Final Fantasy VI Still Looks Weird On Smartphones

By Spencer . December 20, 2013 . 10:06pm

Final Fantasy VI is an amazing game and it’s the ensemble cast that makes the game memorable. Square Enix has re-released the Super Nintendo classic a number of times, but the smartphone version is the first port with different graphics. Instead of pixilated sprites, the graphics have more of a cartoonish look to them and it looks the characters actually lost some details. On the plus side the backgrounds are really nice. Here are some comparison screenshots we put together.


Final Fantasy VI for iOS and Android is slated for release this winter.

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  • Kelohmello

    I guess the last one sold, so they did it again… Well, can’t say I’d ever buy it when it looks like this, that’s for sure.

    • Laer_HeiSeiRyuu

      They didnt sell well

      • Pichi

        You mean the iphone FF ports? If that was the case, than SE wouldn’t have kept making iphone FF ports so they must be selling to their expectations.

        • Laer_HeiSeiRyuu

          I doubt square is happy with the 50k sales they have lol/

          They just threw a bunch of them because they’re cheap as hell

  • The FF fandom needs to really collectively start making a lot of noise about this awful sprite-smoothing Square Enix insists on doing for all these classic SNES games. It also absolutely ruined the aesthetic of Final Fantasy Dimensions, a game that was supposed to evoke the classic look of the 16-bit era.

    • Spicydicey

      So what, they should keep sharp pixels for the sake of nostalgia?

      • darkbartz

        They should keep it cause it looked better than this version.

        • Spicydicey

          It stands to reason that if someone wants the game to look and feel exactly the same then they should play the original.
          Personally, as a would-be newcomer to FF6 I would prefer the game to fell more current, even if the new sprites are kind of dodgy, as I’m not a fan of being able to count the pixels.

          • darkbartz

            As I see it, the point of a port is also a way to play something one cannot easily get a hold of any more. Saying they should “play the original” is kind of presumptuous that they can get the original.

            For feeling more current, the main issue I have with the new sprites, is that the characters feel more lifeless, the colours are more washed out when compared to the original which stands out more.

            I will agree with the below that the best sprites are definitely the Anniversary Editions and Complete Collection, which are very high-detailed and is an obvious upgrade to the original.

          • RickyMack

            Yes, because it’s so easy to get a hold of a SNES and a copy of FFIII (US). The new sprites don’t make the game look current, it makes the game look cheap. RPG Maker has very great looking sprite art work, as does FFIV: The Complete Collection released on the PSP.

            These sprites, on the other hand, are just reused assets from FF Dimensions, which was a blatant cash grab. You’d have to pay the price of a console game, for a game that’s subpar to other iOS and Android games.

          • JuhRo

            I bought the PSP version of FF4, solely because of the sprite-work.. Haha. It’s amazing. I’ve barely played it, but I’m a huge fan.

      • No they should go back to what they did with the early Anniversary Edition ports of FFI and FFI and FFIV: The Complete Collection. Those actually had incredible highly detailed sprites.

        • Ladius

          I couldn’t agree more, those 2D remakes’ sprites were far better than what we’re getting with Dimensions and the FF5-6 smartphone releases.

        • Suzaku

          People complained about those sprites just as much, however. Said they looked like the default RPG Maker sprites and such.

          Not that I agree. I personally thought they looked pretty great.

        • Spicydicey

          I agree, I also preferred the new sprites from the PSP games than these mobile versions. However, I think it’s a stretch to say the original sprites are better than these

      • KnifeAndFork

        They should remake it with Dissidia style graphics

        • Spicydicey

          That would be awesome, as long as they don’t keep Terra’ God-awful personality from the Dissidia games. If that’s what she’s like in FF6, maybe it’s not worth playing after all!

    • Sergio Briceño

      I don’t really care about the nostalgia factor… But the new sprites smooth sprites actually look a lot worse than the old ones! You can’t call that an improvement.

    • Trevor Nicolaysen

      I thought it was kind of iffy for FF5, but I find it very fitting for this one.

