See How Final Fantasy VI For iOS And Android Looks Vs. The Original SNES Game

By Spencer . December 3, 2013 . 10:22pm

The next Final Fantasy game coming to smartphones is Final Fantasy VI. Square Enix has a port of the Super Nintendo game slated for release on iOS and Android this winter.


Instead of giving Terra’s tale a full remake like Final Fantasy IV, this version is similar to the Final Fantasy V smartphone port. Final Fantasy VI for iOS and Android uses the classic sprites, but it looks like Square Enix tried to smooth them out. Here are some comparison screenshots.


Super Nintendo






Super Nintendo




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  • It’s an improvement, but by what means?
    FFVI looked awesome for what the SNES is capable of…. but awful in terms of what the iOS is capable of. Eh, not feeling it.

  • Kaitsu

    Will the game have the added stuff from the GBA port?

  • Zero_Destiny

    Guys, just remember to keep it civil. I really don’t want to have to sift through bashing and hissy fits. I know Final Fantasy VI is beloved (it’s my favorite in the series) and I know how many of you feel about smartphones. But let’s discuss it like adults, all right. Take this as a warning.

  • icecoffemix

    Looks good.

  • Dark Zerato

    I guess SE next goal is FF VI for VITA.

    • Warukyure

      Oh god I would buy that in an instant

      • Raoni Marques

        Definitely, even though I’m playing the psx version on my Vita right now lol

    • I hope so!

    • arahman21

      Well, at least THAT should have a more faithful sprite update.

  • Logan Nazareth

    That ios snow shot is wayy to bright. No longer captures the environmental feel of a dreary snowside intro

  • Ståle Laastad

    this was actually not bad.
    they seem to manage to find a better ballance between smooth edges and overdoing it.

    • Tiredman

      They kinda ruined the coloring though, and they just look odd. Terra’s hair is much more, I guess you could say attractive, in the super nes version compared to the smoothed out up res.

  • KuroNathan

    am I the only one that likes the 3d model chibi remakes? I was hoping for one of those kind of remakes for VI

    • Kaitsu

      I was hoping it would get ANY kind of remake. HD upscale wasn’t really what I had in mind. Though, I wouldn’t mind a version that has the GBA updates, but with a higher quality sound. And I’m not sure what this one has.

      • Johnnyboy1688

        My man i used so many words to describe what you said in a few words. I really was not that interested to play ffvi on android because even though it looked better, i didnt see much of a remake to it. It is still a great game though, but i was expecting something more!. Something like what you see in ffv for android/ios

    • dam4rus

      After playing Bravely Default demo I really cursed Square for not bringing FF6 to 3DS with the same art style and engine. Instead we get this… something. They should have went a little further and make the sprites more detailed, not just scale it to a higher resolution. This version looks like a cheap flash game.

    • InfectedAI

      I don’t. I’d love an FFVI on the 3DS with more proportional characters. I don’t like chibi much to begin with, and I especially don’t like it in Final Fantasy. The concept art is amazing. I wish the in game models were closer to that style.

      I can see it’s more of a preference thing though.

    • Carl Cheng

      I don’t hate it either. FF6 is my fav in the series too and I’ve played every version and played through so many times that I don’t mind having a different version.

  • Namuro

    Dayum! That looks pretty! I love how they actually include new assets, and not just retouching the original ones.

  • Mike

    I dunno, the second one looks a little…off. Like someone just put the sprites into Flash or something. I think it’s cause the SNES sprites actually had decent shading on them and it makes the iOS sprites look…flatter. Also, not really a fan of the lighter color palette.

  • Daigure

    I like the way Vector looks, but I kinda prefer Narshe’s original color scheme. The port looks like the assault on Narshe took place in broad daylight.

  • While this will probably look nice on a real device, Final Fantasy VI is amongst the very few FF games that would really shine with the Dissidia artstyle and graphics. A shame it’ll never happen, but if new player get this port and like the game, I’ll be happy.


    As per usual with these ports, it looks like RPG Maker. I’m just curious if Gestahl still looks like Snoopy from the front.

  • Detrimont

    i just don’t like how they make the sprites look in all of the 2d FF iOs/android (and some psp) ports, they make them look… cartoony…

    • yomachaser

      But….they always were.

  • SetzerGabbiani

    Vector looks good in the new version. Narshe’s summit lacks the character of the SNES version. I’m not a fan of the sprite work either, but at least Square is paying attention to FFVI.

    • Tiredman

      Not sure its the good kind of attention though. I would feel ripped off buying a game that looks like that after having played the old one.

