Granblue Fantasy Delayed For Further Polishing

By Eugene . December 17, 2013 . 3:50pm


Unfortunately, yes, Granblue Fantasy, the smartphone RPG by Cygames will be delayed. Scheduled initially for today, the 17th of December, Cygames posted that the smartphone title—which has Nobuo Uematsu and Final Fantasy VI art director Hideo Manaba working on it—is looking to brush itself up with further polish given the spare time.


As one other reason, the developers cited heavy demand expectation for the delay as well, saying they are looking into ways to maintain server load when the game goes live. What’s this? A game that might launch without typical launch day woes? Impossible!


There’s no word on when the game will be released now, but we’ll keep you informed when we get news of that.

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  • Arcana Wiz

    Honest question, what are the chances of this coming to the west? and in android devices?

    • Strain42

      Y’know about a year ago I would have said not very likely, but it does seem like we are getting a lot more of these semi-larger iOS titles from big name Japanese developers in the west. We got Layton Brothers, we got Demon Tribe…I know there’s more, but I’m blanking right now. I’m not gonna say the odds are great, but I think there’s a chance.

      Can’t say much on Android though. I suppose anything is possible.

      • Arcana Wiz

        oh well :/ Shame cause this is beautiful.

  • Just Tim

    I can wait, as long as this means an Android version.

    I’d rather wait for a well-done game, than put up with a rushed release beta.

  • Pockystix

    part of me wants to say ‘why bother? It’s going to make bank anyway’ and then I want to slap myself for thinking like the enemy.

    Seriously though, it hurts to think about the very grey topic of mobile gaming. Between a lot of cash-ins, genuine amateurs trying their hardest, and big names wrapped up in little projects, it’s hard to really feel bad for the games having problems.

    I’m still going to just hold out hope that the increase in development all around helps to pop the bubble sooner than later. With heavier competition, a lot of those games that essentially banked on their being no other competition will be overshadowed by the eventual hard-worked games; the ones that took genuine time and effort from the devs. Then mobile gaming can either get better as a whole, or simply fade away. You can only go up from there. . . hopefully.

  • The only “unfortunate” thing about this is that it’s still on mobile devices.

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