Oceanhorn Looks Like A Stunning Zelda-Like Game For iPhone

By Ishaan . November 14, 2013 . 8:30am

 

Oceanhorn: Monster of Uncharted Seas looks like a game that looks inspired at least in part by The Legend of Zelda. It’s an action-adventure game that has you exploring the islands of uncharted seas, solving puzzles and defeating enemies. All of that sounds rather tame, though, so the question naturally arises… why should one care?

 

For starters, Oceanhorn looks great. A lot of games created for phones tend to be lacking in their visual appeal, whether it’s a result of poor technology or simply a lack of artistic vision. Not in the case of Oceanhorn, though—the game has a clear visual identity, and looks extremely polished to boot. It’s come a long way since its early days, and visually, it looks much, much better than that new Zelda.

 

Second—famed Japanese composers Nobuo Uematsu and Kenji Ito have worked on Oceanhorn. Uematsu is of course widely recognized for his work on Final Fantasy. Meanwhile, fans of Secret of Mana will probably recognize Ito for his contributions to that game. If you watch the trailer above, you’ll likely find the musical style very recognizable if you’ve played a few Square Enix games in your time.

 

Third—this is just a regular old game. It isn’t free-to-play, it isn’t pay-to-win, or any of those other fancy business models that smartphone games are known for. You just buy the game and you’re all set. Developers Cornfox & Bros. say that you’ll find about 10 hours of story-driven gameplay in Oceanhorn: Monster of the Uncharted Sea.

 

So, just what is this game about? Here’s a brief story summary from the developer:

 

You wake up and find a letter from your father. He is gone…

The only lead is his old notebook and a mysterious necklace. What happened?

Explore the islands of Uncharted Seas, a world filled with many dangers, puzzles and secrets. Fight monsters, learn to use magic and discover ancient treasures which will help you on your quest. Use all your wits and skill to unravel the mysteries of ancient kingdom Arcadia and sea monster Oceanhorn.

 

Oceanhorn will be available on the iPhone and iPad today.

 

 


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  • anarchy_panty

    Is it compatible with controller attachments? I’m sold if it is.

  • John Diamond

    Oh wow, isn’t it awesome having an android phone like i do???

    (also why does the main character walk so wierdly…)

  • http://www.isfuturebright.com/ Silvio Carréra

    I like what I’ve seen of this game so far but I’ definitely not sit down to play a Zelda like game on my phone. It’s just not for me. Hope it does well and comes to other platforms.

  • http://terracannon876.livejournal.com Laura

    Uematsu :D

  • Neckbear

    Wow, those animations are worse than Bethesda’s. I never thought that could be possible without falling into intentional satire.

  • zferolie

    Being an Android user is suffering…

  • http://www.gamefaqs.com/features/recognition/21421.html?type=4 Kashell

    I wouldn’t ever buy a game just for the music. Ito’s talents being wasted on a game for mobile devices is just a sad sign of the times.

    • Oversoul

      How is this game any different than if it were for a portable console like the 3DS?

      • http://www.gamefaqs.com/features/recognition/21421.html?type=4 Kashell

        Because a cellphone used for maps, Tweeting, FB-ing, talking to someone with rollover minutes and making pictures look better thanks to Instagram doesn’t have the same feel, look or features of a portable console. They are two very different things. Another issue is price. A 3DS or a payment plan for an iPhone with a two year contract? A 3DS or an iPad? I’d take the 3DS. I realize that there are some benefits of releasing certain games on a phone. But, I’ll always be a firm believer that longer, more involved games (such as adventures and RPGs) are meant for consoles whereas a puzzler such as Tetris or CandyCrack are made for phones.

        • Oversoul

          Consoles and handhelds are also being bloated with useless, non-game features these days. And pricepoint vs consoles is irrelevant, because you most likely already own a phone or tablet, and having more things to do with it, such as play games, adds to its value as a device. The only difference between a handheld and an iPad as a game platform is the lack of buttons.

  • Cazar

    That looks a little too Zelda-like…

    • PreyMantis

      If you change the art style to Wind Waker and dumb down some of the game mechanics and whatnot (sailing, puzzles, story, characters, controls, items, etc.), it is exactly like Wind Waker.

  • echokanon

    looks good

  • Ciel

    It looks like a Wind Waker spin-off

  • LonelyGuardian

    Wind Waker rip off with poorer graphics on a small screen, I’ll pass…even the sword looks like the Master Sword, come on they could’ve at least changed that… and the newest Zelda game looks great by the way imo.

  • Sergio Briceño

    I’d call it a rip off… But I’d be ripping off everybody else’s opinion…

  • Oversoul

    This game looks really good (despite borderline plagiarism), and I wish more titles would take advantage of the hardware like this is doing. There’s no difference between this and a DS/PSP game, really.

    I like how people are spouting garbage like “IT LOOKS LIKE ZELDA ON A SMALL SCREEN. SO BAD” when Link Between Worlds just fucking came out.

  • Hau To

    I’d buy it if the character was really chibi or in 2D. I’m not too fond of 3D visual appeals for this kind of game. I’m getting Zelda LBW because it still has Chibi Link. Is that strange?

  • Aristides

    I don’t really see why so much hate for this title just because it’s on mobile. I’m not a mobile gamer in the slightest but well if it’s a good game then so be it. it’s not like it’s an entry to a beloved series exclusive to mobiles. Just a good game mobile users can enjoy.

  • HansSatori

    You snobby console gamers

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