Nippon Ichi Is Still Improving The Witch And The Hundred Knight

By Spencer . November 29, 2013 . 4:02pm

witchhund The Witch and the Hundred Knight came out on July 25 and over the past few months Nippon Ichi polished the game post release with patches. A new update adds a sort function in the store which should make it easier to buy and sell stuff.


Another useful change shows pillars on the mini-map and other icons have been added as well. The Witch and the Hundred Knight has a Bayonetta-like dodge system where you slow time if you evade an attack right before being hit. The patch fine tunes the Mystical Dodge and adjusts the invincibility time after you land an attack. Also, when an NPC is in despair status you can get 1.5x the amount of experience points.


And when you beat The Witch and the Hundred Knight the game keeps your Stock Stomach configuration instead of resetting it. Players use the Stock Stomach to develop the Hundred Knight’s stats and abilities.


These changes should be in the Western version of The Witch and the Hundred Knight which comes over here in March 2014.

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  • Kumiko Akimoto

    Omg this has been announced for how many years now?

    • Well, in Japan, it’s already been released, and there’s a western release date. Hold your horses.

      • Kumiko Akimoto

        It’s been on nis’s website for quite some time now it doesn’t matter if it was already released in Japan.
        That and i don’t like the look of the game i just think this would have been out by now.

        • This was one of my favorite games of 2013. At first look the graphics look rough, and they definitely show that this is NIS’s first real full 3D engine, but aside from that, the game is great.

          The multiple elements come together to deliver an experience I likened to classic Zelda brought to the modern era. Really a must play.

          And this post is about a quite recent patch — I’m glad to hear about the Stockyard Stomach change. I put off a replay specifically because of that.

          • That’s really exciting to hear! Are the levels randomly generated? Likening it to Zelda makes me think perhaps they’re not? I get a little tired of the randomly generated stuff and hope this is a lot more Zelda than Diablo. Either way, looking forward to it.

          • Kumiko Akimoto

            Well that’s nice and all but I’m not into the game play, I was excited for the a new nippon game that wasn’t disgaea but the game play and premise put me off.

          • Ate you saying that based on actual play experience or just videos? Because to me it sounds like you have only seen a few videos and made a judgment from there.

            The game and the story are both very good. And the march release for NA had been stated for months. There is A LOT to translate and almost everything is voiced, hence the delay in localization.

            Don’t check it out if you don’t want to, but if you are a NIS fan, it would be a serious shame to skip this title.

          • Kumiko Akimoto

            I haven’t seen any videos on it, it’s just from what I’ve seen the website talk about. It’s like someone who looks an fps and decides they don’t want it not because of the quality but just because they aren’t into that style of gameplay

        • If you don’t like it anyway then why do you care? :P

          • Kumiko Akimoto

            because i figured it’d be out by now and it’s little werid that it keeps getting held back.I was junior when i first saw it on the page .

          • Oh, okay. Well, I think it was in development about two years before it came out in Japan. That’s pretty standard. And of course localizing it for English-speaking gamers takes time. I think it’s actually coming out in a few months in the U.S. at least.

          • Kumiko Akimoto

            But it’s been announced for localization way after it was released in japan and it’s been a few years

          • Hmm, I don’t know. I think it was announced for localization before its Japanese release, but it’s only been out in Japan since July of this year (so not even five months). NISA and Atlus have been getting faster and faster with a lot of their localizations, but traditionally it usually takes a year. If we get this in February, that’s only 6 months between the Japanese and U.S. releases. Pretty darn good, in my opinion!

  • Man, I’ll at least give them this: They’re still working on it. I’m glad they haven’t abandoned it after release.

    Looking super forward to the localization of this. I actually managed to get a $20 pre-order of it during the one day that Amazon was price-matching Target or something. I was gonna pay full price for it, but can a person really pass up such an offer?

    • Yeah, you lucked out! I missed it on Amazon, but I got it on Target for $20. I don’t suppose Target will honor it, but we’ll see. Amazon will honor it for sure though.

  • DesmaX

    “Also, when an NPC is in despair status you can get 1.5x the amount of experience points.”

    Oh, so you can kill them (Or at least have something happen when you hit people)?

    All of the trailers I saw I see them with their life bar, but the NPC’s just got angry when they’re hit

    • FlyingPony

      Maybe if you save them from beaten by enemy (thus, despair), you get extra experience?

  • Lilith

    Was this even finished when they released it?

  • Dark Zerato

    Can’t wait for this game. I’m glad that NIS is still improving the game instead of sucking our wallets by tons of DLC.

  • personablaze

    Glad to hear that they’re fixing the game as I plan to buy it day one.

  • FlyingPony

    This is one of the games I can’t wait to get my hand onto.

  • Ladius

    Can’t wait to preorder this game’s NISA Limited Edition :) I hope they announce Battle Prince of Arcadias soon, since that game looks wonderful too.

    • Arrngrim

      I enjoyed voting for the cover art, the one I voted for won. :3 And it’s dead sexy!

  • Demeanor

    We’re waiting, in NISA we trust.
    I’m playing Kami-sama to Unmei Kakumei Paradox atm (US ver) and it’s freakin’ awesome, it really REALLY exceeded all expectations I had for it, every single thing about it is great: plot, characters, music, system, wackiness, difficulty, atmosphere! Go Renyaaaa!!!

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