Suda51 Focusing On Unique Online Aspects For Lily Bergamo

By Sato . December 20, 2013 . 4:32pm

Goichi Suda, or Suda51, is known for quirky, eye-catching games such as No More Heroes, Lollipop Chainsaw, and more recently Killer is Dead. In Sony’s latest PlayStation 4 creators interview video series, Suda talks about Grasshopper Manufacture and GungHo Online Entertainment’s upcoming action title, Lily Bergamo.

 

 

“About Lily Bergamo… this time, the protagonist is female, with the rather difficult name of ‘Tae Ioroi,’ who will be the main character of the action game,” starts Suda. “When I say action, I don’t mean your regular action game, but rather, a ‘super action game’.”

 

Suda says that this will be achieved by including a growth element of some sort in the game, which involves you gaining experience. He adds that  Grasshopper are also challenging themselves with on the smartphone app that will be part of the game, along with the online parts. Additionally, Grasshopper would like to find a unique way to utilize the PlayStation 4’s Dual Shock 4 touchpad, in one way or another.

 

“When it comes to the GungHo group, online play is our biggest strength,” says Suda. “As for the PlayStation 4, that’s [online function] the first part we observed, and we’d definitely like to challenge that. Regardless of whether it’s synchronized or asynchronous, we’re thinking of various ideas and images for online features.”

 

The Grasshopper CEO says that the biggest thing about developing a game for the PlayStation 4, aside from its memory, is how easy it is to do it—much easier than it was previously on the PlayStation 3.

 

Finally, a message from the fans from Goichi Suda:

 

“I’m making Lily Bergamo with the intent of getting it to you guys as early as possible, but for now I’m putting together interesting ideas day-by-day, and putting it into data while making adjustments. Game development is always a gradual process, with more and more slowly piling up everyday; however, these days I’ve been putting a lot of importance into how I spend my time on it, and hope you guys look forward to it. We’d like to release Lily Bergamo after having made it as thoroughly as possible. Thank you for your continued support.”

 

Lily Bergamo is slated for release in 2014 for PlayStation 4.


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  • Demeanor

    Go ahead Suda, I’ve got 3 things to tell you:
    - I’m definitely gonna keep an eye on unique PS4 titles since pretty much all we have right now are FPSs (tho good ones)
    - LEARN from your past “mistakes” and polish this game in order to bring quality to the table; just see how other quality titles do things, don’t lag behind in anything!
    - Make Jessica your postergirl once more ^ ^

    • almostautumn

      What mistakes are you referring to?

      • Asura

        Every game that’s not Killer 7 has at least one category where it’s severely lacking.

      • Demeanor

        I mean the flaws that every time creep up in Suda’s games and ultimately cause them to be bashed by gamers and reviewers alike (see the reviews for Lollipop and Killer is Dead). I still respect Suda immensely for its unconventional, uncompromising way of birthing games, but polishing the game as a whole would make the difference between a sound success and the usual niche following. I just don’t want Suda’s crazy ideas, so refreshing in the current gaming landscape, to be wasted by unwise decisions in the game system, til now none of the recent titles has been a definite success. That’s why I’m hoping for Lily to do better. :)

        • almostautumn

          Hmm. See, I dunno about that, because a lot of the flaws seem to be beneficial or designed for the game— but it’s just that some people find Suda games, which are pretty much standard action games (but that use the established in slick/interesting ways) to not validate them.
          Via my own lil gaming blog I wrote a review for KiD and I tried to make it “objective,” and I came to that same conclusion. With KiD, the real “content” of the game comes in the form of replaying levels and tackling higher difficulties— but because the game is linear and scripted, the overall experience isn’t that much more unique or different from the first time you play through, and so— I mean, it depends on whether or not you can really dig the story and art-style, and so enhance replaying levels by invoking greater concentration and interpretative focus. I loved KiD, but in the end I agree: KiD absolutely did not change Suda51 games from being cult-based— but at the same time, isn’t that what makes these games special? Alike NMH, KiD is also aware of it being an action game, and even makes a comment at the last level about how all of the enemies he had to pass to reach the final boss were “just fodder” (or something like that). To me, that’s awesome: it hits the point of being a self-aware game again, as it is intended, and creates a unique dynamic for this “final showdown.” —but at the same time, the last level really IS just fodder, and if the in-game story knows that than you know damn well the developers did to, and probably that the game would have been “stronger” for it to be more streamlined.
          But I dunno— that’s a debate that has been around since NMH: purposefully designed flaws inside of Suda games, and whether or not they’re reasonable. I really don’t even know what my opinion is on that one.

