Ace Attorney Producer Wants To Remake Final Fight And Other Capcom Classics

By Sato . November 14, 2013 . 5:41pm

Final-Fight1

Capcom producer Motohide Eshiro has recently worked on titles such as Ace Attorney: Dual Destinies and DmC: Devil May Cry, but in this week’s issue of Famitsu magazine, he shares his desire to go back to the company’s roots, and remake some of the games that put them on the map in their earlier days.

 

After having worked as a programmer, planner, director and producer, Eshiro has plenty of experience under his belt. With that being said, Famitsu asks if there are any titles in particular that he wishes to work on in the near future.

 

“Personally speaking, I’ve always had a place in my heart for Shadow of Rome, so I’d like to make a sequel for it,” Eshiro replies. “At the time, there were many radical descriptions of the game, and it was full of pros and cons [laughs], but I think if we could make some adjustments and make it into something that adults could enjoy, it wouldd be nice. Of late, I could say that I’ve become an old man, so I’ve been interested in ‘entertainment for grown ups’.”

 

After pointing out that we now have a much wider gaming audience, which also results in games for an older audience, Famitsu asks if there are any other titles Eshiro would like to work on.

 

“Well, since I am part of Capcom, I’d like to continue releasing more games for Onimusha and Devil May Cry,” he tells Famitsu. “Again, I’d also like to revive side-scroller games, such as Final Fight and Dungeons & Dragons! They may be simple, but they have plenty of depth, and I definitely believe that remaking older action games with today’s technology would make things interesting.”

 

“Since the past, Capcom have always had an image that was modeled after their action games, so I’d really like to make those,” Eshiro continues. “Speaking of action games, the Monster Hunter series is one that has inherited all of Capcom’s action knowhow, which only continues to evolve. I don’t think it’s too good to over-compliment our company’s own titles, but those games are really well made.”

 

“At first, I thought to myself, ‘how the heck am I supposed to hunt this monster? No way!’ but after recognizing its pattern, and preparing with the best equipment and items, I was able to barely hunt it down.”

 

Eshiro adds: “I believe that this brilliant sense of balance has been cultivated from Capcom’s years and years of knowhow, and was only made possible because it was made by Capcom. That said, I believe that while Capcom should never throw that away, they also need to expand where they can.”

 

Finally, Famitsu asks if he could share his dreams for the future.

 

“My dream is to open my own game shop,” says Eshiro with a laugh. “And if the local kids say something like ‘Wow, that old man knows a lot about games.’ it’d make me really happy. However, those dreams are for later, and for now I’d like to keep making games. I’ll continue working on titles such as Ace Attorney on consoles, and Blade Fantasia for smartphones, and we’re also working earnestly on developing brand new titles. Thank you for your support, and please look forward to more!”



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