks of the latest Gaist monster, the Sub-Zero Snowman Hale Frost. Shooting out unique snowflake projectiles and sliding in from afar with a slide-kick, it’ll take a good lickin’ and keep on tickin’. Maybe it might be better to pack the fire gear from Silver Raker?

 

Gaist Crusher will be out for the Nintendo 3DS in Japan December 5th. Our own hands-on impression is over here.


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  • Digital-Devil

    Holy Gaist! This looks absolutely awesome. C’mon Capcom bring it over. You know you need the money. I know this is aimed at “kids” but if Capcom is smart they’ll release it in the west as training wheels for people that couldn’t get into Monster Hunter like me and build an audience for the eventual western release of MonHun 4. Everybody wins!

    • GH56734

      Same company that didn’t bring Ex Troopers because it was “too Japanese”.
      I’m hoping Nintendo saves the day somewhat. Making a Treasure game Japan-only is just.. cruel.

      • http://www.siliconera.com/ Ishaan

        This is nonsense. EX Troopers wasn’t not brought over because it was “too Japanese,” it wasn’t brought over because the text in the game was embedded in the form of textures, because they were going for a stylized manga-like look.

        In order for a localization to happen, they would have had to manually replace all of those textures individually, which is more trouble than it’s worth.

        • InfectedAI

          That’s silly. They should’ve created a custom font or some sort of text based texture editor. Though I guess it might not be worth the trouble if you didn’t intend on localizing or making a sequel with the same system. Still, seems silly and inefficient.

        • British_Otaku

          They don’t seem to think it is too much work, given that they are proposing that they could do it if enough people asked for it on their site directly.

          “Whether it’s E.X. Troopers or any other Japan-only games we do or even games we are considering
          doing, the best thing we can get is input,” Szymanski replied. “I don’t need an online petition. I just need people to go on the community sites, e-mail some of our community guys, and say these are the kinds of games we want to see.”

          http://www.siliconera.com/2013/08/04/still-want-e-x-troopers-in-the-west-keep-letting-capcom-know/

          • http://www.siliconera.com/ Ishaan

            People say a lot of things, though. I mean, realistically, how many people do you think it would take for them to think this was a worthwhile endeavor, considering that it’s beyond the scope of a regular localization effort?

          • British_Otaku

            This is a unique case, so I even guess that how many people would be needed. However, given that they are willing to tackle a digital release for games and that unlike the big one, Megaman Legends 3 it is actually a fully approved and finished game, it stands a chance even without 100K people on Facebook and all of the other groups and projects.

            I’m hoping this is one of those things that publishers say and actually act on, but unfortunately it depends on people interested in a spinoff of an ailing franchise jumping on their forums.

        • GH56734

          All title screens and menu graphics in existence were graphical text. Every PlayStation game ever was textures on flat 3D planes. Whenever you see text written in a different font than the usual standard dialogue font, you can bet it’s graphical text.
          Now Nintendo localized Stafy and Layton anyways even though some of the graphical text was embedded *in videos* (proprietary format no less).

          They could as well say “using computer and doing stuff is too complicated”. If this was a valid reason, NONE of the localisations in existence would have happened. When any company does a localization, it does have to replace all textures individually. They have access to the original assets so they can rebuild the texture archives perfectly fine. Some companies (like Xseed for PC Ys / Kiseki games, not handheld/console versions though) even do that without access to the original dev assets.

          As for the manga look, you have JoJo Bizarre Adventure (from Capcom, no less, on arcades) and the recent One Piece games where this wasn’t a problem at all. They kept the onomatopoeia in Japanese (Gigant Battle even translated it!).

          I respect Sven but the reason he gave (or rather was made to give) in this case was ridiculous and nonsensical.

          • http://www.siliconera.com/ Ishaan

            We aren’t talking about a couple of lines here, we’re talking about the ENTIRE game. Every single piece of dialogue is a texture, not text. They appear in manga-like word bubbles and had to be specially created to fit those shapes. The whole game is like that.