    • 21121

      Last point. Definitely, no please..

    • Laer_HeiSeiRyuu

      Killer7 has no mistakes tis the pinnacle!

  • Kaetsu

    What is this game about?

    • Audie Bakerson

      Lesbians!

      Maybe…

  • junir

    Please focus on solid gameplay first! Killer is Dead was a step in the right direction but then Suda threw the story out of the window. He made very vague and outlandish comparisons as well as allegories that even people who’ve completed the game multiple times don’t know what they just played.

    • almostautumn

      You must not have played Killer 7.
      Suda’s stories are not structured to oblige immediate coherency, but contemplation and interpretation. The most important thing to looking at a Suda story is, alike many Japanese stories and films, taking note of the small things.
      Like with Killer Is Dead: notice how it is only when Mondo and David are alone and together that they mention their self-awareness of being inside of a videogame? Or how about despite Mondo being an amnesiac he doesn’t become a typical, long-hair Japanese hero-character, but a short hair, lady-killer James Bond.
      It may sound small, but all of these details are important. But, more important than that, is that you should have fun looking for them.

      It’s not about “knowing:” it’s about constructing, and often deconstructing, partial plot elements one at a time.

      • Valtiel Ikari

        finally!
        someone thats knows it’s Suda!

      • AkuLord3

        “how about despite Mondo being an amnesiac he doesn’t become a typical,
        long-hair Japanese hero-character, but a short hair, lady-killer James
        Bond.”

        Because having Amnesiac means you have to be that…i know Killer is Dead is weird in ways but that’s not…one of them

        • almostautumn

          It is, though. Killer Is Dead plays a lot off of western and eastern stereotypes: mondo and david, hero and villain, exist between the both of them.

          • Ouch My Head Said Dionysus

            But why? Not every amnesiac character has had long hair. Not even most of them.

          • almostautumn

            Perhaps, but that doesn’t mean that the amnesiac isn’t tied to sensational Japanese tropes, which it certainly is.
            I mean, consider the difference between Mondo and David. Mondo, who is Japanese, has a very crisp, suavve English look matched with highly western sensibilities, while David, a clear-cut westerner, wears overtly flamboyant clothing and fully revels in outward expression/dramatics, which is highly characteristic of Japanese villains.
            They’re playing opposite roles: Mondo, Japanese, represents English roles: David, Western, represents Japanese roles.
            But in the end, the two of them are brothers who share a like goal, and by the end of the game express that despite their differences they are ultimately the same.

            I’m not saying I’m “right” here, but KiD’s focus on Hero and Villain, and the fact that Mondo and David definitely ARE playing reversed culture roles, definitely has more meaning to it, and the little things, such as Mondo being an amnesiac, are significant to the overall expression of why their roles are reversed, and, in my mind, why their roles do not matter.

            I got a more “Story about story-telling” conclusion from KiD, rather than with No More Heroes which was a story about gaming itself. I think it could be argued that KiD is doing alike NMH, but in my eyes there is so much play on various character stereotypes that the overall “point” is the revelation of where roles, and cultural sensibilities, meet, dissolve, evolve, etc etc. Each episode is, alike NMH, a study and show towards a character type, but with KiD it has nothing to do with gaming as a whole, but characters within games.

