Zelda And Diablo Inspired RPG, Hyper Light Drifter, Shows Off Its Combat

By Eugene . November 4, 2013 . 2:58pm

 

 

Hyper Light Drifter, which managed to more than exceed its Kickstarter stretch goals, has shown off the first, pre-alpha video of how combat will work in the game. As the mysterious Drifter, the combat shows a smooth, easy style that’s at times frantic and fast paced and at others what could be a slower dance against foes such as those final two brown/black rolling balls.

 

You’ll be able to switch up between a gun (if you find one) your sword, and what appears to be some sort of force cube powers. Players can also dash into and out of combat to either quickly reach foes or evade an incoming attack. Developers Heart Machine stress that this is a pre-alpha video, so some things like sounds, animations and the level-up system aren’t in place yet.

 

The game, dubbed by its developers as one that “plays like the best parts of Zelda: A Link to the Past and Diablo”, certainly shows off its charm. It also looks like players will have to make tough choices whenever they find items in the world – the Drifter was only able to carry one gun around with him at a time.

 

The music is fantastically atmospheric so far, a hat tip to Disasterpeace aka Rich Vreeland’s work when it comes to this sort of world where the music gives as much of the gameplay as other parts of it.

 

Hyper Light Drifter is expected to be out some time in mid-2014 for a whole lot of platforms since it made its stretch goals (Although we missed out on the SNES de-make, awww). It will be out for PC, Mac, Linux, Ouya, Wii U, PlayStation 4 and PlayStation Vita.


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  • Kaetsu

    This game looks pretty cool. I’ll get it on the Wii U when it comes out.

    • Shane Guidaboni

      Pretty cool? Looks AMAZING.

  • Suriel Cruz

    Looks amazing! I love the fast paced of the combat and the pixels are impressive.

  • MyBodyIsReady

    Kept an eye on this for a while. Definitely one I’ll pick up on the Vita

  • TheExile285

    Glad I backed this. Looking forward to playing on Vita.

    • Kaetsu

      I want a vita so much but I think I’ll wait for the vita tv to come here

  • charles addow

    The Vita is getting some love! i have no regrets, although i did in the beginning of it’s launch.

  • d19xx

    I hope they add a parry system.

  • MrRobbyM

    It looks awesome. So fluid

  • Göran Isacson

    The cube is apparently some kind of shield that you can send out to damage enemies at a distance. Sounds like you have to choose between using it as a projectile and keeping it close so that it can block enemy attacks. Also, it seems like ou start dripping blood and the screen gets darker once you take damage. Wonder if that’s gonna be the only way to tell you’ve lost health, or if there will be a health bar somewhere too.

  • Ric Vazquez

    No love for toasterbox, suck on that microsoft lol

  • easter

    Since it seems we’re never getting Bastion on Vita, this looks like the next best beat em up aside from delving into the likes of Ys. If Sword and Sworcery were more combat oriented and less narrative driven, it would be something like this. Oh God, a S&S crossover. With Jim Guthrie on soundtrack duties. Hnnngggg.

  • xXDGFXx

    Reminds me of Boktai. I love Boktai.

  • spyke180

    Is it just me or does this look a little bit like Adventure Time?

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