Amazon Japan’s Best Game Of 2013 Is Monster Hunter 4, Pokemon X Is Number 3

By Spencer . December 11, 2013 . 1:24am

image A best of list already? We aren’t even in 2014 yet! Well, Amazon posted the top video game sellers between December 1, 2012 to November 30, 2013 as their best of 2013 video game list. Monster Hunter 4 unsurprisingly topped the charts, but the overall chart is pretty loaded with Nintendo 3DS games. Grand Theft Auto V for PlayStation 3 is the first console title and it comes in at number ten. Check below for top 20 lists for each console.


Best Overall

1.) Monster Hunter 4 (3DS)

2.) Animal Crossing: New Leaf (3DS)

3.) Pokémon X (3DS)

4.) Grand Theft Auto V (PS3)

5.) Pokémon Y (3DS)

6.) Dragon Quest VII (3DS)

7.) JoJo’s Bizarre Adventure: All Star Battle (PS3)

8.) Tomodachi Collection: New Life (3DS)

9.) Yakuza 5 (PS3)

10.) Phoenix Wright: Ace Attorney – Dual Destinies (3DS)

11.) Metal Gear Rising: Revengance (PS3)

12.) Luigi’s Mansion 2 (3DS)

13.) The Last of Us (PS3)

14.) Shin Megami Tensei IV (3DS)

15.) AKB 1/149: Love Election (PSP)

16.) Hatsune Miku: Project Diva f (PS3)

17.) New Super Mario Bros. U (Wii U)

18.) Kingdom Hearts HD 1.5 Remix (PS3)

19.) God Eater 2 (Vita)

20.) Gundam Breaker (PS3)



1.) Grand Theft Auto V

2.) JoJo’s Bizarre Adventure: All Star Battle

3.) Yakuza 5

4.) Metal Gear Rising: Revengance

5.) The Last of Us

6.) Call of Duty: Ghosts

7.) Hatsune Miku: Project Diva f

8.) Kingdom Hearts HD 1.5 Remix

9.) Gundam Breaker

10.) Earth Defense Force 2025

11.) Kamen Rider: Battride War

12.) Dynasty Warriors 8

13.) Lightning Returns: Final Fantasy XIII

14.) One Piece: Pirate Warriors 2

15.) Dragon’s Crown

16.) Resident Evil: Revelations

17.) Call of Duty: Black Ops 2 (Dubbed version)

18.) Dragon’s Dogma: Dark Arisen

19.) DmC

20.) World Soccer Winning Eleven 2014



1.) God Eater 2

2.) Danganronpa 1 & 2 Reload

3.) Phantasy Star Online 2 Special Package

4.) Toukiden: Age of Demons

5.) Soul Sacrifice

6.) Dragon’s Crown

7.) Photo Kano Kiss

8.) Senran Kagura: Shinovi Versus

9.) Tales of Hearts R

10.) AKB 1/149: Love Election

12.) The Legend of Heroes: Trails in the Flash (limited edition)

13.) Demon Gaze

14.) Persona 4: Golden

15.) Hyperdimension Neptunia PP

16.) One Piece: Pirate Warriors 2

17.) My Teen Romantic Comedy Snafu

18.) Akiba’s Trip 2

19.) The Legend of Heroes: Trails in the Flash (regular edition)

20.) Muramasa Rebirth



1.) AKB 1/149: Love Election

2.) Summon Night 5

3.) Fate/Extra CCC

4.) Danganronpa (PSP the Best)

5.) Sword Art Online: Infinity Moment (limited edition)

6.) One Piece: Romance Dawn

7.) Sword Art Online: Infinity Moment (regular edition)

8.) 7th Dragon 2020-II

9.) Super Danganronpa 2

10.) Amnesia

11.) Uta no Prince-sama All Star

12.) Shining Ark

13.) God Eater 2

14.) Pro Baseball Spirits 2013

15.) Horizon in the Middle of Nowhere Portable

16.) Digimon Adventure

17.) AKB 1/149: Love Election

18.) Uta no Prince-sama Repeat

19.) Amnesia Later

20.) Brothers Conflict Passion Pink



1.) Monster Hunter 4

2.) Animal Crossing: New Leaf

3.) Pokémon X

4.) Pokémon Y

5.) Dragon Quest VII

6.) Tomodachi Collection: New Life

7.) Phoenix Wright: Ace Attorney – Dual Destinies

8.) Luigi’s Mansion 2

9.) Shin Megami Tensei IV

10.) Professor Layton and the Azran Legacy

11.) New Super Mario Bros. 2

12.) Etrian Odyssey Untold: Millennium Girl

13.) Paper Mario: Sticker Star

14.) Professor Layton vs. Ace Attorney

15.) Super Robot Wars UX

16.) Monster Hunter 3 Ultimate (Best Price version)

17.) Disney Magic Castle: My Happy Life

18.) Mario Kart 7

19.) Mario & Luigi: Dream Team

20.) Donkey Kong Country Returns 3D



1.) New Super Mario Bros. U

2.) Nintendo Land

3.) Pikmin 3

4.) Super Mario 3D World

5.) Monster Hunter 3 Ultimate

6.) The Legend of Zelda: The Wind Waker HD

7.) New Super Luigi U

8.) Lego City Undercover

9.) Dragon Quest X

10.) Wii Party U

11.) Zombie U

12.) Game & Wario

13.) Taiko Drum Master Wii U Version

14.) Tank! Tank! Tank!