          • Göran Isacson

            I have to admit that I’m curious now: where does it say that Mondo is Japanese? Because I do not recall any info saying that, in game our outside it.

          • almostautumn

            I don’t think it does, nor does it say David is American. But if you don’t see the Japanese salary-man look to him, especially when he’s wearing his classes, as well as David being blatantly caucasian—
            It’s a Suda game, man. It’s not going to spell everything out. But permanent facts or not, Mondo looks distinctly Japanese, and I’m positive that that is a critical point.
            Again: He doesn’t have to actually “be” Japanese though: everything is representation in these games. Still though, I would say Mondo certainly is, as both his attire and facial-features are realistically eastern-based and, again, in my mind the story is playing off of game heroes and villains, and so East Meets West would be the most logical design between Mondo and David.

          • Göran Isacson

            I admit that I saw the Salaryman look at the start, especially since Suda stated in interviews that he purposefully designed Mondo to look like those, to make him look very “ordinary” and “everyman”, but the more the game proceeded the more I saw it as more of a “secret agent” black suit, a Men in Black/James Bond thing more than Salaryman.

            I also thought that he and David were so similar (like I figured out the plot twist instantly when I first saw the portrait and realized it was David), and since David is a very western name I think that helped tip the scale into having the “western” ideas apply to them both. As such it never even entered my mind that Mondo and David should represent East meets West, especially since David dresses in clothes meant to symbolize Hindu legends, as does his associate Dolly. Like, sure, you can spin that as “well the West often appropriates elements from other cultures” buut there’s no indictment or attempt to vilify that sort of appropriation in the game in the missions with Bryan and Hamada, so again: I never saw any reason to read their conflict, or the conflict in the game, as East versus West.

            Heck, I don’t even think Mondo looks very eastern compared to David. They both have these sort of “half-slanted” eyes that end up looking more like they’re squinting a lot ala Keanu Reeves.

            Personally I always saw the conflict more as a matter between “someone who allows the darkness to overwhelm him” and “someone who denies the darkness is overwhelming him”. You could argue that Mondo repressing the hell out of every semblance of emotion is a very Japanese thing and living large and recklessly is an all-American attitude, but heck: if you go with that then what’s to say about James Bond playing things cool and suave? Charles Bronson and Clint Eastwood being stone-faced cowboys? And Happatai… well, there’s a reason Japanese comedy is so very very out there. I dunno, it just doesn’t feel like there’s enough ground to really make an East vs West interpretation, I don’t see what would make David the symbolical “American” and Mondo the symbolical “Asian” in question, save for Mondos sense of dress that could also be interpreted in a number of different ways.

          • Ouch My Head Said Dionysus

            I’m still not 100% convinced, as I feel there’s a lot of rule of cool/style over substance at play in KiD, but I do appreciate you taking the time to share your interpretation. You’ve got some interesting ideas. Thanks!

        • Ouch My Head Said Dionysus

          Yeah, agreed. That one was reaching.

      • junir

        You’re right, I haven’t played Killer7. I own a PS3 only so have played Lollipop C and SoTD. Lollipop had a straightforward story for the most part but the gameplay was repetitive. SoTD started out promising but the gameplay had some terrible levels (boner sniping, 2D levels omg) but the story was interesting. However, KiD had some really great swordplay so when the plot started making all the chess comparisons and allegories I was like ?O_o? Btw, that ending was a huge cocktease (without spoiling, it could go both ways right?).