  • Herok♞

    I just want to say it doesn’t look that bad in motion

    • Derek E Nay

      Certainly interesting. I just hope they put more focus in 6 then they do 4.

  • new_tradition

    FFV and other FF games are on sale on the Android Play Store right now. I grabbed FFV for 7.99

    Just started it up to get a feel, but I think I can get over the graphics changes eventually. I feel that would probably be the same for FFVI when the time comes.

    • InfectedAI

      How’s the DRM on the games? Square is known for having excessive DRM on their mobile games.

      • new_tradition

        I’m not sure how to answer that. Is there an easy way for me to find out? At the very least I can play this offline *shrugs*

      • Yause

        Depends on the game, really. For whatever reason, they don’t have a universal DRM policy. For Final Fantasy Dimensions, it’s just an initial online activation (and then you can play offline). For the original Chaos Rings, it’s activation + some kind of integrity check (offline play but there’s a checksum verification every time you start). Some games have always-on DRM.

  • brian

    I think it actually looks slightly better than past versions, though for the most part they look almost identical.
    The few parts that look improved to me probably appeal to me because I like cartoony graphics but the video is only 360p.

    • Quan Chi

      Characters look like bowling pins now…..

      • brian

        I thought they (at least some of them) originally looked too chubby.

  • Ryuki

    I’m still waiting on that 3D remake for FF5 and FF6. 4 gets to have all this special treatment, why can’t these two as well? 1 and 2 do deserve some but they’ve been ported a alot more haven’t they?

    • Lumi

      I think 4 benefits from having a consistent and great storyline. 5 wasn’t that memorable (not memorable enough for me to finish it) and 6 has so many characters that it’s a bit overwhelming and Guide Dang It things.

      • Trevor Nicolaysen

        I still blame part of FF5s downfall on writing. They just seem incapable of making a somewhat acceptable for it. By the end, if you write down a plot summary it stands up pretty well aside from some quirky wtf things here and there. Plus some of the plot devices are really powerful. Only final fantasy game that has almost made me cry.

        The job/combat systems synergize into some of the best FF gameplay as well.

      • Happy Gamer

        I played 6 in middle school, and I had no problem fathoming the story, but it could get overwhelming. But the stories are well spaced, “pocketed” and in scenarios at times, that it isn’t bad. In the end, it all comes to together nicely as well. Try playing it with that in mind.

        FF5 was super fun for me because of the sheer amount of things you can do with your classes. I loved being the chemist/alchemist and finding out different formulas. But yeah story wise, it did definitely fall a bit short.

        The combat and class system was awesome tho. Loved combining different class skills etc.

  • Rick

    FFVI remains one of the worst games I’ve played to date. I didn’t care about any of the characters. Except Cyan, he was pretty cool. FFVI is a clinic on how not to do a large cast.

    • Quan Chi

      get out.

    • Zero_Destiny

      Odd, I view it as the best in the series. Some of the cast is thin, I suppose, but the major players had some great depth, especially Locke and Celes. Even more one-note characters like Gau at least had interesting and kinda sad back-stories too.

      Honestly to be fair, I would say the grand plot with an evil empire, didn’t hold up as well as the cast if I had to file one complaint, but it does go beyond that and gets crazy later on. :O The cast would be the last thing I would criticize, really.

      • foopy

        My favorite thing about FFVI was searching for the bits and pieces of character backstory that were presented outside of the main story. Aside from Terra, nobody’s story was ever really used to slap players in the face, but there was so much history to each character that was available to find out in the world, and in creative ways. I can’t tell you how many inns I slept at with Shadow in my party.

        At the time, no other game had done that to such extent and it blew my mind.

        • Zero_Destiny

          Definitely! :3 FFVI rewarded the palyers for taking an interest in most of the cast, and provided little tidbits about their pasts. Sometimes it may not let ya’ know too much about the character still, but it would always end up delivering a nice heap of emotions.

      • SlickRoach

        Gau’s backstory was the only moment in video game history that nearly made me cry.