15.) Call of Duty: Black Ops 2 (Dubbed version)

16.) Warriors Orochi 3 Hyper

17.) The Wonderful 101

18.) Resident Evil: Revelations

19.) Tekken Tag Tournament 2 Wii U Edition

20.) Sports Collection



1.) Taiko Drum Master: Super Splendid Edition (with drum)

2.) New Play Control: Pikmin 2

3.) Mario Kart Wii

4.) Super Smash Bros. Brawl

5.) New Super Mario Bros. Wii

6.) Taiko Drum Master: Super Splendid Edition

7.) Mario Party 9

8.) Kirby’s Return to Dreamland

9.) The Legend of Zelda: Twilight Princess

10.) Precure All Stars: Everyone Assemble Let’s Dance

11.) Dragon Quest X

12.) Xenoblade

13.) Wii Fit Plus

14.) Kirby’s 20th Anniversary Collection

15.) Wii Party

16.) Fitness Party

17.) Go Vacation

18.) Dragon Ball Z: Budokai Tenkaichi (Nintendo’s Best Selection)

19.) Just Dance Wii 2

20.) Wii Sports Resort (with Blue remote)




XBOX 360

1.) Grand Theft Auto V

2.) Earth Defense Force 2025

3.) Gears of War: Judgment & Xbox Live Gold Membership & Gears of War (Games on Demand Code)

4.) Gears of War: Judgment

5.) Far Cry 3

6.) Bioshock Infinite

7.) Minecraft: Xbox 360 Edition

8.) Tomb Raider

9.) Steins;Gate: Linear Bounded Phenogram (limited edition)

10.) Call of Duty: Ghosts

11.) Splinter Cell: Blacklist

12.) Battlefield 4

13.) Monster Hunter Frontier G1 Premium Package

14.) Resident Evil: Revelations

15.) Dragon’s Dogma: Dark Arisen

16.) Dodonpachi Saidaioujou

17.) Saints Row the Third: Full Package

18.) Cave Shooting Collection

19.) Caladrius

20.) Steins;Gate: Linear Bounded Phenogram (regular version)

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  • Yay for SN5~. And in general, go 3DS. >u<

  • Shippoyasha

    The Vita lineup looks damn good but hopefully there’s more and more hits to come in 2014. Phantasy Star Online 2 and Danganronpa doing so well is great to see. And it’s great that Danganronpa is definitely being localized. Sega hopefully can do something about PSO2 even if it sounds unlikely right now.. Maybe the PSP crowd will keep migrating towards the Vita and we get to see more mega hits on the Vita as well. And hopefully more studios will be willing to localize them. I really wish Sony can rally it on in the West, even though it seems doubtful. Until then, gamers will have to spread the gospel about Vita.

    GTA5 having legs in Japan is pretty cool too. It’s such an ambitious game and through all these months, I’m still chipping away at finishing the game. I wonder how the single player story expansion will be like.

  • I think this puts into perspective the problems Wii U and Vita are having in Japan at a glance.

    If you look at the 3DS and PS3 lists, there’s a lot of diverse software on there, that appeals to many different kinds of audiences. In the case of Wii U, worthwhile software is nearly non-existant, whereas in the case of Vita, the software is either hunting games or otaku games.

    That problem doesn’t appear to be changing any time soon either, in both cases. For early 2014, both Wii U and Vita have very little diversity. Wii U is getting yet another platformer in Donkey Kong and a Mario Kart, while Vita’s getting yet more hunting games and otaku games.

    As an aside, it’s nice to see Twilight Princess still selling on Wii, even though Skyward Sword apparently isn’t. Well deserved.

    • Shippoyasha

      Well, to be fair, the Vita had resurging sales in Japan only within the past month and a half or so. I think even though many are Otaku games, there’s a good amount of variety within them, many more to be mentioned that hasn’t made the top sales charts. Even for monster hunting games, stuff like Soul Sacrifice felt worlds different than God Eater or a Phantasy Star title. I just hope some of the PSP’s huge audience keeps transferring to the Vita as PSP’s library is as vibrant as ever.

      I wish I can hold out some hope for PS3 and home console sales, but while the game variety is nice, there just doesn’t seem to be very many releases on home consoles in general, at least compared to the much more vibrant handheld scene. I’m extremely worried about the general downward trend of home console sales in general. PS3 should have seen a lot more Japanese titles I believe, but it just wasn’t happening to the extent it should have. As they are still making PSP titles as that’s way more lucrative. I can see many of those devs make the move to the Vita, but I’m extremely skeptical they would ever move to the PS4, or even the PS3.

      • Well, to be fair, the Vita had resurging sales in Japan only within the past month and a half or so.