        • almostautumn

          Lollipop and SoTD are definitely interesting additions to the Suda cataloge. Lollipop is definitely more straight-forward, and from that game what I mostly got, in terms of story-telling interpretation/assessment, is that it really is just a gigantic love letter to Grindhouse cinema. As for the gameplay: the reason I really loved Lollipop is that while the gameplay COULD be a repetitive, once you open up more combos and what-not you can start getting really eclectic with how you go about combo multipliers and what-not. Sure, you could just dropkick-stun-chainsaw the entire game, and I think a lot of people did just that, but the “core” of it is in the later mixing and matching of unlocked abilities.
          SoTD’s boner sniper WAS terrible ;P It was nice that it was orchestrated uniquely, how between rooftops you run on your gigantic, naked girlfriend, but still— definitely wasn’t too fun.
          I’m not making excuses for it, but it’s important to remember that SoTD was co-designed with Shinji Mikami. I think they suceeded in blending their two styles together, but I think it should have been a bit “more” concise, although I’ve no idea how that would look tbh.
          And I agree: KiD is very similar to Killer7 in story-telling. It starts out pretty wacky and unique, but you feel you’ve got a grasp on everything, however loose. But as the game goes on— poof! you don’t have a single clue about what’s going on and have to replay levels and take it much more slower and concentrated.
          And I’m not sure what you mean with the ending— but unfortunately I don’t know how to ask for more specifics without spoiling it. But do you mean with the man on the moon, or with why the hit is put out?

          • Göran Isacson

            Kinda interested in your comments about Lollipop Chainsaw- I for one didn’t really have that much fun with the game, but that’s because I don’t really enjoy a system that’s ALL about rising a high score. I enjoy challenging enemies that force you to use a variety of strategies and think on your feet, and maybe it’s not fair to expect that of Lollipop Chainsaw since that’s not what it was… but what it was, I just didn’t think was very fun. I mostly just found the crowds of zombies a chore to get through, and didn’t even bother stunning most of them since it felt so slow and chore-like to stun a few at a time for a FAR smaller chance at a Sparkle Hunting bonus than just busting out a Chainsaw Spin.

            As far as Killer is Dead goes, I have to be honest:I found it the “meh-est” game from Grasshopper by far. Mostly, I think, because the characters were so massively uninteresting. Perhaps I’m being shallow when I say this, but the people at Bryans execution buraeu felt flat and uninteresting, the girls Mondo charmed weren’t even characters… the only ones who seemed to have any depth were Mondo and David, and even then I feel like Mondo is really only interesting if you view his character in light of a certain interpretation of him I’ve seen thrown around that I, when I reflect on it, isn’t really THAT strongly supported by the games narrative. It really is the kind of game that feels so… HALF-BAKED, so full of things that some people will argue means a lot, but that you can equally easy shoot down with comparatively simple arguments. After playing Killer 7 I felt like I had played something that was truly mindblowing. Killer is dead just BORED me.

            Granted, some of that may be the gameplays fault. I find it kind of amusing how it’s pretty much No More Heroes battle system but with new moves… yet I had MUCH more fun with No More Heroes bosses, and was much more challenged by that game. Most of the bosses felt really amateurish in how simple and unchallenging they were. Maybe if it had been a more entertaining game, I would have cared more about the story and read more into it, but… well.

      • Asura

        Killer 7 had a really fun story. KiD, not so much, it was fairly bland in comparison. Neither of Suda’s other games are really even worth mentioning. Sure NMH had fun pokes here and there, but Killer 7 was the only piece I would consider anywhere close to literary.

        • almostautumn

          I have to disagree. Despite that Killer7 is considered the magnum opus of Suda51 games, and even by Suda himself, I wouldn’t say it is necessarilly “better” than his other titles, particularly the No More Heroes series, Flower, Sun, and Rain, and Killer Is Dead also.

          I think Suda, while proud of Killer7, also learned restraint from it. While Killer Is Dead and No More Heroes still embody stories so deeply submerged in symbolism and allegory that they are widely lost on people, they are also much more approachable and concise (to a degree). With Suda games, story-telling is a critical portion of them, and I think what was learned from Killer7 is that while surrealist-esque sensibilities are appreciated and admired even by those who totally do not comprehend them/try to, it isn’t really serving the purpose that it should. Since then, Suda’s stories have drastically become much more clear, and while they retain the “No Definite Answer” conclusion alike Killer7, the core contents of the story can be more easily dissected and displayed, allowing for greater interpretation and, more importantly, greater viewer satisfaction.