  • Did they just pained over the old texture ? I mean I swear the snow on the ground seems more detailed in old version that in the new O.o”

  • Grape Monet

    It’s hard to explain, but it’s like looking at the Uncanny Valley of Sprites. Like they’re too smooth to be 16-bit, but not detailed enough to be modern. (Also not fond of the color palettes they’ve chosen for this one). I know everyone loves the 16-bit sprites, I certainly do, but these just look wrong, somehow.

    Speaking as a fan of Yoshitaka Amano, I’ve always been disappointed by the inability to properly translate his designs to the first six games. Obviously, it wasn’t possible back then, given the hardware limitations. but it most certainly is now. Look at more modern 2D (i.e. not retro 8 and 16-bit throwbacks) games like Skullgirls, Rayman Legends and everything Vanillaware has made since 2007. There’s a ton of potential for 2D art in video games and it’s sad that even though we now have the technology to create a real Amano-style game, nobody seems to want to even try to make one.


    • Godmars

      You have noticed that 2D art styles have fallen out of favor haven’t you? That’s its been regulated to handhelds and iOS but even there is looked down on?

      Devs, or publishers, have been pushing 3D since the PS1. Square especially abandoned except in specific instances like this, where its pretty apparent that they’ve lost the artistic feel for it.

    • Wonrei

      that’s something I actually have thought would be awesome. If mainline Final fantasy went on a more “artistic” direction. Too bad they prefer that uncanny valley that happens when nomura’s designs go along with ultra-realistic graphics

  • Randy Marsh

    Tilesets look more improved than the over smoothed and blurry tilesets of the FFV iOS and sprites are just okay right now. I still think it looks sort of better than the original SNES version, but I need to see more screens before I can fully judge.

  • InfectedAI

    Does Square Enix still have terrible DRM on their Android games? Did FFV for Android have their terrible DRM?

  • Suicunesol

    Too bright. So bright that darker details are lost. A lot of that darkness gave the game’s atmosphere character. Just look at how bright that snow is. How bright her hair is. The lack of shine on the Magitek soldiers helmets. It looks very flat, almost like it’s been cell-shaded, but not in a good way.

    Despite being on a device with such high resolution, these “updated” sprites won’t compare until they do more than “smooth” them out. They need to add more lines in Terra’s hair and add some shadows beneath their feet.

    • Gemlit

      Seems to me that they forgot to add shadows because of the brightness. And there has to be more darkness to compensate for the brightness as well.

    • malek86

      I’m afraid it’s because they want people to be able to play it outside as well, where screen glare would make it difficult to play a dark game.

      Remember when Konami made Circle of the Moon, people complained it was too dark for the non-backlit GBA screen… and so they made Harmony of Dissonance, but then GBA SP owners complained it was too bright?

      • Suicunesol

        That sounds logical. However, I believe there are other ways of handling it other than making everything bright. A blue tint, for example, would imply “night” and would still be bright enough to see.

        • Mark

          They should have made a real remake with atleast FF13’s graphics or better 15’s. That would sell millions, i think.

          • Suicunesol

            My and every VI fanboy’s dream. But that couldn’t possibly happen unless they gave VII that treatment first. :P

          • Mark

            I’m also waiting for that VI full remake in polygons. sigh

      • Kefkiroth

        Wouldn’t it be best just to make some sort of brightness option depending on the situation?

        • malek86

          They probably have that too.

  • Ouch My Head Said Dionysus

    It ain’t lookin’ hot. Personally, I like pixel sprite graphics. They have a lot of charm. This just looks like somebody went nuts with the smooth tool in Photoshop.

    Honestly–do they think FF6 had unacceptable graphics by today’s standard? The original game still looks beautiful and has some of the best monster designs on the Snes.

  • new_tradition

    Whoa, I feel divided. On one hand, Vector looks better in the remake, but on the other, Narshe looked better in the original version….

    The sprite remakes are nice, though Terra’s hair looks pretty flat here (the SNES version shows more details)

    One thing I’m not sure of: I know there was a GBA version that was a remake as well, so is this mobile version roughly the same? Just more graphic enhancement, but still has the content that was already put in the GBA version?

  • Fronkhead

    Can Square Enix/Matrix software *please* stop squandering the opportunity to do a good port to these capable platforms? So far each 2D Final Fantasy port has had performance problems (I’ve never seen the silky smooth game play from the original releases or even the GBA remakes), poor touch interfaces and cheap visuals which ruin the retro styling of the original. Those sprites look ruined to me in an attempt to make them look less like 16 bit sprites on a high res screen.

    This is especially annoying because I’d happily pay the money for these ports if they were good and did justice to the originals, as it stands they simply aren’t worth the premium prices Square Enix charge for them, and I’m disappointed as a fan of classic Final Fantasy.

    Square should look to Cave to see how it’s done, as they managed to do far better on far worse iOS hardware back in 2009-2010, too.