        The problem is, people insist it’s a “resurgence” every single time a high-profile Vita game comes out. We’re approaching year 3 now, and there’s been no such resurgence so far. Sales go up for a few weeks, and then come right back down.

        This won’t change because the audience for the kinds of games Vita is getting is limited. At some point, everyone interested in those games will own a Vita, and sales will slow down completely because neither Sony nor anyone else is making anything outside of hunting games or otaku titles. You get the occasional PS3 anime port from Namco, but those don’t help either.

        In fact, we’re even seeing 3DS start to face this problem to some extent. 3DS sales this year aren’t as high as they were last year, despite 3DS having far more big titles this year than it did in 2011. Part of the reason is, because 3DS has already sold so many units, it’s becoming harder and harder to push that number higher without something that’s really different and can draw in a whole new crowd.

        I just hope some of the PSP’s huge audience keeps transferring to the Vita as PSP’s library is as vibrant as ever.

        This is never going to happen. I would reckon a large portion of the PSP audience is already on 3DS, which is basically a Nintendo DS and PSP rolled into one, in terms of its library. 3DS doesn’t quite have as many high-profile third-party games as PSP did, nor does it have as much variety as DS did (publishers went really crazy on DS), but it sure has a lot more than Vita.

        The PSP audience that Vita has managed to retain is the otaku audience, with games like Criminal Girls and the Neptunia ports and so on. The problem is, software sales on that front aren’t super high, unless you’re a relatively bigger brand like Project Diva or something.

        • Ethan_Twain

          Do you think that there are still audiences within the space of dedicated gamers that the 3DS hasn’t tapped yet? In Japan that is. I’m trying to think of software the 3DS could host that could be really different and draw in a whole new crowd like you describe. And I’m not coming up with much.

          3DS already has RPGs, Nintendo games, anime games, hunting games, a little bit of visual novel, and a lot of social games (not like Facebook social, but Nintendo style social. Pokemon and Animal Crossing stuff). That… kinda covers the gamut of what’s big among Japanese gamers doesn’t it? Am I missing something?

          I mean, there are still individual big IP that could be big if they show up on 3DS (Dragon Quest XI if it isn’t on cellphones, and I don’t understand why Tales isn’t all over the platform either) but there’s not much that’s totally different from what’s available already.

          • Do you think that there are still audiences within the space of dedicated gamers that the 3DS hasn’t tapped yet?

            I’m confident there are, but in order to tap those audiences, 3DS will need specific brands like Final Fantasy, Persona and Tales. Those games may or may not come to 3DS, though. The closest we’ve gotten to Final Fantasy (in terms of brand association) is Theatrhythm, and Namco Bandai haven’t done much with Tales on 3DS beyond Abyss.

            [Also, to clarify, I mean games that are close to the mainline entries in those series. So, for example, Persona Q doesn’t count, because it doesn’t attract the traditional Persona RPG audience.]

            In fact, I think that in the years to follow, Final Fantasy will be an important brand to get on 3DS if they want to keep selling systems in the west. Bravely Default is great, Dragon Quest is great, Fire Emblem is great. Those are all on 3DS and we’ll likely see more of them in the west, but they aren’t FF, which is still a more broadly recognized brand. IMO, it’s of utmost importance that Nintendo gets an FF game onto 3DS in the next year or two, but I don’t know if it’ll happen.

            Outside of that… I’m not really sure that there is any other audience left that 3DS can realistically appeal to. The casual gamers have moved to phones, and every other kind of audience is fairly well-represented on 3DS in Japan.

          • Ethan_Twain

            Why DOESN’T the 3DS have big mainline games from these franchises? The hardware is pretty low spec to develop for, it’s been dominating the Japanese market for about two years now, and RPGs have been released frequently and successfully. Did publishers maybe get spooked when early releases (Kingdom Hearts, Tales of Abyss) didn’t do great during the hardware’s slow start? Is Final Fantasy still not coming out just because Square Enix can’t finish and publish anything anymore?

            You said somewhere else in this thread: Publishers always do things for a reason. There’s gotta be a reason some of Japan’s biggest IP aren’t cashing in on Japan’s biggest hardware… but what could it be?

          • Why DOESN’T the 3DS have big mainline games from these franchises?

            I think it’s just bad timing. In the case of Square Enix, they’ve opted out of traditional portable games for the most part. There are a few exceptions, such as Dragon Quest, Bravely Default and maybe one or two smaller titles here and there like Theatrhythm, but for the most part, Square are placing their bets on smartphones.

            Keep in mind, Square Enix’s output on DS and PSP was phenomenal. They were easily among the top three portable game developers last generation, in terms of quality. Now, they’re gone. That’s hurting both 3DS and Vita.

            Meanwhile, in the case of Namco Bandai, I think Namco just understands that their audience for Tales is on PS3 for the most part. Namco games, like we discussed above, sell primarily to the anime audience. Even the ones that are original brands (like Tales) play on anime tropes, cast well-known anime voice-actors and generally cater to that crowd.