        • Merrick

          That sidequest with the elderly man was one of the most emotional parts of that game, and one of the saddest parts of any game I’ve ever played. It really made me feel for Gau.

    • shafiq95

      Are you kidding me?

    • komiko12


    • Herok♞

      Regardless of whether or not I agree or disagree with this persons opinion he is still entitled to it without being commanded to leave or being insulted, Zero had the right idea. That said posting a negative opinion here is of course going to draw ire so I know you were probably expecting a negative response

    • pfffhahah

  • Zero_Destiny

    I’m sure it wasn’t intentional but I love the “Dah Daaaaah” (dramatic chords) when “For SMARTPHONE” came up on the screen. lol

    Honestly, it looks fine to me. The text-box is rather nice, and it seems they learned their lesson with the portraits from FFV, since the portraits in this trailer were much better implemented.

    The real big question is the combat, I’ll need to see that. FFV was great, and improved a whole lot on Dimensions–the big quick easy to use buttons on the side were more touch friendlier then navigating through a menu, but IV: After Years went back to navigating a menu and was a big leap back in comfort/control for battles.

    I’m just hoping that has more to do with the fact that they didn’t want to implment a new touch control interface for the FFIV DS engine beyond what they did for the iOS port of IV and not that they will do away with the touch buttons used in FFV.

    As for sprites, they’re pretty much what you would expect, so I see opinions being drawn where they always were. I think they were different and might take a bit getting used to, but honestly didn’t look too bad in this trailer.

  • xe7en

    The sprite looks rather similar to ff5 mobile which i find a step down to the original. Kinda lost its charm for me. Maybe, like some mentioned, the game sold well so they followed this art direction. I’ll go stick to the original and spam vanish + x-zone instead.

  • Charmchar

    I can understand trying to upgrade the sprites so they can look nicer but when you lose all the charm the original sprites had, then its probably a good idea to go back to drawing board, no?

    • Trevor Nicolaysen

      I think they have more charm, but less distinction to the individual characters. That could be a bad thing, but I consider it completely neutral.

  • makubexnas

    buying the game for this moment…

    • KnifeAndFork


    • d19xx

      A suplex solves everything…

    • SlickRoach

      Sabin’s a strong, independent monk who don’t need no battle plan.

      • Nanaki

        Sadly, Sabin’s muscles are absent in this version…

    • Daniel Bui


    • Lalum

      Not only are Locke and Edgar not in that scene, you also have to do suplex through the blitz menu. It’s like he didn’t even play the game and just saw some funny video on the internet.

  • KnifeAndFork

    It’s weird how they would choose to remake FF IV the After Years for iOS but not this or FF V…

  • Detrimont

    yet on the other article with comparison pictures where i said it looks too cartoony i got a ton of downvotes and people saying it was always cartoony

  • Spicydicey

    I’ve never played FFVI, but I’m sceptical abut how engrossing it is. I loved the tonnes of dialogue in FF7 and 9 and how much character development we got through them. I was quite disappointed when I played FF4 by how straightforward it all was. IS FF6 more similar in terms of dialogue to FF7 or 4?

    • DrakeClawfang

      FF6 is way more similar to FF7 than FF4 in terms of story in characters.

      • Spicydicey

        Great to hear, although I’m surprised to hear there’s such a leap between 4 and 6. At a glance I’d think they were similar.

        • JuhRo

          You are mistaken, good sir. 6 is crazy in terms of what it brought to the table compared to 4.. When I was running through each and every game on my GBA.. 6 jumped out as a full fledged JRPG… I couldn’t even comprehend most of it since I was younger and also had my brain on auto pilot until then, expecting something like the other 5– mind blown.

          • Spicydicey

            Great, thanks for letting me know. I look forward to playing it soon!
            P.S, i like your avatar :)

    • junir

      Oh you are in for a treat. The story is quite dark at times and also has some really sad moments. Of course there are a few laughs but overall the tone is dark and you’re going to love it if you liked FF7 and 9.

