Eidos Montreal Taking QTEs Out Of Thief Following Fan Feedback

By Ishaan . November 15, 2013 . 9:00am

Thief developer Eidos Montreal are taking QTEs out of the game due to fan feedback, the studio revealed on its official blog today. Fielding a question from a fan regarding how QTEs would be implemented, Eidos’ Valerie Bourdeau replied:

 

I was hoping someone would ask. Easy, we’re not implementing them. To begin with, there were very few instances of QTEs in the game; in fact there was only one in that whole hour-long E3 demo. However, given the strong reactions it evoked in the press and the community, it was an easy decision to do away with them entirely. So we’re not doing it. No quick time.

 

This is actually the second time that Eidos have publicly acknowledged a major change made to Thief following negative feedback from the community. Last month, they revealed that they were abandoning the experience system in the game, following a negative reaction to a scene showing “Headshot XP” during E3 earlier in the year.


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  • fairysun

    Nice, QTE is fine in the game if it is not overused.

  • SirRichard

    While it is nice to see developers being far more willing to listen to and work with fan feedback, that the game had QTEs and a very generic experience system (that encouraged killing in a series that has heavily, heavily discouraged it up to now) at all doesn’t bode well for how the devs have treated the rest of the game. With it being due at the start of 2014, I think it’s simply too late to save it.

  • MrRobbyM

    This is going to be a mess of a game, isn’t it?

  • Audie Bakerson

    Too little, too late.

  • ZekeFreek

    It’s like hearing a film is doing re-shoots a month before release. YOU KNOW SOMETHING IS WRONG.

    • Audie Bakerson

      Worse. Hilariously bad movies are a dime a dozen, but I don’t think I’ve EVER heard of a video game that such as a whole.

      • British_Otaku

        Day One: Garry’s Incident (look up TotalBiscuit’s video) and Ride to Hell Retribution (Zero Punctuation’s video is good, Angry Joe’s ones tend to run on a bit) both released pretty recently, we aren’t that starved of games which fall completely on their faces.

        • Altin

          And yet you forget to mention the best Reviewer of both games: Birgirpall

          • British_Otaku

            Come think of it I clicked Birgirpall’s take on Day One Garry’s Incident as I was interested in seeing more regardless of the content maker. He was great back then, so I’ll look into the Ride to Hell one as well.

            Thanks for the reminder.

          • Altin

            I liked both but I think their Ride to Hell Review was great! Have fun watching them, mate!

  • British_Otaku

    Cool for them to respect some of our wishes if I must be honest, but I’m already convinced that my money will be better off in GOG’s hands and playing Thief 1-3, DRM free for less than a third of the price.

  • Scipio

    At least they listen.

  • http://www.isfuturebright.com/ Silvio Carréra

    I’m really excited for this. This and MGS ;)

  • JustThisOne

    I’m not sure if this is great news or bad news. I’m glad that they’re paying attention to fan feedback, but it concerns me that they’re removing things so close to release. When you add or remove something from a game, it kind of ruins the “synergy” of the game – if that makes sense. Elements of a game can be dependent on each other, so I sure hope they carefully considered the impact of these decisions.

  • FetusZero

    It’s simple.. we just want another Thief, nothing fancy. Hopefully it won’t suffer due to all of this as I still plan on buying it.. just hoping it turns out better than my current expectations.

  • Villainous Inc.

    I hate when developers listen to fan feedback prior to release. “Fans” have no idea what the fuck they’re talking about. There’s nothing wrong with QTEs, there’s nothing wrong with experience systems. There’s something definitely wrong with kowtowing to the demands of particularly vocal fans who object to things just to object to them. Developers need to stop telling us what’s going on before release because the only way fans know how to react to news is outrage. We need to learn to let developers make the games they want to make and that our input as consumers is whether or not we give them our money. Besides, Eidos Montreal knows how to make a game. Human Revolution and Tomb Raider were both great. [HR's boss battles aside.] I want the game they wanted to make, not the game fans badgered them into making.

    • firstarioch

      Can’t agree more with your statement . Can’t stand so called “gamer community “- basically an entitled rabble who wants satus quo or always thinks that they are right sdn all devs are wrong ….
      Imagine if all devs would listen to this ?
      We would never got anything innovative ever ….

      Nobody should consult anybody and simply make what they want to make …
      It’s the only game to get fresh stuff out . So what that few indiotic schmucks won’t like it but maybe few new people will pick it up .

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