            Since PS3 is the defacto Blu-ray player in Japan, it makes sense that most anime nerds would own one. And since anime fans own PS3s, all the big Gundam games and Naruto and DBZ and so on are released there. Since Tales appeals to that same crowd, I’m guessing Namco feel they may as well invest more money in PS3 Tales games and sell more copies than they would on 3DS.

          • Ethan_Twain

            Why did Square Enix bail on traditional portable games? Did the market fall out from under them? Piracy on PSP and R4’s on DS? After some of their later games on the hardware were pretty bad (Parasite Eve 3, Blood of Bahamut) and sold badly did they decide the risk wasn’t worth it anymore?

            Actually now that I reflect, they kinda hit a lot of duds in a row at the end of the hardware cycle didn’t they? Blood of Bahamut was bad and didn’t sell. Final Fantasy Crystal Chronicles was okay but was tethered to the weird DS/Wii multiplayer and didn’t sell. Parasite Eve 3 was bad. Final Fantasy 4 Warriors of light was quietly excellent, but didn’t sell. Kingdom Hearts RE Coded (very understandably) didn’t generate the enthusiasm or sales that Roxas’ game had. FF Type-0 was good but was so late it could only release in Japan on the PSP.

            No wonder they bailed – all their early success with games like the FF 3 and 4 remakes, The World Ends with You, KH 358/2 days, FF 7 Crisis Core, and Final Fantasy Dissidia kinda turned sour on them didn’t it?

          • Why did Square Enix bail on traditional portable games? Did the market fall out from under them? Piracy on PSP and R4’s on DS?

            No, they just blew a lot of money on FFXIII, FF Versus XIII and FFXIV. Once that happened, other projects were cancelled, and their staff and personnel assigned to speed up the development of those three games.

            By the time the dust had settled, the smartphone market had begun to grow, and Square realized there was profit to be made with low-budget smartphone games. These games don’t necessarily make a whole lot of money, but since developments costs are so low, you can keep churning them out and making money off of them.

            In a way, it’s similar to the Nintendo DS. The thing was so cheap and easy to develop for, publishers would just throw ideas at it to see what stuck. With 3DS, the stakes are higher, since you actually need to commit to a decent development budget.

            No wonder they bailed – all their early success with games like the FF 3 and 4 remakes, The World Ends with You, KH 358/2 days, FF 7 Crisis Core, and Final Fantasy Dissidia kinda turned sour on them didn’t it?

            I don’t think it’s that they were turned off by how those games sold. Rather, the circumstances are such that they can’t even try again. For example, Hajime Tabata’s team, which developed Type-0 and designed T3B, is working on FFXV along with Nomura and the Kingdom Hearts team. That leaves Square Enix Osaka (Crysis Core, Birth by Sleep, KH3D) to develop Kingdom Hearts 3.

            It’s also a question of talent, I suppose. Square Enix has been bleeding talent for a while now. I don’t know how much of a problem that is, but it certainly doesn’t help.

          • Laer_HeiSeiRyuu

            A lot of them leave and go work at Nintendo

          • Yeah, loads of them are at Monolith Soft if you look through the credits of their recent games, heh.

          • Laer_HeiSeiRyuu

            Not just an Monolith though lol, people who used to work on Suikoden(Konami) and on the Mana series work in various internal teams at NIntendo.

            They should leverage them

            But they do a lot of micromanaging. Any new stuff they make will be very interesting

          • Hound

            Hold it! I thought you had said that there’s trouble for WiiU & PSV in terms of diversity amongst genres.
            Doesn’t the 3DS have Platformers, RPGs, puzzlers, and casuals?

            Why would it be urgent to add other big-name RPGs when they already have Monster Hunter, Etrian Odyssey, Shin Megami Tensei, Mario, Super Robot Wars, etc as top sellers?

            Wouldn’t the trouble be adding more racing, action-adventure, fighting/competitive, sports, and Otaku games?

            Nintendo recently released a Zelda (action-adventure) and is going to release Smash (fighting/competitive). I had a feeling that this was meant to help with diversity on the console.

          • Why would it be urgent to add other big-name RPGs when they already have Monster Hunter, Etrian Odyssey, Shin Megami Tensei, Mario, Super Robot Wars, etc as top sellers?

            Wouldn’t the trouble be adding more racing, action-adventure, fighting/competitive, sports, and Otaku games?

            Great question! So, here’s the thing—while Monster Hunter, SMT, Bravely Default, Mario, Pokémon etc. all attract a diverse range of fans, they don’t attract the same fans that games like Final Fantasy and Tales do.

            The reason for this is that the games 3DS gets are typically more focused on gameplay, whereas games like FF and Tales are more known for their presentation, flashy cutscenes and so on.

            3DS is this renaissance of pure oldschool gaming, in the sense that the kind of games it gets focus on great, deep gameplay. Not much fanservice, no gimmickery, no hours and hours of voiced dialogue. Just a very grounded, very gameplay-focused approach.

            Meanwhile, games like FF, Tales and Persona are known more for telling stories through cutscenes, voiced dialogue and high-quality graphics. That isn’t to say that they’re bad or unpolished games—just that they’re more widely recognized for their presentation and stories than they are for their gameplay. And that’s an audience that I feel 3DS is still missing to an extent.

