Namco Bandai’s Kuroko’s Basketball 3DS Game Makes Use Of AR Features

By Eugene . October 22, 2013 . 11:01am

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Here’s something we don’t see often enough—companies making use of the AR functionality of the Nintendo 3DS. Namco Bandai’s 2014 basketball game Kuroko’s Basketball: Miraculous Victory will also have AR cards that can be scanned to generate a 3D image of team members such as namesake Kuroko or red-haired pretty boy Akashi.

 

The characters will then be poseable and it looks like you can even have more than one at once.

 

Kuroko’s Basketball: Miraculous Victory is a basketball simulation and features an all-new original storyline following the Generation of Miracles – the strongest b-balling high school players. It will feature special moves also not found in the anime or manga series so far.

 

While we don’t know what the story is, there’s speculation it might be telling the tale when all five of the team were still together…

 

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Kuroko’s Basketball: Miraculous Victory will be out for the Nintendo 3DS in Japan February 20th 2014.


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  • Laer_HeiSeiRyuu

    I want to see AR cards used for gameplay.
    Like how streetpass is

    • British_Otaku

      What are you suggesting they do with AR Cards then?
      Streetpass collects data on players which can lead to trades, battles and all sorts of possibilities.

      AR Cards in my experience can be used as even more inconvenient passwords (instead of knowing a set of characters, you need to print something out or hope someone has scanned it) or being able to summon 3D models of characters in a setting which while novel mostly just makes for struggling for a good photo.

      One of the lesser used features for the Wii Remote was the storage, a few games used the speaker well, but I believe only Smash Bros went as far to use it to store names and control schemes (though Mii’s could be stored that isn’t for specific games). There is some potential in everything I guess.

      • Laer_HeiSeiRyuu

        You need more imagination

        Are you referring to the microphones on the Wii Remote? No More Heroes used that for your mission calls

        • British_Otaku

          I’ll probably have better ideas at a better hour. >_>
          I guess there are those AR games, but I don’t see the potential yet.

          Yes, No More Heroes 1 was brilliant for the usage of the speaker and also One Piece Unlimited Adventure (probably Cruise by extension too). Most of my post was focused on how the Wii Remote has 16.3 kilobytes of storage (massive right?) which had been used to move Miis and Control Schemes but for very few games.

  • InfectedAI

    And the chances of this game making it out of Japan are…

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