    • MoriyaMug

      Honestly, I hated FF6, because of how shoddy the writing is. The playable characters are all dropped into groups that have no real development with each other.

      You have Edgar and Sabin, Locke and Celes, and Relm-Strago-Shadow… each of these has only the most cursory of links to one another, only being developed within the grouping, and in the case of Relm, Umaro and Gogo, their relationship is only resolved if you happen to get a handful of dream sequences, all completely missable..

      Cyan’s character resolution comes in the form of an optional side quest, which is pretty much a dictionary example of an ancillary character.

      Similar situation with Gau, who is basically along for the ride and has no direct involvement with the plot.

      Mog, Umaro and Gogo have literally NO character development and barely a hint of personality.

      Terra is the only one with a real tie to the overarching plot, and even she becomes background noise in the second half of the game. Her “resolution” comes in the form of a handful of lines.

      The real main character of the game is the villain, Kefka, and come midpoint, he switches from being the entity that drives the plot to being a nebulous threat, only to toss off a few meaningless lines before the final battle.

      There’s literally not a single playable character that couldn’t be written out of the game with little-to-no effort. The sad thing is, it likewise wouldn’t take much to beef up the character relations and make it a lot better.

      FF6 is a solid game, but it’s not a well-written one.

      • RickyMack

        But then in FF7 you have characters like Cid, Barret, Cait Sith, and Red, who completely lose relevance and therefore development once their introduction arcs are finished, aside from Barret’s development at the Golden Saucer with Dyne. Fortunately for Vincent, he gets his own game to develop his story. But hell, what do we get from Yuffie aside from “I want to save my town because Shinra makes all the monies?”

        • MoriyaMug

          I never cited FF7 as an example of storytelling done right. It suffers from a lot of the same issues, though it does do slightly better at having all of the characters interact more.

  • Samsara09

    I understand why they are doing this…and I want to say that introducing new fans to the series is great…but,they are doing it wrong.They shouldn’t be so negligent with console games.

    • Keiji Johnson

      Yeah, they should’ve just released this on something like the 3DS or the Vita as digital downloads or something.

  • Kilim

    those sprites make me vomit

  • Chow

    The whole time watching that video, I was thinking to myself,
    Darnsarn it, stop gradually shrinking the screen! I’m trying to assess the new graphics!

  • AuraGuyChris

    Wow. The scary intro music made me gulp when the words “FOR SMARTPHONE” came up.

  • Armane

    This looks awful, but what do you expect from a lazy phone port? If Square wants to make a cheap buck off of those who don’t know any better, then more power to them. It’s clearly working well for them otherwise they would have stopped doing so.

  • Happy Gamer

    I’d love to see a game that is designed entirely like Yoshitaka Amano’s style, down to the backgrounds, spell effects etc. It probably would be very difficult to achieve I guess. I am thinking OKAMI and how it made the game look like painting. If you could somehow pull off the Amano style for a FF6 game would be very pretty and awesome.

    Surprisingly though, there are tons of people who dislike the new art, particularly the younger generation of FF fans that like nothing before 10 and think 8 was a classic.

    Many of them told me they think the art style is “too old” whatever that means. I always thought Amano’s art was just…Amano’s style. I guess ANIME style is a new style *shrug*

    • KnifeAndFork

      Amano is an Anime artist

      • Happy Gamer

        Oh really? I didn’t know this. I havn’t seen any of his anime/manga before. I always thought he was some sort of artist.

        EDIT: nevermind, I was thinking his actual art style that FF fans are familiar with. Yeah he did do bunch of stuff, how could I forget vampire hunter D. but I meant games designed like his illustrations. Would be kind of awesome I think!

  • Jorge®

    Se quejan tanto cuando es el mimso diseño del FFV ¿Que no han visto el FF V en moviles? ES hermoso!! los efectos de batalla, de invocaciones superan mucho a los horrendo diseños y efectos 3D del 3 y 4.

    Bien por square enix, con estos nuevos diseños.

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