            Wouldn’t the trouble be adding more racing, action-adventure, fighting/competitive, sports, and Otaku games?

            Most of those games typically sell very little. Think about it—those are the exact kinds of games Vita has. Otaku titles, ports of fighting games, ports of sports games etc.Pursuing that audience isn’t worth the effort. Sports games are important, yes, but I don’t think chasing fighting games or otaku games is going to prove very beneficial to 3DS. They need to aim higher than that.

        • Shippoyasha

          I think you are being too condemning of Vita titles. They are actually incredibly diverse and they still can appeal to a broad demographic.You are forgetting that the Vita was prohibitively expensive and the memory cards are still pretty expensive. And you are downplaying how the system sales has been holding solid for months now. You seem to want to make otaku gaming as some negative but I don’t see it that way. The PSP was and still is an otaku machine and it had a lot of legs for the last 4 years now. Which comes to a point in which the cheaper PSP is cannabilizing Vita sales, ironically. Also, it’s more the matter that Nintendo capitalized better on selling the system and its games, not that Vita games are destined to fail. Also, I believe the market can easily support two huge handhelds like during DSand PSP days. Again, this will happen when more PSP gamers try a Vita especially with the lower pricepoint. I am not sure I can agree that sales of games spiking and dropping in a few weeks is damning as that is how it goes for almost every release. Which is why it is surprising when games have legs sales wise going for more than 3 weeks.

          • I think you are being too condemning of Vita titles. They are actually incredibly diverse and they still can appeal to a broad demographic.

            Then, why aren’t they? Vita sales are still incredibly low, and even the holiday season doesn’t seem to be doing much for them. It isn’t as though the device itself is terribly offensive in some way. It’s a question of software.

            The PSP was and still is an otaku machine and it had a lot of legs for the last 4 years now.

            Making a statement like that is ignoring a large chunk of the PSP’s life. The PSP didn’t live and die by otaku titles in the least—it was Monster Hunter that largely made the difference, with additional support from Square Enix and Sega helping as well. The PSP was much, much more diverse than the Vita is. The two situations aren’t comparable in the slightest.

          • Shippoyasha

            I think it’s more that the 3DS has the ball rolling with way more titles and games that are more native towards the system such as the Professor Layton, Inazuma Eleven, Phoenix Wright, Sonic (even though Vita has the Sega All Stars Racing Transformed, Sonic core games seems locked on Nintendo systems until their partnership ends).

            I think it’s kind of unfair singling out otaku games like they’re problematic especially when the 3DS and DS has quite a few otaku games themselves. It’s really that Nintendo did a great job of getting the ball rolling with a lot of established series and brand names already.

            And I wouldn’t say the PSP was ‘much much more diverse’. It actually seems about on par with the PSP in the types of offering it has. Also, I’m not sure why you keep turning to this point of ‘otaku games’ like it is supposed to be something that turns away all other types of games. I don’t think that’s a fair assessment at all considering they can exist side by side, as many otaku styled titles on Nintendo handhelds often do (such as the ultimate otaku handheld game, Love Plus).

            No offense here, but I think you’ve just rolled over my point about how the Vita was so freakishly expensive for so long of its lifespan. The hardware being lovely can’t really mean much when the hurdle to getting it was so high for a good 2+ years. Now that it’s finally affordable, obviously, sales are doing a lot better in general, with constant 25,000 or so sales a week in Japan. Hopefully new games can help keep selling it, but again, the system was way too expensive until the Slim came out. While normal 3DS was very affordable considering Nintendo was panicking over it and sliced the pricing down considerably while bringing 3DSXL down the pipeline in the perfect time to keep the train going.

          • To be frank, I’m not certain of the point you’re trying to make at all. My point was that the Vita’s software lineup lacks diversity, which is a problem that 3DS and PS3 don’t suffer from.

            For a large portion of its life, PSP suffered from a lack of diversity as well, until Monster Hunter helped popularize the system, which attracted more kinds of games to it.

            The problem isn’t that otaku games exist, it’s that the majority of Japanese games on the Vita are otaku-oriented titles. That’s the audience that publishers identify with the system, in addition to other smaller segments like anime fans who don’t own (or use) PS3s.

            Can other kinds of games exist on the system? Yes. Can it be a more diverse platform? Yes. Is it one at this point in time? No. Are Sony taking steps to make it a more diverse platform? By the looks of it, no, because they’re putting out two more hunting games themselves within the next six months and encouraging other publishers to do the same.

    • $77496739

      You forgot to mention JRPGs, visual novels and action RPGs on the Vita side. But I’m sure it’s unintentional.

      • It isn’t a question of every single genre that’s represented on a platform. Rather, it’s a question of which genres and games have the most prevalence on a platform in terms of recognition and audience.

        If we’re going to start looking into every single release, 3DS and PS3 both have a plethora of diverse games that no one pays attention to. We could pull up a list of a dozen 3DS games that have outsold most Vita games, and you probably wouldn’t even have heard of half of them.