          • GH56734

            Don’t think they made the whole dialogue like that. It would be harder for them to make the animation for the defiling text if they did so, and much more time wasted on loading all of the pre-rendered dialogues instead of a single font, which means longer loading times.
            Plus the font is surprisingly uniform inside speech bubbles for that to happen.

            Starfy 4 did what you said, but only for a dozen of boss banters consisting of a couple of lines each. The rest of the game (prices, item names, dialogue) uses a font plus text like in regular games. And it already took around 48 files.
            I don’t see them creating pre-rendered text bubbles.
            For starters, If there’s by the way anything like a name input, price, score, or some info the games pull from the PS3 and prints it in-game with the same look as the messages, it means it’s using a regular font.

          • http://www.siliconera.com/ Ishaan

            Except, this is exactly what Sven said they did, and what he cited as a major reason for the game likely never being considered for localization. Sven was always very realistic about the promises he made and the things he turned down, and I don’t doubt he was telling the truth.

    • Renaldi Saputra

      usually games for younger audience with new IP didn’t get localized

  • FitzpatrickPhillips

    Give me muh demo

  • Pedro Furtado

    The anime diminished a bit my interest in this game… I like alot of kid’s shows but that one was too much.

    • British_Otaku

      Ignore the show, play the game.
      The show’s first episode kinda had the same effect on me (to the point I put off watching more for finishing complete other shows), but if the mechanics are good as it looks here it won’t even matter if the anime lasts as long as Pokemon while not improving.

      • Pedro Furtado

        You’re right, but it makes me feel like the game may be too easy or maybe it’ll have some mechanics that Japanese kinds can handle well but I can’t (excessive grinding, for instance).

        I’ll take a while to get to the game though, still no Japanese 3DS.

        • British_Otaku

          I’m hoping a demo or someone doing a playthrough on the internet can clear those questions up, so far it looks pretty engaging and unlikely to have much grinding but I don’t know. :P

          If we are really lucky, this game might get localised and you wouldn’t need to get a Japanese 3DS. Otherwise, you are going to be a very bitter person if you frequent Siliconera and see all of the Japanese 3DS exclusives.

          • Pedro Furtado

            I plan to get a Japanese 3DS someday, right now I’m only playing games on Japanese so I wouldn’t play it even if got localized ;) I’m trying to finish up DS games I wanna play before moving on to other consoles

          • British_Otaku

            Only playing games in Japanese why?

            I’m still got a massive DS backlog myself including Gigant Battle 2 (in my 3DS right now), Devil Survivor 2 (just got released here), Disgaea DS (1000 hours will go here) and a few RPGs… I should really sort them out before I get to buying another 3DS game, but I probably won’t.

  • Joshua Lewis

    …Ok i want this…

  • Ferrick

    http://storage.siliconera.com/wordpress/wp-content/uploads/2013/10/019.png

    so that’s where unicorn Yato went after the events of Lost Canvas

  • WyattEpp

    On one hand, figure buying game. On the other, Treasure makes Monster Hunter. Might have to import a Japanese 2DS….

    • InfectedAI

      I don’t think there is such a thing. The 2DS was created for the west.

  • Ahmad Reyner Nabeel

    Yeah I want it too…

  • Lester Paredes

    The more I see of this game, the more I like it. Sure hope Capcom brings it over.

  • British_Otaku

    The 50 second Crash Chance could be tedious if you get interrupted by other enemies or traps, since it doesn’t seem to have that for these Gaist creatures, it seems like it is too much time to beat on enemies…

    Maybe it is just something you do to guarantee a good drop to make awesome weapons and armour, plus the Gaist doesn’t heal (much).

    Waiting for the demo. I know I’m getting One Piece and Pokemon, not so much the massive December line up (Attack on Titan, Bravely Default, Gaist Crusher, Inazuma Go Galaxy)

  • Vash bane

    I now see why I think the gameplay looks clunky its rekka and his gaist lol
    when the second guy came in I was like “sweet this game looks awesome” …

    I guess im not into huge swords any more :’(

  • Asuna Ilano

    It looks more like God Eater to me…..With a little bit of Saint Seiya on it…..

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