          • Asura

            I disagree with the greater interpretation part. I also think, that yes, his later games are immensely easier to dissect, but they also don’t have nearly as much to dissect, and what is there isn’t quite as satisfactory. Not to mention, Killer 7 is pretty much constantly throwing heavy story at you. All his later games, hijinks and straight-forward plot progression take up more of the time and dialogue than the dialogue that can actually be used for synthesizing analyses together.

            Killer 7 had me invested into its convoluted story by the end of the first chapter. KiD still had me barely caring half-way through the game, and even by the end there were many aspects that I still failed to care about. There are things to analyze to it, of course, but I also think there were far too many scenes devoid of substance entirely – even substance that is only meant to entertain rather than provoke thought.

            NMH was just really… not that deep. Better than your average game story sure, but that’s not saying much.

    • Laer_HeiSeiRyuu

      I sure do.

      Besides Killer 7, NMH and KID rocked minds!

    • AkuLord3

      So wait…you want him to focus more in story? or Gameplay cuz it sounds like you want him to make a more followable story from that sentence but yeah Killer is Dead had solid good gameplay, so that show follow for this game

      • junir

        Yeah, a focus on telling a proper story without me thinking by the end “wtf am I playing”! But the gameplay is definitely much better than Lollipop and SoTD.

    • Göran Isacson

      Honestly, I wouldn’t even say that I enjoyed the gameplay of Killer is Dead. The auto-aiming felt way too underdeveloped, the bosses far too unchallenging and easy, and the levels waayy too dull and lacking in variety. I think No More Heroes was a better game despite some of it’s flaws, if only because it had so much more boss variety and challenge.

      As for the story, I have to admit that it has some interesting ideas once you read some theories… but the characters are so charmless that I don’t really WANT to read much into them. Mondo and David are the only ones you can really spin some interesting ideas from, and even then Mondo only counts as “interesting” if you read him with a certain theory in mind that’s, in my mind, not really THAT strongly reinforced by the game itself.

      In short, I was not impressed at all by Killer is Dead. But I hold out hope that Lily Bergamo will be better, at least.

      • Asura

        KiD was definitely lackluster in many aspects. I wish it wasn’t. Then that horrible gigolo minigame, ugh.

        • Altin

          Is that you, Matt Lees?

        • Göran Isacson

          One wishes it wasn’t indeed. And yeah, Gigolo Mode was… really not much fun. Especially how them needy girls kept blowing up my hand-phone and there was no way to just turn that feature off. Like, YES I KNOW YOU REALLY MISS ME you have told me this three times so far during this stage, but guess what? Until you get a line smarter than “teehee quit staring at me you’re making me ~blush~” I am as hyped to talk to you as I am to fight yet another wave of cheap mooks hitting me from all directions with this shitty, unreliable auto-aim.

          That is to say, I am not very hyped at all.

          • Asura

            GODDAM THAT CALLING. I can say “**** it” to getting all the arm weapons, because who cares in the end anyway, the combat isn’t that amazing that I must have them, but THOSE GODDAMN PHONE CALLS MID-LEVEL.

          • Göran Isacson

            It’s like… I can understand wanting to inform the player that “hey, a new gigolo mission is available” but holy hell it’s like they missed out on every complaint on games repeating information we already know, thank you very much, ever since freaking Navi. Just… why?

    • loempiavreter

      No, he just toyed with the narration, being more open for interpretation and less shoving the info in your throat. Which is an approach I’ve been advocating for a lot, since videogames have been pretty much CGI movie here and there… something I dislike and keeping videogames from evolving, narrative wise. It was the french nouvelle vague genre that moved the movie bussiness forward, in a way the hollywood blockbusters didn’t.