        The reason these more low-profile games get attention on the Vita is because there isn’t much to take attention away from them. That doesn’t mean, however, that they’re making any meaningful difference.

        • $77496739

          And JRPGs would be at least above otaku games even based on the amazon list. Not even talking about total retail sales here even. Only otaku games I see are photokano, akb49 and neptunia pp.

          • Senran Kagura, AKB 1/149, Demon Gaze, Neptunia PP, Akiba’s Trip 2 all count. Those are all games that are heavy on the fanservice and are squarely aimed at the otaku crowd. They all share overlap with one another, with Senran Kagura probably encompassing players from all the rest on the aforementioned list, since it’s the highest-selling of all those games.

            As I said, it isn’t just about genre or individual games. It’s about the audience in general that is being built up and the kinds of buying habits they have. There’s a reason that so many games on Vita have fanservice or hunting game elements.Publishers don’t do things without a reason.

          • $77496739

            We seem to have a different interpretation of what otaku games are. I stand by the 3 games I said because of the little amount of gameplay they have.

          • Of course you’re entitled to your opinion, but ultimately, sales and demographics would disagree with you. If those other titles were targeting a vastly different audience, Vita hardware wouldn’t be in the situation it is.

          • $77496739

            I would call all Nintendo games fanservice games, but that’s me. Also I don’t see any problem with the Vita, considering the target audience.

          • PreyMantis

            You don’t really know what fanservice really mean, do you?

          • ishyg

            Most probably.

          • Sounds more to me like he’s weaseling around definitions and playing the semantics game – to no particular point.

          • ishyg

            “In general, fan service refers to scenes designed to excite or titillate the viewer. This can include scantily-clad outfits, cleavage shots, panty shots, nude scenes (shower scenes especially), etc. Some broader definitions also include things like cool mecha, big explosions, battle scenes, etc. Basically, if it has little plot-redeaming value, but makes the viewer sit up and take notice, it’s probably fan service in one form or another.”

            I don’t remember Nintendo games featuring a lot of that. Literally yes, Nintendo games services the fans, but it’s of a different sort. Nostalgia maybe, but not fanservice as related to anime and manga tropes.

    • “As an aside, it’s nice to see Twilight Princess still selling on Wii, even though Skyward Sword apparently isn’t. Well deserved.”
      It’s nice to see New Super Mario Bros Wii is still selling and Galaxy apparently isn’t.
      I love you Ishaan but I love Skyward Sword too. Stahp dat.

      • I “like” Skyward Sword a lot, but I don’t love it. Best dungeons and items of any Zelda game to date, but horrible world and characters. And no overworld to speak of! Twilight Princess’ overworld was empty, but at least it had one. Things like the day/night cycle and being able to ride around on Epona were small, but important parts of that game’s enjoyment.

        The difference between TP and SS is a lot less clear than NMSB and Mario Galaxy. In the case of the two Marios, it’s simply that one is 2D and one is 3D, and we know that the 2D games have always sold better. In the case of the two Zeldas, it could be any number of reasons that Japan likes TP more.

        • My point was that assuming Twilight Princess deserves to sell more given a chart can be generalized into nearly anything there.

          By the logic people like 2D more than 3D, I think people like nostalgic Zelda more than different directions.
          Which isn’t wrong, I’m not totally against nostalgia. But that doesn’t mean it “deserves” it, or that you can use sales to compare game’s quality.

          Bah, I dont want to get into this too deeply.
          Just upset me originally. Sorry bout that.

          • Oh no, it’s okay. That was just my personal opinion. I think Twilight Princess is the closest they’ve come to having a well-rounded Zelda game in recent years.

          • Laer_HeiSeiRyuu

            I think its the zelda game with the easiest bosses.

            They’re just puzzles to solve and then 3 hits and done;

            TP excels at its fishing and riding.

            Which is the reason for the wide open sparse overworld so I dont think that’s a hit.

            I’d just want more fun minigame distractions.

  • gk2012

    Wouldn’t these be inaccurate for which games are the “best” for 2013 since it’s based on sales? Most of those on top have an advantage because they were sold months earlier than the other games.

    Unless they only based it on the first week of sales for each game.

  • Jojo at number 2? Im impressed. SPEEDWAGON IS IMPRESSED MR JOESTAR

  • Pepe Maglutac

    Well hey if they merged the sales of Pokemon X and Y that’d probably top MH4 by a longshot

  • Ony

    Would be some extra-week of first place for Monster Hunter 4 if, you know, CAPCOM RELEASED IT WORLDWIDE.

    • J_Joestar

      but isn’t this ranking just for Japan anyways?

      • Ony

        D-don’t crush my dreams ;_;

  • rubin

    Darn, turns out my top 3 this year is identical to Japan’s! (Pokemon, Monster Hunter and Animal Crossing: NL).

  • orn

    I wonder if Pokemon X & Y together beat Monster Hunter.

    • Hound

      And I’m wondering how the ENTIRE chart would change if they combined regular and limited edition versions of each game.

