One Piece Unlimited World: RED Videos Shows Off Each Of The Playable Characters

By Eugene . November 12, 2013 . 5:02pm

Namco Bandai have unleashed a smorgasbord of how the main cast of the Straw Hat Pirates will play like in the upcoming One Piece Unlimited World: Red for the Nintendo 3DS. Each character will have their own signature style, and that means very different ways to approach the game. This should be real fun in multiplayer after what we’ve seen in the demo.





It’s the main man himself with the rubbery body that can self-inflate. Lots of special moves will be available for him we’re betting.





Zoro’s three-sword fighting style is a lot more direct than Brook’s more genteel dances, but that doesn’t mean he doesn’t pack a punch himself.





Is that a freakin’ cannonball machine Franky keeps packed away someplace on his body?





Brook looks like he’ll be the one who takes you across water obstacles that bar your way, and his sword dancing skills have quite an impact on the duck ladies…





Cute, cuddly Chopper. So misunderstood. So unbelievably deadly. It’s a wonder after so long how the hell he still has only 50 bells for his bounty.


Nico Robin



Robin’s (honestly rather creepy, if incredibly hand-y ha ha!) ability to summon more hands anywhere she pretty much wants is much in abundance when she’s quickly able to take down several foes surrounding her by just bitchslapping them all with a massive hand.





Nami’s extendable rod summons thunder – befitting her navigator status for the Straw Hats team – which will be able to effectively sweep across multiple foes at once.





Sanji’s kicking style means he’ll have plenty of air time as he both twirls and kicks foes into the air for multi-hit combos before a quick thrust smashes them away. He’ll also be able to crash down to the earth with a fiery blast.





The man with the slingshot can fling powerful summoned beings or go into first-person mode to pinpoint target enemies as they approach.


One Piece Unlimited World: RED will be available in Japan on November 21st.

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  • ZetaSiren

    Chance of being localized: Very Low :(

    • thelmas

      4 one piece unlimited out of 5 were relased in europe, both pirate
      warriors were too, chance are actually pretty high for an anime related

      • haku67

        Not if you live in the US :/ but we are getting that psp and 3ds rpg game so maybe just maybe…

    • British_Otaku

      A number of domains were registered by Namco Bandai Europe recently including one for this game:

      Also, every single Unlimited game has been localised so far.
      Unlimited Adventure went to the States.
      Unlimited Cruise Ep 1, Ep 2, SP (in two episodes but it came) and even a double pack came to Europe.

      It’s pretty certain that it will be localised.

  • Rohan Kishibe

    As much as I love what I am seeing I feel like the combat in this game is really slow paced and not as thrilling as I thought it’d be.

    • It feels like it needs to be sped up quite a bit, honestly. It looks almost like they’re having framerate issues of slowdown. Like a bad PS2 game.

      • Rohan Kishibe

        I guess some things need to be sacrificed to have such a beautiful looking game on a 3DS system

        • I feel it’s more a … they didn’t do it right. It also feels too slow for me, and a bit floaty in the running. It’s not lag but actual slow movement.

          • British_Otaku

            There isn’t a run mechanic, but characters do have methods to making space quickly, like the context sensitive dodge/block/counter mechanic which functions differently depending on the character. Zoro blocks lasers and fire blasts. Usopp runs like mad.

            Without context attached, Luffy has Soru, Robin can scale incredibly far distances, Sanji can use X to sprint instead of attacking (press it twice too fast and you attack, but you can do intervals to keep it going) and various attacks can be exploited to gain distance and attack.

            You feel that they didn’t do it right, but in my experience it is quite deliberate that a hunting game with tons of players or any game with a counter mechanic like this specifically moves more slowly by default.

          • Ah, true. I’ll hold my judgment until the actual game comes out, then. I’ll probably be getting it anyways, even if I do feel it’s a bit slow. But if it’s actually done to fit the style of gameplay, well … we’ll see how that turns out. It might work out after all :)

    • ReMeDyIII

      It looks like a boring version of Dynasty Warriors imo. Less enemies, stiff animations, slower pacing, cell shaded graphics…

      • British_Otaku

        That’s what it looks like, but when you get into the game, it feels more akin to Arkham Asylum due to the countering system and Monster Hunter due to the class concept.

        And when you remember the routes of the series being an Adventure and item gathering game, this is more than good enough.

        I would hold Zelda down for being a more boring Devil May Cry, if all it had was gauntlets of enemies. >_>

  • 3PointDecoupage

    How come Chopper always runs aroind in brain point in these games and not walking point?

    • British_Otaku

      He runs around in walking point in Unlimited Adventure, Unlimited Cruise, Unlimited Cruise 2, Gigant Battle and probably Gigant Battle 2 for the timeskip version as well. The answer that I can provide is that there doesn’t seem to be a sprinting mechanic here, you can dodge (which sometimes has a unique animation, which could be walking point for Chopper – no idea as he isn’t in the demo).

  • LM009

    those aren’t ducks :p kung-fu dugongs

  • Prinny Dood

    Nami swan ♥

  • Virevolte

    The foes look boring. Maybe it will be better with some multiplayer videos ?

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