      I think storywise Killer is Dead is Suda’s best since Killer7. I mean No More Heroes had an old school videogame excuse-story, with critical message to videogamers and otaku geeks, as always they embraced and loved it… I wonder if they noticed they where made fun of. At least Killer is Dead has a fun story about treachery (being fooled by Moon River) and corruption and eventually becoming a real person by opposing the forces that once stood by his side and a critical message against the common western hero being a bland git (Mondo’s preference and one of his few character traits being liking his eggs soft boiled s opposed to his maritini’s Shaken not stirred… a definite dig at JB, as that’s pretty much all we known about him for 50 years)..

      • Asura

        The thing is… I probably agree with you that KiD is Suda’s best just from the story perspective since K7 (I liked NMH more, but overall).
        But I consider that a TERRIBLE TERRIBLE SHAME. Because KiD, IMO, was still a pretty dull story.

        I am also starting to wonder if Suda is even capable of writing characters with any form of emotional complexity to them (Travis was in that direction but… not far enough). In K7 it was fine not to have them, the story was one really didn’t need it. Honestly I think KiD would have actually helped from not having characters be incredibly boring, even though it would remove some of the digs.

  • http://epiclyamazing.wordpress.com/ AzureNova

    Suda take all the time you need to make Lilly Bergamo a game that we’ll all love and remember. Really interested in how he calls Lilly a “Super Action Game” and how the online features will work with the game.

  • ChiffonCake

    Please don’t suck.

    • Laer_HeiSeiRyuu

      It will suck for you

      • Damarius Wingfield

        I see what you did there!

    • artemisthemp

      I really hope it won’t, since their ain’t many games with Female lead

  • ecoutercavalier

    Just please give me the ability to jump…

  • drproton

    I love KYMG’s recent work, including Ioroi’s design. This seems like one of the first truly next gen new IPs, and I’m looking forward to it.

  • Epic Markell Joshua

    Still waiting for No more heroes but when i get a ps4 as well i will support this.

  • megaten666

    Please don’t broke your game with mandatory online and smartphone stuff. I don’t mind if it’s optional and stuff earned online and via smartphone app can be earned through normal gameplay, but I do mind when developers are forcing me to do stuff I don’t really want.

  • Alex Cattaneo

    MUST HAVE!

  • attackslug

    The real question is will Suda actually be directing this one? I feel like that’s been the promise/implication with the last couple and then you get to the end credits and he’s a “executive director” or “creative director”. It’s just not the same. (Much in the same way I’d really like to see Miyamoto direct a game again)

    • almostautumn

      It is weird, right? With Killer Is Dead I’m almost positive that Suda51 appears solely as the writer in the credits. I know that he was involved with the game throughout its development: he gave all the interviews, at least. But yeah: 90% sure that, in KiD’s credits, he appears solely as the writer.

      • Ouch My Head Said Dionysus

        He didn’t direct KiD though. He hasn’t directed a game since NMH1.

        • ChiffonCake

          He directed Fatal Frame IV and Liberation Maiden… but yeah, those don’t really count, I think.

          • Ash_Riot

            Actually, if you check the credits for Liberation Maiden after beating it…he didn’t direct that either!

          • ChiffonCake

            Welp.

  • http://youtube.com/miyabigaming 禍津水樹

    I hope this turns out to be really good

  • Vash bane

    hm now that I watched this trailer carefully this time around (lol) I can now see that she caught/tamed that monster. interesting

  • SuBw00FeR

    <3 Suda, can't wait to get my hands on Lily Bergamo :D

  • Darkrise

    Ps4? DAMMIT!

  • Laer_HeiSeiRyuu

    All these fools with their smelly opinions, YOU ARE NOT WORTHY OF GRASPING THE TRUE NATURE OF SUDA51.

    NOT WORTHY,AVERT YOUR GAZE FROM THE GLORIOUS ABOMINATION

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