      • Pockystix

        I wonder how the entirety of Japan would handle a Monster Hunter X Pokemon game.

        sales would be madness for months

  • Renaldi Saputra

    lol MH beat pokemon

    surprisingly digimon adventure can be in top 20.. even the sales wasn’t that high

    • J_Joestar

      Pokemon X&Y are also counted as 2 separate titles though, and both rank within the top 5 of the overall chart.

  • Ethan_Twain

    Huh – looking at that top 20 it’s real interesting to break down which publishers seem more or less relevant to the current market.

    Nintendo’s software is still rocking of course: 6 of the top 20 and 3 of the top 5.

    Despite a lot of doom and gloom and complaining about the company, Capcom put up a solid showing too: 2 of the top 20, and both were in the top 10. I’m real surprised to see Ace Attorney 5 in the top 20 at all, much less at the 10 spot. Good stuff! Monster Hunter continues to be, well, a monster.

    Konami continues to be suspect – nothing on the list at all except for Metal Gear. One has to wonder if that company would be around at all today without that IP.

    Square Enix continues to be suspect – a Kingdom Hearts remake and a Dragon Quest remake are what they have. I mean, it’s good that they’re able to get people to keep buying their old games… but they’ve been dysfunctional about making new games for so long that I almost feel like this is all they have left.

    Namco Bandai kinda came out of nowhere for me: FIVE of the top 20? That’s almost Nintendo like. Namco’s games are mostly at the bottom of the top 20 but they look like they’re mostly pretty cheap to make. Lots of licensed games. Namco Bandai’s games are different genres, different licenses, and different platforms… and they’ve had success with all of it. I also can’t think of any big bombs from the company recently. Very impressed, I’m on the bandwagon.

    SEGA – nothing but Yakuza. They’re kinda like Konami? Old publisher without much going on but one really strong IP left to keep them afloat. Though this may look better in the future considering that next year we’ll also be including:

    Atlus – I wonder how SMT IV has performed relative to expectations? On one hand, SMT is and always has been pretty niche so showing up on a top 20 is a success. On the other hand, this was supposed to be a big statement game from the oldest and most sacred of Atlus IP. The market has spoken and clearly SMT is not yet ready to compete with the likes of Metal Gear or Yakuza. Makes a person wonder if Atlus will try to push SMT into more mainstream waters or just put all their eggs in the Persona basket.

    • I feel pretty confident that Atlus are happy with SMTIV sales, considering what the game is. They knew while making it that they didn’t want to turn it into Persona, and that that decision would come at a cost. IV is still the highest-selling SMT game to date, so the brand is definitely still growing. It’s never going to be able to compete with Yakuza or Metal Gear, though. By nature, Shin Megami Tensei is a lot more niche in concept.

      Now, Namco are an interesting case. You say it’s surprising, but if you go back through the sales column for this past year, you’ll probably notice that nearly every week, Namco has at least one or two titles in the top-20. Over an entire year, that tends to build up, especially when you’re putting out long-tailed sellers like One Piece, JoJo, Run for Money, Disney Magic Castle and so on.

      Namco’s got an interesting strategy. Most of their big-budget titles are on PS3, and constitute well-known brands like Tales, One Piece, Naruto and JoJo. Meanwhile, on 3DS, they’ve got a whole production line of lower to mid-budget games encompassing Toriko, One Piece, DBZ, Run for Money, Disney Magic Castle and so on.

      It’s a very effective approach. Very Nintendo-like, actually, in the sense that they have 2-3 “big” games a year, and a dozen or so smaller ones.

      • Ethan_Twain

        Another interesting thing about Namco’s top 20 list is how little overlap they have with other publishers’ output. Hatsune Miku is the only game of that genre there. AKB I imagine is a date sim, and I don’t see any other date sims there. Jo Jo is a fighting game and there aren’t any other fighting games there. Their release lineup just looks really smart. They’re leveraging already popular IP and holes in the video game release calendar to get the most out of their games.

        I can’t imagine that many (any) of the Namco games on this list would be terribly popular outside of Japan. Not saying they’re bad games but… they’re not very ambitious I guess. Not pushing tech really, usually building on narratives established in other mediums, and most of these aren’t particularly long games either. So it’s impressive that Namco’s making these games and getting so much out of them.

        The actual big name IP they own (Tekken, Soul Calibur, Tales, whatever I’m forgetting) aren’t on the list at all. So if this is what they sell in an off year, I imagine when they actually release big games they make absolute bank.

        • Yup, great observation. Namco Bandai has a stranglehold on the anime market in general. No one else even comes close to touching them in that category. They have it all to themselves.

          I can’t imagine that many (any) of the Namco games on this list would be terribly popular outside of Japan. Not saying they’re bad games but… they’re not very ambitious I guess.

          That’s Namco in a nutshell for you. Games developed on a smart budget. Great presentation, but nothing overly fancy. (For example, One Piece and Tales look graphically appealing, but they aren’t burning their wallets on those visuals at all.) They know where to cut corners without raising concerns from their audience. Again a very Nintendo-like trait if you think about it.

          And yeah, I’m very interested to see what Namco are going to do in 2014. They have a new Tales announcement coming up, they’re trying to revive Digimon as a brand, they’ve been talking about bringing .hack back. Lots to think about.