  • pimpalicious

    The grittiness of the SNES version looks better. Smartphone version looks alright though.

  • xe7en

    Too early to tell with just 2 screenshots at the moment. I’ll hold my judgement until a video preview comes up.

  • Randgriz

    Generally i think it looks too polished, theres a reason people like the word “retro/old school” for a reason…

  • Warboss Aohd

    needs playable Ultros

  • Xerain

    But how does it compare to the PSX and GBA versions?

  • PERSONA 5!!!! (Umar)

    It looks cool, but is it enough to warrant a new purchase. The SNES version already looked great. It’s not like 3 and 4 that got a whole 3D overhaul…

  • Arcana Wiz

    The first pic is a good improvement, the second one…. nop, the snow is too bright, it has less details than th Snes version, terra hair looks less detailed too, the helmets too,and the atmosphere seems to be too much bright…. but i will reserve my judgment for when we have more screenshots…. like opera house.

  • Eh, once is enough for me. This might have a new look, but I’ll stick to my version in the Anthology.

  • the_rain

    I prefer the SNES version

  • Death Saved

    Hmm the new ones look too clean, the older ones have a bit of grit to them.

  • I prefer the original, really didn’t liked the lazy looking sprites from V iOs and this is pretty much the same and well, iOs.

    Really wish SE would stayed with their word long ago and explored the posibilities for 3ds remakes/remasters.

  • XaviIniesta

    The environments clearly look better on iOS, but the character sprites look pretty lacking to me. I like the SNES sprites more.

  • Looks like they’re not making the characters look accurate to their artwork again.

    • DrakeClawfang

      Not necessarily a bad thing. The sprite appearances are iconic, especially for FF6. I’d prefer my Terra with green hair, Celes with her white cloak, etc.

      • I guess. It’s just that with better graphics, it would be much easier to tell Terra apart from Celes if their iOS sprites would have both been blonde. People will complain either way anyways since it’s Final Fantasy.

        • Suicunesol

          But if we followed Amano’s artwork to the tee, then Terra, Celes, and Relm, the sole three female party members, would all be blondes. :O I mean, I like blondes as much as the next guy, but there’s such thing as variety.

  • DrakeClawfang

    Would like some more detail on the party sprites, but maybe that’s just these ones. Otherwise, looking good, can’t wait to see my fav game of the series brighter and better than ever. :D

    • DrakeClawfang

      oh, and three cheers for keeping Terra with green hair…though what they did to FF5’s portraits concerns me.

  • Landesca

    I was going to bypass this but I plan on buying an android tablet soon. I might give this a go.

  • I’m seeing complaints about graphics and such.

    No offense but it seems like silly nit-picking to me especially when you’re talking about a game that was in 16-bits. The lack of shadows I can clearly see but honestly, I don’t see how a lack of shadows would suddenly plummet this game into negative territory to the point where suddenly everyone is on a witch hunt.

    It’s a Final Fantasy VI port on a smartphone… come on guys.

    Call me cynical, but I really hope all this nit-picking isn’t just an excuse to rag on this because it’s on a smartphone.

    • DrakeClawfang

      I feel the same. I’d like if this was on a traditional handheld, graphics or no, but I’m still excited to see FF6 in improved graphics. I mean, the sprites for the SNES were incredible, I can’t wait to see how Kefka and the Warring Triad turn out. If they’re anything like Ultima Weapon in TAY PSP, they will sell this game to me alone.

  • Samsara09

    they could be remaking those games to the 3ds…man,I would be a blast if I could play final fantasy V and VI on it…but honestly,I don’t care.SE,please,don’t forget about your console fans…ah,screw it.they are gonna ditch us soon.

  • eilegz

    expected a 3d remake with better graphics… i guess that wont happen for a while…

  • Kajillion123

    The backgrounds look better but the sprites look worse so whatever.

  • Sylveria

    The backgrounds look better but those sprites look like they were made by a 6yr old using Microsoft Paint. The SNES sprites seem to be even more detailed and nuanced.

  • theoriginaled

    This thread in a nutshell is why SE wont do a real remake of 6 or 7 EVER. even an attempt at a graphical update is met with foaming at the mouth.

  • Keiji Johnson

    Why couldn’t they just remake this for something like, I don’t know, the 3DS or Vita or something? I would rather play a remake of VI on there rather than on a freaking smartphone! -_-

    • collinpage

      Because there’s an extremely higher amount of people on smart phones vs handhelds especially this day and age which would profit so much more money

  • CirnoLakes

    It looks good to me. I’m enjoying the new look so far.

    And I’ll probably get it if they put it up on my region of Google Play.
    I try to be open minded toward mobile.

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