          (That said, I think Soulcalibur and Tekken could use some cooling off time. They’ve both been kind of lukewarm of late.)

          • Ethan_Twain

            Is Smash Brothers going to be a big seller for them? I mean, it’s obviously going to be a big seller. But is Namco as the developer going to benefit from that? Smash Bros is this other weird situation I don’t really understand that a lot of Namco’s programmers and directors have been pulled away to work on.

          • I think what happened with Smash Bros. is that Nintendo could just never find a large enough permanent team to work on it. Smash 64 and Melee were developed by HAL, who have long since fallen from grace. (Plus, Smash Bros. now requires a far larger staff because there’s so much more content.) Brawl was developed by Game Arts.

            After that, Nintendo tried to set up Project Sora to develop the next Smash Bros., and even used Kid Icarus: Uprising to attract talent to the studio. Those plans fell through as well. I’m guessing they just decided it was better to go to a company that already had the two things they needed—a large enough team of developers and experience with balancing and fine-tuning “fighting” games.

            I would imagine managing a game like Smash Bros. is a logistical nightmare. I don’t know how Sakurai has managed it all these years. That could be part of the reason, too, for them going to Namco. It allows Sakurai to focus on the things that are important, without having to micro-manage an entire studio. Since Namco already have experienced developers and managers in place, it takes some off the burden off Sakurai’s shoulders.

            Namco will benefit from Smash, I’m sure. Nintendo are probably paying them handsomely to help develop the game.

          • sd28

            honestly every thing you have said here make me think Nintendo should get some sort of inclusive contract with namco for there console games mostly the anime ones as it would give them more content that wouldn’t break bank and offer some genre diversity

          • There’s a lot of things Nintendo “could” and “should” do, that would make their lives a lot easier. Sadly, sometimes I think Nintendo are their own worst enemy.

          • sd28

            the question in this case is would namco be willing to do this as im not sure they would .

          • I doubt it. At this point, the fanbase for those high-presentation anime games is on PlayStation 3. Granted, there aren’t very many games like that, but the ones that do exist mostly come from Namco, and they’re most comfortable on PS3.

    • InfectedAI

      You’d think with Yakuza being one of their only money makers they’d be more interested in localizing it to make more money off it.

      • Ethan_Twain

        Sega did localize Yakuza 3, 4, and the zombie game. How many times do they need to release these games to absolutely no effect outside of Japan before it’s reasonable to give up on the notion?

        SEGA in general is pretty smart about their target markets. Their Yakuza games are structured like and thematically similar to a lot of Japanese daytime TV. Melodrama, a cast full of Japanese dudes, very specific cultural references… a lot of the things that make Yakuza unique are also things that make it ill suited to most Western audiences.

        But on the other hand, SEGA has acquired Relic entertainment and their RTS output is uniquely suited to the Western market. PC games and RTS games in particular just aren’t big in Japan – so they’re smart and don’t localize.

        I think it’s fair to fault SEGA for a lot of things, but I’m not sure that mistargeting their releases is one of them.

  • Detrimont

    Danganronpa reload on came out a few weeks ago and it’s already in second, that’s impressive

    • Renaldi Saputra

      few weeks ago? I thought it’s on october IIRC

      • Detrimont

        fine, just over a month ago, not that much of a difference in what i was saying

    • Those who bought it have probably played both DGRP 1 and 2, though. Or at the very least, know how it is from those others who’ve played those two.

    • Mirai

      Not just that also the PSP best version came 4th overall despite the reloaded version and the fact its over 3 years old the game now.

  • British_Otaku

    Glad to see The Wonderful 101 in some sort of chart again, even if it is 17th on the Wii U and there isn’t a chance that “Dragon Ball Z: Budokai Tenkaichi (Nintendo’s Best Selection)” was 18th on the Wii as the first installment in that series never released on the Wii, it must be one of the sequels and perhaps there was confusion due to the games being named as Sparking (BT1), Sparking Neo (BT2) and Sparking METEOR (BT3) in Japan.

  • Ethan_Twain

    To everyone just waking up and scrolling through this site before work/during work (for shame!): Take the time to read through the comments here. Ishaan seems to have taken an hour or two out of his life to lay out how a lot of the Japanese video game industry works. Very informative stuff down there, give it a look.

  • TrueDefault

    Wow, it’s amazing how PSP’s still going strong in Japan!

    • J_Joestar

      Because despite how niche and limited the Otaku crowd is, they are typically very willing to support things they like.

  • Monterossa

    Looking at the PSP best sellers make me sad. It seems like they stopped localizing great games to the west because the PSP is dead here. Not dead but it turned into a free to play device so they have no reason to sell PSP games here anymore.

  • ronin4life

    Uh, I see GTAV at #4…
    Ace Attorney is #10.

  • Lemski07

    God eater 2 topped the vita sold games, good sign. they should already localize MH($)=(4)

  • Azagthoth

    How is Phoenix Wright Ace Attorney Dual Destinies even on the list? Wasn’t it download only?

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